Where XinMo stands
2018 · Support · Domestic games
Li Qian-Xi李千禧
All leagues · All positions
2018 · Support · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 72 games without a complete snapshot are excluded.
Explore XinMo’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 72 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 11. Number of games won in this selection. Based on 14 of 14 games. | Losses: 3. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.98. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 9 of 72 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 2.13. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 72 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 8.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 78.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. |
| 8 of 72 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 8.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.61. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 72 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.54. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 72 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 103. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 2.58. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 72 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 2.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 72 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 55. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 72 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 2.49. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 72 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 2.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2018 · Spring | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 94. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LDL 2018 · Spring - S | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 63.2%. The percentage of games won. Based on 38 of 38 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 1.65. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| LDL 2018 · Summer - S | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 6.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.72. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LDL 2018 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.73. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 20 Sept 2018 | LDL 2018 | Team FightervsMighty Eagle | Rakan | Loss | 0 / 3 / 3 |
| 19 Sept 2018 | LDL 2018 | Team FightervsVictorious Gaming | Alistar | Loss | 1 / 3 / 2 |
| 19 Sept 2018 | LDL 2018 | Team FightervsVictorious Gaming | Gragas | Loss | 1 / 4 / 5 |
| 1 Sept 2018 | LDL 2018 · Summer - S | Team FightervsRogue Warriors Shark | Rakan | Loss | 0 / 1 / 2 |
| 1 Sept 2018 | LDL 2018 · Summer - S | Team FightervsRogue Warriors Shark | Leona | Loss | 0 / 2 / 3 |
| 30 Aug 2018 | LDL 2018 · Summer - S | Team FightervsDengKaiLi Game Team | Leona | Win | 3 / 1 / 8 |
| 30 Aug 2018 | LDL 2018 · Summer - S | Team FightervsDengKaiLi Game Team | Rakan | Win | 0 / 0 / 15 |
| 25 Aug 2018 | LDL 2018 · Summer - S | Team FightervsMoss Seven Club | Alistar | Loss | 0 / 4 / 3 |
| 25 Aug 2018 | LDL 2018 · Summer - S | Team FightervsMoss Seven Club | Pyke | Loss | 3 / 3 / 9 |
| 19 Aug 2018 | LDL 2018 · Summer - S | Team FightervsOuYi Game Team | Tahm Kench | Win | 2 / 2 / 18 |
| 19 Aug 2018 | LDL 2018 · Summer - S | Team FightervsOuYi Game Team | Pyke | Loss | 3 / 1 / 8 |
| 19 Aug 2018 | LDL 2018 · Summer - S | Team FightervsOuYi Game Team | Shen | Win | 0 / 1 / 21 |
| 17 Aug 2018 | LDL 2018 · Summer - S | Team FightervsSi Yi Xuan E-Sport | Alistar | Win | 1 / 2 / 20 |
| 17 Aug 2018 | LDL 2018 · Summer - S | Team FightervsSi Yi Xuan E-Sport | Alistar | Win | 3 / 2 / 14 |
| 11 Aug 2018 | LDL 2018 · Summer - S | Team FightervsSHEINOO | Braum | Loss | 2 / 3 / 1 |
| 11 Aug 2018 | LDL 2018 · Summer - S | Team FightervsSHEINOO | Alistar | Win | 0 / 3 / 9 |
| 11 Aug 2018 | LDL 2018 · Summer - S | Team FightervsSHEINOO | Braum | Loss | 0 / 1 / 1 |
| 4 Aug 2018 | LDL 2018 · Summer - S | Team FightervsRogue Warriors Shark | Braum | Win | 1 / 0 / 14 |
| 4 Aug 2018 | LDL 2018 · Summer - S | Team FightervsRogue Warriors Shark | Morgana | Win | 1 / 1 / 10 |
| 28 Jul 2018 | LDL 2018 · Summer - S | Team FightervsScorpio Game | Morgana | Loss | 1 / 2 / 12 |
| 26 Jul 2018 | LDL 2018 · Summer - S | Team FightervsDengKaiLi Game Team | Morgana | Win | 2 / 0 / 12 |
| 22 Jul 2018 | LDL 2018 · Summer - S | Team FightervsOuYi Game Team | Morgana | Win | 1 / 2 / 16 |
| 20 Jul 2018 | LDL 2018 · Summer - S | Team FightervsSi Yi Xuan E-Sport | Shen | Win | 1 / 3 / 6 |
| 14 Jul 2018 | LDL 2018 · Summer - S | Team FightervsScorpio Game | Pyke | Win | 6 / 1 / 14 |
| 14 Jul 2018 | LDL 2018 · Summer - S | Team FightervsScorpio Game | Alistar | Win | 1 / 2 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2017–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 151 | 43.8 | 47 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.50 | 54.7 | 47 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 67.5% | 53.1 | 47 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.0% | 18.8 | 47 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +36 | 60.9 | 44 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.23 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 132 | 17.8 | 81 games · 119 peers |
| 2020 | Tier 1 | CS / min | 0.99 | 11.7 | 81 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 65.8% | 39.2 | 81 games · 121 peers |
| 2020 | Tier 1 | Damage share | 6.9% | 5.9 | 81 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −238 | 4.2 | 81 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.41 | 45.8 | 81 games · 119 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. Season labels follow the competition season.
2017–2022 · All seasons · 32 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|
| Nautilus | 70 | ||||||
| Braum | 44 | ||||||
| Leona | 42 | ||||||
| Thresh | 42 | ||||||
| Alistar | 37 | ||||||
| Tahm Kench | 32 | ||||||
| Rakan | 28 | ||||||
| Morgana | 21 | ||||||
| All games | 22 | 72 | 115 | 90 | 50 | 115 | 464 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 78. Number of games won in this selection. Based on 115 of 115 games. | Losses: 37. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 67.8%. The percentage of games won. Based on 115 of 115 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 0.69. Average kills per game. Based on 115 of 115 games. | Deaths / game: 2.45. Average deaths per game. Based on 115 of 115 games. | Assists / game: 10.63. Average assists per game. Based on 115 of 115 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games. |
| 2021 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 28. Number of games won in this selection. Based on 50 of 50 games. | Losses: 22. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 56.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 0.88. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.62. Average deaths per game. Based on 50 of 50 games. | Assists / game: 9.20. Average assists per game. Based on 50 of 50 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 240. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2020 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 41. Number of games won in this selection. Based on 90 of 90 games. | Losses: 49. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 45.6%. The percentage of games won. Based on 90 of 90 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 0.56. Average kills per game. Based on 90 of 90 games. | Deaths / game: 3.29. Average deaths per game. Based on 90 of 90 games. | Assists / game: 7.54. Average assists per game. Based on 90 of 90 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 85 of 90 games. Games without the required stats are excluded. | Gold / min: 224. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2019 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 55. Number of games won in this selection. Based on 115 of 115 games. | Losses: 60. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 47.8%. The percentage of games won. Based on 115 of 115 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 0.66. Average kills per game. Based on 115 of 115 games. | Deaths / game: 2.34. Average deaths per game. Based on 115 of 115 games. | Assists / game: 7.68. Average assists per game. Based on 115 of 115 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 115 games. Games without the required stats are excluded. | CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 107 of 115 games. Games without the required stats are excluded. | Gold / min: 258. Total gold gained per minute, averaged across games. Based on 86 of 115 games. Games without the required stats are excluded. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games. |
| 2018 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 41. Number of games won in this selection. Based on 72 of 72 games. | Losses: 31. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 56.9%. The percentage of games won. Based on 72 of 72 games. | KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 0.92. Average kills per game. Based on 72 of 72 games. | Deaths / game: 1.78. Average deaths per game. Based on 72 of 72 games. | Assists / game: 8.18. Average assists per game. Based on 72 of 72 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded. |
| 2017 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 7. Number of games won in this selection. Based on 22 of 22 games. | Losses: 15. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 31.8%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 1.27. Average kills per game. Based on 22 of 22 games. | Deaths / game: 3.23. Average deaths per game. Based on 22 of 22 games. | Assists / game: 6.14. Average assists per game. Based on 22 of 22 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 274. Total gold gained per minute, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Summer Playoffs | Bilibili Gaming | 47 |
| LPL 2020 Spring Playoffs | Bilibili Gaming | 42 |
| LPL 2020 Summer Playoffs | Bilibili Gaming | 39 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LPL 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20222022 · LPL · MAX (Chinese Team) | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20202020 · LPL · Bilibili Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Bilibili Gaming | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Bilibili Gaming | Place 12 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| Demacia Cup 20192019 · LPL · Bilibili Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| LPL 2019 Summer Playoffs2019 · LPL · Bilibili Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| Demacia Cup 20172017 · LPL · Team Hurricane | Places 21–28 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 1 games played.
|
No results in this selection.