Where huanfeng stands
2024 · Bot · Domestic games
Tang Huan-Feng唐焕烽
Also known as: Huanfeng · huanfeng
All leagues · All positions
2024 · Bot · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 31 games without a complete snapshot are excluded.
Explore huanfeng’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 31 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 862. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 31 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.36. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 31 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 31 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 969. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 31 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 31 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 31 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 815. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.34. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 31 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 31 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 89.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 31 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2024 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 23.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LPL 2024 · Summer Placements | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 21.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 29 Jul 2024 | LPL 2024 · Summer | Royal Never Give UpvsThunderTalk Gaming | Miss Fortune | Loss | 10 / 3 / 3 |
| 29 Jul 2024 | LPL 2024 · Summer | Royal Never Give UpvsThunderTalk Gaming | Miss Fortune | Loss | 3 / 3 / 5 |
| 25 Jul 2024 | LPL 2024 · Summer | Royal Never Give UpvsInvictus Gaming | Ezreal | Loss | 4 / 3 / 5 |
| 25 Jul 2024 | LPL 2024 · Summer | Royal Never Give UpvsInvictus Gaming | Ashe | Loss | 2 / 2 / 6 |
| 25 Jul 2024 | LPL 2024 · Summer | Royal Never Give UpvsInvictus Gaming | Miss Fortune | Win | 2 / 0 / 12 |
| 22 Jul 2024 | LPL 2024 · Summer | Royal Never Give UpvsRare Atom | Ezreal | Loss | 2 / 0 / 0 |
| 22 Jul 2024 | LPL 2024 · Summer | Royal Never Give UpvsRare Atom | Ezreal | Loss | 1 / 1 / 0 |
| 18 Jul 2024 | LPL 2024 · Summer | Royal Never Give UpvsUltra Prime | Ezreal | Win | 2 / 1 / 4 |
| 18 Jul 2024 | LPL 2024 · Summer | Royal Never Give UpvsUltra Prime | Ezreal | Win | 2 / 1 / 12 |
| 18 Jul 2024 | LPL 2024 · Summer | Royal Never Give UpvsUltra Prime | Ezreal | Loss | 2 / 1 / 1 |
| 13 Jul 2024 | LPL 2024 · Summer | Royal Never Give UpvsTeam WE | Kai'Sa | Loss | 3 / 4 / 2 |
| 13 Jul 2024 | LPL 2024 · Summer | Royal Never Give UpvsTeam WE | Miss Fortune | Loss | 1 / 1 / 1 |
| 9 Jul 2024 | LPL 2024 · Summer | Royal Never Give UpvsOh My God | Ziggs | Loss | 0 / 4 / 7 |
| 9 Jul 2024 | LPL 2024 · Summer | Royal Never Give UpvsOh My God | Zeri | Loss | 0 / 0 / 4 |
| 5 Jul 2024 | LPL 2024 · Summer | Royal Never Give UpvsEDward Gaming | Ziggs | Loss | 4 / 0 / 3 |
| 5 Jul 2024 | LPL 2024 · Summer | Royal Never Give UpvsEDward Gaming | Jhin | Win | 4 / 0 / 8 |
| 5 Jul 2024 | LPL 2024 · Summer | Royal Never Give UpvsEDward Gaming | Kai'Sa | Loss | 2 / 2 / 6 |
| 27 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsTeam WE | Varus | Win | 3 / 1 / 8 |
| 27 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsTeam WE | Draven | Loss | 1 / 2 / 0 |
| 27 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsTeam WE | Ezreal | Win | 7 / 1 / 2 |
| 22 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsBilibili Gaming | Kalista | Loss | 4 / 3 / 7 |
| 22 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsBilibili Gaming | Kai'Sa | Loss | 3 / 0 / 3 |
| 18 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsLGD Gaming | Ziggs | Loss | 4 / 2 / 10 |
| 18 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsLGD Gaming | Jinx | Loss | 4 / 3 / 3 |
| 14 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsLGD Gaming | Draven | Loss | 1 / 3 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2018–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 613 | 96.7 | 92 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.45 | 75.4 | 94 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 69.0% | 64.8 | 93 games · 123 peers |
| 2020 | Tier 1 | Damage share | 30.1% | 81.7 | 92 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +5 | 47.5 | 92 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.18 | 32.5 | 92 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 558 | 79.2 | 90 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.90 | 97.7 | 90 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 68.3% | 75.4 | 90 games · 131 peers |
| 2021 | Tier 1 | Damage share | 28.3% | 80.0 | 90 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +332 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.40 | 68.2 | 90 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 540 | 40.0 | 93 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.89 | 93.9 | 93 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 62.6% | 16.5 | 93 games · 116 peers |
| 2022 | Tier 1 | Damage share | 25.3% | 13.9 | 93 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.32 | 55.7 | 93 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 551 | 13.3 | 46 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.68 | 61.0 | 46 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 56.5% | 0.0 | 46 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.1% | 11.4 | 46 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.33 | 52.4 | 46 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 654 | 40.6 | 31 games · 102 peers |
| 2024 | Tier 1 | CS / min | 9.49 | 88.1 | 31 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 71.2% | 77.2 | 31 games · 102 peers |
| 2024 | Tier 1 | Damage share | 28.6% | 76.2 | 31 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.27 | 32.7 | 31 games · 102 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. Season labels follow the competition season.
2018–2024 · All seasons · 26 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|
| Aphelios | 62 | |||||||
| Xayah | 61 | |||||||
| Kai'Sa | 59 | |||||||
| Ezreal | 41 | |||||||
| Jinx | 41 | |||||||
| Varus | 35 | |||||||
| Jhin | 32 | |||||||
| Miss Fortune | 32 | |||||||
| All games | 28 | 133 | 113 | 94 | 111 | 46 | 31 | 556 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 7. Number of games won in this selection. Based on 31 of 31 games. | Losses: 24. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 22.6%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 2.97. Average kills per game. Based on 31 of 31 games. | Deaths / game: 1.68. Average deaths per game. Based on 31 of 31 games. | Assists / game: 4.32. Average assists per game. Based on 31 of 31 games. | Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2023 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 22. Number of games won in this selection. Based on 46 of 46 games. | Losses: 24. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 47.8%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.59. Average kills per game. Based on 46 of 46 games. | Deaths / game: 1.54. Average deaths per game. Based on 46 of 46 games. | Assists / game: 4.02. Average assists per game. Based on 46 of 46 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 427. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2022 | Games: 111. Number of individual games played in this selection. Based on 111 of 111 games. | Wins: 64. Number of games won in this selection. Based on 111 of 111 games. | Losses: 47. Number of games lost in this selection. Based on 111 of 111 games. | Win rate: 57.7%. The percentage of games won. Based on 111 of 111 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games. | Kills / game: 3.78. Average kills per game. Based on 111 of 111 games. | Deaths / game: 1.66. Average deaths per game. Based on 111 of 111 games. | Assists / game: 4.80. Average assists per game. Based on 111 of 111 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games. | CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games. | Gold / min: 454. Total gold gained per minute, averaged across games. Based on 111 of 111 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 111 games. |
| 2021 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 56. Number of games won in this selection. Based on 94 of 94 games. | Losses: 38. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 59.6%. The percentage of games won. Based on 94 of 94 games. | KDA: 7.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 4.56. Average kills per game. Based on 94 of 94 games. | Deaths / game: 1.35. Average deaths per game. Based on 94 of 94 games. | Assists / game: 5.09. Average assists per game. Based on 94 of 94 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 452. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2020 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 65. Number of games won in this selection. Based on 113 of 113 games. | Losses: 48. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 57.5%. The percentage of games won. Based on 113 of 113 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 4.13. Average kills per game. Based on 113 of 113 games. | Deaths / game: 2.19. Average deaths per game. Based on 113 of 113 games. | Assists / game: 5.53. Average assists per game. Based on 113 of 113 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 113 games. Games without the required stats are excluded. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 440. Total gold gained per minute, averaged across games. Based on 113 of 113 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 113 games. Games without the required stats are excluded. |
| 2019 | Games: 133. Number of individual games played in this selection. Based on 133 of 133 games. | Wins: 86. Number of games won in this selection. Based on 133 of 133 games. | Losses: 47. Number of games lost in this selection. Based on 133 of 133 games. | Win rate: 64.7%. The percentage of games won. Based on 133 of 133 games. | KDA: 5.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 133 of 133 games. | Kills / game: 4.26. Average kills per game. Based on 133 of 133 games. | Deaths / game: 1.83. Average deaths per game. Based on 133 of 133 games. | Assists / game: 5.55. Average assists per game. Based on 133 of 133 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 133 games. Games without the required stats are excluded. | CS / min: 10.31. Minions and monsters killed per minute, averaged across games. Based on 124 of 133 games. Games without the required stats are excluded. | Gold / min: 480. Total gold gained per minute, averaged across games. Based on 101 of 133 games. Games without the required stats are excluded. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 132 of 133 games. Games without the required stats are excluded. |
| 2018 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 17. Number of games won in this selection. Based on 28 of 28 games. | Losses: 11. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 60.7%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 4.29. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.75. Average deaths per game. Based on 28 of 28 games. | Assists / game: 5.07. Average assists per game. Based on 28 of 28 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 438. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 28 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2020 Regional Finals | Suning | 3 |
| LPL 2020 Spring Playoffs | Suning | 39 |
| LPL 2020 Summer Playoffs | Suning | 52 |
| LPL 2021 Spring Playoffs | Suning | 43 |
| LPL 2021 Summer Playoffs | Suning | 47 |
| LPL 2022 Spring Playoffs | Weibo Gaming | 48 |
| LPL 2022 Summer Playoffs | Weibo Gaming | 45 |
| LPL 2023 Spring Playoffs | ThunderTalk Gaming | 40 |
| LPL 2023 Summer Playoffs | ThunderTalk Gaming | 6 |
| LPL 2024 Summer Playoffs | Royal Never Give Up | 31 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · worlds 2020 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · Demacia Cup 2022 · 4 points. Demacia Cup 2022: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · Suning | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2023 Spring Playoffs2023 · LPL · ThunderTalk Gaming | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · ThunderTalk Gaming | Place 13 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| Demacia Cup 20222022 · LPL · ThunderTalk Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 18 games played.
|
| Demacia Cup 20212021 · LPL · Weibo Gaming | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Suning | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Suning | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
No results in this selection.