Where Xx stands
2023 · Jungle · Domestic games
Xiong Yu-Long熊宇龙
Also known as: Xx · Xx (Xiong Yu-Long)
All leagues · All positions
2023 · Jungle · Domestic games
Games in this selection 6 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Xx’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 19 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 19 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 19 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 19 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 10.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 19 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 19 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| PCL 2023 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Sept 2023 | PCL 2023 | Nate.AvsNate9527 | Series ↗ | Viego | Loss | 2 / 5 / 1 |
| 30 Sept 2023 | PCL 2023 | Nate.AvsNate9527 | Series ↗ | Lee Sin | Loss | 6 / 3 / 2 |
| 30 Sept 2023 | PCL 2023 | Nate.AvsNate9527 | Series ↗ | Sejuani | Win | 2 / 1 / 17 |
| 30 Sept 2023 | PCL 2023 | Nate.AvsNate9527 | Series ↗ | Xin Zhao | Loss | 0 / 4 / 2 |
| 30 Sept 2023 | PCL 2023 | Nate.AvsNate9527 | Series ↗ | Xin Zhao | Win | 1 / 3 / 7 |
| 28 Sept 2023 | PCL 2023 | Nate.AvsPSG Talon Academy | Series ↗ | Maokai | Loss | 1 / 4 / 1 |
| 28 Sept 2023 | PCL 2023 | Nate.AvsPSG Talon Academy | Series ↗ | Maokai | Win | 5 / 5 / 15 |
| 28 Sept 2023 | PCL 2023 | Nate.AvsPSG Talon Academy | Series ↗ | Viego | Win | 5 / 5 / 6 |
| 22 Sept 2023 | PCL 2023 | Nate.AvsCTBC Flying Oyster Academy | Series ↗ | Lee Sin | Win | 1 / 2 / 14 |
| 22 Sept 2023 | PCL 2023 | Nate.AvsCTBC Flying Oyster Academy | Series ↗ | Viego | Loss | 3 / 8 / 3 |
| 22 Sept 2023 | PCL 2023 | Nate.AvsCTBC Flying Oyster Academy | Series ↗ | Vi | Win | 3 / 8 / 6 |
| 21 Sept 2023 | PCL 2023 | Nate.AvsTaipei Bravo | Series ↗ | Viego | Win | 1 / 3 / 9 |
| 21 Sept 2023 | PCL 2023 | Nate.AvsTaipei Bravo | Series ↗ | Sejuani | Win | 1 / 0 / 13 |
| 17 Sept 2023 | PCL 2023 | Nate.AvsNate9527 | Series ↗ | Viego | Win | 5 / 1 / 11 |
| 17 Sept 2023 | PCL 2023 | Nate.AvsNate9527 | Series ↗ | Sejuani | Loss | 6 / 3 / 3 |
| 17 Sept 2023 | PCL 2023 | Nate.AvsNate9527 | Series ↗ | Xin Zhao | Win | 6 / 2 / 12 |
| 17 Sept 2023 | PCL 2023 | Nate.AvsTES | Series ↗ | Lee Sin | Win | 4 / 2 / 5 |
| 14 Sept 2023 | PCL 2023 | Nate.AvsJGamers | — | Vi | Win | 7 / 0 / 6 |
| 14 Sept 2023 | PCL 2023 | Nate.AvsChienhsin Bear (健行熊) | Series ↗ | Viego | Win | 3 / 1 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 274 | 79.0 | 74 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.31 | 73.9 | 74 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 72.1% | 56.5 | 74 games · 139 peers |
| 2018 | Tier 1 | Damage share | 15.8% | 88.4 | 74 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −77 | 36.2 | 73 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.49 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 243 | 40.8 | 88 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.80 | 26.4 | 88 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 69.7% | 53.6 | 87 games · 126 peers |
| 2019 | Tier 1 | Damage share | 13.2% | 28.8 | 88 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −99 | 34.4 | 85 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.98 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 217 | 14.8 | 77 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.16 | 36.3 | 77 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 69.4% | 37.1 | 76 games · 125 peers |
| 2020 | Tier 1 | Damage share | 12.0% | 12.3 | 77 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −209 | 18.9 | 77 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.54 | 41.8 | 77 games · 123 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. Season labels follow the competition season.
2017–2023 · All seasons · 34 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2023 | Total |
|---|---|---|---|---|---|---|
| Gragas | 34 | |||||
| Jarvan IV | 32 | |||||
| Sejuani | 28 | |||||
| Olaf | 26 | |||||
| Trundle | 22 | |||||
| Camille | 15 | |||||
| Elise | 12 | |||||
| Graves | 11 | |||||
| All games | 5 | 83 | 96 | 77 | 19 | 280 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 13. Number of games won in this selection. Based on 19 of 19 games. | Losses: 6. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 3.26. Average kills per game. Based on 19 of 19 games. | Deaths / game: 3.16. Average deaths per game. Based on 19 of 19 games. | Assists / game: 7.37. Average assists per game. Based on 19 of 19 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2020 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 28. Number of games won in this selection. Based on 77 of 77 games. | Losses: 49. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 36.4%. The percentage of games won. Based on 77 of 77 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 1.66. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.69. Average deaths per game. Based on 77 of 77 games. | Assists / game: 5.74. Average assists per game. Based on 77 of 77 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 310. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. |
| 2019 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 60. Number of games won in this selection. Based on 96 of 96 games. | Losses: 36. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 62.5%. The percentage of games won. Based on 96 of 96 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 2.20. Average kills per game. Based on 96 of 96 games. | Deaths / game: 2.30. Average deaths per game. Based on 96 of 96 games. | Assists / game: 6.71. Average assists per game. Based on 96 of 96 games. | Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 96 games. Games without the required stats are excluded. | CS / min: 4.82. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 327. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 96 games. Games without the required stats are excluded. |
| 2018 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 37. Number of games won in this selection. Based on 83 of 83 games. | Losses: 46. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 44.6%. The percentage of games won. Based on 83 of 83 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 2.18. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.64. Average deaths per game. Based on 83 of 83 games. | Assists / game: 6.10. Average assists per game. Based on 83 of 83 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2017 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 3.00. Average kills per game. Based on 5 of 5 games. | Deaths / game: 2.80. Average deaths per game. Based on 5 of 5 games. | Assists / game: 4.00. Average assists per game. Based on 5 of 5 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.61. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2018 Spring Playoffs | Topsports Gaming | 19 |
| LPL 2018 Summer Playoffs | Topsports Gaming | 55 |
| LPL 2019 Regional Finals | Top Esports | 5 |
| LPL 2019 Spring Playoffs | Topsports Gaming | 47 |
| LPL 2019 Summer Playoffs | Top Esports | 36 |
| LPL 2020 Spring Playoffs | LNG Esports | 41 |
| LPL 2020 Summer Playoffs | LNG Esports | 36 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LPL 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Winter · 2 points. Demacia Cup 2018 Winter: champion 5 × final placement 2/5 = 2 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2020 Spring Playoffs2020 · LPL · LNG Esports | Place 16 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · LNG Esports | Place 13 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| Demacia Cup 20192019 · LPL · LNG Esports | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2019 Spring Playoffs2019 · LPL · Topsports Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LPL 2019 Summer Playoffs2019 · LPL · Top Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · Topsports Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| Demacia Championship 20172017 · LPL · Topsports Gaming | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.