Games Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.10
Win rate Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.40.0%
KDA KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.4.00
Damage / min Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.667
CS / min CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.9.50
Kill participation Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.57.5%
More statistics Totals, economy & laning +
WinsWins: 4. Number of games won in this selection. Based on 10 of 10 games.
LossesLosses: 6. Number of games lost in this selection. Based on 10 of 10 games.
KillsKills: 45. Total kills in games where kills are available. Based on 10 of 10 games.
DeathsDeaths: 26. Total deaths in games where deaths are available. Based on 10 of 10 games.
AssistsAssists: 59. Total assists in games where assists are available. Based on 10 of 10 games.
Gold / minGold / min: 428. Total gold gained per minute, averaged across games. Based on 10 of 10 games.
Damage shareDamage share: 30.3%. The player's share of team damage to enemy champions, averaged across games. Based on 10 of 10 games.
A closer look
The season in focus.
All leagues · All positions
2021
Showing 2021 statistics
Performance passport
Where imp stands.
2021 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 667 damage per minute. Percentile: —. Rank: —667
Value: 667 damage per minute. Percentile: —. Rank: —
Value: 9.50 CS per minute. Percentile: —. Rank: —9.50
Value: 1.08 vision score per minute. Percentile: —. Rank: —1.08
Value: 1.08 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 3 champions
More space for less-played champions
1×
Champion roles · 2021
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Sivir5 games
Sivir: 28.5% earned gold share and 29.4% damage share. Means across the same 5 games with both values available; 5 total champion games.29%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2021
Who has the edge?
The most familiar opponents. Every game counts.
10 games
Opponent
WinsLosses
Win rate
EYTEDG Youth TeamEDG Youth Team: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2021.25%
MAMAXMAX: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2021.50%
SDXShu Dai Xiong GamingShu Dai Xiong Gaming: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2021.50%
WECWanZhen Esports ClubWanZhen Esports Club: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2021.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 10 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore imp’s 2021 performances. Select a point to open its story.
10 plotted games
WinLoss— Median in selection
10 / 10 selected games have both values.Median damage / min: 596
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
3 champions in this selection
3 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?5 of 10 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.27. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 10 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?1 of 10 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–3 of 3 rows
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Teams on the Rift
Team history
01
DDDouyu DYD14 Jul 2021 – 19 Jul 2021
10 games
About team history
Dates show the first and last game with each team in this selection, not contract dates. Historical team names are kept as they appeared in games.
The games behind the numbers
Game history
Most recent first · 10 games
Game history. Most recent games first. Select a statistic for its definition and game count.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot (ADC) · 2013–2021 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2021
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
7.69
—
Not enough peer coverage: 32 of 42 players qualify (76.2%; 80% required). The player's actual value remains available.
2013
Tier 1
Kill participation
64.5%
19.5
54 games · 42 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
7.59
24.4
56 games · 46 peers
2014
Tier 1
Kill participation
68.6%
50.0
56 games · 47 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
8.44
—
Less than 80% valid observation coverage
2015
Tier 1
Kill participation
71.3%
64.9
102 games · 98 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
546
—
Less than 80% valid observation coverage
2016
Tier 1
CS / min
8.85
73.9
60 games · 112 peers
2016
Tier 1
Kill participation
62.6%
7.0
70 games · 115 peers
2016
Tier 1
Damage share
28.1%
—
Less than 80% valid observation coverage
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
552
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
9.16
72.4
85 games · 124 peers
2017
Tier 1
Kill participation
58.5%
4.1
87 games · 123 peers
2017
Tier 1
Damage share
28.3%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
570
59.5
25 games · 132 peers
2018
Tier 1
CS / min
9.85
60.3
25 games · 132 peers
2018
Tier 1
Kill participation
61.2%
8.4
24 games · 132 peers
2018
Tier 1
Damage share
30.6%
72.5
25 games · 132 peers
2018
Tier 1
Gold diff @15
−353
13.0
25 games · 132 peers
2018
Tier 1
Vision / min
1.33
—
At least 20 games and 20 valid observations required
Earned gold shareEarned gold share: 27.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 10 of 10 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 10 games.0 / 10 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 10 games.0 / 10 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 10 games.0 / 10 games
Vision score / minVision score / min: 1.08. Vision score per minute, averaged across games where the statistic is supported. Based on 10 of 10 games.
Bars show how often the player chose each champion in this selection.
Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2013–2021 · All seasons · 19 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
2018
2019
2021
Total
?Sivir
83
?Vayne
55
?Twitch
53
?Ezreal
47
?Caitlyn
45
?Kalista
45
?Kai'Sa
41
?Kog'Maw
40
All games
63
79
127
84
103
25
95
10
586
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Kills / game: 4.50. Average kills per game. Based on 10 of 10 games.
Deaths / game: 2.60. Average deaths per game. Based on 10 of 10 games.
Assists / game: 5.90. Average assists per game. Based on 10 of 10 games.
Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Gold / min: 428. Total gold gained per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 47. Number of games won in this selection. Based on 95 of 95 games.
Losses: 48. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 49.5%. The percentage of games won. Based on 95 of 95 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 3.73. Average kills per game. Based on 95 of 95 games.
Deaths / game: 2.53. Average deaths per game. Based on 95 of 95 games.
Assists / game: 4.99. Average assists per game. Based on 95 of 95 games.
Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 95 games. Games without the required stats are excluded.
CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 8. Number of games won in this selection. Based on 25 of 25 games.
Losses: 17. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 32.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Kills / game: 3.12. Average kills per game. Based on 25 of 25 games.
Deaths / game: 2.04. Average deaths per game. Based on 25 of 25 games.
Assists / game: 3.44. Average assists per game. Based on 25 of 25 games.
Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 25 of 25 games.
Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded.
Games: 103. Number of individual games played in this selection. Based on 103 of 103 games.
Wins: 47. Number of games won in this selection. Based on 103 of 103 games.
Losses: 56. Number of games lost in this selection. Based on 103 of 103 games.
Win rate: 45.6%. The percentage of games won. Based on 103 of 103 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games.
Kills / game: 3.53. Average kills per game. Based on 103 of 103 games.
Deaths / game: 2.50. Average deaths per game. Based on 103 of 103 games.
Assists / game: 4.95. Average assists per game. Based on 103 of 103 games.
Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 103 games. Games without the required stats are excluded.
CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 101 of 103 games. Games without the required stats are excluded.
Gold / min: 418. Total gold gained per minute, averaged across games. Based on 89 of 103 games. Games without the required stats are excluded.
Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 39. Number of games won in this selection. Based on 84 of 84 games.
Losses: 45. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 46.4%. The percentage of games won. Based on 84 of 84 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 84 games. Games without the required stats are excluded.
Kills / game: 3.50. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.65. Average deaths per game. Based on 84 of 84 games.
Assists / game: 5.40. Average assists per game. Based on 83 of 84 games. Games without the required stats are excluded.
Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 84 games. Games without the required stats are excluded.
CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 73 of 84 games. Games without the required stats are excluded.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 63 of 84 games. Games without the required stats are excluded.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 84 games. Games without the required stats are excluded.
Games: 127. Number of individual games played in this selection. Based on 127 of 127 games.
Wins: 75. Number of games won in this selection. Based on 127 of 127 games.
Losses: 52. Number of games lost in this selection. Based on 127 of 127 games.
Win rate: 59.1%. The percentage of games won. Based on 127 of 127 games.
KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 127 games. Games without the required stats are excluded.
Kills / game: 5.45. Average kills per game. Based on 124 of 127 games. Games without the required stats are excluded.
Deaths / game: 2.99. Average deaths per game. Based on 126 of 127 games. Games without the required stats are excluded.
Assists / game: 6.72. Average assists per game. Based on 121 of 127 games. Games without the required stats are excluded.
Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 127 games. Games without the required stats are excluded.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 53 of 127 games. Games without the required stats are excluded.
Gold / min: 405. Total gold gained per minute, averaged across games. Based on 7 of 127 games. Games without the required stats are excluded.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 127 games. Games without the required stats are excluded.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 60. Number of games won in this selection. Based on 79 of 79 games.
Losses: 19. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 75.9%. The percentage of games won. Based on 79 of 79 games.
KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 5.66. Average kills per game. Based on 79 of 79 games.
Deaths / game: 2.42. Average deaths per game. Based on 79 of 79 games.
Assists / game: 7.18. Average assists per game. Based on 79 of 79 games.
Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 79 games. Games without the required stats are excluded.
CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games.
Gold / min: 417. Total gold gained per minute, averaged across games. Based on 59 of 79 games. Games without the required stats are excluded.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 39. Number of games won in this selection. Based on 63 of 63 games.
Losses: 24. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 61.9%. The percentage of games won. Based on 63 of 63 games.
KDA: 5.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 5.59. Average kills per game. Based on 63 of 63 games.
Deaths / game: 2.05. Average deaths per game. Based on 63 of 63 games.
Assists / game: 6.30. Average assists per game. Based on 63 of 63 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 63 games.
CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 48 of 63 games. Games without the required stats are excluded.
Gold / min: 352. Total gold gained per minute, averaged across games. Based on 9 of 63 games. Games without the required stats are excluded.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
1–8 of 8 rows
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #114 · 6 years with recorded achievements
imp · 1 recorded Worlds title. 2014 worlds 2014.
imp · No verified Other int. title in this scope. Missing history is not a confirmed zero.
imp · 2 recorded Domestic titles. 2015 LPL 2015 Summer Playoffs; 2013 Champions 2013 Spring. Includes verified championship, cup and conference trophies.
2
Domestic
imp · 1 recorded major honors. Position of the Year: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2014 · worlds 2014 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2015 · Bottom of the Year · 8 points. Bottom of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Bottom of the Year · 2015 · LPL · lpl-2015-annual. imp.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.