Games Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.67
Win rate Win rate: 43.3%. The percentage of games won. Based on 67 of 67 games.43.3%
KDA KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.3.26
Damage / min Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.520
CS / min CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.8.53
Kill participation Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.53.1%
More statistics Totals, economy & laning +
WinsWins: 29. Number of games won in this selection. Based on 67 of 67 games.
LossesLosses: 38. Number of games lost in this selection. Based on 67 of 67 games.
KillsKills: 177. Total kills in games where kills are available. Based on 67 of 67 games.
DeathsDeaths: 153. Total deaths in games where deaths are available. Based on 67 of 67 games.
AssistsAssists: 322. Total assists in games where assists are available. Based on 67 of 67 games.
Gold / minGold / min: 404. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Damage shareDamage share: 23.4%. The player's share of team damage to enemy champions, averaged across games. Based on 67 of 67 games.
Earned gold shareEarned gold share: 24.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 67 of 67 games.
Gold diff @15Gold diff @15: +275. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 67 of 67 games.
CS diff @15CS diff @15: +7. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 67 of 67 games.
XP diff @15XP diff @15: +269. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 67 of 67 games.
Vision score / minVision score / min: 1.15. Vision score per minute, averaged across games where the statistic is supported. Based on 67 of 67 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Hauntzer stands.
2023 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 469 damage per minute. Percentile: 40%. Rank: 60th of 100469
Value: 469 damage per minute. Percentile: 40%. Rank: 60th of 100
Value: 8.23 CS per minute. Percentile: 79%. Rank: 22nd of 1008.23
Value: 8.23 CS per minute. Percentile: 79%. Rank: 22nd of 100
Value: 50.1% kill participation. Percentile: 20%. Rank: 80th of 10050.1%
Value: 50.1% kill participation. Percentile: 20%. Rank: 80th of 100
Value: 22.1% damage share. Percentile: 49%. Rank: 51st of 10022.1%
Value: 22.1% damage share. Percentile: 49%. Rank: 51st of 100
Value: −280 gold difference @15. Percentile: 15%. Rank: 69th of 81. LPL data missing · Percentile among 81 players with sufficient data.−280
Value: −280 gold difference @15. Percentile: 15%. Rank: 69th of 81. LPL data missing · Percentile among 81 players with sufficient data.
Value: 1.14 vision score per minute. Percentile: 82%. Rank: 19th of 1001.14
Value: 1.14 vision score per minute. Percentile: 82%. Rank: 19th of 100
GD15 · LPL data missing · Percentile among 81 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
K'Sante18 games
K'Sante: 24.7% earned gold share and 23.1% damage share. Means across the same 18 games with both values available; 18 total champion games.23%
?
Renekton12 games
Renekton: 25.1% earned gold share and 21.9% damage share. Means across the same 12 games with both values available; 12 total champion games.22%
?
Sion10 games
Sion: 22.4% earned gold share and 20.2% damage share. Means across the same 10 games with both values available; 10 total champion games.20%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
67 games
Opponent
WinsLosses
Win rate
DIDignitasDignitas: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2023.50%
EGEvil GeniusesEvil Geniuses: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2023.29%
CCCLG ChallengersCLG Challengers: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2023.40%
1TC100 Thieves Challengers100 Thieves Challengers: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2023.0%
WGWildcard GamingWildcard Gaming: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2023.50%
FLFlyQuestFlyQuest: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2023.33%
1T100 Thieves100 Thieves: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2023.0%
AGAOE GoldAOE Gold: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2023.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
67 games
47.2%win rate when ahead at 15 minutes 17 wins from 36 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Hauntzer’s 2023 performances. Select a point to open its story.
67 plotted games
WinLoss— Median in selection
67 / 67 selected games have both values.Median damage / min: 486
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 67 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 7. Number of games won in this selection. Based on 18 of 18 games.
Losses: 11. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games.
KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?12 of 67 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 47.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 67 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?4 of 67 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 876. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 67 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 67 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 67 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 67 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 28.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 67 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 30.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 67 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 30.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games.
KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Win rate: 43.2%. The percentage of games won. Based on 37 of 37 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage / min
373
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
6.66
48.8
60 games · 81 peers
2015
Tier 1
Kill participation
69.6%
91.8
60 games · 99 peers
2015
Tier 1
Damage share
21.5%
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
−16
45.7
59 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
448
79.3
78 games · 88 peers
2016
Tier 1
CS / min
7.51
65.7
78 games · 103 peers
2016
Tier 1
Kill participation
63.3%
50.0
77 games · 107 peers
2016
Tier 1
Damage share
20.9%
64.4
78 games · 88 peers
2016
Tier 1
Gold diff @15
+115
64.7
78 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
462
79.1
104 games · 111 peers
2017
Tier 1
CS / min
8.51
82.5
104 games · 127 peers
2017
Tier 1
Kill participation
66.4%
89.7
104 games · 127 peers
2017
Tier 1
Damage share
23.1%
74.5
104 games · 111 peers
2017
Tier 1
Gold diff @15
+209
86.4
104 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.52
47.7
104 games · 110 peers
2018
Tier 1
Damage / min
488
93.7
64 games · 127 peers
2018
Tier 1
CS / min
9.34
96.8
65 games · 127 peers
2018
Tier 1
Kill participation
60.6%
70.4
65 games · 126 peers
2018
Tier 1
Damage share
25.7%
93.7
64 games · 127 peers
2018
Tier 1
Gold diff @15
+93
68.3
64 games · 127 peers
2018
Tier 1
Vision / min
1.21
88.0
64 games · 109 peers
2019
Tier 1
Damage / min
420
64.3
43 games · 130 peers
2019
Tier 1
CS / min
8.64
88.4
43 games · 130 peers
2019
Tier 1
Kill participation
58.6%
68.8
43 games · 129 peers
2019
Tier 1
Damage share
22.9%
53.5
43 games · 130 peers
2019
Tier 1
Gold diff @15
+236
77.3
43 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.12
88.3
43 games · 112 peers
2020
Tier 1
Damage / min
430
68.3
51 games · 127 peers
2020
Tier 1
CS / min
8.20
86.8
51 games · 130 peers
2020
Tier 1
Kill participation
56.1%
27.3
51 games · 129 peers
2020
Tier 1
Damage share
24.0%
74.6
51 games · 127 peers
2020
Tier 1
Gold diff @15
−9
54.0
51 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.11
95.2
51 games · 127 peers
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
469
40.4
30 games · 100 peers
2023
Tier 1
CS / min
8.23
78.8
30 games · 100 peers
2023
Tier 1
Kill participation
50.1%
20.2
30 games · 100 peers
2023
Tier 1
Damage share
22.1%
49.5
30 games · 100 peers
2023
Tier 1
Gold diff @15
−280
15.0
30 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2023 · All seasons · 62 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
2021
2023
Total
?Gnar
56
?Renekton
56
?Maokai
41
?Aatrox
30
?Sion
28
?Gangplank
26
?Gragas
26
?Kennen
26
All games
26
60
96
139
65
43
51
95
67
642
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 29. Number of games won in this selection. Based on 67 of 67 games.
Losses: 38. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 43.3%. The percentage of games won. Based on 67 of 67 games.
KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 2.64. Average kills per game. Based on 67 of 67 games.
Deaths / game: 2.28. Average deaths per game. Based on 67 of 67 games.
Assists / game: 4.81. Average assists per game. Based on 67 of 67 games.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 44. Number of games won in this selection. Based on 95 of 95 games.
Losses: 51. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 46.3%. The percentage of games won. Based on 95 of 95 games.
KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 2.94. Average kills per game. Based on 95 of 95 games.
Deaths / game: 3.05. Average deaths per game. Based on 95 of 95 games.
Assists / game: 5.72. Average assists per game. Based on 95 of 95 games.
Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 23. Number of games won in this selection. Based on 51 of 51 games.
Losses: 28. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 45.1%. The percentage of games won. Based on 51 of 51 games.
KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 1.92. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.65. Average deaths per game. Based on 51 of 51 games.
Assists / game: 3.84. Average assists per game. Based on 51 of 51 games.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 373. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 19. Number of games won in this selection. Based on 43 of 43 games.
Losses: 24. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 44.2%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 2.16. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.07. Average deaths per game. Based on 43 of 43 games.
Assists / game: 4.16. Average assists per game. Based on 43 of 43 games.
Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 36. Number of games won in this selection. Based on 65 of 65 games.
Losses: 29. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 55.4%. The percentage of games won. Based on 65 of 65 games.
KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 2.25. Average kills per game. Based on 65 of 65 games.
Deaths / game: 2.18. Average deaths per game. Based on 65 of 65 games.
Assists / game: 4.63. Average assists per game. Based on 65 of 65 games.
Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded.
CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded.
Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.
Games: 139. Number of individual games played in this selection. Based on 139 of 139 games.
Wins: 92. Number of games won in this selection. Based on 139 of 139 games.
Losses: 47. Number of games lost in this selection. Based on 139 of 139 games.
Win rate: 66.2%. The percentage of games won. Based on 139 of 139 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games.
Kills / game: 3.07. Average kills per game. Based on 139 of 139 games.
Deaths / game: 2.62. Average deaths per game. Based on 139 of 139 games.
Assists / game: 6.42. Average assists per game. Based on 139 of 139 games.
Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 139 games. Games without the required stats are excluded.
CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 139 of 139 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games.
Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.
Wins: 67. Number of games won in this selection. Based on 96 of 96 games.
Losses: 29. Number of games lost in this selection. Based on 96 of 96 games.
Win rate: 69.8%. The percentage of games won. Based on 96 of 96 games.
KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.
Kills / game: 2.85. Average kills per game. Based on 96 of 96 games.
Deaths / game: 2.34. Average deaths per game. Based on 96 of 96 games.
Assists / game: 6.21. Average assists per game. Based on 96 of 96 games.
Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.
CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 96 games. Games without the required stats are excluded.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 34. Number of games won in this selection. Based on 60 of 60 games.
Losses: 26. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 56.7%. The percentage of games won. Based on 60 of 60 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 2.90. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.73. Average deaths per game. Based on 60 of 60 games.
Assists / game: 7.13. Average assists per game. Based on 60 of 60 games.
Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 60 games. Games without the required stats are excluded.
CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 335. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 11. Number of games won in this selection. Based on 26 of 26 games.
Losses: 15. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games.
KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 2.73. Average kills per game. Based on 26 of 26 games.
Deaths / game: 3.08. Average deaths per game. Based on 26 of 26 games.
Assists / game: 5.42. Average assists per game. Based on 26 of 26 games.
Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 26 games. Games without the required stats are excluded.
CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Gold / min: 353. Total gold gained per minute, averaged across games. Based on 24 of 26 games. Games without the required stats are excluded.
Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #198 · 7 years with recorded achievements
Hauntzer · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Hauntzer · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Hauntzer · 3 recorded Domestic titles. 2017 NA LCS 2017 Spring Playoffs; 2017 NA LCS 2017 Summer Playoffs; 2016 NA LCS 2016 Summer Playoffs. Includes verified championship, cup and conference trophies.
3
Domestic
Hauntzer · 4 recorded major honors. All-Pro 1st team: 2; All-Pro 2nd team: 2. Scoring depends on the selected policy.Contributes to score
2017 · 1st NA LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st NA LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st NA LCS All-Pro Team · 2017 · NA LCS · na-lcs-2017-spring. Hauntzer.
2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2017 · NA LCS · na-lcs-2017-summer. Hauntzer.
2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2016 · NA LCS · na-lcs-2016-summer. Hauntzer.
2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Hauntzer.
2015 · Intel Extreme Masters Season 10 San Jose · 2 points. IEM Season 10 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.