Games Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.37
Win rate Win rate: 56.8%. The percentage of games won. Based on 37 of 37 games.56.8%
KDA KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.3.16
Damage / min Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded.24236 / 37 games
CS / min CS / min: 3.46. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.3.46
Kill participation Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.71.6%
More statistics Totals, economy & laning +
WinsWins: 21. Number of games won in this selection. Based on 37 of 37 games.
LossesLosses: 16. Number of games lost in this selection. Based on 37 of 37 games.
KillsKills: 77. Total kills in games where kills are available. Based on 37 of 37 games.
DeathsDeaths: 126. Total deaths in games where deaths are available. Based on 37 of 37 games.
AssistsAssists: 321. Total assists in games where assists are available. Based on 37 of 37 games.
Gold / minGold / min: 307. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Damage shareDamage share: 13.3%. The player's share of team damage to enemy champions, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded.36 / 37 games
Earned gold shareEarned gold share: 18.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 36 of 37 games. Games without the required stats are excluded.36 / 37 games
Gold diff @15Gold diff @15: −73. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 36 of 37 games. Games without the required stats are excluded.36 / 37 games
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 36 of 37 games. Games without the required stats are excluded.36 / 37 games
XP diff @15XP diff @15: +185. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 36 of 37 games. Games without the required stats are excluded.36 / 37 games
Vision score / minVision score per minute, averaged across games where the statistic is supported. No qualifying games for this statistic. Based on 0 of 0 games.
A closer look
The season in focus.
All leagues · All positions
2015
Showing 2015 statistics
Performance passport
Where Saintvicious stands.
2015 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 242 damage per minute. Percentile: 73%. Rank: 4th of 12242
Value: 242 damage per minute. Percentile: 73%. Rank: 4th of 12
Value: 3.46 CS per minute. Percentile: 82%. Rank: 3rd of 123.46
Value: 3.46 CS per minute. Percentile: 82%. Rank: 3rd of 12
Value: 71.6% kill participation. Percentile: 45%. Rank: 7th of 1271.6%
Value: 71.6% kill participation. Percentile: 45%. Rank: 7th of 12
Value: 13.3% damage share. Percentile: 64%. Rank: 5th of 1213.3%
Value: 13.3% damage share. Percentile: 64%. Rank: 5th of 12
Value: — vision score per minute. Percentile: —. Rank: ——
Value: — vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 11 champions
Equal spacing per game
1×
Champion roles · 2015
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jarvan IV6 games
Jarvan IV: 17.1% earned gold share and 10.3% damage share. Means across the same 6 games with both values available; 7 total champion games.10%
?
Nunu & Willump6 games
Nunu & Willump: 17.2% earned gold share and 11.1% damage share. Means across the same 6 games with both values available; 6 total champion games.11%
?
Rek'Sai6 games
Rek'Sai: 20.8% earned gold share and 14.0% damage share. Means across the same 6 games with both values available; 6 total champion games.14%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2015
Who has the edge?
The most familiar opponents, game by game or series by series.
37 games
Opponent
WinsLosses
Win rate
CLGCounter Logic GamingCounter Logic Gaming: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2015.29%
TCTeam CoastTeam Coast: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2015.83%
TITeam ImpulseTeam Impulse: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2015.17%
TFTeam FusionTeam Fusion: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2015.75%
CLCloud9Cloud9: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2015.50%
COcompLexity.WhitecompLexity.White: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2015.100%
DIDignitasDignitas: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2015.100%
T8Team 8Team 8: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2015.100%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
36 games
85.7%win rate when ahead at 15 minutes 12 wins from 14 games
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
The games behind the player
Every game, a story.
Explore Saintvicious’s 2015 performances. Select a point to open its story.
36 plotted games
WinLoss— Median in selection
36 / 37 selected games have both values.Median damage / min: 231
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
11 champions in this selection
11 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?7 of 37 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded.
CS / min: 3.42. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 37 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 3.29. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 37 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 3.80. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 37 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 3.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 37 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 3.28. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 37 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 3.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 37 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 3.24. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 37 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 37 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 2.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 88.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 37 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 3.02. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 94.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 11 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Win rate: 56.8%. The percentage of games won. Based on 37 of 37 games.
KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded.
CS / min: 3.46. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Damage shareNot enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
Gold diff @152015 · −73 · 31.1 percentile · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data.
CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data.
36 games · 46 peers
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2011
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
CS / min
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
Kill participation
83.6%
—
At least 20 games and 20 valid observations required
2012
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
3.78
—
Not enough peer coverage: 31 of 39 players qualify (79.5%; 80% required). The player's actual value remains available.
2013
Tier 1
Kill participation
75.0%
97.4
67 games · 39 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage / min
242
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
3.46
87.2
37 games · 79 peers
2015
Tier 1
Kill participation
71.6%
66.7
37 games · 94 peers
2015
Tier 1
Damage share
13.3%
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
−73
31.1
36 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2011–2015 · All seasons · 34 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2011
2012
2013
2014
2015
Total
?Jarvan IV
25
?Nasus
13
?Nunu & Willump
10
?Kha'Zix
8
?Lee Sin
7
?Nocturne
7
?Xin Zhao
7
?Rek'Sai
6
All games
6
14
67
26
37
150
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 21. Number of games won in this selection. Based on 37 of 37 games.
Losses: 16. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 56.8%. The percentage of games won. Based on 37 of 37 games.
KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 2.08. Average kills per game. Based on 37 of 37 games.
Deaths / game: 3.41. Average deaths per game. Based on 37 of 37 games.
Assists / game: 8.68. Average assists per game. Based on 37 of 37 games.
Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded.
CS / min: 3.46. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 307. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 12. Number of games won in this selection. Based on 26 of 26 games.
Losses: 14. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 46.2%. The percentage of games won. Based on 26 of 26 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 1.88. Average kills per game. Based on 26 of 26 games.
Deaths / game: 3.88. Average deaths per game. Based on 26 of 26 games.
Assists / game: 7.69. Average assists per game. Based on 26 of 26 games.
Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded.
CS / min: 2.59. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Gold / min: 287. Total gold gained per minute, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 35. Number of games won in this selection. Based on 67 of 67 games.
Losses: 32. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 52.2%. The percentage of games won. Based on 67 of 67 games.
KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 1.94. Average kills per game. Based on 67 of 67 games.
Deaths / game: 3.24. Average deaths per game. Based on 67 of 67 games.
Assists / game: 9.27. Average assists per game. Based on 67 of 67 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 67 games.
CS / min: 3.78. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 273. Total gold gained per minute, averaged across games. Based on 2 of 67 games. Games without the required stats are excluded.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 5. Number of games won in this selection. Based on 14 of 14 games.
Losses: 9. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Kills / game: 1.36. Average kills per game. Based on 14 of 14 games.
Deaths / game: 3.07. Average deaths per game. Based on 14 of 14 games.
Assists / game: 4.57. Average assists per game. Based on 14 of 14 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 14 games.
CS / min: 4.47. Minions and monsters killed per minute, averaged across games. Based on 9 of 14 games. Games without the required stats are excluded.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 14 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 2.50. Average kills per game. Based on 6 of 6 games.
Deaths / game: 2.67. Average deaths per game. Based on 6 of 6 games.
Assists / game: 5.00. Average assists per game. Based on 6 of 6 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.