Where tinowns stands
2026 · Mid · Domestic games
Thiago Sartori
Also known as: Tinowns · tinowns
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore tinowns’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 14 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 14 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 14 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 14 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 728. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 14 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 815. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 14 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 14 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 14 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.74. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 26.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2026 · Cup | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 3 Feb 2026 | CBLOL 2026 · Cup | paiN GamingvsLeviatan | Series ↗ | Aurora | Loss | 1 / 7 / 3 |
| 3 Feb 2026 | CBLOL 2026 · Cup | paiN GamingvsLeviatan | Series ↗ | Azir | Loss | 1 / 5 / 1 |
| 3 Feb 2026 | CBLOL 2026 · Cup | paiN GamingvsLeviatan | Series ↗ | Ahri | Loss | 4 / 1 / 3 |
| 3 Feb 2026 | CBLOL 2026 · Cup | paiN GamingvsLeviatan | Series ↗ | Orianna | Win | 3 / 2 / 9 |
| 2 Feb 2026 | CBLOL 2026 · Cup | paiN GamingvsVivo Keyd Stars | Series ↗ | Galio | Loss | 0 / 4 / 3 |
| 2 Feb 2026 | CBLOL 2026 · Cup | paiN GamingvsVivo Keyd Stars | Series ↗ | Azir | Win | 0 / 2 / 9 |
| 2 Feb 2026 | CBLOL 2026 · Cup | paiN GamingvsVivo Keyd Stars | Series ↗ | Ryze | Loss | 5 / 4 / 4 |
| 1 Feb 2026 | CBLOL 2026 · Cup | paiN GamingvsLeviatan | Series ↗ | Galio | Win | 4 / 1 / 18 |
| 31 Jan 2026 | CBLOL 2026 · Cup | paiN GamingvsLØS | Series ↗ | Ryze | Win | 6 / 1 / 7 |
| 25 Jan 2026 | CBLOL 2026 · Cup | paiN GamingvsRED Canids | Series ↗ | Azir | Loss | 6 / 7 / 2 |
| 24 Jan 2026 | CBLOL 2026 · Cup | paiN GamingvsFluxo W7M | Series ↗ | Taliyah | Loss | 1 / 3 / 11 |
| 18 Jan 2026 | CBLOL 2026 · Cup | paiN GamingvsLOUD | Series ↗ | Ryze | Loss | 0 / 5 / 9 |
| 18 Jan 2026 | CBLOL 2026 · Cup | paiN GamingvsFURIA | Series ↗ | Orianna | Loss | 4 / 3 / 4 |
| 17 Jan 2026 | CBLOL 2026 · Cup | paiN GamingvsVivo Keyd Stars | Series ↗ | Cassiopeia | Loss | 4 / 3 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2014–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.83 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 71.7% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 648 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.32 | 65.0 | 41 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 69.9% | 78.4 | 41 games · 98 peers |
| 2015 | Tier 1 | Damage share | 33.8% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | +235 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 703 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 9.08 | 92.5 | 44 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 75.7% | 96.5 | 43 games · 116 peers |
| 2016 | Tier 1 | Damage share | 36.6% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +210 | 86.5 | 44 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 609 | 85.8 | 25 games · 107 peers |
| 2017 | Tier 1 | CS / min | 9.14 | 90.2 | 25 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 64.8% | 28.7 | 25 games · 123 peers |
| 2017 | Tier 1 | Damage share | 32.8% | 99.1 | 25 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −19 | 47.2 | 25 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.46 | 24.8 | 25 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 564 | 82.2 | 22 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.14 | 40.7 | 22 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 81.3% | 99.3 | 22 games · 136 peers |
| 2018 | Tier 1 | Damage share | 29.5% | 87.4 | 22 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −60 | 37.0 | 22 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.14 | 47.5 | 22 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 423 | 22.1 | 24 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.17 | 20.5 | 24 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 67.5% | 77.9 | 24 games · 123 peers |
| 2019 | Tier 1 | Damage share | 25.0% | 30.3 | 24 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −208 | 16.4 | 24 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.09 | 58.7 | 24 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 519 | 73.0 | 51 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.30 | 47.6 | 51 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 67.6% | 54.5 | 51 games · 124 peers |
| 2020 | Tier 1 | Damage share | 27.6% | 67.2 | 51 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +29 | 54.1 | 51 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.16 | 79.7 | 51 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 551 | 92.7 | 55 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.18 | 36.3 | 55 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 65.4% | 44.4 | 55 games · 125 peers |
| 2021 | Tier 1 | Damage share | 26.0% | 66.9 | 55 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +198 | 78.1 | 55 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.14 | 67.7 | 55 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 589 | 87.8 | 51 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.44 | 40.0 | 51 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 70.3% | 80.9 | 51 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.4% | 53.9 | 51 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +260 | 89.0 | 51 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.24 | 85.2 | 51 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 616 | 66.7 | 58 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.30 | 31.4 | 58 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 63.8% | 21.9 | 58 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.6% | 43.8 | 58 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +87 | 67.9 | 58 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.40 | 96.2 | 58 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 746 | 79.0 | 64 games · 101 peers |
| 2024 | Tier 1 | CS / min | 8.73 | 22.0 | 64 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 68.3% | 67.0 | 64 games · 101 peers |
| 2024 | Tier 1 | Damage share | 29.1% | 75.0 | 64 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +5 | 47.6 | 64 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.38 | 84.0 | 64 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 670 | 51.6 | 36 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.54 | 53.1 | 36 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 60.5% | 4.7 | 36 games · 65 peers |
| 2025 | Tier 1 | Damage share | 27.2% | 82.8 | 36 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | −29 | 47.9 | 36 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.23 | 85.9 | 36 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 587 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 8.25 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 67.6% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 22.5% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −417 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 1.35 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. Season labels follow the competition season.
2014–2026 · All seasons · 65 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 64 | |||||||||||||
| Taliyah | 49 | |||||||||||||
| LeBlanc | 41 | |||||||||||||
| Syndra | 40 | |||||||||||||
| Ahri | 37 | |||||||||||||
| Orianna | 29 | |||||||||||||
| Zoe | 28 | |||||||||||||
| Ryze | 22 | |||||||||||||
| All games | 24 | 41 | 44 | 25 | 38 | 45 | 51 | 61 | 61 | 70 | 69 | 38 | 14 | 581 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 4. Number of games won in this selection. Based on 14 of 14 games. | Losses: 10. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 2.79. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.43. Average deaths per game. Based on 14 of 14 games. | Assists / game: 6.21. Average assists per game. Based on 14 of 14 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2025 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 18. Number of games won in this selection. Based on 38 of 38 games. | Losses: 20. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 47.4%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.92. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.16. Average deaths per game. Based on 38 of 38 games. | Assists / game: 5.05. Average assists per game. Based on 38 of 38 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2024 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 38. Number of games won in this selection. Based on 69 of 69 games. | Losses: 31. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games. | KDA: 6.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.58. Average kills per game. Based on 69 of 69 games. | Deaths / game: 1.67. Average deaths per game. Based on 69 of 69 games. | Assists / game: 6.77. Average assists per game. Based on 69 of 69 games. | Damage / min: 759. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2023 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 47. Number of games won in this selection. Based on 70 of 70 games. | Losses: 23. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 67.1%. The percentage of games won. Based on 70 of 70 games. | KDA: 5.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 3.19. Average kills per game. Based on 70 of 70 games. | Deaths / game: 1.77. Average deaths per game. Based on 70 of 70 games. | Assists / game: 6.16. Average assists per game. Based on 70 of 70 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2022 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 37. Number of games won in this selection. Based on 61 of 61 games. | Losses: 24. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 60.7%. The percentage of games won. Based on 61 of 61 games. | KDA: 6.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 3.89. Average kills per game. Based on 61 of 61 games. | Deaths / game: 1.70. Average deaths per game. Based on 61 of 61 games. | Assists / game: 7.57. Average assists per game. Based on 61 of 61 games. | Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2021 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 38. Number of games won in this selection. Based on 61 of 61 games. | Losses: 23. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 62.3%. The percentage of games won. Based on 61 of 61 games. | KDA: 6.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 3.89. Average kills per game. Based on 61 of 61 games. | Deaths / game: 1.77. Average deaths per game. Based on 61 of 61 games. | Assists / game: 6.82. Average assists per game. Based on 61 of 61 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2020 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 28. Number of games won in this selection. Based on 51 of 51 games. | Losses: 23. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 54.9%. The percentage of games won. Based on 51 of 51 games. | KDA: 6.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 3.57. Average kills per game. Based on 51 of 51 games. | Deaths / game: 1.63. Average deaths per game. Based on 51 of 51 games. | Assists / game: 6.27. Average assists per game. Based on 51 of 51 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2019 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 29. Number of games won in this selection. Based on 45 of 45 games. | Losses: 16. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 64.4%. The percentage of games won. Based on 45 of 45 games. | KDA: 6.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.91. Average kills per game. Based on 45 of 45 games. | Deaths / game: 1.49. Average deaths per game. Based on 45 of 45 games. | Assists / game: 5.36. Average assists per game. Based on 45 of 45 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2018 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 20. Number of games won in this selection. Based on 38 of 38 games. | Losses: 18. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 52.6%. The percentage of games won. Based on 38 of 38 games. | KDA: 8.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 3.55. Average kills per game. Based on 38 of 38 games. | Deaths / game: 0.97. Average deaths per game. Based on 38 of 38 games. | Assists / game: 4.76. Average assists per game. Based on 38 of 38 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 38 games. Games without the required stats are excluded. |
| 2017 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 9. Number of games won in this selection. Based on 25 of 25 games. | Losses: 16. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 36.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 3.68. Average kills per game. Based on 25 of 25 games. | Deaths / game: 1.68. Average deaths per game. Based on 25 of 25 games. | Assists / game: 4.24. Average assists per game. Based on 25 of 25 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2016 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 27. Number of games won in this selection. Based on 44 of 44 games. | Losses: 17. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 61.4%. The percentage of games won. Based on 44 of 44 games. | KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 4.09. Average kills per game. Based on 44 of 44 games. | Deaths / game: 1.48. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.20. Average assists per game. Based on 44 of 44 games. | Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. |
| 2015 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 15. Number of games won in this selection. Based on 41 of 41 games. | Losses: 26. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 36.6%. The percentage of games won. Based on 41 of 41 games. | KDA: 6.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 5.02. Average kills per game. Based on 41 of 41 games. | Deaths / game: 1.73. Average deaths per game. Based on 41 of 41 games. | Assists / game: 5.78. Average assists per game. Based on 41 of 41 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 41 games. Games without the required stats are excluded. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 9 of 41 games. Games without the required stats are excluded. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2014 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 14. Number of games won in this selection. Based on 24 of 24 games. | Losses: 10. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 58.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 4.42. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.08. Average deaths per game. Based on 24 of 24 games. | Assists / game: 5.67. Average assists per game. Based on 24 of 24 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 24 games. Games without the required stats are excluded. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 6 of 24 games. Games without the required stats are excluded. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
Credited tournament finishes · 2 major honors
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA 2025 Split 1 Playoffs | LOUD | 12 |
| LTA South 2025 Split 2 Playoffs | LOUD | 26 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · Regular Season MVP · 18 points. Annual regular-season MVP budget 18 / 1 offered awards = 18 points. Regular Season MVP: 18 base points → 18 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2020 · CBLOL · CBLOL/2020 Season/Split 2 Playoffs. tinowns.
regular · edition · selection: unknown. Base points 18; credited 18. Overlap: complement-half.
2020 · All-Pro 1st team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · CBLOL · CBLOL/2020 Season/Split 2 Playoffs. tinowns.
regular · edition · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2016 · CBLOL 2016 Split 1 Playoffs · 4 points. CBLOL 2016 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · CBLOL 2016 Split 2 Playoffs · 8 points. CBLOL 2016 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · CBLOL 2020 Split 2 Playoffs · 8 points. CBLOL 2020 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · CBLOL 2021 Split 1 Playoffs · 20 points. CBLOL 2021 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · CBLOL 2021 Split 2 Playoffs · 4 points. CBLOL 2021 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · CBLOL 2022 Split 2 Playoffs · 20 points. CBLOL 2022 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · CBLOL 2023 Split 1 Playoffs · 20 points. CBLOL 2023 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · CBLOL 2023 Split 2 Playoffs · 20 points. CBLOL 2023 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · CBLOL 2024 Split 1 Playoffs · 20 points. CBLOL 2024 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · CBLOL 2024 Split 2 Playoffs · 4 points. CBLOL 2024 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LTA 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA South 2025 Split 2 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
2023 · Mid-Season Invitational 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · Mid-Season Invitational 2024: Final placement retained; outside verified scoring-depth equivalence
2014 · worlds 2014: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2026 · CBLOL Cup 2026: No placement points or unavailable event valuation / participation evidence.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · LOUD | Places 11–12 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · LOUD | Places 10–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20232023 · worlds · LOUD | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20222022 · worlds · LOUD | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · paiN Gaming | Places 7–9 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20142014 · worlds · KaBuM! e-Sports | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL Cup 20262026 · CBLOL · paiN Gaming | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| LTA 2025 Split 1 Playoffs2025 · LTA · LOUD | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Regular Season MVPsource ↗2020 · CBLOL · paiN Gaming · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 9 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2020 · CBLOL · paiN Gaming · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 9 games played. Selection: unknown. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| LTA South 2025 Split 2 Playoffs2025 · LTA South · LOUD | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| CBLOL 2024 Split 1 Playoffs2024 · CBLOL · LOUD | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| CBLOL 2024 Split 2 Playoffs2024 · CBLOL · LOUD | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| CBLOL 2023 Split 1 Playoffs2023 · CBLOL · LOUD | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| CBLOL 2023 Split 2 Playoffs2023 · CBLOL · LOUD | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| CBLOL 2022 Split 2 Playoffs2022 · CBLOL · LOUD | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| CBLOL 2021 Split 1 Playoffs2021 · CBLOL · paiN Gaming | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| CBLOL 2021 Split 2 Playoffs2021 · CBLOL · paiN Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| CBLOL 2020 Split 2 Playoffs2020 · CBLOL · paiN Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| CBLOL 2016 Split 1 Playoffs2016 · CBLOL · KaBuM! Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| CBLOL 2016 Split 2 Playoffs2016 · CBLOL · CNB e-Sports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.