Where Xpecial stands
2018 · Support · Domestic games
Alex Chu朱啓恩
All leagues · All positions
2018 · Support · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Xpecial’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 31 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.95. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 7 of 31 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 2.43. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 83.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 31 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 31 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.50. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 85.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 31 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 87. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 31 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.78. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 31 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.85. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 31 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 99. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCSA 2018 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 11.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 2.10. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| NA LCS 2018 · Spring | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 113. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 17 Mar 2018 | LCSA 2018 · Spring | Golden Guardians AcademyvsTSM Academy | Series ↗ | Tahm Kench | Loss | 0 / 2 / 2 |
| 15 Mar 2018 | LCSA 2018 · Spring | Golden Guardians AcademyvsClutch Gaming Academy | Series ↗ | Leona | Loss | 0 / 7 / 6 |
| 10 Mar 2018 | LCSA 2018 · Spring | Golden Guardians Academyvs100 Thieves Academy | — | Leona | Loss | 1 / 6 / 11 |
| 8 Mar 2018 | LCSA 2018 · Spring | Golden Guardians AcademyvsFlyQuest Academy | Series ↗ | Braum | Loss | 1 / 5 / 1 |
| 3 Mar 2018 | LCSA 2018 · Spring | Golden Guardians AcademyvsEcho Fox Academy | Series ↗ | Tahm Kench | Loss | 0 / 2 / 8 |
| 1 Mar 2018 | LCSA 2018 · Spring | Golden Guardians AcademyvsCloud9 Academy | Series ↗ | Tahm Kench | Loss | 1 / 5 / 3 |
| 24 Feb 2018 | LCSA 2018 · Spring | Golden Guardians AcademyvsOpTic Gaming Academy | Series ↗ | Alistar | Loss | 1 / 3 / 3 |
| 23 Feb 2018 | LCSA 2018 · Spring | Golden Guardians AcademyvsCLG Academy | Series ↗ | Braum | Loss | 0 / 2 / 2 |
| 16 Feb 2018 | LCSA 2018 · Spring | Golden Guardians AcademyvsOpTic Gaming Academy | Series ↗ | Tahm Kench | Loss | 1 / 2 / 9 |
| 16 Feb 2018 | LCSA 2018 · Spring | Golden Guardians AcademyvsTeam Liquid Academy | Series ↗ | Braum | Loss | 0 / 6 / 6 |
| 10 Feb 2018 | LCSA 2018 · Spring | Golden Guardians AcademyvsEcho Fox Academy | Series ↗ | Braum | Win | 1 / 5 / 17 |
| 8 Feb 2018 | LCSA 2018 · Spring | Golden Guardians Academyvs100 Thieves Academy | Series ↗ | Thresh | Loss | 0 / 4 / 3 |
| 3 Feb 2018 | LCSA 2018 · Spring | Golden Guardians AcademyvsTSM Academy | Series ↗ | Taric | Loss | 0 / 5 / 1 |
| 1 Feb 2018 | LCSA 2018 · Spring | Golden Guardians AcademyvsTeam Liquid Academy | Series ↗ | Lulu | Loss | 1 / 5 / 3 |
| 27 Jan 2018 | LCSA 2018 · Spring | Golden Guardians AcademyvsFlyQuest Academy | Series ↗ | Tahm Kench | Loss | 1 / 3 / 2 |
| 25 Jan 2018 | LCSA 2018 · Spring | Golden Guardians AcademyvsCLG Academy | Series ↗ | Tahm Kench | Win | 1 / 2 / 15 |
| 20 Jan 2018 | LCSA 2018 · Spring | Golden Guardians AcademyvsClutch Gaming Academy | Series ↗ | Braum | Loss | 0 / 2 / 9 |
| 18 Jan 2018 | LCSA 2018 · Spring | Golden Guardians AcademyvsCloud9 Academy | Series ↗ | Tahm Kench | Loss | 0 / 3 / 10 |
| 13 Aug 2017 | NA LCS 2018 · Spring | Phoenix1vseUnited | Series ↗ | Blitzcrank | Win | 2 / 1 / 9 |
| 13 Aug 2017 | NA LCS 2018 · Spring | Phoenix1vseUnited | Series ↗ | Braum | Win | 2 / 1 / 10 |
| 13 Aug 2017 | NA LCS 2018 · Spring | Phoenix1vseUnited | Series ↗ | Thresh | Win | 3 / 2 / 15 |
| 12 Aug 2017 | NA LCS 2018 · Spring | Phoenix1vsTeam Liquid | Series ↗ | Braum | Loss | 0 / 3 / 3 |
| 12 Aug 2017 | NA LCS 2018 · Spring | Phoenix1vsTeam Liquid | Series ↗ | Braum | Loss | 0 / 2 / 6 |
| 12 Aug 2017 | NA LCS 2018 · Spring | Phoenix1vsTeam Liquid | Series ↗ | Braum | Loss | 0 / 6 / 3 |
| 12 Aug 2017 | NA LCS 2018 · Spring | Phoenix1vsTeam Liquid | Series ↗ | Thresh | Win | 0 / 0 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2011–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2011 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 0.72 | 62.2 | 71 games · 38 peers |
| 2013 | Tier 1 | Kill participation | 73.7% | 88.4 | 70 games · 44 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 142 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 0.92 | 95.6 | 73 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 66.4% | 35.6 | 72 games · 46 peers |
| 2014 | Tier 1 | Damage share | 7.8% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +15 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 102 | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 0.80 | 55.0 | 63 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 73.6% | 67.7 | 63 games · 97 peers |
| 2015 | Tier 1 | Damage share | 5.7% | — | Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +34 | 58.7 | 63 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 105 | 7.1 | 53 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.07 | 59.2 | 53 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 72.0% | 61.4 | 53 games · 102 peers |
| 2016 | Tier 1 | Damage share | 5.5% | 4.8 | 53 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | −13 | 48.2 | 53 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 144 | 9.4 | 77 games · 107 peers |
| 2017 | Tier 1 | CS / min | 1.06 | 72.4 | 77 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 68.6% | 56.9 | 76 games · 124 peers |
| 2017 | Tier 1 | Damage share | 7.9% | 12.3 | 77 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −97 | 24.5 | 77 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.05 | 19.0 | 77 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 113 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 1.27 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 77.7% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 6.2% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +238 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.41 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. Season labels follow the competition season.
2011–2018 · All seasons · 24 recorded champions
| Champion | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Thresh | 74 | ||||||||
| Braum | 68 | ||||||||
| Sona | 36 | ||||||||
| Alistar | 35 | ||||||||
| Lulu | 27 | ||||||||
| Leona | 25 | ||||||||
| Annie | 23 | ||||||||
| Janna | 23 | ||||||||
| All games | 9 | 14 | 79 | 73 | 63 | 69 | 83 | 31 | 421 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 10. Number of games won in this selection. Based on 31 of 31 games. | Losses: 21. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 32.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 0.55. Average kills per game. Based on 31 of 31 games. | Deaths / game: 3.19. Average deaths per game. Based on 31 of 31 games. | Assists / game: 6.94. Average assists per game. Based on 31 of 31 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 1.75. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2017 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 36. Number of games won in this selection. Based on 83 of 83 games. | Losses: 47. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 43.4%. The percentage of games won. Based on 83 of 83 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 0.65. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.73. Average deaths per game. Based on 83 of 83 games. | Assists / game: 8.42. Average assists per game. Based on 83 of 83 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 83 games. Games without the required stats are excluded. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded. |
| 2016 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 37. Number of games won in this selection. Based on 69 of 69 games. | Losses: 32. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 53.6%. The percentage of games won. Based on 69 of 69 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 0.46. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.48. Average deaths per game. Based on 69 of 69 games. | Assists / game: 8.71. Average assists per game. Based on 69 of 69 games. | Damage / min: 106. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2015 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 37. Number of games won in this selection. Based on 63 of 63 games. | Losses: 26. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 58.7%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 0.73. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.87. Average deaths per game. Based on 63 of 63 games. | Assists / game: 9.75. Average assists per game. Based on 63 of 63 games. | Damage / min: 102. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 229. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2014 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 42. Number of games won in this selection. Based on 73 of 73 games. | Losses: 31. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 57.5%. The percentage of games won. Based on 73 of 73 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 0.66. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.78. Average deaths per game. Based on 73 of 73 games. | Assists / game: 8.95. Average assists per game. Based on 73 of 73 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 73 games. Games without the required stats are excluded. |
| 2013 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 46. Number of games won in this selection. Based on 79 of 79 games. | Losses: 33. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 58.2%. The percentage of games won. Based on 79 of 79 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 0.96. Average kills per game. Based on 79 of 79 games. | Deaths / game: 3.06. Average deaths per game. Based on 79 of 79 games. | Assists / game: 10.08. Average assists per game. Based on 79 of 79 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 79 games. | CS / min: 0.72. Minions and monsters killed per minute, averaged across games. Based on 71 of 79 games. Games without the required stats are excluded. | Gold / min: 236. Total gold gained per minute, averaged across games. Based on 5 of 79 games. Games without the required stats are excluded. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded. |
| 2012 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 3. Number of games won in this selection. Based on 14 of 14 games. | Losses: 11. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 21.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 0.43. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.07. Average deaths per game. Based on 14 of 14 games. | Assists / game: 8.14. Average assists per game. Based on 14 of 14 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 14 games. | CS / min: 0.64. Minions and monsters killed per minute, averaged across games. Based on 11 of 14 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 14 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2011 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 0.78. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.56. Average deaths per game. Based on 9 of 9 games. | Assists / game: 8.00. Average assists per game. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| NA LCS 2014 Spring Playoffs | TSM | 34 |
| NA LCS 2014 Summer Playoffs | Team Curse | 39 |
| NA LCS 2015 Spring Playoffs | Team Liquid | 32 |
| NA LCS 2015 Summer Playoffs | Team Liquid | 27 |
| NA LCS 2016 Summer Playoffs | Apex Gaming | 46 |
| NA LCS 2017 Spring Playoffs | Dignitas | 44 |
| NA LCS 2017 Summer Playoffs | Phoenix1 | 33 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2014 · NA LCS 2014 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2014 · NA LCS 2014 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2011 · Worlds 2011 · Season 1 · 20 points. Worlds 2011 · Season 1: champion 100 × final placement 1/5 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · Intel Extreme Masters Season 6 Kiev · 4 points. IEM Season 6 Kiev: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · NA LCS 2013 Spring Playoffs · 20 points. NA LCS 2013 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual NA LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · NA LCS 2013 Summer Playoffs · 8 points. NA LCS 2013 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual NA LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · Worlds Season 2 · 10 points. Worlds Season 2: champion 100 × final placement 1/10 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2013 · worlds 2013: Final placement retained; outside verified scoring-depth equivalence
2012 · IPL 5: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20132013 · worlds · TSM | Places 11–12 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| Intel Extreme Masters Season 6 Kiev2012 · International · TSM | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| IPL 52012 · International · TSM | Places 9–12 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 5 games played.
|
| Worlds Season 22012 · International · TSM | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 2 games played.
|
| Worlds 2011 · Season 12011 · International · TSM | Place 3 | Source detailsFinal team placement plus source-identified actual game appearances. Includes the Fnatic substitute; excludes unplayed advantage score units. Pre-LCS EU/NA entrants use the LEC/LCS historical filter families. No series-statistics or complete-population certification is asserted. 9 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Phoenix1 | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · Apex Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| NA LCS 2015 Spring Playoffs2015 · NA LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| NA LCS 2014 Spring Playoffs2014 · NA LCS · TSM | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| NA LCS 2014 Summer Playoffs2014 · NA LCS · Team Curse | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| NA LCS 2013 Spring Playoffs2013 · NA LCS · TSM | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| NA LCS 2013 Summer Playoffs2013 · NA LCS · TSM | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
No results in this selection.