Where promisq stands
2017 · Support · Domestic games
Hampus Mikael Abrahamsson
All leagues · All positions
2017 · Support · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore promisq’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 52 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 2. Number of games won in this selection. Based on 10 of 10 games. | Losses: 8. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 102. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 52 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.68. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 52 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.54. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 52 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 21.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.64. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 103. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.59. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.70. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 10.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| EU CS 2017 · Spring | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| EU LCS 2017 · Spring | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.56. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| EU LCS 2017 · Summer | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 24.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Aug 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsFnatic | Series ↗ | Lulu | Win | 1 / 2 / 9 |
| 10 Aug 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsFnatic | Series ↗ | Alistar | Win | 1 / 2 / 12 |
| 5 Aug 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsMisfits Gaming | Series ↗ | Braum | Loss | 0 / 4 / 1 |
| 5 Aug 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsMisfits Gaming | Series ↗ | Alistar | Win | 1 / 1 / 8 |
| 5 Aug 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsMisfits Gaming | Series ↗ | Janna | Loss | 0 / 2 / 4 |
| 29 Jul 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsTeam ROCCAT | Series ↗ | Alistar | Win | 0 / 1 / 20 |
| 29 Jul 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsTeam ROCCAT | Series ↗ | Braum | Win | 3 / 5 / 10 |
| 27 Jul 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsG2 Esports | Series ↗ | Trundle | Loss | 1 / 3 / 1 |
| 27 Jul 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsG2 Esports | Series ↗ | Rakan | Loss | 0 / 4 / 6 |
| 21 Jul 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsSplyce | Series ↗ | Thresh | Loss | 0 / 5 / 3 |
| 21 Jul 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsSplyce | Series ↗ | Thresh | Loss | 0 / 1 / 3 |
| 13 Jul 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsTeam Vitality | Series ↗ | Tahm Kench | Loss | 0 / 3 / 1 |
| 13 Jul 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsTeam Vitality | Series ↗ | Tahm Kench | Win | 2 / 1 / 7 |
| 13 Jul 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsTeam Vitality | Series ↗ | Thresh | Loss | 0 / 2 / 1 |
| 1 Jul 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsUnicorns of Love | Series ↗ | Thresh | Loss | 0 / 2 / 7 |
| 1 Jul 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsUnicorns of Love | Series ↗ | Thresh | Loss | 0 / 3 / 6 |
| 1 Jul 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsUnicorns of Love | Series ↗ | Thresh | Win | 0 / 2 / 9 |
| 29 Jun 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsMysterious Monkeys | Series ↗ | Tahm Kench | Loss | 0 / 4 / 7 |
| 29 Jun 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsMysterious Monkeys | Series ↗ | Thresh | Loss | 1 / 3 / 5 |
| 24 Jun 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsH2k-Gaming | Series ↗ | Braum | Loss | 0 / 6 / 5 |
| 24 Jun 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsH2k-Gaming | Series ↗ | Thresh | Loss | 1 / 3 / 4 |
| 17 Jun 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsTeam ROCCAT | Series ↗ | Braum | Loss | 1 / 2 / 4 |
| 17 Jun 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsTeam ROCCAT | Series ↗ | Tahm Kench | Loss | 0 / 2 / 3 |
| 10 Jun 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsG2 Esports | Series ↗ | Braum | Loss | 0 / 5 / 5 |
| 10 Jun 2017 | EU LCS 2017 · Summer | Ninjas in PyjamasvsG2 Esports | Series ↗ | Tahm Kench | Loss | 3 / 0 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2022 · Domestic games
LPL data missing · Percentile among 107 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 109 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.65 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 73.1% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 6.8% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −182 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 120 | 20.2 | 55 games · 85 peers |
| 2016 | Tier 1 | CS / min | 0.92 | 20.4 | 55 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 72.7% | 72.3 | 54 games · 102 peers |
| 2016 | Tier 1 | Damage share | 6.6% | 32.1 | 55 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | −50 | 32.5 | 55 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 119 | 1.9 | 37 games · 107 peers |
| 2017 | Tier 1 | CS / min | 1.29 | 96.7 | 37 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 69.3% | 61.0 | 37 games · 124 peers |
| 2017 | Tier 1 | Damage share | 7.2% | 3.8 | 37 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +4 | 51.9 | 37 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 2.72 | 100.0 | 29 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 127 | 16.5 | 51 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.32 | 11.0 | 51 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 71.8% | 72.4 | 48 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.3% | 16.5 | 51 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −113 | 17.3 | 51 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.62 | 90.3 | 51 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 101 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 1.41 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 56.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 5.4% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −916 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 2.67 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 130 | 14.2 | 36 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.38 | 75.0 | 36 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 66.0% | 40.0 | 36 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.0% | 15.8 | 36 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −117 | 19.4 | 36 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.58 | 52.5 | 36 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 124 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 1.13 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 63.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 7.3% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +58 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.91 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. Season labels follow the competition season.
2015–2022 · All seasons · 31 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Thresh | 49 | ||||||||
| Alistar | 40 | ||||||||
| Braum | 30 | ||||||||
| Karma | 23 | ||||||||
| Leona | 22 | ||||||||
| Rakan | 20 | ||||||||
| Tahm Kench | 17 | ||||||||
| Taric | 16 | ||||||||
| All games | 8 | 55 | 52 | 51 | 2 | 87 | 36 | 61 | 352 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 30. Number of games won in this selection. Based on 61 of 61 games. | Losses: 31. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 49.2%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 0.92. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.33. Average deaths per game. Based on 61 of 61 games. | Assists / game: 10.21. Average assists per game. Based on 61 of 61 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2021 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 13. Number of games won in this selection. Based on 36 of 36 games. | Losses: 23. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 36.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 0.67. Average kills per game. Based on 36 of 36 games. | Deaths / game: 4.08. Average deaths per game. Based on 36 of 36 games. | Assists / game: 7.33. Average assists per game. Based on 36 of 36 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 227. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2020 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 57. Number of games won in this selection. Based on 87 of 87 games. | Losses: 30. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 65.5%. The percentage of games won. Based on 87 of 87 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 1.05. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.60. Average deaths per game. Based on 87 of 87 games. | Assists / game: 9.98. Average assists per game. Based on 87 of 87 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2019 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 1.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 4.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 7.50. Average assists per game. Based on 2 of 2 games. | Damage / min: 101. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2018 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 16. Number of games won in this selection. Based on 51 of 51 games. | Losses: 35. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 31.4%. The percentage of games won. Based on 51 of 51 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 0.35. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.53. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.41. Average assists per game. Based on 51 of 51 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 51 games. Games without the required stats are excluded. |
| 2017 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 16. Number of games won in this selection. Based on 52 of 52 games. | Losses: 36. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 30.8%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 0.48. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.56. Average deaths per game. Based on 52 of 52 games. | Assists / game: 6.12. Average assists per game. Based on 52 of 52 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2016 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 21. Number of games won in this selection. Based on 55 of 55 games. | Losses: 34. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 38.2%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 0.35. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.11. Average deaths per game. Based on 55 of 55 games. | Assists / game: 7.25. Average assists per game. Based on 55 of 55 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded. |
| 2015 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 0.63. Average kills per game. Based on 8 of 8 games. | Deaths / game: 3.50. Average deaths per game. Based on 8 of 8 games. | Assists / game: 7.25. Average assists per game. Based on 8 of 8 games. | Damage / min: 109. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.65. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 206. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2015 Summer Playoffs | Elements | 8 |
| EU LCS 2016 Spring Playoffs | Elements | 18 |
| EU LCS 2016 Summer Playoffs | FC Schalke 04 Esports | 37 |
| EU LCS 2017 Summer Playoffs | Ninjas in Pyjamas | 29 |
| EU LCS 2018 Spring Playoffs | H2k-Gaming | 23 |
| EU LCS 2018 Summer Playoffs | H2k-Gaming | 18 |
| LEC 2019 Spring Playoffs | G2 Esports | 2 |
| LEC 2021 Spring Playoffs | Astralis | 18 |
| LEC 2021 Summer Playoffs | Astralis | 18 |
| LEC 2022 Spring Playoffs | Astralis | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LEC 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · EU LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · EU LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LEC 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2022 Spring Playoffs2022 · LEC · Astralis | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · Astralis | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Elements | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · FC Schalke 04 Esports | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Elements | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
No results in this selection.