Where Zeyzal stands
2019 · Support · Domestic games
All leagues · All positions
2019 · Support · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore Zeyzal’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 60 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. | CS / min: 2.01. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 9 of 60 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.48. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 60 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 2.05. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 60 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 2.32. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 49.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 60 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 49. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. | CS / min: 3.11. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 60 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.54. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 60 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.61. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 60 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 60 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.90. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 60 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. | CS / min: 1.83. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2019 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 1.79. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LCS 2019 · Summer | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 64.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| RR 2019 · Rift Rivals · NA-EU | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 2.60. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| Worlds 2019 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 2.07. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 18 Oct 2019 | Worlds 2019 | Cloud9vsHong Kong Attitude | Series ↗ | Nautilus | Win | 0 / 5 / 8 |
| 18 Oct 2019 | Worlds 2019 | Cloud9vsG2 Esports | Series ↗ | Thresh | Loss | 0 / 5 / 10 |
| 18 Oct 2019 | Worlds 2019 | Cloud9vsGriffin | Series ↗ | Galio | Loss | 0 / 4 / 1 |
| 15 Oct 2019 | Worlds 2019 | Cloud9vsGriffin | Series ↗ | Tahm Kench | Loss | 1 / 2 / 4 |
| 14 Oct 2019 | Worlds 2019 | Cloud9vsG2 Esports | Series ↗ | Nautilus | Loss | 3 / 4 / 5 |
| 13 Oct 2019 | Worlds 2019 | Cloud9vsHong Kong Attitude | Series ↗ | Nautilus | Win | 2 / 4 / 10 |
| 25 Aug 2019 | LCS 2019 · Summer | Cloud9vsTeam Liquid | Series ↗ | Alistar | Loss | 0 / 4 / 1 |
| 25 Aug 2019 | LCS 2019 · Summer | Cloud9vsTeam Liquid | Series ↗ | Alistar | Loss | 0 / 3 / 8 |
| 25 Aug 2019 | LCS 2019 · Summer | Cloud9vsTeam Liquid | Series ↗ | Alistar | Win | 3 / 4 / 15 |
| 25 Aug 2019 | LCS 2019 · Summer | Cloud9vsTeam Liquid | Series ↗ | Braum | Win | 0 / 2 / 25 |
| 25 Aug 2019 | LCS 2019 · Summer | Cloud9vsTeam Liquid | Series ↗ | Thresh | Loss | 1 / 1 / 6 |
| 17 Aug 2019 | LCS 2019 · Summer | Cloud9vsCounter Logic Gaming | Series ↗ | Rakan | Win | 0 / 3 / 15 |
| 17 Aug 2019 | LCS 2019 · Summer | Cloud9vsCounter Logic Gaming | Series ↗ | Morgana | Loss | 1 / 2 / 8 |
| 17 Aug 2019 | LCS 2019 · Summer | Cloud9vsCounter Logic Gaming | Series ↗ | Thresh | Win | 2 / 4 / 15 |
| 17 Aug 2019 | LCS 2019 · Summer | Cloud9vsCounter Logic Gaming | Series ↗ | Braum | Win | 0 / 1 / 5 |
| 5 Aug 2019 | LCS 2019 · Summer | Cloud9vsCounter Logic Gaming | Series ↗ | Morgana | Win | 0 / 0 / 10 |
| 4 Aug 2019 | LCS 2019 · Summer | Cloud9vsOpTic Gaming | Series ↗ | Alistar | Win | 1 / 2 / 14 |
| 3 Aug 2019 | LCS 2019 · Summer | Cloud9vsGolden Guardians | Series ↗ | Rakan | Win | 0 / 2 / 23 |
| 28 Jul 2019 | LCS 2019 · Summer | Cloud9vsTeam Liquid | Series ↗ | Yuumi | Win | 0 / 0 / 10 |
| 27 Jul 2019 | LCS 2019 · Summer | Cloud9vsFlyQuest | Series ↗ | Yuumi | Loss | 0 / 3 / 5 |
| 21 Jul 2019 | LCS 2019 · Summer | Cloud9vsCounter Logic Gaming | Series ↗ | Braum | Loss | 0 / 1 / 5 |
| 20 Jul 2019 | LCS 2019 · Summer | Cloud9vs100 Thieves | Series ↗ | Braum | Win | 1 / 2 / 14 |
| 14 Jul 2019 | LCS 2019 · Summer | Cloud9vsTSM | Series ↗ | Lux | Win | 3 / 3 / 12 |
| 13 Jul 2019 | LCS 2019 · Summer | Cloud9vsEcho Fox | Series ↗ | Lux | Loss | 0 / 4 / 6 |
| 7 Jul 2019 | LCS 2019 · Summer | Cloud9vsClutch Gaming | Series ↗ | Yuumi | Win | 3 / 0 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 341 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 1.12 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 60.7% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 15.1% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −223 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.00 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 149 | 39.4 | 36 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.42 | 20.5 | 36 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 72.7% | 82.7 | 36 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.8% | 35.4 | 36 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −259 | 2.4 | 36 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.37 | 61.1 | 36 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 195 | 91.4 | 50 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.53 | 57.8 | 50 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 67.2% | 49.2 | 50 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.6% | 72.7 | 50 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −1 | 50.8 | 50 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.21 | 26.6 | 50 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 188 | 89.0 | 60 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.21 | 52.5 | 60 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 68.3% | 62.5 | 60 games · 121 peers |
| 2020 | Tier 1 | Damage share | 9.7% | 90.7 | 60 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +83 | 66.1 | 60 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.37 | 33.9 | 60 games · 119 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 200 | 64.4 | 30 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.09 | 9.6 | 30 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 73.8% | 72.1 | 30 games · 105 peers |
| 2024 | Tier 1 | Damage share | 8.7% | 76.0 | 30 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −77 | 40.5 | 30 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.13 | 22.1 | 30 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 135 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 1.10 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 64.7% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 6.5% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −195 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 3.26 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | 173 | 12.1 | 35 games · 67 peers |
| 2026 | Tier 1 | CS / min | 0.99 | 16.7 | 35 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 70.1% | 9.1 | 35 games · 67 peers |
| 2026 | Tier 1 | Damage share | 7.6% | 28.8 | 35 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −96 | 15.5 | 35 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 3.81 | 6.1 | 35 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. Season labels follow the competition season.
2017–2026 · All seasons · 47 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Braum | 65 | |||||||||
| Rakan | 59 | |||||||||
| Alistar | 58 | |||||||||
| Nautilus | 43 | |||||||||
| Tahm Kench | 38 | |||||||||
| Galio | 29 | |||||||||
| Lulu | 25 | |||||||||
| Rell | 25 | |||||||||
| All games | 56 | 83 | 60 | 60 | 68 | 98 | 30 | 58 | 56 | 569 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 25. Number of games won in this selection. Based on 56 of 56 games. | Losses: 31. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 44.6%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 0.63. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.80. Average deaths per game. Based on 56 of 56 games. | Assists / game: 8.71. Average assists per game. Based on 56 of 56 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2025 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 43. Number of games won in this selection. Based on 58 of 58 games. | Losses: 15. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 74.1%. The percentage of games won. Based on 58 of 58 games. | KDA: 5.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 0.79. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.14. Average deaths per game. Based on 58 of 58 games. | Assists / game: 11.95. Average assists per game. Based on 58 of 58 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2024 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 9. Number of games won in this selection. Based on 30 of 30 games. | Losses: 21. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 30.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 0.77. Average kills per game. Based on 30 of 30 games. | Deaths / game: 3.63. Average deaths per game. Based on 30 of 30 games. | Assists / game: 8.33. Average assists per game. Based on 30 of 30 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2023 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 69. Number of games won in this selection. Based on 98 of 98 games. | Losses: 29. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 70.4%. The percentage of games won. Based on 98 of 98 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 0.71. Average kills per game. Based on 98 of 98 games. | Deaths / game: 1.82. Average deaths per game. Based on 98 of 98 games. | Assists / game: 11.09. Average assists per game. Based on 98 of 98 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2021 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 49. Number of games won in this selection. Based on 68 of 68 games. | Losses: 19. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 72.1%. The percentage of games won. Based on 68 of 68 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 1.38. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.47. Average deaths per game. Based on 68 of 68 games. | Assists / game: 10.54. Average assists per game. Based on 68 of 68 games. | Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 1.95. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2020 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 29. Number of games won in this selection. Based on 60 of 60 games. | Losses: 31. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 48.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 0.87. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.25. Average deaths per game. Based on 60 of 60 games. | Assists / game: 6.92. Average assists per game. Based on 60 of 60 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 232. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2019 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 35. Number of games won in this selection. Based on 60 of 60 games. | Losses: 25. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 58.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 0.82. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.37. Average deaths per game. Based on 60 of 60 games. | Assists / game: 8.50. Average assists per game. Based on 60 of 60 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 60 games. Games without the required stats are excluded. | CS / min: 1.65. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2018 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 50. Number of games won in this selection. Based on 83 of 83 games. | Losses: 33. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 60.2%. The percentage of games won. Based on 83 of 83 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 0.80. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.48. Average deaths per game. Based on 83 of 83 games. | Assists / game: 7.92. Average assists per game. Based on 83 of 83 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 1.51. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 258. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2017 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 36. Number of games won in this selection. Based on 56 of 56 games. | Losses: 20. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 64.3%. The percentage of games won. Based on 56 of 56 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 0.80. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.09. Average deaths per game. Based on 56 of 56 games. | Assists / game: 9.23. Average assists per game. Based on 56 of 56 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 275. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2019 | All-Pro 2nd team | LCS 2019 Spring | Season honor | Source ↗ |
| 2019 | All-Pro 3rd team | LCS 2019 Summer | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes · 2 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Cloud9 | 22 |
| LCS 2019 Summer Playoffs | Cloud9 | 28 |
| LCS 2020 Spring Playoffs | Evil Geniuses.NA | 31 |
| LCS 2020 Summer Playoffs | Evil Geniuses.NA | 29 |
| LCS 2024 Spring Playoffs | Shopify Rebellion | 14 |
| LCS 2024 Championship | Shopify Rebellion | 16 |
| LTA 2025 Split 1 Playoffs | Shopify Rebellion | 7 |
| NA Regional Finals 2018 | Cloud9 | 3 |
| NA LCS 2018 Summer Playoffs | Cloud9 | 24 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · worlds 2018 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2019 · LCS · lcs-2019-summer. Zeyzal.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2019 · LCS · lcs-2019-spring. Zeyzal.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2018 · NA LCS · na-lcs-2018-summer. Zeyzal.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2026 · LCS 2026 Summer Playoffs · 3.2 points. LCS 2026 Summer Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs · 4 points. LCS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Championship: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · Shopify Rebellion | Places 11–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| worlds 20192019 · worlds · Cloud9 | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20182018 · worlds · Cloud9 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 22 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Summer Playoffs2026 · LCS · Shopify Rebellion | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · Shopify Rebellion | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LCS 2024 Championship |
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2019 · LCS · lcs-2019-spring · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 17 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2019 · LCS · lcs-2019-summer · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|
| Place 7 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Evil Geniuses.NA | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Evil Geniuses.NA | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Cloud9 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| 2nd All Pro Teamsource ↗2018 · NA LCS · na-lcs-2018-summer · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 16 games played. Selection: unknown.
|