Games Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.33
Win rate Win rate: 51.5%. The percentage of games won. Based on 33 of 33 games.51.5%
KDA KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.3.31
Damage / min Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.538
CS / min CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.7.61
Kill participation Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.53.0%
More statistics Totals, economy & laning +
WinsWins: 17. Number of games won in this selection. Based on 33 of 33 games.
LossesLosses: 16. Number of games lost in this selection. Based on 33 of 33 games.
KillsKills: 110. Total kills in games where kills are available. Based on 33 of 33 games.
DeathsDeaths: 88. Total deaths in games where deaths are available. Based on 33 of 33 games.
AssistsAssists: 181. Total assists in games where assists are available. Based on 33 of 33 games.
Gold / minGold / min: 396. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Damage shareDamage share: 22.8%. The player's share of team damage to enemy champions, averaged across games. Based on 33 of 33 games.
Earned gold shareEarned gold share: 21.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 33 of 33 games.
Gold diff @15Gold diff @15: +68. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 33 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 33 games.
XP diff @15XP diff @15: +23. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 33 games.
Vision score / minVision score / min: 1.05. Vision score per minute, averaged across games where the statistic is supported. Based on 33 of 33 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Chippys stands.
2023 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 538 damage per minute. Percentile: 90%. Rank: 11th of 100538
Value: 538 damage per minute. Percentile: 90%. Rank: 11th of 100
Value: 7.61 CS per minute. Percentile: 18%. Rank: 82nd of 1007.61
Value: 7.61 CS per minute. Percentile: 18%. Rank: 82nd of 100
Value: 53.0% kill participation. Percentile: 43%. Rank: 57th of 10053.0%
Value: 53.0% kill participation. Percentile: 43%. Rank: 57th of 100
Value: 22.8% damage share. Percentile: 64%. Rank: 37th of 10022.8%
Value: 22.8% damage share. Percentile: 64%. Rank: 37th of 100
Value: +68 gold difference @15. Percentile: 55%. Rank: 37th of 81. LPL data missing · Percentile among 81 players with sufficient data.+68
Value: +68 gold difference @15. Percentile: 55%. Rank: 37th of 81. LPL data missing · Percentile among 81 players with sufficient data.
Value: 1.05 vision score per minute. Percentile: 48%. Rank: 52nd of 1001.05
Value: 1.05 vision score per minute. Percentile: 48%. Rank: 52nd of 100
GD15 · LPL data missing · Percentile among 81 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jax9 games
Jax: 22.2% earned gold share and 20.9% damage share. Means across the same 9 games with both values available; 9 total champion games.21%
?
Renekton7 games
Renekton: 20.6% earned gold share and 20.1% damage share. Means across the same 7 games with both values available; 7 total champion games.20%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
33 games
Opponent
WinsLosses
Win rate
DWDire WolvesDire Wolves: 5 wins, 5 losses in 10 recorded games, 50.0% win rate. 2023.50%
MAMAMMOTHMAMMOTH: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2023.57%
TBTeam BlissTeam Bliss: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2023.0%
CECChiefs Esports ClubChiefs Esports Club: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2023.33%
GZGGround Zero GamingGround Zero Gaming: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2023.67%
KEKanga EsportsKanga Esports: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2023.100%
VECVertex Esports ClubVertex Esports Club: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2023.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
33 games
69.2%win rate when ahead at 15 minutes 9 wins from 13 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Chippys’s 2023 performances. Select a point to open its story.
33 plotted games
WinLoss— Median in selection
33 / 33 selected games have both values.Median damage / min: 501
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 33 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 33 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 46.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?4 of 33 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 41.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 33 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.63. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 33 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 761. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 1,169. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 42.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
371
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
6.77
—
At least 20 games and 20 valid observations required
2015
Tier 1
Kill participation
71.4%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage share
16.5%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
+161
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
390
41.4
53 games · 88 peers
2016
Tier 1
CS / min
7.56
70.6
53 games · 103 peers
2016
Tier 1
Kill participation
60.0%
29.2
53 games · 107 peers
2016
Tier 1
Damage share
20.1%
47.1
53 games · 88 peers
2016
Tier 1
Gold diff @15
+180
75.3
52 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
473
87.3
56 games · 111 peers
2017
Tier 1
CS / min
8.45
79.4
56 games · 127 peers
2017
Tier 1
Kill participation
56.0%
22.2
55 games · 127 peers
2017
Tier 1
Damage share
21.9%
50.9
56 games · 111 peers
2017
Tier 1
Gold diff @15
+365
95.5
56 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.57
63.3
56 games · 110 peers
2018
Tier 1
Damage / min
503
95.2
53 games · 127 peers
2018
Tier 1
CS / min
9.00
84.9
53 games · 127 peers
2018
Tier 1
Kill participation
61.6%
80.0
52 games · 126 peers
2018
Tier 1
Damage share
25.8%
95.2
53 games · 127 peers
2018
Tier 1
Gold diff @15
+203
83.3
53 games · 127 peers
2018
Tier 1
Vision / min
1.09
50.0
53 games · 109 peers
2019
Tier 1
Damage / min
401
52.7
41 games · 130 peers
2019
Tier 1
CS / min
8.73
93.0
41 games · 130 peers
2019
Tier 1
Kill participation
54.7%
35.2
41 games · 129 peers
2019
Tier 1
Damage share
23.6%
62.0
41 games · 130 peers
2019
Tier 1
Gold diff @15
+240
78.1
41 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.04
64.0
41 games · 112 peers
2020
Tier 1
Damage / min
374
24.6
64 games · 127 peers
2020
Tier 1
CS / min
7.42
38.8
64 games · 130 peers
2020
Tier 1
Kill participation
58.0%
39.8
63 games · 129 peers
2020
Tier 1
Damage share
20.3%
13.5
64 games · 127 peers
2020
Tier 1
Gold diff @15
+88
69.8
64 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
0.92
33.3
64 games · 127 peers
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
538
89.9
33 games · 100 peers
2023
Tier 1
CS / min
7.61
18.2
33 games · 100 peers
2023
Tier 1
Kill participation
53.0%
43.4
33 games · 100 peers
2023
Tier 1
Damage share
22.8%
63.6
33 games · 100 peers
2023
Tier 1
Gold diff @15
+68
55.0
33 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2023 · All seasons · 56 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2023
Total
?Camille
62
?Gangplank
36
?Jax
27
?Aatrox
22
?Gnar
22
?Jayce
20
?Renekton
19
?Olaf
17
All games
6
53
70
59
45
64
114
33
444
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 17. Number of games won in this selection. Based on 33 of 33 games.
Losses: 16. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 51.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 3.33. Average kills per game. Based on 33 of 33 games.
Deaths / game: 2.67. Average deaths per game. Based on 33 of 33 games.
Assists / game: 5.48. Average assists per game. Based on 33 of 33 games.
Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 396. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.
Wins: 64. Number of games won in this selection. Based on 114 of 114 games.
Losses: 50. Number of games lost in this selection. Based on 114 of 114 games.
Win rate: 56.1%. The percentage of games won. Based on 114 of 114 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.
Kills / game: 3.84. Average kills per game. Based on 114 of 114 games.
Deaths / game: 2.87. Average deaths per game. Based on 114 of 114 games.
Assists / game: 5.79. Average assists per game. Based on 114 of 114 games.
Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games.
CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.
Gold / min: 413. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 33. Number of games won in this selection. Based on 64 of 64 games.
Losses: 31. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 51.6%. The percentage of games won. Based on 64 of 64 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 2.83. Average kills per game. Based on 64 of 64 games.
Deaths / game: 2.31. Average deaths per game. Based on 64 of 64 games.
Assists / game: 4.81. Average assists per game. Based on 64 of 64 games.
Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 20. Number of games won in this selection. Based on 45 of 45 games.
Losses: 25. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 44.4%. The percentage of games won. Based on 45 of 45 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 3.42. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.07. Average deaths per game. Based on 45 of 45 games.
Assists / game: 3.98. Average assists per game. Based on 45 of 45 games.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 418. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 34. Number of games won in this selection. Based on 59 of 59 games.
Losses: 25. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 57.6%. The percentage of games won. Based on 59 of 59 games.
KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 3.36. Average kills per game. Based on 59 of 59 games.
Deaths / game: 1.98. Average deaths per game. Based on 59 of 59 games.
Assists / game: 4.54. Average assists per game. Based on 59 of 59 games.
Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 430. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 47. Number of games won in this selection. Based on 70 of 70 games.
Losses: 23. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 67.1%. The percentage of games won. Based on 70 of 70 games.
KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 3.90. Average kills per game. Based on 70 of 70 games.
Deaths / game: 2.16. Average deaths per game. Based on 70 of 70 games.
Assists / game: 5.51. Average assists per game. Based on 70 of 70 games.
Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 70 games. Games without the required stats are excluded.
CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 70 games. Games without the required stats are excluded.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 29. Number of games won in this selection. Based on 53 of 53 games.
Losses: 24. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 54.7%. The percentage of games won. Based on 53 of 53 games.
KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 3.34. Average kills per game. Based on 53 of 53 games.
Deaths / game: 2.06. Average deaths per game. Based on 53 of 53 games.
Assists / game: 5.02. Average assists per game. Based on 53 of 53 games.
Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 4.33. Average kills per game. Based on 6 of 6 games.
Deaths / game: 2.83. Average deaths per game. Based on 6 of 6 games.
Assists / game: 10.50. Average assists per game. Based on 6 of 6 games.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 6 games. Games without the required stats are excluded.
CS / min: 5.17. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Gold / min: 338. Total gold gained per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.