Where y4 stands
2021 · Bot · Domestic games
Wang Nong-Mo王弄墨
Also known as: Y4 · y4
All leagues · All positions
2021 · Bot · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore y4’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 18 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 3 of 18 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 18 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 85.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 18 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 86.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.18. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2021 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 17 Mar 2021 | LPL 2021 · Spring | Victory FivevsTop Esports | Ashe | Loss | 1 / 5 / 1 |
| 17 Mar 2021 | LPL 2021 · Spring | Victory FivevsTop Esports | Kai'Sa | Loss | 2 / 6 / 1 |
| 10 Mar 2021 | LPL 2021 · Spring | Victory FivevsRare Atom | Aphelios | Loss | 1 / 1 / 0 |
| 7 Feb 2021 | LPL 2021 · Spring | Victory FivevseStar | Senna | Loss | 0 / 5 / 3 |
| 2 Feb 2021 | LPL 2021 · Spring | Victory FivevsEDward Gaming | Vayne | Loss | 1 / 3 / 0 |
| 2 Feb 2021 | LPL 2021 · Spring | Victory FivevsEDward Gaming | Senna | Loss | 6 / 3 / 14 |
| 30 Jan 2021 | LPL 2021 · Spring | Victory FivevsThunderTalk Gaming | Jhin | Loss | 1 / 3 / 5 |
| 26 Jan 2021 | LPL 2021 · Spring | Victory FivevsRoyal Never Give Up | Miss Fortune | Loss | 5 / 3 / 4 |
| 26 Jan 2021 | LPL 2021 · Spring | Victory FivevsRoyal Never Give Up | Miss Fortune | Win | 7 / 2 / 11 |
| 26 Jan 2021 | LPL 2021 · Spring | Victory FivevsRoyal Never Give Up | Jhin | Loss | 1 / 1 / 2 |
| 18 Jan 2021 | LPL 2021 · Spring | Victory FivevsBilibili Gaming | Jhin | Win | 7 / 0 / 2 |
| 18 Jan 2021 | LPL 2021 · Spring | Victory FivevsBilibili Gaming | Kai'Sa | Win | 8 / 1 / 6 |
| 18 Jan 2021 | LPL 2021 · Spring | Victory FivevsBilibili Gaming | Jhin | Loss | 1 / 2 / 1 |
| 17 Jan 2021 | LPL 2021 · Spring | Victory FivevsLGD Gaming | Jhin | Win | 5 / 2 / 4 |
| 16 Jan 2021 | LPL 2021 · Spring | Victory FivevsLGD Gaming | Kai'Sa | Win | 5 / 0 / 4 |
| 13 Jan 2021 | LPL 2021 · Spring | Victory FivevsTeam WE | Jhin | Loss | 3 / 2 / 9 |
| 13 Jan 2021 | LPL 2021 · Spring | Victory FivevsTeam WE | Jhin | Win | 5 / 0 / 4 |
| 13 Jan 2021 | LPL 2021 · Spring | Victory FivevsTeam WE | Xayah | Loss | 3 / 3 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 430 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 9.15 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 73.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 22.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 560 | 53.4 | 46 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.16 | 16.0 | 45 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 68.5% | 52.7 | 46 games · 132 peers |
| 2018 | Tier 1 | Damage share | 29.3% | 48.9 | 46 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −5 | 49.6 | 44 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 0.95 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 477 | 37.2 | 71 games · 122 peers |
| 2019 | Tier 1 | CS / min | 8.74 | 10.7 | 71 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 63.3% | 30.6 | 71 games · 122 peers |
| 2019 | Tier 1 | Damage share | 26.5% | 33.9 | 71 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −370 | 11.6 | 69 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.01 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 381 | 1.7 | 39 games · 121 peers |
| 2020 | Tier 1 | CS / min | 6.47 | 0.0 | 39 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 68.2% | 57.4 | 39 games · 123 peers |
| 2020 | Tier 1 | Damage share | 23.4% | 2.5 | 39 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −714 | 1.7 | 39 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.56 | 97.5 | 39 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 430 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 8.90 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 66.0% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 24.0% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −318 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 0.97 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. Season labels follow the competition season.
2015–2021 · All seasons · 30 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|
| Lucian | 40 | |||||||
| Varus | 31 | |||||||
| Ezreal | 30 | |||||||
| Jhin | 28 | |||||||
| Ashe | 27 | |||||||
| Kalista | 27 | |||||||
| Sivir | 25 | |||||||
| Kai'Sa | 18 | |||||||
| All games | 26 | 51 | 86 | 46 | 75 | 47 | 18 | 349 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 6. Number of games won in this selection. Based on 18 of 18 games. | Losses: 12. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 3.44. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.33. Average deaths per game. Based on 18 of 18 games. | Assists / game: 4.17. Average assists per game. Based on 18 of 18 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2020 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 10. Number of games won in this selection. Based on 47 of 47 games. | Losses: 37. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 21.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 2.79. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.77. Average deaths per game. Based on 47 of 47 games. | Assists / game: 4.34. Average assists per game. Based on 47 of 47 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2019 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 27. Number of games won in this selection. Based on 75 of 75 games. | Losses: 48. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 36.0%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 3.63. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.53. Average deaths per game. Based on 75 of 75 games. | Assists / game: 4.75. Average assists per game. Based on 75 of 75 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2018 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 24. Number of games won in this selection. Based on 46 of 46 games. | Losses: 22. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.37. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.26. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.11. Average assists per game. Based on 46 of 46 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2017 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 44. Number of games won in this selection. Based on 86 of 86 games. | Losses: 42. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 51.2%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.73. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.09. Average deaths per game. Based on 86 of 86 games. | Assists / game: 5.93. Average assists per game. Based on 86 of 86 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 86 games. Games without the required stats are excluded. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2016 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 27. Number of games won in this selection. Based on 51 of 51 games. | Losses: 24. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 52.9%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 4.27. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.53. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.63. Average assists per game. Based on 51 of 51 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 51 games. Games without the required stats are excluded. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 43 of 51 games. Games without the required stats are excluded. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2015 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 13. Number of games won in this selection. Based on 26 of 26 games. | Losses: 13. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 50.0%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 5.23. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.77. Average deaths per game. Based on 26 of 26 games. | Assists / game: 6.85. Average assists per game. Based on 26 of 26 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2017 Summer Playoffs | Royal Never Give Up | 15 |
| LPL 2018 Spring Playoffs | Royal Never Give Up | 8 |
| LPL 2018 Summer Playoffs | LGD Gaming | 38 |
| LPL 2019 Spring Playoffs | Victory Five | 36 |
| LPL 2019 Summer Playoffs | Victory Five | 35 |
| LPL 2020 Spring Playoffs | Victory Five | 33 |
| LPL 2020 Summer Playoffs | Victory Five | 6 |
| LPL 2021 Spring Playoffs | Victory Five | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · LPL 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20202020 · LPL · Victory Five | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Victory Five | Place 17 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| Demacia Cup 20192019 · LPL · Victory Five | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2018 Spring Playoffs2018 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| Demacia Championship 20172017 · LPL · Royal Never Give Up | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Royal Never Give Up | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Energy Pacemaker.Carries | Places 17–29 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Star Horn Royal Club | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.