Where yaoyao stands
2021 · Support · Domestic games
Bi Hao-Tian毕浩天
Also known as: Yaoyao · yaoyao
All leagues · All positions
2021 · Support · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 40 games without a complete snapshot are excluded.
Explore yaoyao’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 98 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 98 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 98 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 98 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 98 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 80. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 98 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 2. Number of games won in this selection. Based on 9 of 9 games. | Losses: 7. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 98 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 98 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 98 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2 of 98 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2021 · Spring | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Win rate: 57.4%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. |
| LDL 2021 · Summer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LPL 2021 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 28.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 1.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 7 Aug 2021 | LPL 2021 · Summer | ThunderTalk GamingvsInvictus Gaming | Leona | Loss | 2 / 5 / 4 |
| 7 Aug 2021 | LPL 2021 · Summer | ThunderTalk GamingvsInvictus Gaming | Rakan | Win | 1 / 0 / 19 |
| 7 Aug 2021 | LPL 2021 · Summer | ThunderTalk GamingvsInvictus Gaming | Nautilus | Loss | 3 / 4 / 7 |
| 5 Aug 2021 | LPL 2021 · Summer | ThunderTalk GamingvsUltra Prime | Trundle | Loss | 0 / 3 / 2 |
| 5 Aug 2021 | LPL 2021 · Summer | ThunderTalk GamingvsUltra Prime | Leona | Loss | 2 / 7 / 7 |
| 5 Aug 2021 | LPL 2021 · Summer | ThunderTalk GamingvsUltra Prime | Rakan | Win | 0 / 1 / 15 |
| 4 Aug 2021 | LPL 2021 · Summer | ThunderTalk GamingvsSuning | Nautilus | Loss | 0 / 3 / 3 |
| 4 Aug 2021 | LPL 2021 · Summer | ThunderTalk GamingvsSuning | Thresh | Loss | 0 / 4 / 1 |
| 29 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsRoyal Never Give Up | Leona | Loss | 0 / 5 / 3 |
| 29 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsRoyal Never Give Up | Thresh | Loss | 0 / 6 / 9 |
| 19 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsRogue Warriors | Nautilus | Win | 1 / 9 / 13 |
| 19 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsRogue Warriors | Nautilus | Win | 0 / 3 / 14 |
| 16 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsLGD Gaming | Gragas | Loss | 0 / 5 / 5 |
| 16 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsLGD Gaming | Rakan | Loss | 1 / 4 / 2 |
| 13 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsBilibili Gaming | Thresh | Loss | 1 / 2 / 5 |
| 13 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsBilibili Gaming | Thresh | Loss | 0 / 4 / 3 |
| 13 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsBilibili Gaming | Rakan | Win | 1 / 3 / 11 |
| 10 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsEDward Gaming | Nautilus | Loss | 0 / 4 / 3 |
| 10 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsEDward Gaming | Leona | Loss | 0 / 5 / 2 |
| 8 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsRare Atom | Nautilus | Loss | 0 / 4 / 2 |
| 8 Jul 2021 | LPL 2021 · Summer | ThunderTalk GamingvsRare Atom | Thresh | Loss | 0 / 2 / 4 |
| 28 Jun 2021 | LPL 2021 · Summer | ThunderTalk GamingvsOh My God | Galio | Loss | 0 / 4 / 4 |
| 28 Jun 2021 | LPL 2021 · Summer | ThunderTalk GamingvsOh My God | Braum | Loss | 1 / 2 / 7 |
| 25 Jun 2021 | LPL 2021 · Summer | ThunderTalk GamingvsVictory Five | Nautilus | Win | 1 / 1 / 12 |
| 25 Jun 2021 | LPL 2021 · Summer | ThunderTalk GamingvsVictory Five | Leona | Win | 0 / 0 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 137 | 28.3 | 25 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.19 | 33.3 | 25 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 60.5% | 5.8 | 25 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.3% | 29.2 | 25 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 2.48 | 33.3 | 25 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 127 | 10.0 | 30 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.16 | 56.4 | 30 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 70.2% | 55.5 | 30 games · 111 peers |
| 2022 | Tier 1 | Damage share | 6.5% | 2.7 | 30 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.53 | 40.0 | 30 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 136 | 9.3 | 65 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.07 | 70.4 | 65 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 65.7% | 3.7 | 65 games · 109 peers |
| 2023 | Tier 1 | Damage share | 6.7% | 13.9 | 65 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 3.18 | 73.1 | 65 games · 109 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 192 | 28.8 | 31 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.06 | 39.4 | 31 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 73.3% | 33.3 | 31 games · 67 peers |
| 2026 | Tier 1 | Damage share | 7.0% | 12.1 | 31 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −177 | — | Less than 80% valid observation coverage |
| 2026 | Tier 1 | Vision / min | 4.15 | 39.4 | 31 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. Season labels follow the competition season.
2019–2026 · All seasons · 32 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Nautilus | 57 | |||||||
| Rakan | 32 | |||||||
| Leona | 30 | |||||||
| Rell | 26 | |||||||
| Thresh | 24 | |||||||
| Braum | 22 | |||||||
| Alistar | 20 | |||||||
| Galio | 16 | |||||||
| All games | 25 | 67 | 98 | 30 | 65 | 16 | 46 | 347 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 24. Number of games won in this selection. Based on 46 of 46 games. | Losses: 22. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 0.87. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.59. Average deaths per game. Based on 46 of 46 games. | Assists / game: 10.93. Average assists per game. Based on 46 of 46 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2025 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 5. Number of games won in this selection. Based on 16 of 16 games. | Losses: 11. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 0.31. Average kills per game. Based on 16 of 16 games. | Deaths / game: 4.38. Average deaths per game. Based on 16 of 16 games. | Assists / game: 10.13. Average assists per game. Based on 16 of 16 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2023 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 30. Number of games won in this selection. Based on 65 of 65 games. | Losses: 35. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 46.2%. The percentage of games won. Based on 65 of 65 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 0.66. Average kills per game. Based on 65 of 65 games. | Deaths / game: 3.11. Average deaths per game. Based on 65 of 65 games. | Assists / game: 7.88. Average assists per game. Based on 65 of 65 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 230. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2022 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 15. Number of games won in this selection. Based on 30 of 30 games. | Losses: 15. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 0.70. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.60. Average deaths per game. Based on 30 of 30 games. | Assists / game: 9.20. Average assists per game. Based on 30 of 30 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2021 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 47. Number of games won in this selection. Based on 98 of 98 games. | Losses: 51. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 48.0%. The percentage of games won. Based on 98 of 98 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 0.98. Average kills per game. Based on 98 of 98 games. | Deaths / game: 3.12. Average deaths per game. Based on 98 of 98 games. | Assists / game: 8.54. Average assists per game. Based on 98 of 98 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2020 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 18. Number of games won in this selection. Based on 67 of 67 games. | Losses: 49. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 26.9%. The percentage of games won. Based on 67 of 67 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 0.91. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.78. Average deaths per game. Based on 67 of 67 games. | Assists / game: 6.57. Average assists per game. Based on 67 of 67 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 67 games. Games without the required stats are excluded. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 229. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. |
| 2019 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 9. Number of games won in this selection. Based on 25 of 25 games. | Losses: 16. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 36.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 0.48. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.84. Average deaths per game. Based on 25 of 25 games. | Assists / game: 6.32. Average assists per game. Based on 25 of 25 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 25 games. Games without the required stats are excluded. | CS / min: 1.71. Minions and monsters killed per minute, averaged across games. Based on 22 of 25 games. Games without the required stats are excluded. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 20 of 25 games. Games without the required stats are excluded. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2021 Summer Playoffs | ThunderTalk Gaming | 25 |
| LPL 2022 Summer Playoffs | ThunderTalk Gaming | 30 |
| LPL 2023 Spring Playoffs | ThunderTalk Gaming | 33 |
| LPL 2023 Summer Playoffs | ThunderTalk Gaming | 32 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Split 1 Playoffs2026 · LPL · Team WE | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| Demacia Cup 20252025 · LPL · Team WE | Places 11–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · ThunderTalk Gaming | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · ThunderTalk Gaming | Place 13 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
No results in this selection.