Where Ysera stands
2024 · Support · Domestic games
Wang Tsung-Chih汪宗志
All leagues · All positions
2024 · Support · Domestic games
Games in this selection 3 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ysera’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 6 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 12.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.29. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 85.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| PCS 2024 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 13.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 2.18. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Oct 2023 | PCS 2024 · Spring | Nate9527vsPSG Talon Academy | Series ↗ | Rakan | Win | 1 / 1 / 25 |
| 6 Oct 2023 | PCS 2024 · Spring | Nate9527vsPSG Talon Academy | Series ↗ | Tahm Kench | Win | 3 / 0 / 20 |
| 6 Oct 2023 | PCS 2024 · Spring | Nate9527vsPSG Talon Academy | Series ↗ | Nautilus | Win | 2 / 2 / 10 |
| 5 Oct 2023 | PCS 2024 · Spring | Nate9527vsDewish Team | Series ↗ | Rakan | Win | 1 / 1 / 10 |
| 5 Oct 2023 | PCS 2024 · Spring | Nate9527vsDewish Team | Series ↗ | Rakan | Win | 1 / 2 / 13 |
| 5 Oct 2023 | PCS 2024 · Spring | Nate9527vsDewish Team | Series ↗ | Rakan | Win | 1 / 2 / 23 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2014–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 0.53 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 69.4% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 140 | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 0.73 | 32.5 | 38 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 70.9% | 41.7 | 38 games · 97 peers |
| 2015 | Tier 1 | Damage share | 8.1% | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −196 | 8.7 | 38 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 128 | 17.3 | 83 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.46 | 26.8 | 83 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 63.2% | 13.4 | 81 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.1% | 10.2 | 83 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −106 | 20.5 | 83 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.09 | 11.5 | 83 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 134 | 21.9 | 67 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.47 | 50.0 | 67 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 67.2% | 50.8 | 67 games · 129 peers |
| 2019 | Tier 1 | Damage share | 7.8% | 14.8 | 67 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +56 | 66.4 | 67 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.33 | 51.4 | 67 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 130 | 14.4 | 64 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.11 | 31.7 | 64 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 62.2% | 12.5 | 64 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.0% | 7.6 | 64 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +24 | 55.1 | 64 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.46 | 50.0 | 64 games · 119 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 226 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 2.18 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 70.0% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 7.2% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | +375 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.24 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. Season labels follow the competition season.
2014–2024 · All seasons · 42 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Alistar | 63 | |||||||||
| Braum | 55 | |||||||||
| Thresh | 54 | |||||||||
| Tahm Kench | 51 | |||||||||
| Nautilus | 33 | |||||||||
| Rakan | 31 | |||||||||
| Bard | 23 | |||||||||
| Zyra | 19 | |||||||||
| All games | 22 | 49 | 68 | 80 | 83 | 74 | 64 | 25 | 6 | 471 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 13.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.50. Average kills per game. Based on 6 of 6 games. | Deaths / game: 1.33. Average deaths per game. Based on 6 of 6 games. | Assists / game: 16.83. Average assists per game. Based on 6 of 6 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 2.18. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 301. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2023 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 19. Number of games won in this selection. Based on 25 of 25 games. | Losses: 6. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 76.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 5.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 1.12. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.56. Average deaths per game. Based on 25 of 25 games. | Assists / game: 12.56. Average assists per game. Based on 25 of 25 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 1.44. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 265. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2020 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 42. Number of games won in this selection. Based on 64 of 64 games. | Losses: 22. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 65.6%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 0.45. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.55. Average deaths per game. Based on 64 of 64 games. | Assists / game: 7.66. Average assists per game. Based on 64 of 64 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 228. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2019 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 40. Number of games won in this selection. Based on 74 of 74 games. | Losses: 34. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 54.1%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 0.73. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.47. Average deaths per game. Based on 74 of 74 games. | Assists / game: 7.74. Average assists per game. Based on 74 of 74 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 1.51. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2018 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 37. Number of games won in this selection. Based on 83 of 83 games. | Losses: 46. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 44.6%. The percentage of games won. Based on 83 of 83 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 0.49. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.90. Average deaths per game. Based on 83 of 83 games. | Assists / game: 6.66. Average assists per game. Based on 83 of 83 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 83 games. Games without the required stats are excluded. |
| 2017 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 37. Number of games won in this selection. Based on 80 of 80 games. | Losses: 43. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 46.3%. The percentage of games won. Based on 80 of 80 games. | KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 0.66. Average kills per game. Based on 80 of 80 games. | Deaths / game: 3.64. Average deaths per game. Based on 80 of 80 games. | Assists / game: 7.98. Average assists per game. Based on 80 of 80 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 80 games. Games without the required stats are excluded. | CS / min: 0.68. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 77 of 80 games. Games without the required stats are excluded. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2016 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 39. Number of games won in this selection. Based on 68 of 68 games. | Losses: 29. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 57.4%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 0.74. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.91. Average deaths per game. Based on 68 of 68 games. | Assists / game: 8.37. Average assists per game. Based on 68 of 68 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 68 games. Games without the required stats are excluded. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 56 of 68 games. Games without the required stats are excluded. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded. |
| 2015 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 14. Number of games won in this selection. Based on 49 of 49 games. | Losses: 35. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 28.6%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 1.33. Average kills per game. Based on 49 of 49 games. | Deaths / game: 4.12. Average deaths per game. Based on 49 of 49 games. | Assists / game: 7.71. Average assists per game. Based on 49 of 49 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 49 games. Games without the required stats are excluded. | CS / min: 2.12. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 225. Total gold gained per minute, averaged across games. Based on 43 of 49 games. Games without the required stats are excluded. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2014 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 13. Number of games won in this selection. Based on 22 of 22 games. | Losses: 9. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 1.86. Average kills per game. Based on 22 of 22 games. | Deaths / game: 3.27. Average deaths per game. Based on 22 of 22 games. | Assists / game: 10.55. Average assists per game. Based on 22 of 22 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 22 games. | CS / min: 2.75. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 312. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · LMS 2018 Summer Playoffs · 4 points. LMS 2018 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Spring Playoffs · 4 points. LMS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Summer Playoffs · 8 points. LMS 2019 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Spring Playoffs · 4 points. PCS 2020 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Summer Playoffs · 4 points. PCS 2020 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · ahq e-Sports Club | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2020 Spring Playoffs2020 · PCS · ahq eSports Club | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| PCS 2020 Summer Playoffs2020 · PCS · ahq eSports Club | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| LMS 2019 Spring Playoffs2019 · LMS · ahq eSports Club | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| LMS 2019 Summer Playoffs2019 · LMS · ahq eSports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| LMS 2018 Summer Playoffs2018 · LMS · J Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Demacia Cup 20172017 · LPL · Legend Dragon | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Demacia Cup 20162016 · LPL · Legend Dragon | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
No results in this selection.