Where Fisher stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Fisher’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 40 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 804. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 40 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.95. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 40 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 40 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 40 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 750. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 87.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 88.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.11. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 40 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| Esports World Cup Qualifiers 2026 · Asia-Pacific | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 792. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCP 2026 · Split 2 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 22.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LCP 2026 · Split 3 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 15.4%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LCKC 2026 · Kickoff | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 15 Aug 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsGround Zero Gaming | Series ↗ | Orianna | Loss | 5 / 3 / 3 |
| 15 Aug 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsGround Zero Gaming | Series ↗ | Yone | Loss | 1 / 4 / 2 |
| 15 Aug 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsGround Zero Gaming | Series ↗ | Locke | Loss | 9 / 5 / 7 |
| 7 Aug 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsGAM Esports | Series ↗ | Aurora | Loss | 3 / 4 / 5 |
| 7 Aug 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsGAM Esports | Series ↗ | Akali | Loss | 4 / 7 / 5 |
| 7 Aug 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsGAM Esports | Series ↗ | Yone | Loss | 3 / 3 / 1 |
| 1 Aug 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsDeep Cross Gaming | Series ↗ | Ryze | Loss | 0 / 2 / 2 |
| 1 Aug 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsDeep Cross Gaming | Series ↗ | LeBlanc | Loss | 5 / 4 / 2 |
| 30 Jul 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Akali | Win | 4 / 1 / 5 |
| 30 Jul 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Ryze | Loss | 1 / 2 / 2 |
| 30 Jul 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Viktor | Win | 2 / 1 / 12 |
| 26 Jul 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsGAM Esports | Series ↗ | Sylas | Loss | 0 / 6 / 1 |
| 26 Jul 2026 | LCP 2026 · Split 3 | DetonatioN FocusMevsGAM Esports | Series ↗ | Locke | Loss | 5 / 4 / 2 |
| 17 May 2026 | LCP 2026 · Split 2 | DetonatioN FocusMevsTeam Secret Whales | Series ↗ | Annie | Loss | 0 / 3 / 0 |
| 17 May 2026 | LCP 2026 · Split 2 | DetonatioN FocusMevsTeam Secret Whales | Series ↗ | Ryze | Win | 5 / 2 / 7 |
| 17 May 2026 | LCP 2026 · Split 2 | DetonatioN FocusMevsTeam Secret Whales | Series ↗ | Orianna | Loss | 2 / 2 / 4 |
| 12 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | DetonatioN FocusMevsDeep Cross Gaming | Series ↗ | Akali | Loss | 3 / 5 / 2 |
| 12 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | DetonatioN FocusMevsDeep Cross Gaming | Series ↗ | Aurora | Loss | 4 / 4 / 4 |
| 10 May 2026 | LCP 2026 · Split 2 | DetonatioN FocusMevsDeep Cross Gaming | Series ↗ | Zoe | Loss | 1 / 4 / 3 |
| 10 May 2026 | LCP 2026 · Split 2 | DetonatioN FocusMevsDeep Cross Gaming | Series ↗ | Mel | Loss | 2 / 5 / 4 |
| 5 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | DetonatioN FocusMevsTeam Secret Whales | Series ↗ | Aurora | Loss | 5 / 1 / 6 |
| 5 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | DetonatioN FocusMevsTeam Secret Whales | Series ↗ | Ryze | Loss | 2 / 2 / 0 |
| 3 May 2026 | LCP 2026 · Split 2 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Annie | Loss | 0 / 3 / 1 |
| 3 May 2026 | LCP 2026 · Split 2 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Viktor | Win | 2 / 2 / 4 |
| 3 May 2026 | LCP 2026 · Split 2 | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Anivia | Loss | 3 / 2 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2021–2027 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 484 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 6.57 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 37.5% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 23.6% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.03 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 646 | 46.0 | 66 games · 101 peers |
| 2024 | Tier 1 | CS / min | 8.90 | 42.0 | 66 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 68.9% | 74.0 | 66 games · 101 peers |
| 2024 | Tier 1 | Damage share | 29.0% | 74.0 | 66 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | −29 | — | Less than 80% valid observation coverage |
| 2024 | Tier 1 | Vision / min | 1.10 | 23.0 | 66 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 689 | 68.8 | 40 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.61 | 60.9 | 40 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 62.4% | 10.9 | 40 games · 65 peers |
| 2025 | Tier 1 | Damage share | 26.5% | 68.8 | 40 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | −74 | 33.3 | 40 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.06 | 34.4 | 40 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 640 | 40.9 | 31 games · 67 peers |
| 2026 | Tier 1 | CS / min | 9.14 | 69.7 | 31 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 64.1% | 43.9 | 31 games · 67 peers |
| 2026 | Tier 1 | Damage share | 26.6% | 93.9 | 31 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −59 | 39.3 | 31 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.30 | 34.8 | 31 games · 67 peers |
| 2027 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. Season labels follow the competition season.
2021–2027 · All seasons · 32 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | Total |
|---|---|---|---|---|---|---|---|---|
| Azir | 49 | |||||||
| Corki | 27 | |||||||
| Orianna | 26 | |||||||
| Akali | 21 | |||||||
| Aurora | 19 | |||||||
| Ahri | 18 | |||||||
| Annie | 18 | |||||||
| Ryze | 18 | |||||||
| All games | 35 | 33 | 18 | 66 | 127 | 40 | 4 | 323 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 4.00. Average kills per game. Based on 4 of 4 games. | Deaths / game: 4.00. Average deaths per game. Based on 4 of 4 games. | Assists / game: 5.00. Average assists per game. Based on 4 of 4 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2026 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 7. Number of games won in this selection. Based on 40 of 40 games. | Losses: 33. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 17.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.85. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.15. Average deaths per game. Based on 40 of 40 games. | Assists / game: 4.10. Average assists per game. Based on 40 of 40 games. | Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2025 | Games: 127. Number of individual games played in this selection. Based on 127 of 127 games. | Wins: 67. Number of games won in this selection. Based on 127 of 127 games. | Losses: 60. Number of games lost in this selection. Based on 127 of 127 games. | Win rate: 52.8%. The percentage of games won. Based on 127 of 127 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games. | Kills / game: 3.63. Average kills per game. Based on 127 of 127 games. | Deaths / game: 2.94. Average deaths per game. Based on 127 of 127 games. | Assists / game: 6.46. Average assists per game. Based on 127 of 127 games. | Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 127 of 127 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games. |
| 2024 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 21. Number of games won in this selection. Based on 66 of 66 games. | Losses: 45. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 31.8%. The percentage of games won. Based on 66 of 66 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 2.95. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.92. Average deaths per game. Based on 66 of 66 games. | Assists / game: 4.65. Average assists per game. Based on 66 of 66 games. | Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2023 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 3.78. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.28. Average deaths per game. Based on 18 of 18 games. | Assists / game: 7.17. Average assists per game. Based on 18 of 18 games. | Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2022 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 15. Number of games won in this selection. Based on 33 of 33 games. | Losses: 18. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 3.55. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.94. Average deaths per game. Based on 33 of 33 games. | Assists / game: 6.06. Average assists per game. Based on 33 of 33 games. | Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2021 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 23. Number of games won in this selection. Based on 35 of 35 games. | Losses: 12. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 65.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 5.06. Average kills per game. Based on 35 of 35 games. | Deaths / game: 3.06. Average deaths per game. Based on 35 of 35 games. | Assists / game: 7.40. Average assists per game. Based on 35 of 35 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2024 Summer Playoffs | Nongshim RedForce | 33 |
| LCK Cup 2025 | Nongshim RedForce | 31 |
| LCK 2025 Season Playoffs | Nongshim RedForce | 9 |
| LPL 2023 Summer Playoffs | EDward Gaming | 2 |
| LPL 2024 Spring Playoffs | EDward Gaming | 33 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · LCK Cup 2025 · 2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 10 × placement 1/5 = 2 points.
Each trophy contributes to the career total.
2022 · Demacia Cup 2022 · 2 points. Demacia Cup 2022: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCK 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 32026 · LCP · DetonatioN FocusMe | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 13 games played.
|
| KeSPA Cup 20252025 · LCK · OKSavingsBank BRION | Places 13–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| LCK Cup 20252025 · LCK · Nongshim RedForce | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| KeSPA Cup 20242024 · LCK · Nongshim RedForce | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Edward Gaming | Place 16 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| Demacia Cup 20232023 · LPL · EDward Gaming | Places 17–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Edward Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| Demacia Cup 20222022 · LPL · EDward Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
No results in this selection.