Where shanji stands
2025 · Top · Domestic games
Deng Zi-Jian邓子健
Also known as: Shanji · shanji
All leagues · All positions
2025 · Top · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 47 games without a complete snapshot are excluded.
Explore shanji’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 47 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 50.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 47 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 47 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 47 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 47 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 47 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.17. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 47 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.41. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 46.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 47 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 850. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 87.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 47 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2025 · Split 1 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LPL 2025 · Split 2 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 31.8%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LPL 2025 · Split 2 Placements | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 27 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsAnyone's Legend | Ambessa | Loss | 1 / 3 / 0 |
| 27 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsAnyone's Legend | Sion | Loss | 1 / 6 / 11 |
| 25 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsBilibili Gaming | Rumble | Loss | 5 / 6 / 5 |
| 25 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsBilibili Gaming | Sion | Loss | 2 / 3 / 3 |
| 23 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsTop Esports | Ornn | Loss | 1 / 5 / 1 |
| 23 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsTop Esports | Sion | Win | 11 / 4 / 19 |
| 23 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsTop Esports | Gwen | Loss | 5 / 4 / 7 |
| 20 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsFunPlus Phoenix | Sion | Loss | 1 / 2 / 3 |
| 20 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsFunPlus Phoenix | Ambessa | Loss | 1 / 5 / 4 |
| 18 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsThunderTalk Gaming | Rumble | Loss | 6 / 7 / 4 |
| 18 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsThunderTalk Gaming | Yorick | Loss | 1 / 4 / 0 |
| 18 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsThunderTalk Gaming | Ornn | Win | 2 / 0 / 13 |
| 17 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsWeibo Gaming | Ambessa | Loss | 1 / 2 / 4 |
| 17 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsWeibo Gaming | Mordekaiser | Win | 3 / 3 / 2 |
| 17 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsWeibo Gaming | Swain | Loss | 2 / 4 / 4 |
| 15 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsInvictus Gaming | Yorick | Win | 2 / 0 / 4 |
| 15 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsInvictus Gaming | Sion | Win | 2 / 0 / 9 |
| 15 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsInvictus Gaming | Ambessa | Loss | 3 / 6 / 10 |
| 13 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsTeam WE | Sion | Win | 3 / 1 / 11 |
| 13 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsTeam WE | Gwen | Win | 3 / 5 / 9 |
| 6 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsJD Gaming | Poppy | Loss | 1 / 5 / 5 |
| 6 Apr 2025 | LPL 2025 · Split 2 | Ninjas in PyjamasvsJD Gaming | K'Sante | Loss | 1 / 7 / 5 |
| 29 Mar 2025 | LPL 2025 · Split 2 Placements | Ninjas in PyjamasvsFunPlus Phoenix | Singed | Loss | 0 / 3 / 0 |
| 29 Mar 2025 | LPL 2025 · Split 2 Placements | Ninjas in PyjamasvsTop Esports | Gwen | Loss | 3 / 6 / 10 |
| 29 Mar 2025 | LPL 2025 · Split 2 Placements | Ninjas in PyjamasvsOh My God | Sion | Win | 1 / 0 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2019–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 501 | 68.4 | 89 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.02 | 46.2 | 89 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 64.0% | 98.3 | 89 games · 118 peers |
| 2022 | Tier 1 | Damage share | 25.4% | 70.1 | 89 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.88 | 12.0 | 89 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 509 | 73.7 | 105 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.84 | 43.4 | 105 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 60.6% | 99.0 | 105 games · 100 peers |
| 2023 | Tier 1 | Damage share | 23.4% | 79.8 | 105 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 0.94 | 11.1 | 105 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 550 | 65.7 | 113 games · 103 peers |
| 2024 | Tier 1 | CS / min | 7.93 | 46.1 | 113 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 57.3% | 76.5 | 112 games · 103 peers |
| 2024 | Tier 1 | Damage share | 21.2% | 48.0 | 113 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 0.97 | 25.5 | 113 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 544 | 29.0 | 47 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.42 | 9.7 | 47 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 56.7% | 48.4 | 47 games · 63 peers |
| 2025 | Tier 1 | Damage share | 21.4% | 22.6 | 47 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 0.85 | 3.2 | 47 games · 63 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. Season labels follow the competition season.
2019–2025 · All seasons · 54 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|
| K'Sante | 76 | |||||||
| Rumble | 61 | |||||||
| Renekton | 59 | |||||||
| Aatrox | 49 | |||||||
| Kennen | 42 | |||||||
| Sion | 34 | |||||||
| Gangplank | 29 | |||||||
| Gwen | 22 | |||||||
| All games | 125 | 43 | 122 | 92 | 116 | 113 | 47 | 658 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 22. Number of games won in this selection. Based on 47 of 47 games. | Losses: 25. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 46.8%. The percentage of games won. Based on 47 of 47 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 2.45. Average kills per game. Based on 47 of 47 games. | Deaths / game: 3.28. Average deaths per game. Based on 47 of 47 games. | Assists / game: 5.91. Average assists per game. Based on 47 of 47 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2024 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 57. Number of games won in this selection. Based on 113 of 113 games. | Losses: 56. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 50.4%. The percentage of games won. Based on 113 of 113 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 3.12. Average kills per game. Based on 113 of 113 games. | Deaths / game: 2.78. Average deaths per game. Based on 113 of 113 games. | Assists / game: 4.83. Average assists per game. Based on 113 of 113 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 113 of 113 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 113 games. Games without the required stats are excluded. |
| 2023 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 64. Number of games won in this selection. Based on 116 of 116 games. | Losses: 52. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 55.2%. The percentage of games won. Based on 116 of 116 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 2.59. Average kills per game. Based on 116 of 116 games. | Deaths / game: 2.65. Average deaths per game. Based on 116 of 116 games. | Assists / game: 5.03. Average assists per game. Based on 116 of 116 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 116 of 116 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games. |
| 2022 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 44. Number of games won in this selection. Based on 92 of 92 games. | Losses: 48. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 47.8%. The percentage of games won. Based on 92 of 92 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 2.39. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.76. Average deaths per game. Based on 92 of 92 games. | Assists / game: 5.40. Average assists per game. Based on 92 of 92 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2021 | Games: 122. Number of individual games played in this selection. Based on 122 of 122 games. | Wins: 63. Number of games won in this selection. Based on 122 of 122 games. | Losses: 59. Number of games lost in this selection. Based on 122 of 122 games. | Win rate: 51.6%. The percentage of games won. Based on 122 of 122 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games. | Kills / game: 4.07. Average kills per game. Based on 122 of 122 games. | Deaths / game: 2.93. Average deaths per game. Based on 122 of 122 games. | Assists / game: 5.69. Average assists per game. Based on 122 of 122 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 122 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 122 of 122 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 122 of 122 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 122 games. Games without the required stats are excluded. |
| 2020 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 25. Number of games won in this selection. Based on 43 of 43 games. | Losses: 18. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 58.1%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.79. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.26. Average deaths per game. Based on 43 of 43 games. | Assists / game: 6.74. Average assists per game. Based on 43 of 43 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2019 | Games: 125. Number of individual games played in this selection. Based on 125 of 125 games. | Wins: 74. Number of games won in this selection. Based on 125 of 125 games. | Losses: 51. Number of games lost in this selection. Based on 125 of 125 games. | Win rate: 59.2%. The percentage of games won. Based on 125 of 125 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 125 of 125 games. | Kills / game: 2.78. Average kills per game. Based on 125 of 125 games. | Deaths / game: 2.82. Average deaths per game. Based on 125 of 125 games. | Assists / game: 5.42. Average assists per game. Based on 125 of 125 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 125 games. Games without the required stats are excluded. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 116 of 125 games. Games without the required stats are excluded. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 90 of 125 games. Games without the required stats are excluded. | Kill participation: 50.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 125 of 125 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 2 major honors
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2022 Spring Playoffs | Oh My God | 41 |
| LPL 2022 Summer Playoffs | Oh My God | 48 |
| LPL 2023 Spring Playoffs | Oh My God | 60 |
| LPL 2023 Summer Playoffs | Oh My God | 45 |
| LPL 2024 Spring Playoffs | Ninjas in Pyjamas.CN | 54 |
| LPL 2024 Summer Playoffs | Ninjas in Pyjamas.CN | 54 |
| LPL 2025 Split 1 Playoffs | Ninjas in Pyjamas.CN | 19 |
| LPL 2025 Split 2 Playoffs | Ninjas in Pyjamas.CN | 28 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LPL 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2023 · LPL · lpl-2023-spring. shanji.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2023 · LPL · lpl-2023-summer. shanji.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2022 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2022 · LPL · lpl-2022-summer. shanji.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2023 · Demacia Cup 2023 · 2 points. Demacia Cup 2023: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LPL 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2025 Split 1 Playoffs2025 · LPL · Ninjas in Pyjamas | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Ninjas in Pyjamas | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 54 games played.
|
| Demacia Cup 20232023 · LPL · Ninjas in Pyjamas.CN | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Oh My God | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 60 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Oh My God | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| Demacia Cup 20222022 · LPL · Oh My God | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20212021 · LPL · Oh My God | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| Demacia Cup 20202020 · LPL · Legend Esport Gaming | Places 21–24 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 常规赛第三最佳阵容source ↗2023 · LPL · lpl-2023-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 42 games played. Selection: Expert vote.
|
| 常规赛第三最佳阵容source ↗2023 · LPL · lpl-2023-summer · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
40 games played.
Selection: Expert vote.
| All-Pro 3rd teamsource ↗2022 · LPL · Oh My God · all pro | top · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 48 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.