League of Legends
Season 2021
| Dragoon | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.25. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Meech | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Hyami | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Menace | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Trevor | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Array | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Strompest | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Matty | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Cavele | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.74. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 50.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| DNA | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Thien | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| PCL | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 54.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Fanatiik | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 6.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 5.92. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Katsurii | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 6.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| APA | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 6.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| RJS | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| winter | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Auto | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Keel | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Gorica | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| OddOrange | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.56. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| Wolfe | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| Chippys | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| Shady | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.55. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| EvanRL | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| Date | Competition | Matchup | Series |
|---|---|---|---|
| 27 Mar 2021 | NERD 2021 | Barrage.NAvsCLG Academy | Series ↗ |
| 27 Mar 2021 | NERD 2021 | CLG AcademyvsBarrage.NA | Series ↗ |
| 27 Mar 2021 | NERD 2021 | Barrage.NAvsCLG Academy | Series ↗ |
| 26 Mar 2021 | NERD 2021 | CLG AcademyvsBarrage.NA | Series ↗ |
| 26 Mar 2021 | NERD 2021 | CLG AcademyvsBarrage.NA | Series ↗ |
| 26 Mar 2021 | NERD 2021 | Dignitas MiragevsSupernova | Series ↗ |
| 25 Mar 2021 | NERD 2021 | SupernovavsDignitas Mirage | Series ↗ |
| 25 Mar 2021 | NERD 2021 | SupernovavsDignitas Mirage | Series ↗ |
| 25 Mar 2021 | NERD 2021 | SupernovavsDignitas Mirage | Series ↗ |
| 25 Mar 2021 | NERD 2021 | CLG AcademyvsSupernova | Series ↗ |
| 25 Mar 2021 | NERD 2021 | Dignitas MiragevsBarrage.NA | Series ↗ |
| 24 Mar 2021 | NERD 2021 | SupernovavsCLG Academy | Series ↗ |
| 24 Mar 2021 | NERD 2021 | Dignitas MiragevsBarrage.NA | Series ↗ |
| 24 Mar 2021 | NERD 2021 | Barrage.NAvsDignitas Mirage | Series ↗ |
| 24 Mar 2021 | NERD 2021 | CLG AcademyvsSupernova | Series ↗ |
| 24 Mar 2021 | NERD 2021 | Dignitas MiragevsBarrage.NA | Series ↗ |
| 24 Mar 2021 | NERD 2021 | CLG AcademyvsSupernova | Series ↗ |
| 24 Mar 2021 | NERD 2021 | SupernovavsWinthrop University | Series ↗ |
| 24 Mar 2021 | NERD 2021 | Winthrop UniversityvsSupernova | Series ↗ |
| 23 Mar 2021 | NERD 2021 | Maryville UniversityvsDignitas Mirage | Series ↗ |
| 23 Mar 2021 | NERD 2021 | Maryville UniversityvsDignitas Mirage | Series ↗ |
| 23 Mar 2021 | NERD 2021 | Maryville UniversityvsDignitas Mirage | Series ↗ |
| 23 Mar 2021 | NERD 2021 | RevivalvsSupernova | Series ↗ |
| 23 Mar 2021 | NERD 2021 | Maryville UniversityvsCloud9 Amateur | Series ↗ |
| 23 Mar 2021 | NERD 2021 | Barrage.NAvsWinthrop University | Series ↗ |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗