Where Yike stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 23 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Yike’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 25 of 160 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 21. Number of games won in this selection. Based on 25 of 25 games. | Losses: 4. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 84.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 19 of 160 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 12. Number of games won in this selection. Based on 19 of 19 games. | Losses: 7. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded. |
| 16 of 160 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 13. Number of games won in this selection. Based on 16 of 16 games. | Losses: 3. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 81.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 160 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 160 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 9. Number of games won in this selection. Based on 15 of 15 games. | Losses: 6. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 160 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 160 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 10 of 160 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 5 of 160 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.48. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 160 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.48. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| Esports World Cup Qualifiers 2026 · EMEA | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LEC 2026 · Spring | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 64.3%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. |
| LEC 2026 · Summer | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 71.0%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LEC 2026 · Versus | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 64.5%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| Mid-Season Invitational 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| Worlds 2026 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Nov 2026 | Worlds 2026 | Karmine CorpvsT1 | Series ↗ | Wukong | Loss | 2 / 2 / 4 |
| 7 Nov 2026 | Worlds 2026 | Karmine CorpvsT1 | Series ↗ | Xin Zhao | Win | 2 / 0 / 4 |
| 6 Nov 2026 | Worlds 2026 | Karmine CorpvsT1 | Series ↗ | Pantheon | Loss | 3 / 4 / 5 |
| 6 Nov 2026 | Worlds 2026 | Karmine CorpvsT1 | Series ↗ | Lee Sin | Loss | 2 / 5 / 2 |
| 31 Oct 2026 | Worlds 2026 | Karmine CorpvsMovistar KOI | Series ↗ | Pantheon | Win | 9 / 0 / 5 |
| 31 Oct 2026 | Worlds 2026 | Karmine CorpvsMovistar KOI | Series ↗ | Wukong | Win | 2 / 2 / 9 |
| 29 Oct 2026 | Worlds 2026 | Karmine CorpvsCTBC Flying Oyster | Series ↗ | Pantheon | Win | 4 / 2 / 12 |
| 29 Oct 2026 | Worlds 2026 | Karmine CorpvsCTBC Flying Oyster | Series ↗ | Wukong | Win | 4 / 0 / 11 |
| 26 Oct 2026 | Worlds 2026 | Karmine CorpvsBilibili Gaming | Series ↗ | Lee Sin | Loss | 4 / 4 / 5 |
| 24 Oct 2026 | Worlds 2026 | Karmine CorpvsLyon | Series ↗ | Lee Sin | Loss | 3 / 4 / 4 |
| 23 Oct 2026 | Worlds 2026 | Karmine CorpvsAnyone's Legend | Series ↗ | Jarvan IV | Win | 3 / 1 / 9 |
| 18 Oct 2026 | Worlds 2026 | Karmine CorpvsMVK Esports | Series ↗ | Naafiri | Win | 6 / 3 / 6 |
| 18 Oct 2026 | Worlds 2026 | Karmine CorpvsMVK Esports | Series ↗ | Qiyana | Win | 9 / 2 / 2 |
| 18 Oct 2026 | Worlds 2026 | Karmine CorpvsMVK Esports | Series ↗ | Lee Sin | Win | 2 / 0 / 5 |
| 16 Oct 2026 | Worlds 2026 | Karmine CorpvsMVK Esports | Series ↗ | Jarvan IV | Win | 5 / 1 / 5 |
| 16 Oct 2026 | Worlds 2026 | Karmine CorpvsMVK Esports | Series ↗ | Lee Sin | Win | 5 / 1 / 8 |
| 16 Oct 2026 | Worlds 2026 | Karmine CorpvsMVK Esports | Series ↗ | Vi | Win | 1 / 1 / 4 |
| 15 Oct 2026 | Worlds 2026 | Karmine CorpvsCloud9 | Series ↗ | Trundle | Win | 5 / 1 / 10 |
| 15 Oct 2026 | Worlds 2026 | Karmine CorpvsCloud9 | Series ↗ | Qiyana | Win | 1 / 2 / 6 |
| 15 Oct 2026 | Worlds 2026 | Karmine CorpvsCloud9 | Series ↗ | Naafiri | Loss | 1 / 5 / 2 |
| 15 Oct 2026 | Worlds 2026 | Karmine CorpvsCloud9 | Series ↗ | Vi | Win | 1 / 4 / 11 |
| 15 Oct 2026 | Worlds 2026 | Karmine CorpvsCloud9 | Series ↗ | Lee Sin | Loss | 0 / 1 / 1 |
| 19 Sept 2026 | LEC 2026 · Summer | Karmine CorpvsMovistar KOI | Series ↗ | Dr. Mundo | Loss | 1 / 2 / 1 |
| 19 Sept 2026 | LEC 2026 · Summer | Karmine CorpvsMovistar KOI | Series ↗ | Vi | Loss | 1 / 4 / 4 |
| 19 Sept 2026 | LEC 2026 · Summer | Karmine CorpvsMovistar KOI | Series ↗ | Skarner | Loss | 0 / 6 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 451 | 100.0 | 76 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.95 | 97.1 | 76 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 71.6% | 42.7 | 76 games · 104 peers |
| 2023 | Tier 1 | Damage share | 18.5% | 97.1 | 76 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +541 | 100.0 | 76 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.46 | 12.6 | 76 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 467 | 81.0 | 88 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.21 | 65.7 | 88 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 74.2% | 64.8 | 88 games · 106 peers |
| 2024 | Tier 1 | Damage share | 17.3% | 73.3 | 88 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +114 | 72.6 | 88 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.49 | 37.1 | 88 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 437 | 63.5 | 89 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.06 | 9.5 | 89 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 70.7% | 20.6 | 89 games · 64 peers |
| 2025 | Tier 1 | Damage share | 15.9% | 44.4 | 89 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −74 | 26.7 | 89 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.40 | 27.0 | 89 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 485 | 82.0 | 104 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.31 | 77.0 | 104 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 70.2% | 26.2 | 103 games · 62 peers |
| 2026 | Tier 1 | Damage share | 17.0% | 62.3 | 104 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +106 | 76.4 | 104 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.79 | 49.2 | 104 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 160 of 160 games. Season labels follow the competition season.
2020–2026 · All seasons · 44 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Vi | 62 | |||||||
| Xin Zhao | 51 | |||||||
| Maokai | 46 | |||||||
| Viego | 41 | |||||||
| Wukong | 37 | |||||||
| Jarvan IV | 36 | |||||||
| Sejuani | 27 | |||||||
| Lee Sin | 22 | |||||||
| All games | 7 | 31 | 108 | 100 | 115 | 108 | 160 | 629 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 160. Number of individual games played in this selection. Based on 160 of 160 games. | Wins: 102. Number of games won in this selection. Based on 160 of 160 games. | Losses: 58. Number of games lost in this selection. Based on 160 of 160 games. | Win rate: 63.7%. The percentage of games won. Based on 160 of 160 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 160 of 160 games. | Kills / game: 4.11. Average kills per game. Based on 160 of 160 games. | Deaths / game: 2.88. Average deaths per game. Based on 160 of 160 games. | Assists / game: 6.70. Average assists per game. Based on 160 of 160 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 160 of 160 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 160 of 160 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 160 of 160 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 159 of 160 games. Games without the required stats are excluded. |
| 2025 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 64. Number of games won in this selection. Based on 108 of 108 games. | Losses: 44. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 59.3%. The percentage of games won. Based on 108 of 108 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 2.88. Average kills per game. Based on 108 of 108 games. | Deaths / game: 2.81. Average deaths per game. Based on 108 of 108 games. | Assists / game: 7.77. Average assists per game. Based on 108 of 108 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games. | CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games. |
| 2024 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 79. Number of games won in this selection. Based on 115 of 115 games. | Losses: 36. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 68.7%. The percentage of games won. Based on 115 of 115 games. | KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 2.95. Average kills per game. Based on 115 of 115 games. | Deaths / game: 2.51. Average deaths per game. Based on 115 of 115 games. | Assists / game: 8.97. Average assists per game. Based on 115 of 115 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. | CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games. |
| 2023 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 68. Number of games won in this selection. Based on 100 of 100 games. | Losses: 32. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 68.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 3.65. Average kills per game. Based on 100 of 100 games. | Deaths / game: 2.44. Average deaths per game. Based on 100 of 100 games. | Assists / game: 8.76. Average assists per game. Based on 100 of 100 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. | CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 100 of 100 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games. |
| 2022 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 80. Number of games won in this selection. Based on 108 of 108 games. | Losses: 28. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 74.1%. The percentage of games won. Based on 108 of 108 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 4.36. Average kills per game. Based on 108 of 108 games. | Deaths / game: 2.69. Average deaths per game. Based on 108 of 108 games. | Assists / game: 7.55. Average assists per game. Based on 108 of 108 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games. | CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games. |
| 2021 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 16. Number of games won in this selection. Based on 31 of 31 games. | Losses: 15. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 51.6%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 3.39. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.52. Average deaths per game. Based on 31 of 31 games. | Assists / game: 6.29. Average assists per game. Based on 31 of 31 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2020 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 3.00. Average kills per game. Based on 7 of 7 games. | Deaths / game: 4.86. Average deaths per game. Based on 7 of 7 games. | Assists / game: 6.86. Average assists per game. Based on 7 of 7 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.70. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 329. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 1st team | LEC 2026 Summer Season | Season honor | Source ↗ |
| 2026 | All-Pro 2nd team | LEC 2026 Spring Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
4 Domestic · 1 major honors
3 Domestic · 3 major honors
1 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2023 Season Finals | G2 Esports | 12 |
| LEC 2023 Spring Playoffs | G2 Esports | 22 |
| LEC 2023 Summer Playoffs | G2 Esports | 21 |
| LEC 2023 Winter Playoffs | G2 Esports | 21 |
| LEC 2024 Season Finals | G2 Esports | 21 |
| LEC 2024 Spring Playoffs | G2 Esports | 21 |
| LEC 2024 Summer Playoffs | G2 Esports | 25 |
| LEC 2024 Winter Playoffs | G2 Esports | 21 |
| LEC 2025 Spring Playoffs | Karmine Corp | 41 |
| LEC 2025 Summer Playoffs | Karmine Corp | 23 |
| LEC 2025 Winter Playoffs | Karmine Corp | 25 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · Mid-Season Invitational 2023 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · LEC 2023 Season Finals · 13.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1 = 40/3 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Spring Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Summer Playoffs · 8.89 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1 = 80/9 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Winter Playoffs · 8.89 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1 = 80/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Season Finals · 13.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1 = 40/3 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Spring Playoffs · 8.89 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1 = 80/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Summer Playoffs · 8.89 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1 = 80/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Winter Playoffs · 8.89 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1 = 80/9 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Spring Playoffs · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Summer Playoffs · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Winter Playoffs · 13.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1 = 40/3 points.
Each trophy contributes to the career total.
2023 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2023 · LEC · lec-2023-spring. Yike.
regular · edition_role · selection: expert. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2023 · 2nd All-Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All-Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All-Pro Team · 2023 · LEC · lec-2023-winter. Yike.
regular · edition_role · selection: expert. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2025 · 1st All-Pro Team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 1st All-Pro Team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2025 · LEC · lec-2025-spring. Yike.
regular · edition_role · selection: expert. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2024 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2024 · LEC · lec-2024-winter. Yike.
regular · edition_role · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2023 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2023 · LEC · lec-2023-summer. Yike.
regular · edition_role · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LEC · current-honors:LEC/2026 Season/Summer Season. Yike.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LEC · current-honors:LEC/2026 Season/Spring Season. Yike.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2024 · Esports World Cup 2024 · 4 points. Esports World Cup 2024: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · First Stand 2025 · 12 points. First Stand 2025: champion 30 × final placement 2/5 = 12 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Esports World Cup 2026 · 8 points. Esports World Cup 2026: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Spring Playoffs · 6.4 points. LEC 2026 Spring Playoffs: champion 16 × final placement 2/5 = 32/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Summer Playoffs · 3.2 points. LEC 2026 Summer Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Versus Playoffs · 3.2 points. LEC 2026 Versus Playoffs: champion 8 × final placement 2/5 = 16/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2026 · Mid-Season Invitational 2026: No placement points or unavailable event valuation / participation evidence.
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20262026 · International · Karmine Corp | Place 10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| Esports World Cup 20262026 · International · Karmine Corp | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| First Stand 20252025 · International · Karmine Corp | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 19 games played.
|
| Esports World Cup 20242024 · International · G2 Esports | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · G2 Esports | Place 4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20242024 · worlds · G2 Esports | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · G2 Esports | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20232023 · worlds · G2 Esports | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Spring Playoffs2026 · LEC · Karmine Corp | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| LEC 2026 Summer Playoffs2026 · LEC · Karmine Corp | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LEC 2026 Versus Playoffs2026 · LEC · Karmine Corp | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
|
| LEC 2025 Spring Playoffs |
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2026 · LEC · Karmine Corp · all pro | jungle · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 23 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2026 · LEC · Karmine Corp · all pro | jungle · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 20 games played. Selection: unknown. |
| Place 3 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| LEC 2025 Summer Playoffs2025 · LEC · Karmine Corp | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LEC 2025 Winter Playoffs2025 · LEC · Karmine Corp | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LEC 2024 Season Finals2024 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2024 Spring Playoffs2024 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2024 Summer Playoffs2024 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LEC 2024 Winter Playoffs2024 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2023 Season Finals2023 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LEC 2023 Spring Playoffs2023 · LEC · G2 Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LEC 2023 Summer Playoffs2023 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2023 Winter Playoffs2023 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| 1st All-Pro Teamsource ↗2025 · LEC · lec-2025-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 24 games played. Selection: Expert vote.
|
| proteamsource ↗2024 · LEC · lec-2024-winter · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: unknown.
|
| 3rd All-Pro Teamsource ↗2023 · LEC · lec-2023-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: Expert vote.
|
| proteamsource ↗2023 · LEC · lec-2023-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: unknown.
|
| 2nd All-Pro Teamsource ↗2023 · LEC · lec-2023-winter · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: Expert vote.
|