Where yuyanjia stands
2023 · Support · Domestic games
Liang Jia-Yuan梁家源
Also known as: Yuyanjia · yuyanjia
All leagues · All positions
2023 · Support · Domestic games
Games in this selection 5 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
Explore yuyanjia’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 9 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 106. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.40. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 44.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 9 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 82. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 9 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 91.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 9 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 47.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 9 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.21. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 28.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2023 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 18 Jun 2023 | LPL 2023 · Summer | ThunderTalk GamingvsNinjas in Pyjamas | Yuumi | Loss | 0 / 2 / 2 |
| 5 Jun 2023 | LPL 2023 · Summer | ThunderTalk GamingvsAnyone's Legend | Leona | Loss | 0 / 5 / 3 |
| 5 Jun 2023 | LPL 2023 · Summer | ThunderTalk GamingvsAnyone's Legend | Lulu | Loss | 0 / 6 / 2 |
| 5 Jun 2023 | LPL 2023 · Summer | ThunderTalk GamingvsAnyone's Legend | Leona | Win | 0 / 1 / 10 |
| 2 Jun 2023 | LPL 2023 · Summer | ThunderTalk GamingvsLGD Gaming | Leona | Win | 0 / 3 / 11 |
| 2 Jun 2023 | LPL 2023 · Summer | ThunderTalk GamingvsLGD Gaming | Rakan | Win | 0 / 4 / 8 |
| 2 Jun 2023 | LPL 2023 · Summer | ThunderTalk GamingvsLGD Gaming | Thresh | Loss | 2 / 4 / 9 |
| 29 May 2023 | LPL 2023 · Summer | ThunderTalk GamingvsFunPlus Phoenix | Lulu | Loss | 0 / 0 / 2 |
| 29 May 2023 | LPL 2023 · Summer | ThunderTalk GamingvsFunPlus Phoenix | Lulu | Loss | 1 / 4 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 154 | 51.7 | 64 games · 119 peers |
| 2020 | Tier 1 | CS / min | 0.97 | 7.5 | 64 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 65.6% | 37.5 | 64 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.3% | 16.1 | 64 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −88 | 26.3 | 64 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.59 | 70.3 | 63 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 144 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 1.08 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 70.0% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 6.8% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 2.55 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 141 | 25.5 | 67 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.18 | 60.9 | 67 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 67.0% | 27.3 | 65 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.4% | 33.6 | 67 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.52 | 37.3 | 67 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 115 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 0.76 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 57.2% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 6.4% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 3.29 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. Season labels follow the competition season.
2016–2023 · All seasons · 25 recorded champions
| Champion | 2016 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|
| Tahm Kench | 64 | |||||||
| Nautilus | 46 | |||||||
| Braum | 45 | |||||||
| Thresh | 43 | |||||||
| Alistar | 40 | |||||||
| Yuumi | 27 | |||||||
| Leona | 26 | |||||||
| Rakan | 26 | |||||||
| All games | 24 | 74 | 130 | 89 | 9 | 67 | 9 | 402 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 0.33. Average kills per game. Based on 9 of 9 games. | Deaths / game: 3.22. Average deaths per game. Based on 9 of 9 games. | Assists / game: 5.44. Average assists per game. Based on 9 of 9 games. | Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 226. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2022 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 27. Number of games won in this selection. Based on 67 of 67 games. | Losses: 40. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 40.3%. The percentage of games won. Based on 67 of 67 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 0.78. Average kills per game. Based on 67 of 67 games. | Deaths / game: 3.33. Average deaths per game. Based on 67 of 67 games. | Assists / game: 6.43. Average assists per game. Based on 67 of 67 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 67 games. Games without the required stats are excluded. |
| 2021 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 0.44. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.78. Average deaths per game. Based on 9 of 9 games. | Assists / game: 9.22. Average assists per game. Based on 9 of 9 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 235. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2020 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 62. Number of games won in this selection. Based on 89 of 89 games. | Losses: 27. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 69.7%. The percentage of games won. Based on 89 of 89 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 0.74. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.53. Average deaths per game. Based on 89 of 89 games. | Assists / game: 9.97. Average assists per game. Based on 89 of 89 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2019 | Games: 130. Number of individual games played in this selection. Based on 130 of 130 games. | Wins: 65. Number of games won in this selection. Based on 130 of 130 games. | Losses: 65. Number of games lost in this selection. Based on 130 of 130 games. | Win rate: 50.0%. The percentage of games won. Based on 130 of 130 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games. | Kills / game: 0.91. Average kills per game. Based on 130 of 130 games. | Deaths / game: 2.40. Average deaths per game. Based on 130 of 130 games. | Assists / game: 8.92. Average assists per game. Based on 130 of 130 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 130 games. Games without the required stats are excluded. | CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 123 of 130 games. Games without the required stats are excluded. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 99 of 130 games. Games without the required stats are excluded. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 130 games. |
| 2018 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 42. Number of games won in this selection. Based on 74 of 74 games. | Losses: 32. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 56.8%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 0.70. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.30. Average deaths per game. Based on 74 of 74 games. | Assists / game: 8.26. Average assists per game. Based on 74 of 74 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 1.51. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2016 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 4. Number of games won in this selection. Based on 24 of 24 games. | Losses: 20. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 16.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 0.54. Average kills per game. Based on 24 of 24 games. | Deaths / game: 3.17. Average deaths per game. Based on 24 of 24 games. | Assists / game: 5.00. Average assists per game. Based on 24 of 24 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 24 games. Games without the required stats are excluded. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 15 of 24 games. Games without the required stats are excluded. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 24 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 Other international
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2020 Spring Playoffs | Top Esports | 19 |
| LPL 2020 Summer Playoffs | Top Esports | 45 |
| LPL 2021 Summer Playoffs | Top Esports | 9 |
| LPL 2022 Spring Playoffs | Rare Atom | 34 |
| LPL 2022 Summer Playoffs | Rare Atom | 33 |
| LPL 2023 Summer Playoffs | ThunderTalk Gaming | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · worlds 2020 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · Mid-Season Cup 2020 · 30 points. Mid-Season Cup 2020: champion 30 × final placement 1 = 30 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Cup 20202020 · International · Top Esports | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| worlds 20202020 · worlds · Top Esports | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|
| LPL 2023 Summer Playoffs2023 · LPL · ThunderTalk Gaming | Place 13 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Top Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| Demacia Cup 20192019 · LPL · Top Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
No results in this selection.