Games Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.75
Win rate Win rate: 58.7%. The percentage of games won. Based on 75 of 75 games.58.7%
KDA KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.3.20
Damage / min Damage / min: 672. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.672
CS / min CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.8.78
Kill participation Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.65.7%
More statistics Totals, economy & laning +
WinsWins: 44. Number of games won in this selection. Based on 75 of 75 games.
LossesLosses: 31. Number of games lost in this selection. Based on 75 of 75 games.
KillsKills: 266. Total kills in games where kills are available. Based on 75 of 75 games.
DeathsDeaths: 222. Total deaths in games where deaths are available. Based on 75 of 75 games.
AssistsAssists: 445. Total assists in games where assists are available. Based on 75 of 75 games.
Gold / minGold / min: 412. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Damage shareDamage share: 24.4%. The player's share of team damage to enemy champions, averaged across games. Based on 75 of 75 games.
Earned gold shareEarned gold share: 21.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 75 of 75 games.
Gold diff @15Gold diff @15: −148. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 75 of 75 games.
CS diff @15CS diff @15: −4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 75 of 75 games.
XP diff @15XP diff @15: −212. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 75 of 75 games.
Vision score / minVision score / min: 1.41. Vision score per minute, averaged across games where the statistic is supported. Based on 75 of 75 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where APA stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 686 damage per minute. Percentile: 73%. Rank: 19th of 67686
Value: 686 damage per minute. Percentile: 73%. Rank: 19th of 67
Value: 8.88 CS per minute. Percentile: 39%. Rank: 41st of 678.88
Value: 8.88 CS per minute. Percentile: 39%. Rank: 41st of 67
Value: 68.1% kill participation. Percentile: 80%. Rank: 14th of 6768.1%
Value: 68.1% kill participation. Percentile: 80%. Rank: 14th of 67
Value: 24.7% damage share. Percentile: 58%. Rank: 29th of 6724.7%
Value: 24.7% damage share. Percentile: 58%. Rank: 29th of 67
Value: −170 gold difference @15. Percentile: 21%. Rank: 49th of 62. Percentile among 62 players with sufficient data.−170
Value: −170 gold difference @15. Percentile: 21%. Rank: 49th of 62. Percentile among 62 players with sufficient data.
Value: 1.45 vision score per minute. Percentile: 85%. Rank: 11th of 671.45
Value: 1.45 vision score per minute. Percentile: 85%. Rank: 11th of 67
GD15 · Percentile among 62 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Taliyah13 games
Taliyah: 22.5% earned gold share and 23.8% damage share. Means across the same 13 games with both values available; 13 total champion games.24%
?
Annie12 games
Annie: 20.1% earned gold share and 26.1% damage share. Means across the same 12 games with both values available; 12 total champion games.26%
?
Cassiopeia8 games
Cassiopeia: 20.9% earned gold share and 21.9% damage share. Means across the same 8 games with both values available; 8 total champion games.22%
?
Ryze6 games
Ryze: 22.8% earned gold share and 22.1% damage share. Means across the same 6 games with both values available; 6 total champion games.22%
?
Ziggs6 games
Ziggs: 23.7% earned gold share and 31.4% damage share. Means across the same 6 games with both values available; 6 total champion games.31%
?
Azir5 games
Azir: 21.4% earned gold share and 19.7% damage share. Means across the same 5 games with both values available; 5 total champion games.20%
?
Orianna5 games
Orianna: 20.6% earned gold share and 21.1% damage share. Means across the same 5 games with both values available; 5 total champion games.21%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
75 games
Opponent
WinsLosses
Win rate
FLFlyQuestFlyQuest: 10 wins, 4 losses in 14 recorded games, 71.4% win rate. 2026.71%
LYLyonLyon: 5 wins, 7 losses in 12 recorded games, 41.7% win rate. 2026.42%
SESentinelsSentinels: 8 wins, 4 losses in 12 recorded games, 66.7% win rate. 2026.67%
TLTeam LiquidTeam Liquid: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2026.44%
DIDignitasDignitas: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
FUFURIAFURIA: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2026.0%
RCRED CanidsRED Canids: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
NRNongshim RedForceNongshim RedForce: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
75 games
72.7%win rate when ahead at 15 minutes 16 wins from 22 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore APA’s 2026 performances. Select a point to open its story.
75 plotted games
WinLoss— Median in selection
75 / 75 selected games have both values.Median damage / min: 641
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 75 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 9. Number of games won in this selection. Based on 13 of 13 games.
Losses: 4. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 75 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?8 of 75 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 75 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 944. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 75 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 51.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 75 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 75 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 75 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 80.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 75 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 1,114. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 75 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games.
KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
601
56.2
30 games · 106 peers
2023
Tier 1
CS / min
8.49
47.6
30 games · 106 peers
2023
Tier 1
Kill participation
66.8%
54.3
30 games · 106 peers
2023
Tier 1
Damage share
25.5%
27.6
30 games · 106 peers
2023
Tier 1
Gold diff @15
+167
78.6
30 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.22
66.7
30 games · 106 peers
2024
Tier 1
Damage / min
798
96.0
62 games · 101 peers
2024
Tier 1
CS / min
9.25
74.0
62 games · 101 peers
2024
Tier 1
Kill participation
65.6%
39.0
62 games · 101 peers
2024
Tier 1
Damage share
30.1%
88.0
62 games · 101 peers
2024
Tier 1
Gold diff @15
+260
82.9
62 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
2024
Tier 1
Vision / min
1.46
95.0
62 games · 101 peers
2025
Tier 1
Damage / min
748
92.2
47 games · 65 peers
2025
Tier 1
CS / min
8.42
31.3
47 games · 65 peers
2025
Tier 1
Kill participation
67.5%
46.9
47 games · 65 peers
2025
Tier 1
Damage share
28.5%
96.9
47 games · 65 peers
2025
Tier 1
Gold diff @15
+50
70.8
47 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
2025
Tier 1
Vision / min
1.24
87.5
47 games · 65 peers
2026
Tier 1
Damage / min
686
72.7
46 games · 67 peers
2026
Tier 1
CS / min
8.88
39.4
46 games · 67 peers
2026
Tier 1
Kill participation
68.1%
80.3
46 games · 67 peers
2026
Tier 1
Damage share
24.7%
57.6
46 games · 67 peers
2026
Tier 1
Gold diff @15
−170
21.3
46 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 672. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 45 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Ziggs
69
?Taliyah
55
?Syndra
48
?Orianna
46
?Cassiopeia
44
?Aurelion Sol
40
?Neeko
36
?Ahri
28
All games
7
76
143
49
113
88
66
75
617
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 44. Number of games won in this selection. Based on 75 of 75 games.
Losses: 31. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 58.7%. The percentage of games won. Based on 75 of 75 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 3.55. Average kills per game. Based on 75 of 75 games.
Deaths / game: 2.96. Average deaths per game. Based on 75 of 75 games.
Assists / game: 5.93. Average assists per game. Based on 75 of 75 games.
Damage / min: 672. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 32. Number of games won in this selection. Based on 66 of 66 games.
Losses: 34. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 48.5%. The percentage of games won. Based on 66 of 66 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 3.41. Average kills per game. Based on 66 of 66 games.
Deaths / game: 2.98. Average deaths per game. Based on 66 of 66 games.
Assists / game: 6.15. Average assists per game. Based on 66 of 66 games.
Damage / min: 738. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 405. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 54. Number of games won in this selection. Based on 88 of 88 games.
Losses: 34. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 61.4%. The percentage of games won. Based on 88 of 88 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 4.28. Average kills per game. Based on 88 of 88 games.
Deaths / game: 2.57. Average deaths per game. Based on 88 of 88 games.
Assists / game: 5.52. Average assists per game. Based on 88 of 88 games.
Damage / min: 771. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 449. Total gold gained per minute, averaged across games. Based on 88 of 88 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games.
Games: 113. Number of individual games played in this selection. Based on 113 of 113 games.
Wins: 66. Number of games won in this selection. Based on 113 of 113 games.
Losses: 47. Number of games lost in this selection. Based on 113 of 113 games.
Win rate: 58.4%. The percentage of games won. Based on 113 of 113 games.
KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games.
Kills / game: 3.29. Average kills per game. Based on 113 of 113 games.
Deaths / game: 2.62. Average deaths per game. Based on 113 of 113 games.
Assists / game: 5.64. Average assists per game. Based on 113 of 113 games.
Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games.
CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 113 of 113 games.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 113 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 29. Number of games won in this selection. Based on 49 of 49 games.
Losses: 20. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 59.2%. The percentage of games won. Based on 49 of 49 games.
KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 4.88. Average kills per game. Based on 49 of 49 games.
Deaths / game: 2.67. Average deaths per game. Based on 49 of 49 games.
Assists / game: 7.10. Average assists per game. Based on 49 of 49 games.
Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 424. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games.
Games: 143. Number of individual games played in this selection. Based on 143 of 143 games.
Wins: 83. Number of games won in this selection. Based on 143 of 143 games.
Losses: 60. Number of games lost in this selection. Based on 143 of 143 games.
Win rate: 58.0%. The percentage of games won. Based on 143 of 143 games.
KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 143 of 143 games.
Kills / game: 3.53. Average kills per game. Based on 143 of 143 games.
Deaths / game: 2.71. Average deaths per game. Based on 143 of 143 games.
Assists / game: 7.78. Average assists per game. Based on 143 of 143 games.
Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 143 of 143 games.
CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 143 of 143 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 143 of 143 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 142 of 143 games. Games without the required stats are excluded.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 34. Number of games won in this selection. Based on 76 of 76 games.
Losses: 42. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 44.7%. The percentage of games won. Based on 76 of 76 games.
KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 3.50. Average kills per game. Based on 76 of 76 games.
Deaths / game: 3.33. Average deaths per game. Based on 76 of 76 games.
Assists / game: 6.20. Average assists per game. Based on 76 of 76 games.
Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.
CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Kills / game: 4.86. Average kills per game. Based on 7 of 7 games.
Deaths / game: 6.00. Average deaths per game. Based on 7 of 7 games.
Assists / game: 8.71. Average assists per game. Based on 7 of 7 games.
Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 6.23. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Gold / min: 347. Total gold gained per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #301 · 4 years with recorded achievements
APA · No verified Worlds title in this scope. Missing history is not a confirmed zero.
APA · No verified Other int. title in this scope. Missing history is not a confirmed zero.
APA · 2 recorded Domestic titles. 2025 LTA 2025 Split 1 Playoffs; 2024 LCS 2024 Spring Playoffs. Includes verified championship, cup and conference trophies.
2
Domestic
APA · 3 recorded major honors. All-Pro 1st team: 1; All-Pro 3rd team: 1; Finals MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
2024 · Kia 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Kia 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Kia 1st LCS All-Pro Team · 2024 · LCS · lcs-2024-summer. APA.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · Esports World Cup 2024 · 4 points. Esports World Cup 2024: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.