Where xPeke stands
2017 · Support · Domestic games
Enrique Cedeño Martínez
Also known as: XPeke · xPeke
All leagues · All positions
2017 · Support · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore xPeke’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 27 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 1. Number of games won in this selection. Based on 8 of 8 games. | Losses: 7. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 27 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 27 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. |
| 3 of 27 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.65. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 91. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.72. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EU LCS 2017 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 23.8%. The percentage of games won. Based on 21 of 21 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 3.11. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| EU LCS 2017 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Apr 2017 | EU LCS 2017 · Summer | OrigenvsGiants Gaming | Series ↗ | Thresh | Loss | 1 / 9 / 5 |
| 13 Apr 2017 | EU LCS 2017 · Summer | OrigenvsGiants Gaming | Series ↗ | Lulu | Loss | 1 / 3 / 4 |
| 13 Apr 2017 | EU LCS 2017 · Summer | OrigenvsGiants Gaming | Series ↗ | Lulu | Loss | 0 / 3 / 4 |
| 7 Apr 2017 | EU LCS 2017 · Summer | OrigenvsMisfits Academy | Series ↗ | Nami | Loss | 0 / 3 / 2 |
| 7 Apr 2017 | EU LCS 2017 · Summer | OrigenvsMisfits Academy | Series ↗ | Karma | Loss | 2 / 5 / 9 |
| 7 Apr 2017 | EU LCS 2017 · Summer | OrigenvsMisfits Academy | Series ↗ | Nami | Loss | 0 / 2 / 12 |
| 31 Mar 2017 | EU LCS 2017 · Spring | OrigenvsH2k-Gaming | Series ↗ | Karma | Loss | 0 / 4 / 3 |
| 31 Mar 2017 | EU LCS 2017 · Spring | OrigenvsH2k-Gaming | Series ↗ | Tahm Kench | Loss | 0 / 5 / 4 |
| 24 Mar 2017 | EU LCS 2017 · Spring | OrigenvsUnicorns of Love | Series ↗ | Tahm Kench | Loss | 0 / 4 / 5 |
| 24 Mar 2017 | EU LCS 2017 · Spring | OrigenvsUnicorns of Love | Series ↗ | Karma | Loss | 0 / 2 / 1 |
| 18 Mar 2017 | EU LCS 2017 · Spring | OrigenvsSplyce | Series ↗ | Lulu | Loss | 0 / 4 / 7 |
| 18 Mar 2017 | EU LCS 2017 · Spring | OrigenvsSplyce | Series ↗ | Lulu | Loss | 0 / 3 / 2 |
| 16 Mar 2017 | EU LCS 2017 · Spring | OrigenvsTeam Vitality | Series ↗ | Lulu | Loss | 2 / 1 / 6 |
| 16 Mar 2017 | EU LCS 2017 · Spring | OrigenvsTeam Vitality | Series ↗ | Malzahar | Loss | 0 / 4 / 3 |
| 12 Mar 2017 | EU LCS 2017 · Spring | OrigenvsGiants Gaming | Series ↗ | Lulu | Loss | 1 / 4 / 1 |
| 12 Mar 2017 | EU LCS 2017 · Spring | OrigenvsGiants Gaming | Series ↗ | Lulu | Win | 2 / 1 / 13 |
| 12 Mar 2017 | EU LCS 2017 · Spring | OrigenvsGiants Gaming | Series ↗ | Nami | Loss | 0 / 2 / 1 |
| 9 Mar 2017 | EU LCS 2017 · Spring | OrigenvsTeam ROCCAT | Series ↗ | Alistar | Loss | 0 / 5 / 4 |
| 9 Mar 2017 | EU LCS 2017 · Spring | OrigenvsTeam ROCCAT | Series ↗ | Lulu | Loss | 2 / 6 / 11 |
| 9 Mar 2017 | EU LCS 2017 · Spring | OrigenvsTeam ROCCAT | Series ↗ | Karma | Win | 2 / 0 / 9 |
| 4 Mar 2017 | EU LCS 2017 · Spring | OrigenvsMisfits Gaming | Series ↗ | Karma | Loss | 1 / 5 / 3 |
| 4 Mar 2017 | EU LCS 2017 · Spring | OrigenvsMisfits Gaming | Series ↗ | Braum | Loss | 0 / 5 / 5 |
| 5 Aug 2016 | EU LCS 2017 · Spring | OrigenvsMisfits Gaming | Series ↗ | Ashe | Win | 3 / 1 / 5 |
| 5 Aug 2016 | EU LCS 2017 · Spring | OrigenvsMisfits Gaming | Series ↗ | Sivir | Loss | 0 / 2 / 0 |
| 5 Aug 2016 | EU LCS 2017 · Spring | OrigenvsMisfits Gaming | Series ↗ | Sivir | Win | 3 / 1 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2011–2017 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2011 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | CS / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Kill participation | 77.5% | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 8.22 | — | Not enough peer coverage: 31 of 41 players qualify (75.6%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 71.1% | 65.0 | 72 games · 41 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 692 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 8.76 | 91.5 | 72 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 68.5% | 60.4 | 72 games · 49 peers |
| 2014 | Tier 1 | Damage share | 34.1% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +247 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 610 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.88 | 91.3 | 35 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 60.4% | 6.2 | 35 games · 98 peers |
| 2015 | Tier 1 | Damage share | 31.8% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +85 | 63.8 | 35 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 589 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 8.85 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 71.1% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 28.2% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +284 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. Season labels follow the competition season.
2011–2017 · All seasons · 50 recorded champions
| Champion | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | Total |
|---|---|---|---|---|---|---|---|---|
| Ahri | 29 | |||||||
| Orianna | 23 | |||||||
| Twisted Fate | 22 | |||||||
| LeBlanc | 15 | |||||||
| Lulu | 14 | |||||||
| Kassadin | 13 | |||||||
| Lissandra | 13 | |||||||
| Nidalee | 13 | |||||||
| All games | 8 | 12 | 89 | 90 | 67 | 32 | 27 | 325 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2017 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 5. Number of games won in this selection. Based on 27 of 27 games. | Losses: 22. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 18.5%. The percentage of games won. Based on 27 of 27 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 1.00. Average kills per game. Based on 27 of 27 games. | Deaths / game: 3.37. Average deaths per game. Based on 27 of 27 games. | Assists / game: 5.11. Average assists per game. Based on 27 of 27 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 2.62. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 281. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 27 games. Games without the required stats are excluded. |
| 2016 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 13. Number of games won in this selection. Based on 32 of 32 games. | Losses: 19. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 40.6%. The percentage of games won. Based on 32 of 32 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 2.53. Average kills per game. Based on 32 of 32 games. | Deaths / game: 3.50. Average deaths per game. Based on 32 of 32 games. | Assists / game: 4.34. Average assists per game. Based on 32 of 32 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2015 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 46. Number of games won in this selection. Based on 67 of 67 games. | Losses: 21. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 68.7%. The percentage of games won. Based on 67 of 67 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.67. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.16. Average deaths per game. Based on 67 of 67 games. | Assists / game: 5.24. Average assists per game. Based on 67 of 67 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2014 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 52. Number of games won in this selection. Based on 90 of 90 games. | Losses: 38. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 57.8%. The percentage of games won. Based on 90 of 90 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 3.93. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.61. Average deaths per game. Based on 90 of 90 games. | Assists / game: 5.24. Average assists per game. Based on 90 of 90 games. | Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 90 games. Games without the required stats are excluded. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 78 of 90 games. Games without the required stats are excluded. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2013 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 59. Number of games won in this selection. Based on 89 of 89 games. | Losses: 30. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 66.3%. The percentage of games won. Based on 89 of 89 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 5.85. Average kills per game. Based on 89 of 89 games. | Deaths / game: 3.07. Average deaths per game. Based on 89 of 89 games. | Assists / game: 6.64. Average assists per game. Based on 89 of 89 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 89 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 61 of 89 games. Games without the required stats are excluded. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 36 of 89 games. Games without the required stats are excluded. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2012 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 4.17. Average kills per game. Based on 12 of 12 games. | Deaths / game: 3.75. Average deaths per game. Based on 12 of 12 games. | Assists / game: 5.42. Average assists per game. Based on 12 of 12 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 7 of 12 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2011 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 7. Number of games won in this selection. Based on 8 of 8 games. | Losses: 1. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 4.63. Average kills per game. Based on 8 of 8 games. | Deaths / game: 3.63. Average deaths per game. Based on 8 of 8 games. | Assists / game: 8.88. Average assists per game. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds
2 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2013 Spring Playoffs | Fnatic | 8 |
| EU LCS 2013 Summer Playoffs | Fnatic | 6 |
| EU LCS 2014 Spring Playoffs | Fnatic | 35 |
| EU LCS 2014 Summer Playoffs | Fnatic | 37 |
| EU LCS 2015 Summer Playoffs | Origen | 27 |
| EU LCS 2016 Spring Playoffs | Origen | 5 |
| EU LCS 2016 Summer Playoffs | Origen | 27 |
| EU LCS 2017 Spring Playoffs | Origen | 16 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2013 · worlds 2013 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2013 · EU LCS 2013 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2013 · EU LCS 2013 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2014 · EU LCS 2014 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2014 · EU LCS 2014 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2015 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2015 · LEC · eu-lcs-2015-summer. xPeke.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2011 · Worlds 2011 · Season 1 · 100 points. Worlds 2011 · Season 1: champion 100 × final placement 1 = 100 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · Intel Extreme Masters Season 7 Cologne · 4 points. IEM Season 7 Cologne: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · IPL 5 · 8 points. IPL 5: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 7 Katowice · 2 points. IEM Season 7 Katowice: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Intel Extreme Masters Season 8 World Championship · 8 points. IEM Season 8 World Championship: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 8 Cologne Pro · 4 points. IEM Season 8 Cologne Pro: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · worlds 2014: Final placement retained; outside verified scoring-depth equivalence
2012 · Champions 2012 Spring: No placement points or unavailable event valuation / participation evidence.
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20152015 · worlds · Origen | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| Intel Extreme Masters Season 8 World Championship2014 · International · Fnatic | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| worlds 20142014 · worlds · Fnatic | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 7 Katowice2013 · International · Fnatic | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| Intel Extreme Masters Season 8 Cologne Pro2013 · International · Fnatic | Place 2 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 5 games played.
|
| worlds 20132013 · worlds · Fnatic | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| Intel Extreme Masters Season 7 Cologne2012 · International · Fnatic | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| IPL 52012 · International · Fnatic | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| Worlds 2011 · Season 12011 · International · Fnatic | Champion | Source detailsFinal team placement plus source-identified actual game appearances. Includes the Fnatic substitute; excludes unplayed advantage score units. Pre-LCS EU/NA entrants use the LEC/LCS historical filter families. No series-statistics or complete-population certification is asserted. 8 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Origen | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · Origen | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2015 · LEC · Origen · all pro | mid · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 27 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Origen | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| EU LCS 2014 Spring Playoffs2014 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| EU LCS 2014 Summer Playoffs2014 · EU LCS · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| EU LCS 2013 Spring Playoffs2013 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| EU LCS 2013 Summer Playoffs2013 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| Champions 2012 Spring2012 · LCK · Fnatic | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|