Where xiaoweixiao stands
2018 · Mid · Domestic games
Yu Xian余显
Also known as: Xiaoweixiao · xiaoweixiao
All leagues · All positions
2018 · Mid · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 46 games without a complete snapshot are excluded.
Explore xiaoweixiao’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 46 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 46 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 46 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.26. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 46.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 10.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 46 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 46 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2018 · Spring - E | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LDL 2018 · Summer - N | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 51.6%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 25 Aug 2018 | LDL 2018 · Summer - N | Victory Song GamingvsSinoDragon Gaming | Jayce | Loss | 2 / 2 / 1 |
| 25 Aug 2018 | LDL 2018 · Summer - N | Victory Song GamingvsSinoDragon Gaming | Taliyah | Loss | 2 / 2 / 3 |
| 19 Aug 2018 | LDL 2018 · Summer - N | Victory Song GamingvsVirtual Reality Game | LeBlanc | Loss | 4 / 4 / 4 |
| 19 Aug 2018 | LDL 2018 · Summer - N | Victory Song GamingvsVirtual Reality Game | Syndra | Loss | 4 / 2 / 4 |
| 19 Aug 2018 | LDL 2018 · Summer - N | Victory Song GamingvsVirtual Reality Game | LeBlanc | Win | 5 / 0 / 6 |
| 17 Aug 2018 | LDL 2018 · Summer - N | Victory Song GamingvsJoy Dream | Ryze | Loss | 2 / 4 / 1 |
| 17 Aug 2018 | LDL 2018 · Summer - N | Victory Song GamingvsJoy Dream | Zoe | Win | 7 / 2 / 7 |
| 17 Aug 2018 | LDL 2018 · Summer - N | Victory Song GamingvsJoy Dream | Ryze | Loss | 3 / 4 / 5 |
| 11 Aug 2018 | LDL 2018 · Summer - N | Victory Song GamingvsOnlyGame | Syndra | Loss | 1 / 2 / 4 |
| 11 Aug 2018 | LDL 2018 · Summer - N | Victory Song GamingvsOnlyGame | LeBlanc | Win | 1 / 0 / 3 |
| 11 Aug 2018 | LDL 2018 · Summer - N | Victory Song GamingvsOnlyGame | Syndra | Loss | 0 / 1 / 0 |
| 4 Aug 2018 | LDL 2018 · Summer - N | Victory Song GamingvsLaoPengYou | Swain | Win | 11 / 4 / 9 |
| 4 Aug 2018 | LDL 2018 · Summer - N | Victory Song GamingvsLaoPengYou | Jayce | Win | 7 / 0 / 5 |
| 28 Jul 2018 | LDL 2018 · Summer - N | Victory Song GamingvsRoyal Club | Vladimir | Win | 11 / 2 / 9 |
| 28 Jul 2018 | LDL 2018 · Summer - N | Victory Song GamingvsRoyal Club | Lissandra | Win | 4 / 0 / 5 |
| 26 Jul 2018 | LDL 2018 · Summer - N | Victory Song GamingvsBig One Gaming | Orianna | Win | 0 / 1 / 8 |
| 26 Jul 2018 | LDL 2018 · Summer - N | Victory Song GamingvsBig One Gaming | Zoe | Win | 3 / 0 / 1 |
| 22 Jul 2018 | LDL 2018 · Summer - N | Victory Song GamingvsVirtual Reality Game | Vel'Koz | Loss | 2 / 3 / 7 |
| 22 Jul 2018 | LDL 2018 · Summer - N | Victory Song GamingvsVirtual Reality Game | LeBlanc | Loss | 2 / 2 / 0 |
| 22 Jul 2018 | LDL 2018 · Summer - N | Victory Song GamingvsVirtual Reality Game | Vel'Koz | Win | 2 / 0 / 4 |
| 20 Jul 2018 | LDL 2018 · Summer - N | Victory Song GamingvsJoy Dream | Galio | Win | 3 / 7 / 7 |
| 20 Jul 2018 | LDL 2018 · Summer - N | Victory Song GamingvsJoy Dream | Zoe | Loss | 1 / 5 / 4 |
| 20 Jul 2018 | LDL 2018 · Summer - N | Victory Song GamingvsJoy Dream | Zoe | Win | 6 / 0 / 6 |
| 14 Jul 2018 | LDL 2018 · Summer - N | Victory Song GamingvsRoyal Club | Twisted Fate | Win | 4 / 0 / 7 |
| 14 Jul 2018 | LDL 2018 · Summer - N | Victory Song GamingvsRoyal Club | Twisted Fate | Win | 1 / 1 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2013–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 8.23 | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Kill participation | 62.8% | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 490 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 9.55 | 100.0 | 41 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 69.9% | 77.1 | 40 games · 49 peers |
| 2014 | Tier 1 | Damage share | 26.5% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +427 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 558 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 9.42 | 100.0 | 47 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 65.7% | 39.2 | 47 games · 98 peers |
| 2015 | Tier 1 | Damage share | 29.6% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +100 | 68.1 | 47 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. Season labels follow the competition season.
2013–2018 · All seasons · 37 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|---|---|
| Orianna | 44 | ||||||
| LeBlanc | 40 | ||||||
| Twisted Fate | 21 | ||||||
| Syndra | 18 | ||||||
| Yasuo | 16 | ||||||
| Ahri | 13 | ||||||
| Kassadin | 12 | ||||||
| Varus | 10 | ||||||
| All games | 18 | 65 | 47 | 49 | 65 | 46 | 290 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 23. Number of games won in this selection. Based on 46 of 46 games. | Losses: 23. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 50.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.30. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.24. Average deaths per game. Based on 46 of 46 games. | Assists / game: 4.59. Average assists per game. Based on 46 of 46 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2017 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 34. Number of games won in this selection. Based on 65 of 65 games. | Losses: 31. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 52.3%. The percentage of games won. Based on 65 of 65 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 3.54. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.17. Average deaths per game. Based on 65 of 65 games. | Assists / game: 5.14. Average assists per game. Based on 65 of 65 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 65 games. Games without the required stats are excluded. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 62 of 65 games. Games without the required stats are excluded. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2016 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 27. Number of games won in this selection. Based on 49 of 49 games. | Losses: 22. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 55.1%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 4.08. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.20. Average deaths per game. Based on 49 of 49 games. | Assists / game: 5.20. Average assists per game. Based on 49 of 49 games. | Damage / min: 670. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 49 games. Games without the required stats are excluded. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 35 of 49 games. Games without the required stats are excluded. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2015 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 28. Number of games won in this selection. Based on 47 of 47 games. | Losses: 19. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 59.6%. The percentage of games won. Based on 47 of 47 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 3.79. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.19. Average deaths per game. Based on 47 of 47 games. | Assists / game: 5.83. Average assists per game. Based on 47 of 47 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2014 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 43. Number of games won in this selection. Based on 65 of 65 games. | Losses: 22. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 66.2%. The percentage of games won. Based on 65 of 65 games. | KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 4.46. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.05. Average deaths per game. Based on 65 of 65 games. | Assists / game: 6.02. Average assists per game. Based on 65 of 65 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. |
| 2013 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 6. Number of games won in this selection. Based on 18 of 18 games. | Losses: 12. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 3.00. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.89. Average deaths per game. Based on 18 of 18 games. | Assists / game: 5.28. Average assists per game. Based on 18 of 18 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 18 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 18 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| NA LCS 2014 Summer Playoffs | LMQ | 38 |
| NA LCS 2015 Spring Playoffs | Team Impulse | 31 |
| NA LCS 2015 Summer Playoffs | Team Impulse | 16 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2014 · NA LCS 2014 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2014 · worlds 2014: Final placement retained; outside verified scoring-depth equivalence
2014 · Regular Season MVP: Award confirmed; complete annual MVP opportunity calendar remains to be verified.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20142014 · worlds · LMQ | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20172017 · LPL · DS Gaming | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| NA LCS 2015 Spring Playoffs2015 · NA LCS · Team Impulse | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · Team Impulse | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| NA LCS 2014 Summer Playoffs2014 · NA LCS · LMQ | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Regular Season MVPsource ↗2014 · LCS · LMQ · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 38 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.