Where sOAZ stands
2022 · Top · Domestic games
Paul Boyer
Also known as: SOAZ · sOAZ
All leagues · All positions
2022 · Top · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore sOAZ’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 18 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 41.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 18 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 47.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 18 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 757. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 82.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 18 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 38.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 18 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 36.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 18 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 38.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 877. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 28.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| PRM 2022 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 5.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 24 Feb 2022 | PRM 2022 · Spring | WAVE EsportsvsSK Gaming Prime | Series ↗ | Yone | Loss | 6 / 8 / 5 |
| 22 Feb 2022 | PRM 2022 · Spring | WAVE EsportsvsGamerLegion | Series ↗ | Gangplank | Loss | 2 / 3 / 2 |
| 20 Feb 2022 | PRM 2022 · Spring | WAVE EsportsvsUnicorns of Love Sexy Edition | Series ↗ | Akshan | Loss | 0 / 3 / 0 |
| 17 Feb 2022 | PRM 2022 · Spring | WAVE EsportsvsBerlin International Gaming | Series ↗ | Gnar | Loss | 2 / 4 / 0 |
| 15 Feb 2022 | PRM 2022 · Spring | WAVE EsportsvsEintracht Spandau | Series ↗ | Gragas | Loss | 1 / 3 / 6 |
| 10 Feb 2022 | PRM 2022 · Spring | WAVE EsportsvsFC Schalke 04 Esports | Series ↗ | Camille | Loss | 2 / 4 / 2 |
| 8 Feb 2022 | PRM 2022 · Spring | WAVE EsportsvsPENTA 1860 | Series ↗ | Gnar | Loss | 3 / 4 / 2 |
| 6 Feb 2022 | PRM 2022 · Spring | WAVE EsportsvsMOUZ NXT | Series ↗ | Ornn | Loss | 2 / 4 / 3 |
| 3 Feb 2022 | PRM 2022 · Spring | WAVE EsportsvsE WIE EINFACH E-SPORTS | Series ↗ | Akshan | Win | 5 / 3 / 13 |
| 1 Feb 2022 | PRM 2022 · Spring | WAVE EsportsvsSK Gaming Prime | Series ↗ | Camille | Loss | 1 / 7 / 4 |
| 30 Jan 2022 | PRM 2022 · Spring | WAVE EsportsvsGamerLegion | Series ↗ | Sion | Loss | 0 / 4 / 4 |
| 29 Jan 2022 | PRM 2022 · Spring | WAVE EsportsvsUnicorns of Love Sexy Edition | Series ↗ | Gragas | Loss | 2 / 2 / 1 |
| 25 Jan 2022 | PRM 2022 · Spring | WAVE EsportsvsBerlin International Gaming | Series ↗ | Gangplank | Loss | 4 / 5 / 5 |
| 23 Jan 2022 | PRM 2022 · Spring | WAVE EsportsvsEintracht Spandau | Series ↗ | Gragas | Loss | 0 / 2 / 3 |
| 20 Jan 2022 | PRM 2022 · Spring | WAVE EsportsvsFC Schalke 04 Esports | Series ↗ | Kennen | Loss | 1 / 2 / 4 |
| 18 Jan 2022 | PRM 2022 · Spring | WAVE EsportsvsPENTA 1860 | Series ↗ | Renekton | Loss | 1 / 1 / 1 |
| 13 Jan 2022 | PRM 2022 · Spring | WAVE EsportsvsMOUZ NXT | Series ↗ | Ornn | Loss | 0 / 2 / 1 |
| 11 Jan 2022 | PRM 2022 · Spring | WAVE EsportsvsE WIE EINFACH E-SPORTS | Series ↗ | Gnar | Loss | 1 / 1 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2011–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2011 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 6.56 | 74.2 | 59 games · 32 peers |
| 2013 | Tier 1 | Kill participation | 65.1% | 69.2 | 71 games · 40 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 395 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 6.92 | 46.8 | 72 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 60.5% | 78.7 | 72 games · 48 peers |
| 2014 | Tier 1 | Damage share | 19.4% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +104 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 389 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 6.90 | 70.0 | 35 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 63.8% | 53.1 | 35 games · 99 peers |
| 2015 | Tier 1 | Damage share | 20.5% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +240 | 80.4 | 35 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 356 | 18.4 | 66 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.34 | 50.0 | 66 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 62.0% | 39.6 | 65 games · 107 peers |
| 2016 | Tier 1 | Damage share | 17.9% | 8.0 | 66 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −125 | 29.4 | 66 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 408 | 45.5 | 92 games · 111 peers |
| 2017 | Tier 1 | CS / min | 7.82 | 23.0 | 92 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 63.6% | 79.4 | 91 games · 127 peers |
| 2017 | Tier 1 | Damage share | 21.2% | 37.3 | 92 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +17 | 53.6 | 92 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.49 | 39.4 | 87 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 373 | 15.9 | 36 games · 127 peers |
| 2018 | Tier 1 | CS / min | 7.78 | 5.6 | 36 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 56.6% | 33.6 | 36 games · 126 peers |
| 2018 | Tier 1 | Damage share | 19.8% | 6.3 | 36 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −48 | 44.4 | 36 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.04 | 29.6 | 36 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 376 | 34.9 | 26 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.77 | 34.1 | 26 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 55.8% | 42.2 | 26 games · 129 peers |
| 2019 | Tier 1 | Damage share | 24.3% | 75.2 | 26 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −382 | 6.3 | 26 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.07 | 78.4 | 26 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 382 | 28.6 | 23 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.08 | 11.6 | 23 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 50.5% | 4.7 | 22 games · 129 peers |
| 2020 | Tier 1 | Damage share | 24.7% | 84.1 | 23 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −258 | 19.8 | 23 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.01 | 65.9 | 23 games · 127 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. Season labels follow the competition season.
2011–2022 · All seasons · 69 recorded champions
| Champion | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Shen | 42 | |||||||||||
| Gragas | 28 | |||||||||||
| Maokai | 27 | |||||||||||
| Rumble | 27 | |||||||||||
| Gnar | 26 | |||||||||||
| Lulu | 26 | |||||||||||
| Gangplank | 20 | |||||||||||
| Ornn | 19 | |||||||||||
| All games | 12 | 7 | 89 | 90 | 67 | 75 | 117 | 46 | 26 | 35 | 18 | 582 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 1. Number of games won in this selection. Based on 18 of 18 games. | Losses: 17. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 5.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 1.83. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.44. Average deaths per game. Based on 18 of 18 games. | Assists / game: 3.11. Average assists per game. Based on 18 of 18 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 49.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2020 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 13. Number of games won in this selection. Based on 35 of 35 games. | Losses: 22. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 37.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 1.49. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.80. Average deaths per game. Based on 35 of 35 games. | Assists / game: 3.86. Average assists per game. Based on 35 of 35 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 35 games. Games without the required stats are excluded. |
| 2019 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 10. Number of games won in this selection. Based on 26 of 26 games. | Losses: 16. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 38.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 1.81. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.35. Average deaths per game. Based on 26 of 26 games. | Assists / game: 3.81. Average assists per game. Based on 26 of 26 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2018 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 35. Number of games won in this selection. Based on 46 of 46 games. | Losses: 11. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 76.1%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 1.91. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.20. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.83. Average assists per game. Based on 46 of 46 games. | Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 46 games. Games without the required stats are excluded. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2017 | Games: 117. Number of individual games played in this selection. Based on 117 of 117 games. | Wins: 70. Number of games won in this selection. Based on 117 of 117 games. | Losses: 47. Number of games lost in this selection. Based on 117 of 117 games. | Win rate: 59.8%. The percentage of games won. Based on 117 of 117 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games. | Kills / game: 2.04. Average kills per game. Based on 117 of 117 games. | Deaths / game: 2.60. Average deaths per game. Based on 117 of 117 games. | Assists / game: 6.08. Average assists per game. Based on 117 of 117 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 117 games. Games without the required stats are excluded. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 117 of 117 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 117 of 117 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 117 games. Games without the required stats are excluded. |
| 2016 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 36. Number of games won in this selection. Based on 75 of 75 games. | Losses: 39. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 48.0%. The percentage of games won. Based on 75 of 75 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.31. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.72. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.05. Average assists per game. Based on 75 of 75 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2015 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 46. Number of games won in this selection. Based on 67 of 67 games. | Losses: 21. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 68.7%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.66. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.49. Average deaths per game. Based on 67 of 67 games. | Assists / game: 6.55. Average assists per game. Based on 67 of 67 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2014 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 52. Number of games won in this selection. Based on 90 of 90 games. | Losses: 38. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 57.8%. The percentage of games won. Based on 90 of 90 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 1.98. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.28. Average deaths per game. Based on 90 of 90 games. | Assists / game: 6.43. Average assists per game. Based on 90 of 90 games. | Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 90 games. Games without the required stats are excluded. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 78 of 90 games. Games without the required stats are excluded. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2013 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 59. Number of games won in this selection. Based on 89 of 89 games. | Losses: 30. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 66.3%. The percentage of games won. Based on 89 of 89 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 3.70. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.60. Average deaths per game. Based on 89 of 89 games. | Assists / game: 7.79. Average assists per game. Based on 89 of 89 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 89 games. | CS / min: 6.47. Minions and monsters killed per minute, averaged across games. Based on 62 of 89 games. Games without the required stats are excluded. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 36 of 89 games. Games without the required stats are excluded. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2012 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 2.57. Average kills per game. Based on 7 of 7 games. | Deaths / game: 3.43. Average deaths per game. Based on 7 of 7 games. | Assists / game: 7.86. Average assists per game. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2011 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 4.00. Average kills per game. Based on 12 of 12 games. | Deaths / game: 2.92. Average deaths per game. Based on 12 of 12 games. | Assists / game: 7.08. Average assists per game. Based on 12 of 12 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 2 major honors
2 Domestic
1 Other international · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2013 Spring Playoffs | Fnatic | 8 |
| EU LCS 2013 Summer Playoffs | Fnatic | 6 |
| EU LCS 2014 Spring Playoffs | Fnatic | 35 |
| EU LCS 2014 Summer Playoffs | Fnatic | 37 |
| EU LCS 2015 Summer Playoffs | Origen | 27 |
| EU LCS 2016 Spring Playoffs | Origen | 30 |
| EU LCS 2016 Summer Playoffs | Origen | 36 |
| EU Regional Finals 2017 | Fnatic | 3 |
| EU LCS 2017 Spring Playoffs | Fnatic | 46 |
| EU LCS 2017 Summer Playoffs | Fnatic | 38 |
| EU LCS 2018 Spring Playoffs | Fnatic | 16 |
| EU LCS 2018 Summer Playoffs | Fnatic | 20 |
| LCS 2020 Spring Playoffs | Immortals | 19 |
| LCS 2020 Summer Playoffs | Immortals | 4 |
| LEC 2019 Spring Playoffs | Misfits Gaming | 18 |
| LEC 2019 Summer Playoffs | Misfits Gaming | 8 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · Mid-Season Invitational 2018 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2013 · worlds 2013 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2013 · EU LCS 2013 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2013 · EU LCS 2013 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2014 · EU LCS 2014 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2014 · EU LCS 2014 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. sOAZ.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2018 · EU LCS · eu-lcs-2018-spring. sOAZ.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2018 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2018 · EU LCS · eu-lcs-2018-summer. sOAZ.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2015 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2015 · LEC · eu-lcs-2015-summer. sOAZ.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2011 · Worlds 2011 · Season 1 · 40 points. Worlds 2011 · Season 1: champion 100 × final placement 2/5 = 40 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · Intel Extreme Masters Season 6 World Championship · 4 points. IEM Season 6 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · Intel Extreme Masters Season 7 Cologne · 4 points. IEM Season 7 Cologne: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · IPL 5 · 8 points. IPL 5: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 7 Katowice · 2 points. IEM Season 7 Katowice: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Intel Extreme Masters Season 8 World Championship · 8 points. IEM Season 8 World Championship: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 10 San Jose · 10 points. IEM Season 10 San Jose: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 8 Cologne Pro · 4 points. IEM Season 8 Cologne Pro: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · worlds 2014: Final placement retained; outside verified scoring-depth equivalence
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Fnatic | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 1 games played.
|
| worlds 20182018 · worlds · Fnatic | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| worlds 20172017 · worlds · Fnatic | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| Intel Extreme Masters Season 10 San Jose2015 · International · Origen | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| worlds 20152015 · worlds · Origen | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| Intel Extreme Masters Season 8 World Championship2014 · International · Fnatic | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| worlds 20142014 · worlds · Fnatic | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 7 Katowice2013 · International · Fnatic | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| Intel Extreme Masters Season 8 Cologne Pro2013 · International · Fnatic | Place 2 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 5 games played.
|
| worlds 20132013 · worlds · Fnatic | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| Intel Extreme Masters Season 6 World Championship2012 · International · against All authority | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| Intel Extreme Masters Season 7 Cologne2012 · International · Fnatic | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| IPL 52012 · International · Fnatic | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| Worlds 2011 · Season 12011 · International · against All authority | Place 2 | Source detailsFinal team placement plus source-identified actual game appearances. Includes the Fnatic substitute; excludes unplayed advantage score units. Pre-LCS EU/NA entrants use the LEC/LCS historical filter families. No series-statistics or complete-population certification is asserted. 12 games played.
|
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2020 Spring Playoffs2020 · LCS · Immortals | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Immortals | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2018 · EU LCS · eu-lcs-2018-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 16 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2018 · EU LCS · eu-lcs-2018-summer · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 15 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| LEC 2019 Spring Playoffs2019 · LEC · Misfits Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Misfits Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| EU LCS 2018 Spring Playoffs2018 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| EU LCS 2018 Summer Playoffs2018 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| EU LCS 2017 Spring Playoffs2017 · EU LCS · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| EU LCS 2017 Summer Playoffs2017 · EU LCS · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Origen | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · Origen | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Origen | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| EU LCS 2014 Spring Playoffs2014 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| EU LCS 2014 Summer Playoffs2014 · EU LCS · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| EU LCS 2013 Spring Playoffs2013 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| EU LCS 2013 Summer Playoffs2013 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| 1st All-Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 29 games played. Selection: Expert vote.
|
| All-Pro 3rd teamsource ↗2015 · LEC · Origen · all pro | top · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 27 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.