League of Legends
Summer · Season 2014
Cumulative records are published once a phase is complete. Completed phases shown: Playoffs. Game and series records appear on each match.
| heavenTime | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 23 games. Games without the required stats are excluded. | CS / min: 3.01. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| Hauntzer | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 23 games. Games without the required stats are excluded. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| B3nji | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 23 games. Games without the required stats are excluded. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| Goldenglue | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 78.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 7.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 19 games. Games without the required stats are excluded. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| Mash | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 78.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 9.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 19 games. Games without the required stats are excluded. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| Rhux | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 78.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 19 games. Games without the required stats are excluded. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 52.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| Bunny FuFuu | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Saintvicious | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. | CS / min: 3.54. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Mabrey | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Cris | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Patoy | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.91. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| Sheep | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 17 games. Games without the required stats are excluded. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| Santorin | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 17 games. Games without the required stats are excluded. | CS / min: 3.06. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| Maplestreet | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| CaliTrlolz | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Porpoise | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 3.43. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Dodo | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Slooshi | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| mancloud | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| Lattman | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 10 games. Games without the required stats are excluded. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Bonquish | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 10 games. Games without the required stats are excluded. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| dshao | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| Lohpally | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 9 games. Games without the required stats are excluded. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| Hoodstomp | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 9 games. Games without the required stats are excluded. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| Cpt Ziploc | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | CS / min: 3.02. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗