Where ZWuJi stands
2019 · Bot · Domestic games
Mei Hong-Hui梅鸿辉
All leagues · All positions
2019 · Bot · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore ZWuJi’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 75 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 75 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 725. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 10 of 75 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
| 7 of 75 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 75 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 75 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 75 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 75 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 75 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 75 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2019 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LPL 2019 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 29.0%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LPL 2019 · Summer | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 35.1%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 27 Dec 2019 | Demacia Cup 2019 | Rogue WarriorsvsRoyal Never Give Up | Kai'Sa | Loss | 1 / 3 / 0 |
| 27 Dec 2019 | Demacia Cup 2019 | Rogue WarriorsvsRoyal Never Give Up | Xayah | Loss | 2 / 4 / 5 |
| 27 Dec 2019 | Demacia Cup 2019 | Rogue WarriorsvsRoyal Never Give Up | Vayne | Loss | 7 / 2 / 1 |
| 22 Dec 2019 | Demacia Cup 2019 | Rogue WarriorsvsDominus Esports | Lucian | Win | 3 / 1 / 3 |
| 22 Dec 2019 | Demacia Cup 2019 | Rogue WarriorsvsShu Dai Xiong Gaming | Kai'Sa | Win | 8 / 0 / 7 |
| 22 Dec 2019 | Demacia Cup 2019 | Rogue WarriorsvsInvictus Gaming | Lucian | Win | 5 / 3 / 4 |
| 22 Dec 2019 | Demacia Cup 2019 | Rogue WarriorsvsBilibili Gaming | Lucian | Loss | 0 / 2 / 1 |
| 17 Aug 2019 | LPL 2019 · Summer | Rogue WarriorsvsInvictus Gaming | Xayah | Loss | 6 / 5 / 6 |
| 17 Aug 2019 | LPL 2019 · Summer | Rogue WarriorsvsInvictus Gaming | Ezreal | Loss | 3 / 6 / 7 |
| 13 Aug 2019 | LPL 2019 · Summer | Rogue WarriorsvsVici Gaming | Kai'Sa | Win | 4 / 1 / 9 |
| 13 Aug 2019 | LPL 2019 · Summer | Rogue WarriorsvsVici Gaming | Lucian | Win | 5 / 0 / 9 |
| 13 Aug 2019 | LPL 2019 · Summer | Rogue WarriorsvsVici Gaming | Varus | Loss | 0 / 3 / 3 |
| 9 Aug 2019 | LPL 2019 · Summer | Rogue WarriorsvsTeam WE | Ezreal | Loss | 5 / 4 / 6 |
| 9 Aug 2019 | LPL 2019 · Summer | Rogue WarriorsvsTeam WE | Ezreal | Loss | 3 / 1 / 1 |
| 9 Aug 2019 | LPL 2019 · Summer | Rogue WarriorsvsTeam WE | Varus | Win | 7 / 0 / 10 |
| 6 Aug 2019 | LPL 2019 · Summer | Rogue WarriorsvsBilibili Gaming | Lucian | Loss | 2 / 4 / 1 |
| 6 Aug 2019 | LPL 2019 · Summer | Rogue WarriorsvsBilibili Gaming | Jinx | Loss | 0 / 3 / 3 |
| 2 Aug 2019 | LPL 2019 · Summer | Rogue WarriorsvsJD Gaming | Ezreal | Win | 5 / 0 / 11 |
| 2 Aug 2019 | LPL 2019 · Summer | Rogue WarriorsvsJD Gaming | Ezreal | Win | 6 / 2 / 6 |
| 28 Jul 2019 | LPL 2019 · Summer | Rogue WarriorsvsDominus Esports | Xayah | Loss | 2 / 4 / 3 |
| 28 Jul 2019 | LPL 2019 · Summer | Rogue WarriorsvsDominus Esports | Ezreal | Loss | 1 / 3 / 2 |
| 28 Jul 2019 | LPL 2019 · Summer | Rogue WarriorsvsDominus Esports | Ezreal | Win | 0 / 0 / 4 |
| 23 Jul 2019 | LPL 2019 · Summer | Rogue WarriorsvsLGD Gaming | Caitlyn | Win | 2 / 1 / 8 |
| 23 Jul 2019 | LPL 2019 · Summer | Rogue WarriorsvsLGD Gaming | Caitlyn | Win | 5 / 1 / 6 |
| 23 Jul 2019 | LPL 2019 · Summer | Rogue WarriorsvsLGD Gaming | Caitlyn | Loss | 1 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2018–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 528 | 64.5 | 68 games · 122 peers |
| 2019 | Tier 1 | CS / min | 8.94 | 21.5 | 68 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 67.9% | 69.4 | 67 games · 122 peers |
| 2019 | Tier 1 | Damage share | 30.9% | 85.1 | 68 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −415 | 9.9 | 67 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.20 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 526 | 55.0 | 75 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.45 | 21.3 | 76 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 70.7% | 77.9 | 76 games · 123 peers |
| 2020 | Tier 1 | Damage share | 29.0% | 66.7 | 75 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −401 | 12.5 | 76 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.28 | 54.2 | 75 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 479 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 7.98 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 41.6% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 27.9% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.20 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. Season labels follow the competition season.
2018–2021 · All seasons · 17 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|
| Ezreal | 41 | ||||
| Kai'Sa | 32 | ||||
| Caitlyn | 28 | ||||
| Lucian | 23 | ||||
| Varus | 21 | ||||
| Xayah | 16 | ||||
| Aphelios | 13 | ||||
| Ashe | 13 | ||||
| All games | 78 | 75 | 87 | 9 | 249 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 1. Number of games won in this selection. Based on 9 of 9 games. | Losses: 8. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 11.1%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 1.78. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.56. Average deaths per game. Based on 9 of 9 games. | Assists / game: 2.22. Average assists per game. Based on 9 of 9 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 41.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2020 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 37. Number of games won in this selection. Based on 87 of 87 games. | Losses: 50. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 42.5%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 3.90. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.68. Average deaths per game. Based on 87 of 87 games. | Assists / game: 6.33. Average assists per game. Based on 87 of 87 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 87 games. Games without the required stats are excluded. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 78 of 87 games. Games without the required stats are excluded. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2019 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 25. Number of games won in this selection. Based on 75 of 75 games. | Losses: 50. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 33.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 3.28. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.11. Average deaths per game. Based on 75 of 75 games. | Assists / game: 4.44. Average assists per game. Based on 75 of 75 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2018 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 41. Number of games won in this selection. Based on 78 of 78 games. | Losses: 37. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 52.6%. The percentage of games won. Based on 78 of 78 games. | KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 5.00. Average kills per game. Based on 78 of 78 games. | Deaths / game: 1.91. Average deaths per game. Based on 78 of 78 games. | Assists / game: 5.08. Average assists per game. Based on 78 of 78 games. | Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Spring Playoffs | Rogue Warriors | 31 |
| LPL 2019 Summer Playoffs | Rogue Warriors | 37 |
| LPL 2020 Spring Playoffs | Rogue Warriors | 40 |
| LPL 2021 Summer Playoffs | Rogue Warriors | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Winter: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2020 Spring Playoffs2020 · LPL · Rogue Warriors | Place 13 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| Demacia Cup 20192019 · LPL · Rogue Warriors | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · Rogue Warriors | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
No results in this selection.