Where sorrow stands
All seasons · Jungle · Domestic games
Li De-Ming李德铭
Also known as: Sorrow (Li De-Ming) · sorrow
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 30 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 245 games without a complete snapshot are excluded.
Explore sorrow’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 42 of 265 games in this selection. | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 20. Number of games won in this selection. Based on 42 of 42 games. | Losses: 22. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 47.6%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 37 of 265 games in this selection. | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 22. Number of games won in this selection. Based on 37 of 37 games. | Losses: 15. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 59.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 5.61. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 25 of 265 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 15. Number of games won in this selection. Based on 25 of 25 games. | Losses: 10. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 7.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 20 of 265 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 9. Number of games won in this selection. Based on 20 of 20 games. | Losses: 11. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 4.94. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 14 of 265 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 12. Number of games won in this selection. Based on 14 of 14 games. | Losses: 2. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 85.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 7.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 78.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 265 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 265 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 11. Number of games won in this selection. Based on 13 of 13 games. | Losses: 2. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 84.6%. The percentage of games won. Based on 13 of 13 games. | KDA: 10.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 265 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 869. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 86.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 265 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.83. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 265 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 8. Number of games won in this selection. Based on 9 of 9 games. | Losses: 1. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.45. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Bars show how often the player chose each champion in this selection.
| WLRQ 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| World Star Challengers Invitational 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 832. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.63. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| Asia Masters 2025 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.04. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LDL 2025 · Split 2 Round 1 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LDL 2025 · Split 2 Round 2 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LDL 2025 · Split 3 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 64.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 5.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LDL 2025 · Split 3 Cup | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 86.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 8.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LPL 2025 · Split 1 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LDL 2024 · Grand Finals | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LDL 2024 · Split 3 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 6.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.97. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 25 Sept 2026 | World Star Challengers Invitational 2026 | ZSKvsGalions | Series ↗ | Karthus | Loss | 5 / 5 / 7 |
| 23 Sept 2026 | World Star Challengers Invitational 2026 | ZSKvsSolary | Series ↗ | Kindred | Loss | 12 / 5 / 10 |
| 23 Sept 2026 | World Star Challengers Invitational 2026 | ZSKvsGalions | Series ↗ | Ambessa | Loss | 6 / 6 / 5 |
| 21 Sept 2026 | World Star Challengers Invitational 2026 | ZSKvsSaigon Warriors | Series ↗ | Xin Zhao | Loss | 2 / 7 / 12 |
| 21 Sept 2026 | World Star Challengers Invitational 2026 | ZSKvsSolary | Series ↗ | Cho'Gath | Loss | 6 / 4 / 7 |
| 27 Aug 2026 | WLRQ 2026 | ZSKvsTop Esports Challenger | — | Lee Sin | Win | 10 / 2 / 14 |
| 27 Aug 2026 | WLRQ 2026 | ZSKvsOcean & Kimi Tournament Alliance | — | Taliyah | Win | 5 / 2 / 8 |
| 26 Aug 2026 | WLRQ 2026 | ZSKvs我超威 | — | Qiyana | Win | 5 / 2 / 10 |
| 8 Oct 2025 | Asia Masters 2025 | Bilibili Gaming JuniorvsDplus Kia Challengers | Series ↗ | Pantheon | Loss | 0 / 5 / 4 |
| 8 Oct 2025 | Asia Masters 2025 | Bilibili Gaming JuniorvsDplus Kia Challengers | Series ↗ | Xin Zhao | Loss | 6 / 5 / 5 |
| 8 Oct 2025 | Asia Masters 2025 | Bilibili Gaming JuniorvsDplus Kia Challengers | Series ↗ | Trundle | Win | 9 / 0 / 14 |
| 7 Oct 2025 | Asia Masters 2025 | Bilibili Gaming JuniorvsT1 Esports Academy | Series ↗ | Wukong | Loss | 5 / 5 / 3 |
| 7 Oct 2025 | Asia Masters 2025 | Bilibili Gaming JuniorvsT1 Esports Academy | Series ↗ | Trundle | Loss | 4 / 2 / 5 |
| 6 Oct 2025 | Asia Masters 2025 | Bilibili Gaming JuniorvsTop Esports Challenger | Series ↗ | Vi | Win | 2 / 3 / 12 |
| 6 Oct 2025 | Asia Masters 2025 | Bilibili Gaming JuniorvsTop Esports Challenger | Series ↗ | Qiyana | Loss | 0 / 5 / 2 |
| 6 Oct 2025 | Asia Masters 2025 | Bilibili Gaming JuniorvsTop Esports Challenger | Series ↗ | Pantheon | Win | 4 / 3 / 10 |
| 24 Sept 2025 | LDL 2025 · Split 3 Cup | Bilibili Gaming JuniorvsTop Esports Challenger | Series ↗ | Skarner | Win | 9 / 1 / 16 |
| 24 Sept 2025 | LDL 2025 · Split 3 Cup | Bilibili Gaming JuniorvsTop Esports Challenger | Series ↗ | Poppy | Win | 6 / 0 / 16 |
| 24 Sept 2025 | LDL 2025 · Split 3 Cup | Bilibili Gaming JuniorvsTop Esports Challenger | Series ↗ | Trundle | Win | 5 / 4 / 20 |
| 19 Sept 2025 | LDL 2025 · Split 3 Cup | Bilibili Gaming JuniorvsEDward Gaming Youth Team | Series ↗ | Pantheon | Win | 9 / 5 / 14 |
| 19 Sept 2025 | LDL 2025 · Split 3 Cup | Bilibili Gaming JuniorvsEDward Gaming Youth Team | Series ↗ | Trundle | Win | 10 / 0 / 10 |
| 19 Sept 2025 | LDL 2025 · Split 3 Cup | Bilibili Gaming JuniorvsEDward Gaming Youth Team | Series ↗ | Xin Zhao | Win | 2 / 0 / 3 |
| 14 Sept 2025 | LDL 2025 · Split 3 Cup | Bilibili Gaming JuniorvsTeam WE Academy | Series ↗ | Nocturne | Win | 8 / 1 / 9 |
| 14 Sept 2025 | LDL 2025 · Split 3 Cup | Bilibili Gaming JuniorvsTeam WE Academy | Series ↗ | Trundle | Win | 3 / 2 / 15 |
| 14 Sept 2025 | LDL 2025 · Split 3 Cup | Bilibili Gaming JuniorvsTeam WE Academy | Series ↗ | Xin Zhao | Win | 7 / 2 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2023–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | 308 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 6.26 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 66.7% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 15.5% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.46 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. Season labels follow the competition season.
2023–2026 · All seasons · 30 recorded champions
| Champion | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|
| Xin Zhao | 42 | ||||
| Wukong | 37 | ||||
| Viego | 25 | ||||
| Sejuani | 20 | ||||
| Taliyah | 14 | ||||
| Trundle | 13 | ||||
| Vi | 13 | ||||
| Karthus | 10 | ||||
| All games | 77 | 82 | 98 | 8 | 265 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 6.38. Average kills per game. Based on 8 of 8 games. | Deaths / game: 4.13. Average deaths per game. Based on 8 of 8 games. | Assists / game: 9.13. Average assists per game. Based on 8 of 8 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 469. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2025 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 61. Number of games won in this selection. Based on 98 of 98 games. | Losses: 37. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 62.2%. The percentage of games won. Based on 98 of 98 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 4.95. Average kills per game. Based on 98 of 98 games. | Deaths / game: 2.77. Average deaths per game. Based on 98 of 98 games. | Assists / game: 9.80. Average assists per game. Based on 98 of 98 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2024 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 42. Number of games won in this selection. Based on 82 of 82 games. | Losses: 40. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 51.2%. The percentage of games won. Based on 82 of 82 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 3.93. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.63. Average deaths per game. Based on 82 of 82 games. | Assists / game: 8.15. Average assists per game. Based on 82 of 82 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2023 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 42. Number of games won in this selection. Based on 77 of 77 games. | Losses: 35. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 54.5%. The percentage of games won. Based on 77 of 77 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 3.92. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.60. Average deaths per game. Based on 77 of 77 games. | Assists / game: 7.25. Average assists per game. Based on 77 of 77 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 5.29. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2025 Split 1 Playoffs | FunPlus Phoenix | 4 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
No results in this selection.
No results in this selection.
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