Where Zeka stands
2026 · Mid · Domestic games
Also known as: Zeka · Zeka (Kim Geon-woo)
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 7 games without a complete snapshot are excluded.
Explore Zeka’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 22 of 174 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 15. Number of games won in this selection. Based on 22 of 22 games. | Losses: 7. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 22 games. Games without the required stats are excluded. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 20 of 22 games. Games without the required stats are excluded. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 16 of 174 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 10. Number of games won in this selection. Based on 16 of 16 games. | Losses: 6. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 7.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 701. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 174 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 10. Number of games won in this selection. Based on 16 of 16 games. | Losses: 6. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 6.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 882. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 174 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 7.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 12 of 174 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 174 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 715. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 174 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 174 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 9.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 174 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 174 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Bars show how often the player chose each champion in this selection.
| Asian Games 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 100.0%. The percentage of games won. Based on 7 of 7 games. | KDA: 14.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. |
| Esports World Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 7.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 814. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| KeSPA Cup 2026 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 718. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LCK 2026 · Cup | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LCK 2026 · Rounds 1-2 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 74.5%. The percentage of games won. Based on 47 of 47 games. | KDA: 6.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. |
| LCK 2026 · Rounds 3-4 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 50.0%. The percentage of games won. Based on 38 of 38 games. | KDA: 5.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| Mid-Season Invitational 2026 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 6.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| Worlds 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsBilibili Gaming | Series ↗ | Syndra | Loss | 0 / 2 / 1 |
| 31 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsBilibili Gaming | Series ↗ | Cassiopeia | Loss | 6 / 3 / 9 |
| 31 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsG2 Esports | Series ↗ | Swain | Win | 2 / 0 / 7 |
| 30 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsG2 Esports | Series ↗ | Syndra | Win | 7 / 1 / 8 |
| 25 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsInvictus Gaming | Series ↗ | Lissandra | Loss | 3 / 5 / 5 |
| 24 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsGen.G | Series ↗ | Taliyah | Loss | 5 / 4 / 2 |
| 23 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsTop Esports | Series ↗ | Locke | Win | 17 / 1 / 5 |
| 2 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Syndra | Win | 5 / 0 / 8 |
| 2 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Locke | Win | 11 / 4 / 7 |
| 2 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Ryze | Win | 3 / 0 / 12 |
| 1 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsSaudi Arabia (National Team) | — | Cassiopeia | Win | 1 / 1 / 11 |
| 1 Oct 2026 | Asian Games 2026 | South Korea (National Team)vsSaudi Arabia (National Team) | — | Locke | Win | 9 / 0 / 4 |
| 30 Sept 2026 | Asian Games 2026 | South Korea (National Team)vsHong Kong (National Team) | — | Ryze | Win | 4 / 1 / 8 |
| 30 Sept 2026 | Asian Games 2026 | South Korea (National Team)vsChinese Taipei (National Team) | — | Akali | Win | 6 / 1 / 12 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Locke | Loss | 5 / 3 / 0 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Syndra | Loss | 2 / 2 / 2 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Akali | Loss | 2 / 3 / 1 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Orianna | Win | 4 / 1 / 6 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Viktor | Win | 5 / 0 / 7 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Twisted Fate | Loss | 2 / 4 / 14 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Yone | Win | 3 / 1 / 5 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Ryze | Win | 6 / 1 / 8 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Sylas | Loss | 3 / 4 / 8 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Ahri | Loss | 2 / 2 / 3 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Syndra | Loss | 9 / 5 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2020–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | 479 | 43.4 | 44 games · 123 peers |
| 2020 | Tier 1 | CS / min | 7.77 | 12.1 | 44 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 67.8% | 56.1 | 44 games · 124 peers |
| 2020 | Tier 1 | Damage share | 26.7% | 53.3 | 44 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +88 | 62.3 | 44 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.94 | 14.6 | 44 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 472 | 45.2 | 82 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.25 | 46.0 | 82 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 70.3% | 84.7 | 82 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.0% | 31.5 | 82 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −126 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 0.96 | 16.1 | 82 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 540 | 67.8 | 104 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.14 | 95.7 | 104 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 67.6% | 58.3 | 102 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.4% | 53.0 | 104 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +82 | 64.8 | 104 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.12 | 52.2 | 104 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 549 | 34.3 | 115 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.47 | 99.0 | 115 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 64.3% | 28.6 | 114 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.8% | 45.7 | 115 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +106 | 72.6 | 115 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.24 | 68.6 | 115 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 669 | 53.0 | 112 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.52 | 93.0 | 112 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 67.6% | 59.0 | 112 games · 101 peers |
| 2024 | Tier 1 | Damage share | 27.5% | 49.0 | 112 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +212 | 78.0 | 112 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.39 | 86.0 | 112 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 682 | 60.9 | 121 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.67 | 68.8 | 121 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 64.2% | 20.3 | 121 games · 65 peers |
| 2025 | Tier 1 | Damage share | 25.3% | 34.4 | 121 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | +66 | 72.9 | 121 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.20 | 79.7 | 121 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 690 | 77.3 | 99 games · 67 peers |
| 2026 | Tier 1 | CS / min | 9.12 | 66.7 | 99 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 69.0% | 87.9 | 99 games · 67 peers |
| 2026 | Tier 1 | Damage share | 24.5% | 50.0 | 99 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +207 | 90.2 | 99 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.34 | 53.0 | 99 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 167 of 174 games. Games without the required stats are excluded. Season labels follow the competition season.
2020–2026 · All seasons · 48 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Azir | 108 | |||||||
| Ahri | 68 | |||||||
| Yone | 64 | |||||||
| Sylas | 61 | |||||||
| Akali | 53 | |||||||
| Taliyah | 45 | |||||||
| Ryze | 37 | |||||||
| Orianna | 36 | |||||||
| All games | 44 | 82 | 130 | 115 | 124 | 164 | 174 | 833 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 174. Number of individual games played in this selection. Based on 174 of 174 games. | Wins: 110. Number of games won in this selection. Based on 174 of 174 games. | Losses: 64. Number of games lost in this selection. Based on 174 of 174 games. | Win rate: 63.2%. The percentage of games won. Based on 174 of 174 games. | KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 174 of 174 games. | Kills / game: 5.13. Average kills per game. Based on 174 of 174 games. | Deaths / game: 2.18. Average deaths per game. Based on 174 of 174 games. | Assists / game: 6.74. Average assists per game. Based on 174 of 174 games. | Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 167 of 174 games. Games without the required stats are excluded. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 167 of 174 games. Games without the required stats are excluded. | Gold / min: 433. Total gold gained per minute, averaged across games. Based on 167 of 174 games. Games without the required stats are excluded. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 174 of 174 games. |
| 2025 | Games: 164. Number of individual games played in this selection. Based on 164 of 164 games. | Wins: 105. Number of games won in this selection. Based on 164 of 164 games. | Losses: 59. Number of games lost in this selection. Based on 164 of 164 games. | Win rate: 64.0%. The percentage of games won. Based on 164 of 164 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 164 of 164 games. | Kills / game: 4.14. Average kills per game. Based on 164 of 164 games. | Deaths / game: 2.45. Average deaths per game. Based on 164 of 164 games. | Assists / game: 6.73. Average assists per game. Based on 164 of 164 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 164 of 164 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 164 of 164 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 164 of 164 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 164 of 164 games. |
| 2024 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 84. Number of games won in this selection. Based on 124 of 124 games. | Losses: 40. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 67.7%. The percentage of games won. Based on 124 of 124 games. | KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 4.31. Average kills per game. Based on 124 of 124 games. | Deaths / game: 1.77. Average deaths per game. Based on 124 of 124 games. | Assists / game: 5.61. Average assists per game. Based on 124 of 124 games. | Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games. | Gold / min: 444. Total gold gained per minute, averaged across games. Based on 124 of 124 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games. |
| 2023 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 61. Number of games won in this selection. Based on 115 of 115 games. | Losses: 54. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 53.0%. The percentage of games won. Based on 115 of 115 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 3.24. Average kills per game. Based on 115 of 115 games. | Deaths / game: 2.00. Average deaths per game. Based on 115 of 115 games. | Assists / game: 4.16. Average assists per game. Based on 115 of 115 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 115 games. Games without the required stats are excluded. |
| 2022 | Games: 130. Number of individual games played in this selection. Based on 130 of 130 games. | Wins: 71. Number of games won in this selection. Based on 130 of 130 games. | Losses: 59. Number of games lost in this selection. Based on 130 of 130 games. | Win rate: 54.6%. The percentage of games won. Based on 130 of 130 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games. | Kills / game: 3.35. Average kills per game. Based on 130 of 130 games. | Deaths / game: 1.83. Average deaths per game. Based on 130 of 130 games. | Assists / game: 4.78. Average assists per game. Based on 130 of 130 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 130 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 130 of 130 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 130 of 130 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 130 games. Games without the required stats are excluded. |
| 2021 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 40. Number of games won in this selection. Based on 82 of 82 games. | Losses: 42. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 48.8%. The percentage of games won. Based on 82 of 82 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 3.30. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.06. Average deaths per game. Based on 82 of 82 games. | Assists / game: 5.62. Average assists per game. Based on 82 of 82 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2020 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 19. Number of games won in this selection. Based on 44 of 44 games. | Losses: 25. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 43.2%. The percentage of games won. Based on 44 of 44 games. | KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.66. Average kills per game. Based on 44 of 44 games. | Deaths / game: 1.43. Average deaths per game. Based on 44 of 44 games. | Assists / game: 4.39. Average assists per game. Based on 44 of 44 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 2nd team | LCK 2026 Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 2 major honors
1 Mid-Season Invitational · 1 Other international · 1 major honors
1 Domestic · 1 Other international · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2022 Spring Playoffs | DRX | 45 |
| LCK 2022 Summer Playoffs | DRX | 49 |
| LCK 2023 Spring Playoffs | Hanwha Life Esports | 57 |
| LCK 2023 Summer Playoffs | Hanwha Life Esports | 50 |
| LCK 2024 Spring Playoffs | Hanwha Life Esports | 55 |
| LCK 2024 Summer Playoffs | Hanwha Life Esports | 57 |
| LCK Cup 2025 | Hanwha Life Esports | 33 |
| LCK 2025 Road to MSI | Hanwha Life Esports | 8 |
| LCK 2025 Season Playoffs | Hanwha Life Esports | 80 |
| LPL 2020 Spring Playoffs | Vici Gaming | 10 |
| LPL 2020 Summer Playoffs | Vici Gaming | 34 |
| LPL 2021 Spring Playoffs | Bilibili Gaming | 38 |
| LPL 2021 Summer Playoffs | Bilibili Gaming | 44 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · worlds 2022 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · LCK 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LCK 2023 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCK 2024 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2025 · LCK Cup 2025 · 10 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 10 × placement 1 = 10 points.
Each trophy contributes to the career total.
2025 · LCK 2025 Season Playoffs · 12 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 30 × placement 2/5 = 12 points.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Recipient/population coverage remains partial. No personal cap.
Each trophy contributes to the career total.
2023 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2023 · LCK · lck-2023-summer. Zeka.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2024 · LCK · lck-2024-spring. Zeka.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2024 · LCK · lck-2024-summer. Zeka.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2024 · Woori Bank 2024 LCK Summer Finals MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
Woori Bank 2024 LCK Summer Finals MVP · 2024 · LCK · lck-2024-summer. Zeka.
final · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
Original announcement ↗2022 · Player of the Year · 24 points. Player of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Player of the Year · 2022 · LCK · lck-2022-spring. Zeka.
season · season · selection: expert. Base points 24; credited 24. Overlap: complement-half.
2026 · All-Pro 2nd team · 8 points. Annual All-Pro budget 8 / 1 season period = 8 points. Periods without an award are not redistributed. All-Pro 2nd team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LCK · lck-2026-season. Zeka.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · Mid of the Year · 4 points. Mid of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Mid of the Year · 2022 · LCK · lck-2022-annual. Zeka.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2025 · First Stand Finals MVP · 4.5 points. Finals MVP: 15% × tournament champion value 30 = 9/2 points.
First Stand Finals MVP · 2025 · International · 2025 First Stand. Zeka.
finals · edition · selection: unknown. Base points 9/2; credited 9/2. Overlap: complement-half.
2025 · First Stand 2025 · 30 points. First Stand 2025: champion 30 × final placement 1 = 30 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK 2026 Season Playoffs · 12 points. LCK 2026 Season Playoffs: champion 30 × final placement 2/5 = 12 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · KeSPA Cup 2024 · 2 points. KeSPA Cup 2024: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · KeSPA Cup 2025 · 4 points. KeSPA Cup 2025: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · KeSPA Cup 2026 · 2 points. KeSPA Cup 2026: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Asian Games 2026 · 15 points. Asian Games 2026: champion 15 × final placement 1 = 15 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCK Cup 2026: No placement points or unavailable event valuation / participation evidence.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Asian Games 20262026 · International · South Korea (National Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| Esports World Cup 20262026 · International · Hanwha Life Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| Mid-Season Invitational 20262026 · Mid-Season Invitational · Hanwha Life Esports | Champion | Source detailsOfficial completed final and independently corroborated team result; five exact accepted final game appearances establish actual participation. No complete-edition or full-career claim. 5 games played.
|
| First Stand 20252025 · International · Hanwha Life Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| worlds 20252025 · worlds · Hanwha Life Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20242024 · worlds · Hanwha Life Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| worlds 20222022 · worlds · DRX | Champion | Source detailsVerified final placement and independently reviewed actual participation. 26 games played.
|
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · Hanwha Life Esports | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
|
| LCK Cup 20262026 · LCK · Hanwha Life Esports | Place 10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| LCK 2026 Season Playoffs2026 · LCK · Hanwha Life Esports | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| KeSPA Cup 20252025 · LCK · Hanwha Life Esports | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 17 games played.
|
| LCK Cup 20252025 · LCK · Hanwha Life Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LCK 2025 Season Playoffs2025 · LCK · Hanwha Life Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 80 games played.
|
| KeSPA Cup 20242024 · LCK · Hanwha Life Esports | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 12 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · Hanwha Life Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · Hanwha Life Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Hanwha Life Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Hanwha Life Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Vici Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Vici Gaming | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2026 · LCK · Hanwha Life Esports · all pro | mid · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 21 games played. Selection: unknown.
|
| First Stand Finals MVPsource ↗2025 · International · Hanwha Life Esports · finals mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 17 games played. Selection: unknown.
|
| All-LCK Third Teamsource ↗2024 · LCK · lck-2024-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote.
|
| All-LCK Second Teamsource ↗2024 · LCK · lck-2024-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote.
|
| Woori Bank 2024 LCK Summer Finals MVPsource ↗2024 · LCK · lck-2024-summer · finals mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 5 games played. Selection: unknown.
|
| All-LCK Third Teamsource ↗2023 · LCK · lck-2023-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote.
|
| Player of the Splitsource ↗2023 · LCK · lck-2023-summer · player of split | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Official POG-points program.
|
| Mid of the Yearsource ↗2022 · LCK · DRX · position of year | mid | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 45 games played. Selection: unknown.
|
| Player of the Yearsource ↗2022 · LCK · lck-2022-spring · player of year | Annual honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 94 games played. Selection: Expert vote. Season-wide award.
|