Where Yuekai stands
2019 · Mid · Domestic games
Zhang Yue-Kai张月开
All leagues · All positions
2019 · Mid · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 40 games without a complete snapshot are excluded.
Explore Yuekai’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 90 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 10. Number of games won in this selection. Based on 14 of 14 games. | Losses: 4. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 6.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 14 games. Games without the required stats are excluded. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 12 of 14 games. Games without the required stats are excluded. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 90 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. |
| 10 of 90 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 10 games. Games without the required stats are excluded. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 90 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 7 games. Games without the required stats are excluded. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 90 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 6 games. Games without the required stats are excluded. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 90 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | Kill participation: 49.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 90 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 90 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 4 games. Games without the required stats are excluded. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 2 of 4 games. Games without the required stats are excluded. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 90 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 50.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 90 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 857. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. | CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2019 · Spring | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Win rate: 46.6%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 58 games. Games without the required stats are excluded. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 51 of 58 games. Games without the required stats are excluded. |
| LDL 2019 · Summer | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 56.3%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 14 Sept 2019 | LDL 2019 · Summer | Royal ClubvsSuning-S | Kled | Loss | 2 / 4 / 9 |
| 14 Sept 2019 | LDL 2019 · Summer | Royal ClubvsSuning-S | Aatrox | Loss | 6 / 4 / 4 |
| 7 Sept 2019 | LDL 2019 · Summer | Royal ClubvsOh My God Academy | Aatrox | Win | 8 / 1 / 5 |
| 7 Sept 2019 | LDL 2019 · Summer | Royal ClubvsOh My God Academy | Aatrox | Win | 6 / 4 / 2 |
| 5 Sept 2019 | LDL 2019 · Summer | Royal ClubvsSuning-S | Renekton | Win | 4 / 1 / 2 |
| 5 Sept 2019 | LDL 2019 · Summer | Royal ClubvsSuning-S | Karma | Loss | 0 / 5 / 2 |
| 5 Sept 2019 | LDL 2019 · Summer | Royal ClubvsSuning-S | Kennen | Win | 7 / 4 / 3 |
| 26 Aug 2019 | LDL 2019 · Summer | Royal ClubvsD7G Esports Club | Aatrox | Loss | 1 / 2 / 3 |
| 26 Aug 2019 | LDL 2019 · Summer | Royal ClubvsD7G Esports Club | Corki | Loss | 0 / 2 / 0 |
| 24 Aug 2019 | LDL 2019 · Summer | Royal ClubvsTop Esports Challenger | Aatrox | Loss | 0 / 2 / 0 |
| 22 Aug 2019 | LDL 2019 · Summer | Royal ClubvsLNG Academy | Aatrox | Win | 0 / 5 / 0 |
| 22 Aug 2019 | LDL 2019 · Summer | Royal ClubvsLNG Academy | Aatrox | Win | 1 / 2 / 4 |
| 17 Aug 2019 | LDL 2019 · Summer | Royal ClubvsVictorious Gaming | Sylas | Win | 5 / 0 / 7 |
| 17 Aug 2019 | LDL 2019 · Summer | Royal ClubvsVictorious Gaming | Aatrox | Win | 1 / 4 / 7 |
| 17 Aug 2019 | LDL 2019 · Summer | Royal ClubvsVictorious Gaming | Akali | Loss | 6 / 6 / 3 |
| 14 Aug 2019 | LDL 2019 · Summer | Royal ClubvsLegend Esport Gaming | Sylas | Loss | 3 / 6 / 4 |
| 9 Aug 2019 | LDL 2019 · Summer | Royal ClubvsJoy Dream | Renekton | Win | 6 / 3 / 2 |
| 9 Aug 2019 | LDL 2019 · Summer | Royal ClubvsJoy Dream | Corki | Win | 5 / 2 / 4 |
| 8 Aug 2019 | LDL 2019 · Summer | Royal ClubvsVici Gaming Potential | Aatrox | Loss | 1 / 6 / 1 |
| 8 Aug 2019 | LDL 2019 · Summer | Royal ClubvsVici Gaming Potential | Corki | Loss | 2 / 1 / 3 |
| 8 Aug 2019 | LDL 2019 · Summer | Royal ClubvsVici Gaming Potential | Corki | Win | 2 / 3 / 2 |
| 3 Aug 2019 | LDL 2019 · Summer | Royal ClubvsYoung Miracles | Akali | Win | 9 / 4 / 4 |
| 3 Aug 2019 | LDL 2019 · Summer | Royal ClubvsYoung Miracles | Aatrox | Win | 3 / 1 / 4 |
| 28 Jul 2019 | LDL 2019 · Summer | Royal ClubvsBilibili Gaming Junior | Jayce | Loss | 6 / 8 / 4 |
| 26 Jul 2019 | LDL 2019 · Summer | Royal ClubvsInvictus Gaming Young | Aatrox | Loss | 4 / 3 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2019–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 561 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 9.44 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 66.9% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 23.9% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.66 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 454 | 17.4 | 54 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.31 | 33.9 | 54 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 67.1% | 52.2 | 54 games · 116 peers |
| 2022 | Tier 1 | Damage share | 25.1% | 42.6 | 54 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.17 | 67.8 | 54 games · 116 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 636 | 36.0 | 74 games · 101 peers |
| 2024 | Tier 1 | CS / min | 8.93 | 43.0 | 74 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 68.0% | 64.0 | 74 games · 101 peers |
| 2024 | Tier 1 | Damage share | 29.1% | 77.0 | 74 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.18 | 43.0 | 74 games · 101 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. Season labels follow the competition season.
2019–2024 · All seasons · 46 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|
| Corki | 30 | ||||||
| Akali | 26 | ||||||
| LeBlanc | 20 | ||||||
| Lissandra | 15 | ||||||
| Aatrox | 14 | ||||||
| Lucian | 11 | ||||||
| Azir | 10 | ||||||
| Orianna | 10 | ||||||
| All games | 90 | 23 | 39 | 56 | 3 | 74 | 285 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 23. Number of games won in this selection. Based on 74 of 74 games. | Losses: 51. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 31.1%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 3.41. Average kills per game. Based on 74 of 74 games. | Deaths / game: 1.97. Average deaths per game. Based on 74 of 74 games. | Assists / game: 4.19. Average assists per game. Based on 74 of 74 games. | Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2023 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 3.33. Average kills per game. Based on 3 of 3 games. | Deaths / game: 1.67. Average deaths per game. Based on 3 of 3 games. | Assists / game: 6.00. Average assists per game. Based on 3 of 3 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2022 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 19. Number of games won in this selection. Based on 56 of 56 games. | Losses: 37. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 33.9%. The percentage of games won. Based on 56 of 56 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 2.46. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.80. Average deaths per game. Based on 56 of 56 games. | Assists / game: 5.52. Average assists per game. Based on 56 of 56 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2021 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 29. Number of games won in this selection. Based on 39 of 39 games. | Losses: 10. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 74.4%. The percentage of games won. Based on 39 of 39 games. | KDA: 5.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 4.00. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.18. Average deaths per game. Based on 39 of 39 games. | Assists / game: 7.64. Average assists per game. Based on 39 of 39 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2020 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 10. Number of games won in this selection. Based on 23 of 23 games. | Losses: 13. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 3.48. Average kills per game. Based on 23 of 23 games. | Deaths / game: 2.70. Average deaths per game. Based on 23 of 23 games. | Assists / game: 4.74. Average assists per game. Based on 23 of 23 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 23 games. Games without the required stats are excluded. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2019 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 45. Number of games won in this selection. Based on 90 of 90 games. | Losses: 45. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 50.0%. The percentage of games won. Based on 90 of 90 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 3.52. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.73. Average deaths per game. Based on 90 of 90 games. | Assists / game: 5.22. Average assists per game. Based on 90 of 90 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 90 games. Games without the required stats are excluded. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 83 of 90 games. Games without the required stats are excluded. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 55 of 90 games. Games without the required stats are excluded. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 90 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2021 Summer Playoffs | Royal Never Give Up | 3 |
| LPL 2022 Spring Playoffs | Invictus Gaming | 33 |
| LPL 2022 Summer Playoffs | Invictus Gaming | 21 |
| LPL 2024 Spring Playoffs | Ultra Prime | 39 |
| LPL 2024 Summer Playoffs | Ultra Prime | 35 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · Demacia Cup 2021 · 2 points. Demacia Cup 2021: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2024 Spring Playoffs2024 · LPL · Ultra Prime Esports | Place 17 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| Demacia Cup 20232023 · LPL · Ultra Prime | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20222022 · LPL · LNG Esports | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
| Demacia Cup 20212021 · LPL · Invictus Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
No results in this selection.