Where fabFabulous stands
2016 · Top · Domestic games
Also known as: FabFabulous · fabFabulous
All leagues · All positions
2016 · Top · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore fabFabulous’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 44 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 44 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 7. Number of games won in this selection. Based on 8 of 8 games. | Losses: 1. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 4 of 44 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 44 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 44 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 44 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| International Wildcard Invitational 2016 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| Mid-Season Invitational 2016 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 0.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.29. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| TCL 2016 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 76.9%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| TCL 2016 · Winter | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| TCL 2016 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Aug 2016 | TCL 2016 · Summer | Papara SuperMassivevsDark Passage | Series ↗ | Gangplank | Loss | 0 / 4 / 1 |
| 13 Aug 2016 | TCL 2016 · Summer | Papara SuperMassivevsDark Passage | Series ↗ | Trundle | Loss | 1 / 2 / 1 |
| 13 Aug 2016 | TCL 2016 · Summer | Papara SuperMassivevsDark Passage | Series ↗ | Trundle | Loss | 3 / 2 / 3 |
| 7 Aug 2016 | TCL 2016 · Summer | Papara SuperMassivevsTeam AURORA | Series ↗ | Shen | Win | 2 / 1 / 13 |
| 7 Aug 2016 | TCL 2016 · Summer | Papara SuperMassivevsTeam AURORA | Series ↗ | Trundle | Win | 1 / 3 / 5 |
| 7 Aug 2016 | TCL 2016 · Summer | Papara SuperMassivevsTeam AURORA | Series ↗ | Shen | Win | 2 / 1 / 8 |
| 17 Jul 2016 | TCL 2016 · Summer | Papara SuperMassivevsDark Passage | Series ↗ | Shen | Win | 3 / 6 / 12 |
| 17 Jul 2016 | TCL 2016 · Summer | Papara SuperMassivevsDark Passage | Series ↗ | Trundle | Win | 4 / 3 / 6 |
| 12 Jul 2016 | TCL 2016 · Summer | Papara SuperMassivevsBeşiktaş.Oyun Hizmetleri | Series ↗ | Trundle | Win | 3 / 0 / 7 |
| 12 Jul 2016 | TCL 2016 · Summer | Papara SuperMassivevsBeşiktaş.Oyun Hizmetleri | Series ↗ | Irelia | Win | 5 / 1 / 4 |
| 11 Jul 2016 | TCL 2016 · Summer | Papara SuperMassivevsTeam AURORA | Series ↗ | Shen | Win | 5 / 3 / 15 |
| 11 Jul 2016 | TCL 2016 · Summer | Papara SuperMassivevsTeam AURORA | Series ↗ | Gragas | Win | 3 / 1 / 11 |
| 10 Jul 2016 | TCL 2016 · Summer | Papara SuperMassivevsTeam Turquality | Series ↗ | Trundle | Win | 6 / 1 / 4 |
| 10 Jul 2016 | TCL 2016 · Summer | Papara SuperMassivevsTeam Turquality | Series ↗ | Shen | Win | 0 / 1 / 8 |
| 9 Jul 2016 | TCL 2016 · Summer | Papara SuperMassivevsCrew e-Sports Club | Series ↗ | Trundle | Win | 1 / 1 / 0 |
| 9 Jul 2016 | TCL 2016 · Summer | Papara SuperMassivevsCrew e-Sports Club | Series ↗ | Kennen | Loss | 2 / 5 / 1 |
| 3 Jul 2016 | TCL 2016 · Summer | Papara SuperMassivevsHWA Gaming | Series ↗ | Trundle | Win | 3 / 1 / 11 |
| 3 Jul 2016 | TCL 2016 · Summer | Papara SuperMassivevsHWA Gaming | Series ↗ | Trundle | Loss | 0 / 4 / 1 |
| 2 Jul 2016 | TCL 2016 · Summer | Papara SuperMassivevsÇİLEKLER | Series ↗ | Shen | Win | 2 / 0 / 9 |
| 2 Jul 2016 | TCL 2016 · Summer | Papara SuperMassivevsÇİLEKLER | Series ↗ | Gnar | Win | 2 / 2 / 10 |
| 26 Jun 2016 | TCL 2016 · Summer | Papara SuperMassivevsDark Passage | Series ↗ | Trundle | Win | 2 / 0 / 2 |
| 26 Jun 2016 | TCL 2016 · Summer | Papara SuperMassivevsDark Passage | Series ↗ | Shen | Win | 1 / 0 / 1 |
| 13 Jun 2016 | TCL 2016 · Summer | Papara SuperMassivevsCrew e-Sports Club | Series ↗ | Illaoi | Loss | 0 / 5 / 3 |
| 13 Jun 2016 | TCL 2016 · Summer | Papara SuperMassivevsCrew e-Sports Club | Series ↗ | Illaoi | Win | 7 / 1 / 8 |
| 12 Jun 2016 | TCL 2016 · Summer | Papara SuperMassivevsÇİLEKLER | Series ↗ | Maokai | Win | 4 / 3 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2014–2026 · Domestic games
LPL data missing · Percentile among 86 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | 446 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 6.45 | 38.8 | 40 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 63.2% | 46.9 | 40 games · 99 peers |
| 2015 | Tier 1 | Damage share | 21.4% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +99 | 69.6 | 40 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 412 | 54.0 | 37 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.36 | 56.9 | 37 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 58.1% | 17.0 | 37 games · 107 peers |
| 2016 | Tier 1 | Damage share | 18.7% | 19.5 | 37 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +389 | 95.3 | 37 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 496 | 94.5 | 69 games · 111 peers |
| 2017 | Tier 1 | CS / min | 7.39 | 5.6 | 69 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 60.6% | 56.3 | 69 games · 127 peers |
| 2017 | Tier 1 | Damage share | 23.0% | 72.7 | 69 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +209 | 85.5 | 69 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.48 | 32.1 | 69 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 465 | 88.1 | 70 games · 127 peers |
| 2018 | Tier 1 | CS / min | 7.77 | 4.8 | 70 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 56.4% | 31.2 | 70 games · 126 peers |
| 2018 | Tier 1 | Damage share | 20.9% | 13.5 | 70 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +116 | 70.6 | 70 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.08 | 48.1 | 70 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 403 | 53.5 | 43 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.87 | 38.0 | 43 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 53.8% | 31.3 | 43 games · 129 peers |
| 2019 | Tier 1 | Damage share | 21.9% | 36.4 | 43 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −243 | 20.3 | 43 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.02 | 55.0 | 43 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 422 | 61.9 | 28 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.54 | 48.1 | 28 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 62.0% | 83.6 | 28 games · 129 peers |
| 2020 | Tier 1 | Damage share | 26.0% | 92.9 | 28 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −120 | 36.5 | 28 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.95 | 42.9 | 28 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 461 | 65.3 | 45 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.28 | 25.0 | 45 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 59.3% | 53.2 | 45 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.6% | 90.3 | 45 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +224 | 76.2 | 45 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.01 | 62.1 | 45 games · 125 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. Season labels follow the competition season.
2014–2026 · All seasons · 64 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2023 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rumble | 43 | |||||||||||
| K'Sante | 32 | |||||||||||
| Shen | 31 | |||||||||||
| Kennen | 29 | |||||||||||
| Maokai | 28 | |||||||||||
| Gnar | 27 | |||||||||||
| Aatrox | 26 | |||||||||||
| Ornn | 26 | |||||||||||
| All games | 11 | 40 | 44 | 88 | 95 | 48 | 28 | 45 | 49 | 30 | 22 | 500 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 11. Number of games won in this selection. Based on 22 of 22 games. | Losses: 11. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 2.09. Average kills per game. Based on 22 of 22 games. | Deaths / game: 4.09. Average deaths per game. Based on 22 of 22 games. | Assists / game: 4.68. Average assists per game. Based on 22 of 22 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 41.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2024 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 17. Number of games won in this selection. Based on 30 of 30 games. | Losses: 13. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 2.53. Average kills per game. Based on 30 of 30 games. | Deaths / game: 3.07. Average deaths per game. Based on 30 of 30 games. | Assists / game: 6.67. Average assists per game. Based on 30 of 30 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2023 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 24. Number of games won in this selection. Based on 49 of 49 games. | Losses: 25. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 49.0%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.04. Average kills per game. Based on 49 of 49 games. | Deaths / game: 3.04. Average deaths per game. Based on 49 of 49 games. | Assists / game: 5.90. Average assists per game. Based on 49 of 49 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2021 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 21. Number of games won in this selection. Based on 45 of 45 games. | Losses: 24. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.20. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.24. Average deaths per game. Based on 45 of 45 games. | Assists / game: 5.80. Average assists per game. Based on 45 of 45 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2020 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 8. Number of games won in this selection. Based on 28 of 28 games. | Losses: 20. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 28.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 2.07. Average kills per game. Based on 28 of 28 games. | Deaths / game: 3.07. Average deaths per game. Based on 28 of 28 games. | Assists / game: 3.82. Average assists per game. Based on 28 of 28 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2019 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 35. Number of games won in this selection. Based on 48 of 48 games. | Losses: 13. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 72.9%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.67. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.17. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.48. Average assists per game. Based on 48 of 48 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2018 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 69. Number of games won in this selection. Based on 95 of 95 games. | Losses: 26. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 72.6%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 2.72. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.42. Average deaths per game. Based on 95 of 95 games. | Assists / game: 6.36. Average assists per game. Based on 95 of 95 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 95 games. Games without the required stats are excluded. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2017 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 58. Number of games won in this selection. Based on 88 of 88 games. | Losses: 30. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 65.9%. The percentage of games won. Based on 88 of 88 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 3.40. Average kills per game. Based on 88 of 88 games. | Deaths / game: 3.39. Average deaths per game. Based on 88 of 88 games. | Assists / game: 6.11. Average assists per game. Based on 88 of 88 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 88 games. Games without the required stats are excluded. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2016 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 28. Number of games won in this selection. Based on 44 of 44 games. | Losses: 16. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 63.6%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.59. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.18. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.02. Average assists per game. Based on 44 of 44 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2015 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 25. Number of games won in this selection. Based on 40 of 40 games. | Losses: 15. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 62.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 4.15. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.08. Average deaths per game. Based on 40 of 40 games. | Assists / game: 7.68. Average assists per game. Based on 40 of 40 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 6.45. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2014 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 3.09. Average kills per game. Based on 11 of 11 games. | Deaths / game: 3.18. Average deaths per game. Based on 11 of 11 games. | Assists / game: 2.82. Average assists per game. Based on 11 of 11 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 11 games. Games without the required stats are excluded. | CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 6 of 11 games. Games without the required stats are excluded. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · Mid-Season Invitational 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2014 · worlds 2014: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · SuperMassive e-Sports | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20182018 · worlds · Super Massive e-Sports | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · SuperMassive e-Sports | Place 7 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · SuperMassive eSports | Place 6 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20142014 · worlds · Dark Passage | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
No results in this selection.
No results in this selection.