Games Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
i
40
Win rate Win rate: 30.0%. The percentage of games won. Based on 40 of 40 games.30.0%
KDA KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.2.60
Damage / min Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.379
CS / min CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.6.52
Kill participation Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 40 games. Games without the required stats are excluded.75.4%39 / 40 games
More statistics Totals, economy & laning +
WinsWins: 12. Number of games won in this selection. Based on 40 of 40 games.
LossesLosses: 28. Number of games lost in this selection. Based on 40 of 40 games.
KillsKills: 92. Total kills in games where kills are available. Based on 40 of 40 games.
DeathsDeaths: 131. Total deaths in games where deaths are available. Based on 40 of 40 games.
AssistsAssists: 249. Total assists in games where assists are available. Based on 40 of 40 games.
Gold / minGold / min: 346. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Damage shareDamage share: 17.0%. The player's share of team damage to enemy champions, averaged across games. Based on 40 of 40 games.
Earned gold shareEarned gold share: 19.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 40 of 40 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 40 games.0 / 40 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 40 games.0 / 40 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 40 games.0 / 40 games
Vision score / minVision score / min: 1.39. Vision score per minute, averaged across games where the statistic is supported. Based on 40 of 40 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where milkyway stands.
2025 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 379 damage per minute. Percentile: 0%. Rank: 18th of 18379
Value: 379 damage per minute. Percentile: 0%. Rank: 18th of 18
Value: 6.52 CS per minute. Percentile: 24%. Rank: 14th of 186.52
Value: 6.52 CS per minute. Percentile: 24%. Rank: 14th of 18
Value: 75.4% kill participation. Percentile: 59%. Rank: 8th of 1875.4%
Value: 75.4% kill participation. Percentile: 59%. Rank: 8th of 18
Value: 17.0% damage share. Percentile: 35%. Rank: 12th of 1817.0%
Value: 17.0% damage share. Percentile: 35%. Rank: 12th of 18
Value: 1.39 vision score per minute. Percentile: 29%. Rank: 13th of 181.39
Value: 1.39 vision score per minute. Percentile: 29%. Rank: 13th of 18
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
Equal spacing per game
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Vi6 games
Vi: 18.5% earned gold share and 12.2% damage share. Means across the same 6 games with both values available; 6 total champion games.12%
?
Xin Zhao6 games
Xin Zhao: 21.2% earned gold share and 21.2% damage share. Means across the same 6 games with both values available; 6 total champion games.21%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents, game by game or series by series.
40 games
Opponent
WinsLosses
Win rate
UPUltra PrimeUltra Prime: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2025.33%
ALAnyone's LegendAnyone's Legend: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2025.40%
FPFunPlus PhoenixFunPlus Phoenix: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2025.75%
IGInvictus GamingInvictus Gaming: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2025.25%
EGEDward GamingEDward Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2025.33%
JGJD GamingJD Gaming: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2025.0%
NIPNinjas in PyjamasNinjas in Pyjamas: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2025.0%
OMGOh My GodOh My God: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2025.67%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 40 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore milkyway’s 2025 performances. Select a point to open its story.
40 plotted games
WinLoss— Median in selection
40 / 40 selected games have both values.Median damage / min: 343
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 40 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 40 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 40 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 40 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 40 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 40 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 93.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 40 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 40 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 40 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 7.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 40 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 5.57. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
459
77.1
85 games · 106 peers
2024
Tier 1
CS / min
6.53
84.8
85 games · 106 peers
2024
Tier 1
Kill participation
75.3%
77.1
85 games · 106 peers
2024
Tier 1
Damage share
18.4%
83.8
85 games · 106 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.48
33.3
85 games · 106 peers
2025
Tier 1
Damage / min
379
17.5
40 games · 64 peers
2025
Tier 1
CS / min
6.52
50.8
40 games · 64 peers
2025
Tier 1
Kill participation
75.4%
77.8
39 games · 64 peers
2025
Tier 1
Damage share
17.0%
65.1
40 games · 64 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2022–2025 · All seasons · 27 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2022
2023
2024
2025
Total
?Xin Zhao
30
?Wukong
27
?Sejuani
22
?Kindred
21
?Lee Sin
20
?Vi
17
?Graves
15
?Lillia
13
All games
6
109
85
40
240
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 12. Number of games won in this selection. Based on 40 of 40 games.
Losses: 28. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 30.0%. The percentage of games won. Based on 40 of 40 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 2.30. Average kills per game. Based on 40 of 40 games.
Deaths / game: 3.28. Average deaths per game. Based on 40 of 40 games.
Assists / game: 6.23. Average assists per game. Based on 40 of 40 games.
Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Gold / min: 346. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 40 games. Games without the required stats are excluded.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 42. Number of games won in this selection. Based on 85 of 85 games.
Losses: 43. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 49.4%. The percentage of games won. Based on 85 of 85 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 3.99. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.74. Average deaths per game. Based on 85 of 85 games.
Assists / game: 6.48. Average assists per game. Based on 85 of 85 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.
Wins: 63. Number of games won in this selection. Based on 109 of 109 games.
Losses: 46. Number of games lost in this selection. Based on 109 of 109 games.
Win rate: 57.8%. The percentage of games won. Based on 109 of 109 games.
KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.
Kills / game: 3.77. Average kills per game. Based on 109 of 109 games.
Deaths / game: 2.95. Average deaths per game. Based on 109 of 109 games.
Assists / game: 8.14. Average assists per game. Based on 109 of 109 games.
Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games.
CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games.
Gold / min: 383. Total gold gained per minute, averaged across games. Based on 109 of 109 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 0. Number of games won in this selection. Based on 6 of 6 games.
Losses: 6. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 1.83. Average kills per game. Based on 6 of 6 games.
Deaths / game: 3.83. Average deaths per game. Based on 6 of 6 games.
Assists / game: 4.33. Average assists per game. Based on 6 of 6 games.
Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Gold / min: 286. Total gold gained per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
FunPlus Phoenix
20242 pts
Credited tournament finishes · 3 major honors
Trophy timeline
All recorded results & sources
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
LPL 2024 Spring Playoffs
FPFunPlus Phoenix
43
LPL 2024 Summer Playoffs
FPFunPlus Phoenix
42
LPL 2025 Grand Finals
FPFunPlus Phoenix
9
LPL 2025 Split 1 Playoffs
RNGRoyal Never Give Up
11
LPL 2025 Split 2 Playoffs
RNGRoyal Never Give Up
20
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2024 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.