Where Jiejie stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 21 games without a complete snapshot are excluded.
Explore Jiejie’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 21 of 112 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 11. Number of games won in this selection. Based on 21 of 21 games. | Losses: 10. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 19 of 112 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 9. Number of games won in this selection. Based on 19 of 19 games. | Losses: 10. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 89.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 14 of 112 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 112 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 3. Number of games won in this selection. Based on 13 of 13 games. | Losses: 10. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 6 of 112 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 79.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 112 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 112 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 88.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 112 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 112 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.81. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 112 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 88.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Split 1 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 50.0%. The percentage of games won. Based on 44 of 44 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. |
| LPL 2026 · Split 2 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 45.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| LPL 2026 · Split 3 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 25.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 28 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsNinjas in Pyjamas | Naafiri | Loss | 4 / 6 / 2 |
| 28 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsNinjas in Pyjamas | Jarvan IV | Loss | 1 / 3 / 5 |
| 28 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsNinjas in Pyjamas | Pantheon | Loss | 3 / 6 / 2 |
| 23 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsJD Gaming | Jarvan IV | Loss | 2 / 5 / 2 |
| 23 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsJD Gaming | Maokai | Win | 5 / 2 / 11 |
| 23 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsJD Gaming | Vi | Loss | 0 / 2 / 3 |
| 21 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsThunderTalk Gaming | Pantheon | Win | 5 / 1 / 9 |
| 21 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsThunderTalk Gaming | Vi | Win | 1 / 3 / 7 |
| 19 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsTeam WE | Qiyana | Win | 3 / 1 / 5 |
| 19 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsTeam WE | Pantheon | Win | 9 / 0 / 7 |
| 16 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsTop Esports | Nocturne | Loss | 4 / 5 / 6 |
| 16 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsTop Esports | Vi | Loss | 3 / 5 / 7 |
| 14 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsLGD Gaming | Jarvan IV | Loss | 0 / 6 / 2 |
| 14 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsLGD Gaming | Lee Sin | Loss | 0 / 6 / 2 |
| 12 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsAnyone's Legend | Lee Sin | Loss | 5 / 6 / 12 |
| 12 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsAnyone's Legend | Trundle | Loss | 0 / 4 / 0 |
| 12 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsAnyone's Legend | Vi | Win | 5 / 1 / 8 |
| 8 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsBilibili Gaming | Vi | Loss | 2 / 5 / 8 |
| 8 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsBilibili Gaming | Skarner | Loss | 5 / 6 / 7 |
| 7 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsJD Gaming | Naafiri | Loss | 1 / 2 / 5 |
| 7 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsJD Gaming | Jarvan IV | Loss | 0 / 5 / 7 |
| 5 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsTop Esports | Dr. Mundo | Loss | 2 / 3 / 5 |
| 5 Aug 2026 | LPL 2026 · Split 3 | EDward GamingvsTop Esports | Jarvan IV | Loss | 2 / 6 / 4 |
| 30 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Vi | Loss | 1 / 5 / 2 |
| 30 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Nocturne | Loss | 1 / 2 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2019–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 244 | 41.6 | 44 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.79 | 25.6 | 44 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 69.5% | 52.0 | 44 games · 126 peers |
| 2019 | Tier 1 | Damage share | 13.3% | 33.6 | 44 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −6 | 46.4 | 42 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 2.00 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 242 | 34.4 | 44 games · 123 peers |
| 2020 | Tier 1 | CS / min | 4.98 | 17.7 | 44 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 73.8% | 81.5 | 44 games · 125 peers |
| 2020 | Tier 1 | Damage share | 13.9% | 43.4 | 44 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +27 | 56.6 | 44 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.57 | 49.2 | 44 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 308 | 26.7 | 95 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.81 | 25.0 | 95 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 72.1% | 73.3 | 95 games · 121 peers |
| 2021 | Tier 1 | Damage share | 15.3% | 12.5 | 95 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +25 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.59 | 72.5 | 93 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 258 | 24.6 | 91 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.11 | 14.0 | 91 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 70.9% | 63.2 | 91 games · 115 peers |
| 2022 | Tier 1 | Damage share | 12.3% | 7.9 | 91 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.60 | 85.1 | 91 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 345 | 68.9 | 114 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.30 | 46.6 | 114 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 75.4% | 87.4 | 114 games · 104 peers |
| 2023 | Tier 1 | Damage share | 14.9% | 53.4 | 114 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.86 | 89.3 | 114 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 468 | 81.9 | 47 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.75 | 93.3 | 47 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 76.9% | 88.6 | 47 games · 106 peers |
| 2024 | Tier 1 | Damage share | 20.7% | 98.1 | 47 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.79 | 94.3 | 47 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 484 | 93.7 | 100 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.76 | 71.4 | 100 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 76.0% | 85.7 | 99 games · 64 peers |
| 2025 | Tier 1 | Damage share | 17.3% | 76.2 | 100 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.56 | 71.4 | 100 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 442 | 45.9 | 112 games · 62 peers |
| 2026 | Tier 1 | CS / min | 6.98 | 37.7 | 112 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 76.0% | 95.1 | 111 games · 62 peers |
| 2026 | Tier 1 | Damage share | 16.3% | 37.7 | 112 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | −61 | 30.9 | 91 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.80 | 50.8 | 112 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. Season labels follow the competition season.
2019–2026 · All seasons · 48 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 81 | ||||||||
| Vi | 64 | ||||||||
| Xin Zhao | 53 | ||||||||
| Jarvan IV | 49 | ||||||||
| Sejuani | 45 | ||||||||
| Wukong | 34 | ||||||||
| Maokai | 27 | ||||||||
| Viego | 27 | ||||||||
| All games | 72 | 60 | 116 | 102 | 114 | 47 | 110 | 112 | 733 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 47. Number of games won in this selection. Based on 112 of 112 games. | Losses: 65. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 42.0%. The percentage of games won. Based on 112 of 112 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 3.11. Average kills per game. Based on 112 of 112 games. | Deaths / game: 3.00. Average deaths per game. Based on 112 of 112 games. | Assists / game: 7.07. Average assists per game. Based on 112 of 112 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 112 games. Games without the required stats are excluded. |
| 2025 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 59. Number of games won in this selection. Based on 110 of 110 games. | Losses: 51. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 53.6%. The percentage of games won. Based on 110 of 110 games. | KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 3.56. Average kills per game. Based on 110 of 110 games. | Deaths / game: 3.05. Average deaths per game. Based on 110 of 110 games. | Assists / game: 8.64. Average assists per game. Based on 110 of 110 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games. | CS / min: 6.81. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 110 games. Games without the required stats are excluded. |
| 2024 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 15. Number of games won in this selection. Based on 47 of 47 games. | Losses: 32. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 31.9%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 2.23. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.70. Average deaths per game. Based on 47 of 47 games. | Assists / game: 6.13. Average assists per game. Based on 47 of 47 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2023 | Games: 114. Number of individual games played in this selection. Based on 114 of 114 games. | Wins: 63. Number of games won in this selection. Based on 114 of 114 games. | Losses: 51. Number of games lost in this selection. Based on 114 of 114 games. | Win rate: 55.3%. The percentage of games won. Based on 114 of 114 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games. | Kills / game: 2.12. Average kills per game. Based on 114 of 114 games. | Deaths / game: 2.42. Average deaths per game. Based on 114 of 114 games. | Assists / game: 7.49. Average assists per game. Based on 114 of 114 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games. | CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 114 of 114 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games. |
| 2022 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 59. Number of games won in this selection. Based on 102 of 102 games. | Losses: 43. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 57.8%. The percentage of games won. Based on 102 of 102 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games. | Kills / game: 2.13. Average kills per game. Based on 102 of 102 games. | Deaths / game: 2.19. Average deaths per game. Based on 102 of 102 games. | Assists / game: 7.03. Average assists per game. Based on 102 of 102 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 102 of 102 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games. |
| 2021 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 82. Number of games won in this selection. Based on 116 of 116 games. | Losses: 34. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 70.7%. The percentage of games won. Based on 116 of 116 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 2.67. Average kills per game. Based on 116 of 116 games. | Deaths / game: 1.98. Average deaths per game. Based on 116 of 116 games. | Assists / game: 7.73. Average assists per game. Based on 116 of 116 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. | CS / min: 5.70. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 116 of 116 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games. |
| 2020 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 34. Number of games won in this selection. Based on 60 of 60 games. | Losses: 26. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 56.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 6.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.12. Average kills per game. Based on 60 of 60 games. | Deaths / game: 1.83. Average deaths per game. Based on 60 of 60 games. | Assists / game: 8.18. Average assists per game. Based on 60 of 60 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 5.10. Minions and monsters killed per minute, averaged across games. Based on 47 of 60 games. Games without the required stats are excluded. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2019 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 39. Number of games won in this selection. Based on 72 of 72 games. | Losses: 33. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 54.2%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 2.42. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.56. Average deaths per game. Based on 72 of 72 games. | Assists / game: 7.38. Average assists per game. Based on 72 of 72 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 72 games. Games without the required stats are excluded. | CS / min: 4.76. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 56 of 72 games. Games without the required stats are excluded. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LPL 2026 Split 1 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Domestic · 1 major honors
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Summer Playoffs | EDward Gaming | 44 |
| LPL 2020 Spring Playoffs | EDward Gaming | 17 |
| LPL 2020 Summer Playoffs | EDward Gaming | 27 |
| LPL 2021 Spring Playoffs | EDward Gaming | 49 |
| LPL 2021 Summer Playoffs | EDward Gaming | 46 |
| LPL 2022 Spring Playoffs | EDward Gaming | 45 |
| LPL 2022 Summer Playoffs | EDward Gaming | 43 |
| LPL 2023 Spring Playoffs | EDward Gaming | 51 |
| LPL 2023 Summer Playoffs | EDward Gaming | 55 |
| LPL 2024 Spring Playoffs | EDward Gaming | 16 |
| LPL 2024 Summer Playoffs | EDward Gaming | 31 |
| LPL 2025 Grand Finals | FunPlus Phoenix | 10 |
| LPL 2025 Split 1 Playoffs | Invictus Gaming | 15 |
| LPL 2025 Split 2 Playoffs | Invictus Gaming | 75 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · worlds 2021 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LPL 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 2 Playoffs · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2023 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2023 · LPL · lpl-2023-spring. Jiejie.
regular · edition · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 1. Jiejie.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
2021 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Jungle of the Year · 2021 · LPL · lpl-2021-annual. Jiejie.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2023 · Asian Games 2022 (played 2023) · 3 points. Asian Games 2022 (played 2023): champion 15 × final placement 1/5 = 3 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 1 Playoffs · 1.6 points. LPL 2026 Split 1 Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Demacia Cup 2019 · 4 points. Demacia Cup 2019: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024: No placement points or unavailable event valuation / participation evidence.
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LPL 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Grand Finals: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 2022 (played 2023)2023 · International · China (National Team) | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| worlds 20222022 · worlds · Edward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20212021 · worlds · Edward Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · EDward Gaming | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| LPL 2026 Split 1 Playoffs2026 · LPL · Weibo Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Weibo Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| Demacia Cup 20252025 · LPL · Weibo Gaming | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · Invictus Gaming | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LPL 2025 Split 2 Playoffs2025 · LPL · Invictus Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 75 games played.
|
| Demacia Cup 20242024 · LPL · Invictus Gaming | Places 5–8 | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Edward Gaming | Place 16 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Edward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Edward Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LPL 2022 Summer Playoffs2022 · LPL · Edward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LPL 2021 Spring Playoffs2021 · LPL · EDward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| LPL 2021 Summer Playoffs2021 · LPL · EDward Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| Demacia Cup 20202020 · LPL · EDward Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · EDward Gaming | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| Demacia Cup 20192019 · LPL · EDward Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LPL · Weibo Gaming · all pro | jungle · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 26 games played. Selection: unknown.
|
| 常规赛第一最佳阵容source ↗2023 · LPL · lpl-2023-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
| Jungle of the Yearsource ↗2021 · LPL · EDward Gaming · position of year | jungle | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 49 games played. Selection: unknown.
|