Games Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.34
Win rate Win rate: 82.4%. The percentage of games won. Based on 34 of 34 games.82.4%
KDA KDA: 9.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.9.02
Damage / min Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.347
CS / min CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.7.05
Kill participation Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games.71.5%
More statistics Totals, economy & laning +
WinsWins: 28. Number of games won in this selection. Based on 34 of 34 games.
LossesLosses: 6. Number of games lost in this selection. Based on 34 of 34 games.
KillsKills: 132. Total kills in games where kills are available. Based on 34 of 34 games.
DeathsDeaths: 45. Total deaths in games where deaths are available. Based on 34 of 34 games.
AssistsAssists: 274. Total assists in games where assists are available. Based on 34 of 34 games.
Gold / minGold / min: 410. Total gold gained per minute, averaged across games. Based on 34 of 34 games.
Damage shareDamage share: 16.9%. The player's share of team damage to enemy champions, averaged across games. Based on 34 of 34 games.
Earned gold shareEarned gold share: 21.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 33 of 34 games. Games without the required stats are excluded.33 / 34 games
Gold diff @15Gold diff @15: +600. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 32 of 34 games. Games without the required stats are excluded.32 / 34 games
CS diff @15CS diff @15: +13. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 32 of 34 games. Games without the required stats are excluded.32 / 34 games
XP diff @15XP diff @15: +844. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 32 of 34 games. Games without the required stats are excluded.32 / 34 games
Vision score / minVision score / min: 1.40. Vision score per minute, averaged across games where the statistic is supported. Based on 28 of 34 games. Games without the required stats are excluded.28 / 34 games
A closer look
The season in focus.
All leagues · All positions
2021
Showing 2021 statistics
Performance passport
Where l3est16 stands.
2021 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 347 damage per minute. Percentile: 44%. Rank: 24th of 42347
Value: 347 damage per minute. Percentile: 44%. Rank: 24th of 42
Value: 7.05 CS per minute. Percentile: 98%. Rank: 2nd of 427.05
Value: 7.05 CS per minute. Percentile: 98%. Rank: 2nd of 42
Value: 71.5% kill participation. Percentile: 49%. Rank: 22nd of 4271.5%
Value: 71.5% kill participation. Percentile: 49%. Rank: 22nd of 42
Value: 16.9% damage share. Percentile: 32%. Rank: 29th of 4216.9%
Value: 16.9% damage share. Percentile: 32%. Rank: 29th of 42
Value: +600 gold difference @15. Percentile: 100%. Rank: 1st of 12. Percentile among 12 players with sufficient data.+600
Value: +600 gold difference @15. Percentile: 100%. Rank: 1st of 12. Percentile among 12 players with sufficient data.
Value: 1.40 vision score per minute. Percentile: —. Rank: —1.40
Value: 1.40 vision score per minute. Percentile: —. Rank: —
GD15 · Percentile among 12 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 9 champions
More space for less-played champions
1×
Champion roles · 2021
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Olaf9 games
Olaf: 21.6% earned gold share and 18.2% damage share. Means across the same 9 games with both values available; 9 total champion games.18%
?
Hecarim6 games
Hecarim: 20.4% earned gold share and 15.2% damage share. Means across the same 6 games with both values available; 6 total champion games.15%
?
Graves5 games
Graves: 24.0% earned gold share and 17.8% damage share. Means across the same 5 games with both values available; 5 total champion games.18%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2021
Who has the edge?
The most familiar opponents. Every game counts.
34 games
Opponent
WinsLosses
Win rate
EYTEDG Youth TeamEDG Youth Team: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2021.67%
RAPRare Atom PeriodRare Atom Period: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2021.67%
EYeStar YoungeStar Young: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2021.100%
JDJoy DreamJoy Dream: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2021.100%
KGKaisa GamingKaisa Gaming: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2021.100%
LALNG AcademyLNG Academy: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2021.0%
MAMAXMAX: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2021.100%
OMGOh My God AcademyOh My God Academy: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2021.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
32 games
85.7%win rate when ahead at 15 minutes 18 wins from 21 games
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore l3est16’s 2021 performances. Select a point to open its story.
32 plotted games
WinLoss— Median in selection
32 / 34 selected games have both values.Median damage / min: 334
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
9 champions in this selection
9 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 34 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 9. Number of games won in this selection. Based on 9 of 9 games.
Losses: 0. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 100.0%. The percentage of games won. Based on 9 of 9 games.
KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?6 of 34 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.65. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 34 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 8.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 80.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 34 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 5. Number of games won in this selection. Based on 5 of 5 games.
Losses: 0. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 34 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 37.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 34 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 34 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 24.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 34 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 34 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–9 of 9 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Win rate: 82.4%. The percentage of games won. Based on 34 of 34 games.
KDA: 9.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2018–2021 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2021
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
239
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
4.86
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
70.6%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
14.4%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−643
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.64
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
220
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
5.64
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
72.4%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
13.3%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
−47
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
1.55
—
At least 20 games and 20 valid observations required
Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2021 · All seasons · 25 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
Total
?Olaf
49
?Sejuani
31
?Trundle
24
?Graves
13
?Karthus
11
?Xin Zhao
11
?Kha'Zix
8
?Taliyah
8
All games
80
62
46
34
222
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Wins: 28. Number of games won in this selection. Based on 34 of 34 games.
Losses: 6. Number of games lost in this selection. Based on 34 of 34 games.
Win rate: 82.4%. The percentage of games won. Based on 34 of 34 games.
KDA: 9.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Kills / game: 3.88. Average kills per game. Based on 34 of 34 games.
Deaths / game: 1.32. Average deaths per game. Based on 34 of 34 games.
Assists / game: 8.06. Average assists per game. Based on 34 of 34 games.
Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 34 of 34 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 23. Number of games won in this selection. Based on 46 of 46 games.
Losses: 23. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 50.0%. The percentage of games won. Based on 46 of 46 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 3.70. Average kills per game. Based on 46 of 46 games.
Deaths / game: 2.43. Average deaths per game. Based on 46 of 46 games.
Assists / game: 6.17. Average assists per game. Based on 46 of 46 games.
Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 377. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 31. Number of games won in this selection. Based on 62 of 62 games.
Losses: 31. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 50.0%. The percentage of games won. Based on 62 of 62 games.
KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 2.66. Average kills per game. Based on 62 of 62 games.
Deaths / game: 3.10. Average deaths per game. Based on 62 of 62 games.
Assists / game: 5.89. Average assists per game. Based on 62 of 62 games.
Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.
CS / min: 5.32. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 341. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded.
Games: 80. Number of individual games played in this selection. Based on 80 of 80 games.
Wins: 50. Number of games won in this selection. Based on 80 of 80 games.
Losses: 30. Number of games lost in this selection. Based on 80 of 80 games.
Win rate: 62.5%. The percentage of games won. Based on 80 of 80 games.
KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games.
Kills / game: 2.18. Average kills per game. Based on 80 of 80 games.
Deaths / game: 2.29. Average deaths per game. Based on 80 of 80 games.
Assists / game: 7.28. Average assists per game. Based on 80 of 80 games.
Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 80 games. Games without the required stats are excluded.
CS / min: 5.50. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games.
Gold / min: 333. Total gold gained per minute, averaged across games. Based on 80 of 80 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.