Where sas stands
2026 · Support · Domestic games
Also known as: Sas · sas
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 5 games without a complete snapshot are excluded.
Explore sas’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 101 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 15 games. Games without the required stats are excluded. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 13 of 15 games. Games without the required stats are excluded. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 101 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 101 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 101 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 101 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 101 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 101 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 101 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 0.77. Minions and monsters killed per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 101 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 101 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| AL 2026 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 48.3%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| AL 2026 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 40.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| AL 2026 · Winter | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 52.8%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| Asian Games 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. |
| EMEA Masters 2026 · Winter | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 1 Oct 2026 | Asian Games 2026 | Saudi Arabia (National Team)vsSouth Korea (National Team) | — | Rell | Loss | 2 / 7 / 4 |
| 1 Oct 2026 | Asian Games 2026 | Saudi Arabia (National Team)vsSouth Korea (National Team) | — | Milio | Loss | 1 / 2 / 4 |
| 29 Sept 2026 | Asian Games 2026 | Saudi Arabia (National Team)vsMalaysia (National Team) | — | Nautilus | Win | 0 / 5 / 18 |
| 29 Sept 2026 | Asian Games 2026 | Saudi Arabia (National Team)vsUnited Arab Emirates (National Team) | — | Nautilus | Win | 2 / 5 / 15 |
| 29 Sept 2026 | Asian Games 2026 | Saudi Arabia (National Team)vsVietnam (National Team) | — | Rakan | Loss | 1 / 5 / 5 |
| 20 Aug 2026 | AL 2026 · Summer | DisruptorsvsPyramid IV Esports | Series ↗ | Rell | Loss | 1 / 4 / 6 |
| 20 Aug 2026 | AL 2026 · Summer | DisruptorsvsPyramid IV Esports | Series ↗ | Alistar | Loss | 1 / 4 / 9 |
| 20 Aug 2026 | AL 2026 · Summer | DisruptorsvsPyramid IV Esports | Series ↗ | Lulu | Loss | 1 / 5 / 6 |
| 20 Aug 2026 | AL 2026 · Summer | DisruptorsvsPyramid IV Esports | Series ↗ | Milio | Win | 1 / 3 / 20 |
| 19 Aug 2026 | AL 2026 · Summer | DisruptorsvsGnG Amazigh | Series ↗ | Nautilus | Loss | 4 / 8 / 6 |
| 19 Aug 2026 | AL 2026 · Summer | DisruptorsvsGnG Amazigh | Series ↗ | Milio | Loss | 1 / 7 / 15 |
| 12 Aug 2026 | AL 2026 · Summer | DisruptorsvsJSK Esports | Series ↗ | Rakan | Loss | 0 / 6 / 14 |
| 12 Aug 2026 | AL 2026 · Summer | DisruptorsvsJSK Esports | Series ↗ | Shen | Loss | 0 / 11 / 11 |
| 12 Aug 2026 | AL 2026 · Summer | DisruptorsvsJSK Esports | Series ↗ | Rell | Win | 0 / 11 / 21 |
| 5 Aug 2026 | AL 2026 · Summer | DisruptorsvsAnubis Gaming | Series ↗ | Rell | Loss | 1 / 8 / 2 |
| 5 Aug 2026 | AL 2026 · Summer | DisruptorsvsAnubis Gaming | Series ↗ | Rakan | Loss | 0 / 3 / 5 |
| 5 Aug 2026 | AL 2026 · Summer | DisruptorsvsAnubis Gaming | Series ↗ | Shen | Win | 1 / 3 / 21 |
| 30 Jul 2026 | AL 2026 · Summer | DisruptorsvsOne More Esports | Series ↗ | Alistar | Win | 0 / 5 / 15 |
| 30 Jul 2026 | AL 2026 · Summer | DisruptorsvsOne More Esports | Series ↗ | Pyke | Loss | 3 / 5 / 8 |
| 30 Jul 2026 | AL 2026 · Summer | DisruptorsvsOne More Esports | Series ↗ | Nautilus | Win | 1 / 4 / 17 |
| 29 Jul 2026 | AL 2026 · Summer | DisruptorsvsBAAM Esports | Series ↗ | Alistar | Loss | 2 / 6 / 6 |
| 29 Jul 2026 | AL 2026 · Summer | DisruptorsvsBAAM Esports | Series ↗ | Leona | Loss | 2 / 7 / 1 |
| 23 Jul 2026 | AL 2026 · Summer | DisruptorsvsPyramid IV Esports | Series ↗ | Galio | Loss | 0 / 6 / 8 |
| 23 Jul 2026 | AL 2026 · Summer | DisruptorsvsPyramid IV Esports | Series ↗ | Rakan | Win | 0 / 3 / 22 |
| 23 Jul 2026 | AL 2026 · Summer | DisruptorsvsPyramid IV Esports | Series ↗ | Leona | Loss | 1 / 6 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2025–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2025 | AL | Damage / min | 255 | 81.8 | 25 games · 12 peers |
| 2025 | AL | CS / min | 0.90 | 18.2 | 25 games · 12 peers |
| 2025 | AL | Kill participation | 71.1% | 63.6 | 25 games · 12 peers |
| 2025 | AL | Damage share | 8.2% | 81.8 | 25 games · 12 peers |
| 2025 | AL | Gold diff @15 | −15 | 63.6 | 25 games · 12 peers |
| 2025 | AL | Vision / min | 3.09 | 18.2 | 25 games · 12 peers |
| 2026 | AL | Damage / min | 243 | 45.5 | 90 games · 12 peers |
| 2026 | AL | CS / min | 0.90 | 9.1 | 90 games · 12 peers |
| 2026 | AL | Kill participation | 66.2% | 27.3 | 90 games · 12 peers |
| 2026 | AL | Damage share | 8.0% | 27.3 | 90 games · 12 peers |
| 2026 | AL | Gold diff @15 | −25 | 45.5 | 90 games · 12 peers |
| 2026 | AL | Vision / min | 3.76 | 36.4 | 90 games · 12 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 101 games. Games without the required stats are excluded. Season labels follow the competition season.
2025–2026 · All seasons · 19 recorded champions
| Champion | 2025 | 2026 | Total |
|---|---|---|---|
| Rell | 21 | ||
| Nautilus | 18 | ||
| Neeko | 15 | ||
| Leona | 12 | ||
| Lulu | 9 | ||
| Rakan | 9 | ||
| Karma | 7 | ||
| Milio | 6 | ||
| All games | 27 | 101 | 128 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 47. Number of games won in this selection. Based on 101 of 101 games. | Losses: 54. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 46.5%. The percentage of games won. Based on 101 of 101 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 1.11. Average kills per game. Based on 101 of 101 games. | Deaths / game: 5.25. Average deaths per game. Based on 101 of 101 games. | Assists / game: 11.15. Average assists per game. Based on 101 of 101 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 101 games. Games without the required stats are excluded. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 96 of 101 games. Games without the required stats are excluded. | Gold / min: 268. Total gold gained per minute, averaged across games. Based on 96 of 101 games. Games without the required stats are excluded. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games. |
| 2025 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 14. Number of games won in this selection. Based on 27 of 27 games. | Losses: 13. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 51.9%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 0.85. Average kills per game. Based on 27 of 27 games. | Deaths / game: 4.89. Average deaths per game. Based on 27 of 27 games. | Assists / game: 12.48. Average assists per game. Based on 27 of 27 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 254. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · Asian Games 2026 · 3 points. Asian Games 2026: champion 15 × final placement 1/5 = 3 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 20262026 · International · Saudi Arabia (National Team) | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
No results in this selection.
No results in this selection.