Where Ycx stands
2024 · Support · Domestic games
All leagues · All positions
2024 · Support · Domestic games
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 89 games without a complete snapshot are excluded.
Explore Ycx’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 89 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 13. Number of games won in this selection. Based on 18 of 18 games. | Losses: 5. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 15 of 89 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 9. Number of games won in this selection. Based on 15 of 15 games. | Losses: 6. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 7 of 89 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 2.75. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 89 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 2.27. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 89 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 2.87. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 89 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 89 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 89 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 89 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 89 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 49.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2024 · Grand Finals | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LDL 2024 · Split 3 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LDL 2024 · Placements | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LDL 2024 · Split 1 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 1.63. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LDL 2024 · Split 2 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 90.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LDL 2024 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 2.97. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| National Electronic Sports Tournament 2024 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Dec 2024 | National Electronic Sports Tournament 2024 | LGD GamingvsTop Esports | Series ↗ | Lulu | Win | 2 / 1 / 14 |
| 14 Dec 2024 | National Electronic Sports Tournament 2024 | LGD GamingvsTop Esports | Series ↗ | Braum | Loss | 0 / 5 / 10 |
| 14 Dec 2024 | National Electronic Sports Tournament 2024 | LGD GamingvsTop Esports | Series ↗ | Alistar | Win | 3 / 2 / 13 |
| 20 Jul 2024 | LDL 2024 · Grand Finals | Top Esports ChallengervsMAX (Chinese Team) | Series ↗ | Blitzcrank | Loss | 1 / 6 / 2 |
| 20 Jul 2024 | LDL 2024 · Grand Finals | Top Esports ChallengervsMAX (Chinese Team) | Series ↗ | Seraphine | Loss | 0 / 6 / 14 |
| 20 Jul 2024 | LDL 2024 · Grand Finals | Top Esports ChallengervsMAX (Chinese Team) | Series ↗ | Maokai | Win | 0 / 1 / 9 |
| 20 Jul 2024 | LDL 2024 · Grand Finals | Top Esports ChallengervsMAX (Chinese Team) | Series ↗ | Rell | Loss | 1 / 1 / 10 |
| 13 Jul 2024 | LDL 2024 · Split 3 | Top Esports ChallengervsUltra Prime Academy | Series ↗ | Braum | Loss | 1 / 5 / 5 |
| 13 Jul 2024 | LDL 2024 · Split 3 | Top Esports ChallengervsUltra Prime Academy | Series ↗ | Leona | Win | 1 / 2 / 10 |
| 13 Jul 2024 | LDL 2024 · Split 3 | Top Esports ChallengervsUltra Prime Academy | Series ↗ | Rakan | Loss | 0 / 5 / 3 |
| 11 Jul 2024 | LDL 2024 · Split 3 | Top Esports ChallengervsMAX (Chinese Team) | Series ↗ | Alistar | Loss | 0 / 4 / 4 |
| 11 Jul 2024 | LDL 2024 · Split 3 | Top Esports ChallengervsMAX (Chinese Team) | Series ↗ | Leona | Win | 4 / 3 / 9 |
| 11 Jul 2024 | LDL 2024 · Split 3 | Top Esports ChallengervsMAX (Chinese Team) | Series ↗ | Braum | Loss | 1 / 3 / 2 |
| 9 Jul 2024 | LDL 2024 · Split 3 | Top Esports ChallengervsTeam WE Academy | Series ↗ | Rakan | Loss | 0 / 3 / 3 |
| 9 Jul 2024 | LDL 2024 · Split 3 | Top Esports ChallengervsTeam WE Academy | Series ↗ | Senna | Loss | 0 / 2 / 5 |
| 9 Jul 2024 | LDL 2024 · Split 3 | Top Esports ChallengervsTeam WE Academy | Series ↗ | Nautilus | Win | 1 / 4 / 14 |
| 4 Jul 2024 | LDL 2024 · Split 3 | Top Esports ChallengervsFunPlus Phoenix Blaze | Series ↗ | Rakan | Win | 0 / 2 / 8 |
| 4 Jul 2024 | LDL 2024 · Split 3 | Top Esports ChallengervsFunPlus Phoenix Blaze | Series ↗ | Braum | Win | 2 / 5 / 11 |
| 29 Jun 2024 | LDL 2024 · Split 3 | Top Esports ChallengervsLNG Academy | Series ↗ | Rakan | Win | 1 / 3 / 7 |
| 29 Jun 2024 | LDL 2024 · Split 3 | Top Esports ChallengervsLNG Academy | Series ↗ | Rell | Loss | 1 / 6 / 6 |
| 29 Jun 2024 | LDL 2024 · Split 3 | Top Esports ChallengervsLNG Academy | Series ↗ | Maokai | Win | 2 / 1 / 10 |
| 22 Jun 2024 | LDL 2024 · Split 3 | Top Esports ChallengervsRare Atom Period | Series ↗ | Leona | Win | 1 / 0 / 7 |
| 22 Jun 2024 | LDL 2024 · Split 3 | Top Esports ChallengervsRare Atom Period | Series ↗ | Rell | Win | 1 / 4 / 9 |
| 2 Jun 2024 | LDL 2024 | EDG Youth TeamvsJoy Dream | — | Ornn | Loss | 1 / 8 / 5 |
| 2 Jun 2024 | LDL 2024 | EDG Youth TeamvsJoy Dream | — | Nautilus | Loss | 2 / 7 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | 198 | 53.2 | 62 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.20 | 95.2 | 62 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 77.2% | 82.3 | 62 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.7% | 48.4 | 62 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 3.60 | 62.9 | 62 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 186 | 22.7 | 53 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.11 | 60.6 | 53 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 72.1% | 22.7 | 53 games · 67 peers |
| 2026 | Tier 1 | Damage share | 7.9% | 51.5 | 53 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −31 | 39.7 | 43 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.22 | 50.0 | 53 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. Season labels follow the competition season.
2020–2026 · All seasons · 48 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Nautilus | 49 | |||||||
| Rell | 36 | |||||||
| Leona | 20 | |||||||
| Braum | 18 | |||||||
| Alistar | 16 | |||||||
| Rakan | 15 | |||||||
| Ezreal | 14 | |||||||
| Lulu | 14 | |||||||
| All games | 21 | 46 | 11 | 57 | 89 | 84 | 53 | 361 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 22. Number of games won in this selection. Based on 53 of 53 games. | Losses: 31. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 41.5%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 0.62. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.98. Average deaths per game. Based on 53 of 53 games. | Assists / game: 7.94. Average assists per game. Based on 53 of 53 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2025 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 40. Number of games won in this selection. Based on 84 of 84 games. | Losses: 44. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 47.6%. The percentage of games won. Based on 84 of 84 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 0.75. Average kills per game. Based on 84 of 84 games. | Deaths / game: 3.95. Average deaths per game. Based on 84 of 84 games. | Assists / game: 10.50. Average assists per game. Based on 84 of 84 games. | Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2024 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 58. Number of games won in this selection. Based on 89 of 89 games. | Losses: 31. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 65.2%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 1.15. Average kills per game. Based on 89 of 89 games. | Deaths / game: 3.47. Average deaths per game. Based on 89 of 89 games. | Assists / game: 10.60. Average assists per game. Based on 89 of 89 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 1.71. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 277. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2023 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 35. Number of games won in this selection. Based on 57 of 57 games. | Losses: 22. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 61.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 0.95. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.60. Average deaths per game. Based on 57 of 57 games. | Assists / game: 9.72. Average assists per game. Based on 57 of 57 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2022 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 3. Number of games won in this selection. Based on 11 of 11 games. | Losses: 8. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 3.82. Average kills per game. Based on 11 of 11 games. | Deaths / game: 2.91. Average deaths per game. Based on 11 of 11 games. | Assists / game: 4.27. Average assists per game. Based on 11 of 11 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 2021 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 11. Number of games won in this selection. Based on 46 of 46 games. | Losses: 35. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 23.9%. The percentage of games won. Based on 46 of 46 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.15. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.70. Average deaths per game. Based on 46 of 46 games. | Assists / game: 4.98. Average assists per game. Based on 46 of 46 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 317. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2020 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 10. Number of games won in this selection. Based on 21 of 21 games. | Losses: 11. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 2.43. Average kills per game. Based on 21 of 21 games. | Deaths / game: 2.29. Average deaths per game. Based on 21 of 21 games. | Assists / game: 4.29. Average assists per game. Based on 21 of 21 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2025 Grand Finals | LGD Gaming | 27 |
| LPL 2025 Split 1 Playoffs | LGD Gaming | 9 |
| LPL 2025 Split 2 Playoffs | LGD Gaming | 26 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · Demacia Cup 2025 · 2 points. Demacia Cup 2025: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Split 2 Playoffs2026 · LPL · LGD Gaming | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| Demacia Cup 20252025 · LPL · LGD Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 22 games played.
|
No results in this selection.