Games Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.66
Win rate Win rate: 40.9%. The percentage of games won. Based on 66 of 66 games.40.9%
KDA KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.3.62
Damage / min Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.393
CS / min CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.7.01
Kill participation Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.74.9%
More statistics Totals, economy & laning +
WinsWins: 27. Number of games won in this selection. Based on 66 of 66 games.
LossesLosses: 39. Number of games lost in this selection. Based on 66 of 66 games.
KillsKills: 200. Total kills in games where kills are available. Based on 66 of 66 games.
DeathsDeaths: 179. Total deaths in games where deaths are available. Based on 66 of 66 games.
AssistsAssists: 448. Total assists in games where assists are available. Based on 66 of 66 games.
Gold / minGold / min: 389. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Damage shareDamage share: 15.3%. The player's share of team damage to enemy champions, averaged across games. Based on 66 of 66 games.
Earned gold shareEarned gold share: 20.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 66 of 66 games.
Gold diff @15Gold diff @15: +39. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 54 of 66 games. Games without the required stats are excluded.54 / 66 games
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 54 of 66 games. Games without the required stats are excluded.54 / 66 games
XP diff @15XP diff @15: −80. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 54 of 66 games. Games without the required stats are excluded.54 / 66 games
Vision score / minVision score / min: 1.87. Vision score per minute, averaged across games where the statistic is supported. Based on 66 of 66 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Xiaohao stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 393 damage per minute. Percentile: 8%. Rank: 13th of 14393
Value: 393 damage per minute. Percentile: 8%. Rank: 13th of 14
Value: 7.01 CS per minute. Percentile: 31%. Rank: 10th of 147.01
Value: 7.01 CS per minute. Percentile: 31%. Rank: 10th of 14
Value: 74.9% kill participation. Percentile: 77%. Rank: 4th of 1474.9%
Value: 74.9% kill participation. Percentile: 77%. Rank: 4th of 14
Value: 15.3% damage share. Percentile: 8%. Rank: 13th of 1415.3%
Value: 15.3% damage share. Percentile: 8%. Rank: 13th of 14
Value: +39 gold difference @15. Percentile: 57%. Rank: 4th of 8. Percentile among 8 players with sufficient data.+39
Value: +39 gold difference @15. Percentile: 57%. Rank: 4th of 8. Percentile among 8 players with sufficient data.
Value: 1.87 vision score per minute. Percentile: 69%. Rank: 5th of 141.87
Value: 1.87 vision score per minute. Percentile: 69%. Rank: 5th of 14
GD15 · Percentile among 8 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jarvan IV11 games
Jarvan IV: 20.3% earned gold share and 14.8% damage share. Means across the same 11 games with both values available; 11 total champion games.15%
?
Xin Zhao8 games
Xin Zhao: 19.2% earned gold share and 16.2% damage share. Means across the same 8 games with both values available; 8 total champion games.16%
?
Naafiri7 games
Naafiri: 21.8% earned gold share and 16.4% damage share. Means across the same 7 games with both values available; 7 total champion games.16%
?
Lee Sin6 games
Lee Sin: 20.7% earned gold share and 16.2% damage share. Means across the same 6 games with both values available; 6 total champion games.16%
?
Trundle6 games
Trundle: 20.2% earned gold share and 11.7% damage share. Means across the same 6 games with both values available; 6 total champion games.12%
?
Nocturne5 games
Nocturne: 19.6% earned gold share and 14.7% damage share. Means across the same 5 games with both values available; 5 total champion games.15%
?
Vi5 games
Vi: 20.2% earned gold share and 11.0% damage share. Means across the same 5 games with both values available; 5 total champion games.11%
?
Wukong5 games
Wukong: 21.7% earned gold share and 16.4% damage share. Means across the same 5 games with both values available; 5 total champion games.16%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
66 games
Opponent
WinsLosses
Win rate
NIPNinjas in PyjamasNinjas in Pyjamas: 7 wins, 7 losses in 14 recorded games, 50.0% win rate. 2026.50%
TGThunderTalk GamingThunderTalk Gaming: 5 wins, 5 losses in 10 recorded games, 50.0% win rate. 2026.50%
LELNG EsportsLNG Esports: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
OMGOh My GodOh My God: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2026.43%
BGBilibili GamingBilibili Gaming: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2026.17%
TWTeam WETeam WE: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2026.33%
ALAnyone's LegendAnyone's Legend: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2026.0%
LGLGD GamingLGD Gaming: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
54 games
47.1%win rate when ahead at 15 minutes 8 wins from 17 games
Gold difference compares players in the same role. 12 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Xiaohao’s 2026 performances. Select a point to open its story.
66 plotted games
WinLoss— Median in selection
66 / 66 selected games have both values.Median damage / min: 364
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?11 of 66 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 3. Number of games won in this selection. Based on 11 of 11 games.
Losses: 8. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 92.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?8 of 66 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 66 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 66 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 66 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 66 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 5. Number of games won in this selection. Based on 5 of 5 games.
Losses: 0. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 10.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 66 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 66 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 66 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 66 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.75. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games.
KDA: 5.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 40.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 31.8%. The percentage of games won. Based on 22 of 22 games.
KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
348
58.3
24 games · 121 peers
2021
Tier 1
CS / min
5.91
39.2
24 games · 121 peers
2021
Tier 1
Kill participation
73.3%
81.7
24 games · 121 peers
2021
Tier 1
Damage share
17.2%
45.0
24 games · 121 peers
2021
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
1.27
16.7
24 games · 121 peers
2022
Tier 1
Damage / min
277
49.1
77 games · 115 peers
2022
Tier 1
CS / min
5.48
41.2
77 games · 115 peers
2022
Tier 1
Kill participation
73.4%
84.2
76 games · 115 peers
2022
Tier 1
Damage share
14.4%
50.9
77 games · 115 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.34
26.3
77 games · 115 peers
2023
Tier 1
Damage / min
325
56.3
80 games · 104 peers
2023
Tier 1
CS / min
5.63
83.5
80 games · 104 peers
2023
Tier 1
Kill participation
76.8%
94.2
79 games · 104 peers
2023
Tier 1
Damage share
16.1%
84.5
80 games · 104 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.66
51.5
80 games · 104 peers
2024
Tier 1
Damage / min
345
34.3
81 games · 106 peers
2024
Tier 1
CS / min
5.87
39.0
81 games · 106 peers
2024
Tier 1
Kill participation
78.0%
95.2
80 games · 106 peers
2024
Tier 1
Damage share
14.9%
35.2
81 games · 106 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.62
62.9
81 games · 106 peers
2025
Tier 1
Damage / min
426
58.7
68 games · 64 peers
2025
Tier 1
CS / min
6.83
74.6
68 games · 64 peers
2025
Tier 1
Kill participation
76.9%
95.2
66 games · 64 peers
2025
Tier 1
Damage share
16.5%
55.6
68 games · 64 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.53
58.7
68 games · 64 peers
2026
Tier 1
Damage / min
393
11.5
66 games · 62 peers
2026
Tier 1
CS / min
7.01
41.0
66 games · 62 peers
2026
Tier 1
Kill participation
74.9%
85.2
66 games · 62 peers
2026
Tier 1
Damage share
15.3%
13.1
66 games · 62 peers
2026
Tier 1
Gold diff @15
+39
61.8
54 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2026 · All seasons · 41 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
2025
2026
Total
?Xin Zhao
73
?Lee Sin
64
?Wukong
49
?Viego
40
?Graves
32
?Trundle
28
?Nocturne
27
?Sejuani
26
All games
65
84
83
85
81
82
66
546
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 27. Number of games won in this selection. Based on 66 of 66 games.
Losses: 39. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 40.9%. The percentage of games won. Based on 66 of 66 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 3.03. Average kills per game. Based on 66 of 66 games.
Deaths / game: 2.71. Average deaths per game. Based on 66 of 66 games.
Assists / game: 6.79. Average assists per game. Based on 66 of 66 games.
Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 45. Number of games won in this selection. Based on 82 of 82 games.
Losses: 37. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 54.9%. The percentage of games won. Based on 82 of 82 games.
KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 3.90. Average kills per game. Based on 82 of 82 games.
Deaths / game: 2.26. Average deaths per game. Based on 82 of 82 games.
Assists / game: 7.95. Average assists per game. Based on 82 of 82 games.
Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games.
CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 82 games. Games without the required stats are excluded.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 42. Number of games won in this selection. Based on 81 of 81 games.
Losses: 39. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 51.9%. The percentage of games won. Based on 81 of 81 games.
KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 2.91. Average kills per game. Based on 81 of 81 games.
Deaths / game: 2.38. Average deaths per game. Based on 81 of 81 games.
Assists / game: 7.12. Average assists per game. Based on 81 of 81 games.
Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 5.87. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 344. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 81 games. Games without the required stats are excluded.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 27. Number of games won in this selection. Based on 85 of 85 games.
Losses: 58. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 31.8%. The percentage of games won. Based on 85 of 85 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 2.69. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.67. Average deaths per game. Based on 85 of 85 games.
Assists / game: 5.32. Average assists per game. Based on 85 of 85 games.
Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 5.65. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 333. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 32. Number of games won in this selection. Based on 83 of 83 games.
Losses: 51. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 38.6%. The percentage of games won. Based on 83 of 83 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 2.84. Average kills per game. Based on 83 of 83 games.
Deaths / game: 2.69. Average deaths per game. Based on 83 of 83 games.
Assists / game: 6.20. Average assists per game. Based on 83 of 83 games.
Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.
CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 331. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 30. Number of games won in this selection. Based on 84 of 84 games.
Losses: 54. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 35.7%. The percentage of games won. Based on 84 of 84 games.
KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 3.77. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.31. Average deaths per game. Based on 84 of 84 games.
Assists / game: 6.11. Average assists per game. Based on 84 of 84 games.
Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 357. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 34. Number of games won in this selection. Based on 65 of 65 games.
Losses: 31. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 52.3%. The percentage of games won. Based on 65 of 65 games.
KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 3.20. Average kills per game. Based on 65 of 65 games.
Deaths / game: 2.51. Average deaths per game. Based on 65 of 65 games.
Assists / game: 6.94. Average assists per game. Based on 65 of 65 games.
Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games.
CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 333. Total gold gained per minute, averaged across games. Based on 65 of 65 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Named MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.