Where xiaopeng stands
2022 · Jungle · Domestic games
Wang Peng王鹏
Also known as: Xiaopeng · xiaopeng
All leagues · All positions
2022 · Jungle · Domestic games
Games in this selection 5 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 11 games without a complete snapshot are excluded.
Explore xiaopeng’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 11 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.26. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 86.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 11 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 11 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 11 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 19.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 95.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 11 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 96. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.29. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2022 · Spring | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 27 Jan 2022 | LPL 2022 · Spring | Top EsportsvsOh My God | Jarvan IV | Loss | 1 / 4 / 5 |
| 27 Jan 2022 | LPL 2022 · Spring | Top EsportsvsOh My God | Jarvan IV | Loss | 3 / 7 / 4 |
| 23 Jan 2022 | LPL 2022 · Spring | Top EsportsvsVictory Five | Jarvan IV | Loss | 1 / 7 / 6 |
| 23 Jan 2022 | LPL 2022 · Spring | Top EsportsvsVictory Five | Xin Zhao | Loss | 2 / 3 / 7 |
| 23 Jan 2022 | LPL 2022 · Spring | Top EsportsvsVictory Five | Xin Zhao | Win | 1 / 4 / 5 |
| 19 Jan 2022 | LPL 2022 · Spring | Top EsportsvsTeam WE | Xin Zhao | Win | 1 / 1 / 9 |
| 19 Jan 2022 | LPL 2022 · Spring | Top EsportsvsTeam WE | Nidalee | Win | 4 / 2 / 6 |
| 19 Jan 2022 | LPL 2022 · Spring | Top EsportsvsTeam WE | Viego | Loss | 0 / 2 / 2 |
| 15 Jan 2022 | LPL 2022 · Spring | Top EsportsvsUltra Prime | Lee Sin | Win | 7 / 1 / 12 |
| 15 Jan 2022 | LPL 2022 · Spring | Top EsportsvsUltra Prime | Nidalee | Loss | 6 / 3 / 3 |
| 15 Jan 2022 | LPL 2022 · Spring | Top EsportsvsUltra Prime | Nidalee | Win | 3 / 6 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 277 | 68.8 | 67 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.43 | 92.0 | 67 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 70.5% | 63.2 | 66 games · 126 peers |
| 2019 | Tier 1 | Damage share | 15.9% | 81.6 | 67 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +79 | 62.4 | 63 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.78 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 262 | 47.5 | 67 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.40 | 54.8 | 67 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 74.1% | 83.1 | 66 games · 125 peers |
| 2020 | Tier 1 | Damage share | 14.9% | 59.8 | 67 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −179 | 22.1 | 67 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.76 | 81.1 | 67 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 373 | 78.3 | 67 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.97 | 43.3 | 67 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 72.9% | 80.0 | 66 games · 121 peers |
| 2021 | Tier 1 | Damage share | 19.9% | 88.3 | 67 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −441 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.61 | 78.3 | 67 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 297 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 5.31 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 73.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 14.0% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.68 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. Season labels follow the competition season.
2016–2022 · All seasons · 29 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|
| Lee Sin | 52 | |||||||
| Rek'Sai | 46 | |||||||
| Nidalee | 30 | |||||||
| Kindred | 26 | |||||||
| Nocturne | 24 | |||||||
| Jarvan IV | 23 | |||||||
| Olaf | 22 | |||||||
| Trundle | 20 | |||||||
| All games | 4 | 23 | 90 | 71 | 67 | 72 | 11 | 338 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 2.64. Average kills per game. Based on 11 of 11 games. | Deaths / game: 3.64. Average deaths per game. Based on 11 of 11 games. | Assists / game: 6.36. Average assists per game. Based on 11 of 11 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 329. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 2021 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 23. Number of games won in this selection. Based on 72 of 72 games. | Losses: 49. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 31.9%. The percentage of games won. Based on 72 of 72 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 3.43. Average kills per game. Based on 72 of 72 games. | Deaths / game: 3.42. Average deaths per game. Based on 72 of 72 games. | Assists / game: 5.44. Average assists per game. Based on 72 of 72 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 5.98. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded. |
| 2020 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 20. Number of games won in this selection. Based on 67 of 67 games. | Losses: 47. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 29.9%. The percentage of games won. Based on 67 of 67 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.37. Average kills per game. Based on 67 of 67 games. | Deaths / game: 3.46. Average deaths per game. Based on 67 of 67 games. | Assists / game: 6.19. Average assists per game. Based on 67 of 67 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 5.40. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. |
| 2019 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 35. Number of games won in this selection. Based on 71 of 71 games. | Losses: 36. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 49.3%. The percentage of games won. Based on 71 of 71 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 2.90. Average kills per game. Based on 71 of 71 games. | Deaths / game: 3.04. Average deaths per game. Based on 71 of 71 games. | Assists / game: 5.70. Average assists per game. Based on 71 of 71 games. | Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded. |
| 2018 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 67. Number of games won in this selection. Based on 90 of 90 games. | Losses: 23. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 74.4%. The percentage of games won. Based on 90 of 90 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 3.49. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.52. Average deaths per game. Based on 90 of 90 games. | Assists / game: 6.93. Average assists per game. Based on 90 of 90 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2017 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 7. Number of games won in this selection. Based on 23 of 23 games. | Losses: 16. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 30.4%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 2.17. Average kills per game. Based on 23 of 23 games. | Deaths / game: 3.17. Average deaths per game. Based on 23 of 23 games. | Assists / game: 6.57. Average assists per game. Based on 23 of 23 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 23 games. Games without the required stats are excluded. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 329. Total gold gained per minute, averaged across games. Based on 21 of 23 games. Games without the required stats are excluded. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2016 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 4.50. Average kills per game. Based on 4 of 4 games. | Deaths / game: 4.25. Average deaths per game. Based on 4 of 4 games. | Assists / game: 5.50. Average assists per game. Based on 4 of 4 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 4 games. Games without the required stats are excluded. | CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 1 of 4 games. Games without the required stats are excluded. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Spring Playoffs | SinoDragon Gaming | 41 |
| LPL 2019 Summer Playoffs | Dominus Esports | 26 |
| LPL 2020 Spring Playoffs | Dominus Esports | 31 |
| LPL 2021 Summer Playoffs | ThunderTalk Gaming | 36 |
| LPL 2022 Spring Playoffs | Top Esports | 11 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LPL 2022 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · Demacia Cup 2021 · 10 points. Demacia Cup 2021: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Winter: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2022 Spring Playoffs2022 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
| Demacia Cup 20212021 · LPL · Top Esports | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2020 Spring Playoffs |
| Place 14 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| Demacia Cup 20192019 · LPL · Dominus Esports | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · SinoDragon Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 20172017 · LPL · DS Gaming | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 1 games played.
|
No results in this selection.