Where Zanzarah stands
2016 · Jungle · Domestic games
Nikolay AkatovНиколай Акатов
All leagues · All positions
2016 · Jungle · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Zanzarah’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 46 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.20. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 46 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 3.58. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 46 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 3.52. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 46 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.16. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 46 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.50. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 84.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 46 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 3.25. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 86.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 46 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 3.74. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 86.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 46 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 3.87. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 1 of 46 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.23. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 46 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 3.17. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCL 2016 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 3.82. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LCL 2016 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 62.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 3.93. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Aug 2016 | LCL 2016 · Summer | Vega SquadronvsAlbus NoX Luna | Series ↗ | Hecarim | Loss | 1 / 5 / 10 |
| 14 Aug 2016 | LCL 2016 · Summer | Vega SquadronvsAlbus NoX Luna | Series ↗ | Rek'Sai | Loss | 2 / 2 / 3 |
| 14 Aug 2016 | LCL 2016 · Summer | Vega SquadronvsAlbus NoX Luna | Series ↗ | Elise | Loss | 3 / 4 / 2 |
| 14 Aug 2016 | LCL 2016 · Summer | Vega SquadronvsAlbus NoX Luna | Series ↗ | Nidalee | Win | 3 / 1 / 7 |
| 14 Aug 2016 | LCL 2016 · Summer | Vega SquadronvsAlbus NoX Luna | Series ↗ | Nidalee | Win | 6 / 1 / 9 |
| 13 Aug 2016 | LCL 2016 · Summer | Vega SquadronvsNatus Vincere CIS | Series ↗ | Hecarim | Win | 2 / 4 / 6 |
| 13 Aug 2016 | LCL 2016 · Summer | Vega SquadronvsNatus Vincere CIS | Series ↗ | Rek'Sai | Loss | 1 / 4 / 4 |
| 13 Aug 2016 | LCL 2016 · Summer | Vega SquadronvsNatus Vincere CIS | Series ↗ | Rek'Sai | Loss | 3 / 3 / 2 |
| 13 Aug 2016 | LCL 2016 · Summer | Vega SquadronvsNatus Vincere CIS | Series ↗ | Rek'Sai | Win | 2 / 3 / 4 |
| 13 Aug 2016 | LCL 2016 · Summer | Vega SquadronvsNatus Vincere CIS | Series ↗ | Rek'Sai | Win | 5 / 1 / 9 |
| 10 Jul 2016 | LCL 2016 · Summer | Vega SquadronvsTeam Empire | Series ↗ | Elise | Win | 2 / 4 / 7 |
| 9 Jul 2016 | LCL 2016 · Summer | Vega SquadronvsTeam Just | Series ↗ | Elise | Win | 2 / 2 / 9 |
| 3 Jul 2016 | LCL 2016 · Summer | Vega SquadronvsGambit Esports | Series ↗ | Gragas | Win | 3 / 2 / 5 |
| 2 Jul 2016 | LCL 2016 · Summer | Vega SquadronvsVaevictis eSports | Series ↗ | Gragas | Win | 3 / 0 / 6 |
| 26 Jun 2016 | LCL 2016 · Summer | Vega SquadronvsNatus Vincere CIS | Series ↗ | Hecarim | Loss | 0 / 4 / 4 |
| 25 Jun 2016 | LCL 2016 · Summer | Vega SquadronvsRoX | Series ↗ | Hecarim | Win | 6 / 2 / 15 |
| 19 Jun 2016 | LCL 2016 · Summer | Vega SquadronvsAlbus NoX Luna | Series ↗ | Kindred | Loss | 1 / 2 / 1 |
| 18 Jun 2016 | LCL 2016 · Summer | Vega SquadronvsGambit Esports | Series ↗ | Hecarim | Win | 0 / 0 / 11 |
| 12 Jun 2016 | LCL 2016 · Summer | Vega SquadronvsTeam Empire | Series ↗ | Elise | Win | 4 / 1 / 7 |
| 11 Jun 2016 | LCL 2016 · Summer | Vega SquadronvsTeam Just | Series ↗ | Kindred | Win | 1 / 3 / 7 |
| 5 Jun 2016 | LCL 2016 · Summer | Vega SquadronvsNatus Vincere CIS | Series ↗ | Rek'Sai | Win | 4 / 0 / 7 |
| 4 Jun 2016 | LCL 2016 · Summer | Vega SquadronvsVaevictis eSports | Series ↗ | Graves | Loss | 3 / 5 / 4 |
| 29 May 2016 | LCL 2016 · Summer | Vega SquadronvsAlbus NoX Luna | Series ↗ | Rek'Sai | Loss | 4 / 7 / 5 |
| 28 May 2016 | LCL 2016 · Summer | Vega SquadronvsRoX | Series ↗ | Elise | Win | 4 / 2 / 4 |
| 28 Mar 2016 | LCL 2016 · Spring | Vega SquadronvsNatus Vincere CIS | Series ↗ | Poppy | Win | 0 / 2 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2015–2027 · Domestic games
LPL data missing · Percentile among 87 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 385 | 93.1 | 46 games · 88 peers |
| 2016 | Tier 1 | CS / min | 3.87 | 30.7 | 46 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 75.5% | 85.8 | 46 games · 107 peers |
| 2016 | Tier 1 | Damage share | 19.0% | 90.8 | 46 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +137 | 70.9 | 46 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 310 | 79.6 | 35 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.33 | 37.3 | 35 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 77.3% | 100.0 | 35 games · 127 peers |
| 2017 | Tier 1 | Damage share | 15.4% | 71.3 | 35 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −91 | 27.1 | 35 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.95 | 34.9 | 35 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 231 | 55.1 | 38 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.08 | 49.3 | 38 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 69.5% | 28.3 | 38 games · 139 peers |
| 2018 | Tier 1 | Damage share | 11.4% | 31.2 | 38 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −86 | 34.8 | 38 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.76 | 18.6 | 38 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 247 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.22 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 43.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 13.8% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −289 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.90 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 304 | 24.2 | 36 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.40 | 2.5 | 36 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 70.0% | 46.7 | 36 games · 121 peers |
| 2021 | Tier 1 | Damage share | 16.3% | 24.2 | 36 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −397 | 6.8 | 36 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.35 | 27.5 | 36 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 243 | 13.2 | 33 games · 115 peers |
| 2022 | Tier 1 | CS / min | 4.75 | 0.9 | 33 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 68.8% | 41.2 | 33 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.0% | 16.7 | 33 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −270 | 15.1 | 33 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.38 | 34.2 | 33 games · 115 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. Season labels follow the competition season.
2015–2027 · All seasons · 47 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2027 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sejuani | 85 | ||||||||||||
| Skarner | 47 | ||||||||||||
| Jarvan IV | 36 | ||||||||||||
| Maokai | 36 | ||||||||||||
| Trundle | 36 | ||||||||||||
| Vi | 36 | ||||||||||||
| Poppy | 35 | ||||||||||||
| Rek'Sai | 31 | ||||||||||||
| All games | 8 | 46 | 45 | 41 | 68 | 72 | 36 | 49 | 46 | 94 | 77 | 14 | 596 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 4.50. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.71. Average deaths per game. Based on 14 of 14 games. | Assists / game: 7.29. Average assists per game. Based on 14 of 14 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.51. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2025 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 41. Number of games won in this selection. Based on 77 of 77 games. | Losses: 36. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 53.2%. The percentage of games won. Based on 77 of 77 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 2.61. Average kills per game. Based on 77 of 77 games. | Deaths / game: 3.64. Average deaths per game. Based on 77 of 77 games. | Assists / game: 9.81. Average assists per game. Based on 77 of 77 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. | CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. |
| 2024 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 64. Number of games won in this selection. Based on 94 of 94 games. | Losses: 30. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 68.1%. The percentage of games won. Based on 94 of 94 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 2.15. Average kills per game. Based on 94 of 94 games. | Deaths / game: 3.35. Average deaths per game. Based on 94 of 94 games. | Assists / game: 9.45. Average assists per game. Based on 94 of 94 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 5.07. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2023 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 27. Number of games won in this selection. Based on 46 of 46 games. | Losses: 19. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 58.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.28. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.74. Average deaths per game. Based on 46 of 46 games. | Assists / game: 7.13. Average assists per game. Based on 46 of 46 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 336. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2022 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 18. Number of games won in this selection. Based on 49 of 49 games. | Losses: 31. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 36.7%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.02. Average kills per game. Based on 49 of 49 games. | Deaths / game: 3.65. Average deaths per game. Based on 49 of 49 games. | Assists / game: 6.76. Average assists per game. Based on 49 of 49 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 306. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2021 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 13. Number of games won in this selection. Based on 36 of 36 games. | Losses: 23. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 36.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.11. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.44. Average deaths per game. Based on 36 of 36 games. | Assists / game: 6.64. Average assists per game. Based on 36 of 36 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 5.40. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2020 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 54. Number of games won in this selection. Based on 72 of 72 games. | Losses: 18. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 75.0%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 2.17. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.68. Average deaths per game. Based on 72 of 72 games. | Assists / game: 8.35. Average assists per game. Based on 72 of 72 games. | Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2019 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 39. Number of games won in this selection. Based on 68 of 68 games. | Losses: 29. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 57.4%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 1.46. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.91. Average deaths per game. Based on 68 of 68 games. | Assists / game: 7.63. Average assists per game. Based on 68 of 68 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 4.54. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 302. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2018 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 23. Number of games won in this selection. Based on 41 of 41 games. | Losses: 18. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 56.1%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 1.78. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.46. Average deaths per game. Based on 41 of 41 games. | Assists / game: 6.20. Average assists per game. Based on 41 of 41 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 41 games. Games without the required stats are excluded. | CS / min: 5.04. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 322. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2017 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 21. Number of games won in this selection. Based on 45 of 45 games. | Losses: 24. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.67. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.78. Average deaths per game. Based on 45 of 45 games. | Assists / game: 6.44. Average assists per game. Based on 45 of 45 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 45 games. Games without the required stats are excluded. | CS / min: 4.36. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2016 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 26. Number of games won in this selection. Based on 46 of 46 games. | Losses: 20. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 56.5%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.93. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.85. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.78. Average assists per game. Based on 46 of 46 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 3.87. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 343. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2015 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 2.38. Average kills per game. Based on 8 of 8 games. | Deaths / game: 3.13. Average deaths per game. Based on 8 of 8 games. | Assists / game: 8.75. Average assists per game. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | CS / min: 2.84. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2019 Regional Finals | Origen | 5 |
| LEC 2021 Spring Playoffs | Astralis | 18 |
| LEC 2021 Summer Playoffs | Astralis | 18 |
| LEC 2022 Spring Playoffs | Astralis | 18 |
| LEC 2022 Summer Playoffs | Misfits Gaming | 15 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LEC 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2022 Spring Playoffs2022 · LEC · Astralis | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · Misfits Gaming | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · Astralis | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
No results in this selection.