Where Wunder stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Wunder’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 58 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 4. Number of games won in this selection. Based on 13 of 13 games. | Losses: 9. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 6 of 58 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 821. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 58 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 45.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 58 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 34.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 58 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 34.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. |
| 4 of 58 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 47.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 58 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 58 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 46.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 58 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 946. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 41.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 58 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 36.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · EMEA | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LEC 2026 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games. | KDA: 1.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LEC 2026 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 35.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LEC 2026 · Versus | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 29 Aug 2026 | LEC 2026 · Summer | SK GamingvsKarmine Corp | Series ↗ | Ryze | Loss | 2 / 6 / 5 |
| 29 Aug 2026 | LEC 2026 · Summer | SK GamingvsKarmine Corp | Series ↗ | Gnar | Loss | 0 / 5 / 6 |
| 22 Aug 2026 | LEC 2026 · Summer | SK GamingvsMovistar KOI | Series ↗ | Gnar | Win | 6 / 0 / 7 |
| 22 Aug 2026 | LEC 2026 · Summer | SK GamingvsMovistar KOI | Series ↗ | Rumble | Win | 7 / 2 / 12 |
| 21 Aug 2026 | LEC 2026 · Summer | SK GamingvsTeam Heretics | Series ↗ | Rumble | Loss | 4 / 4 / 0 |
| 21 Aug 2026 | LEC 2026 · Summer | SK GamingvsTeam Heretics | Series ↗ | Volibear | Loss | 0 / 3 / 2 |
| 15 Aug 2026 | LEC 2026 · Summer | SK GamingvsFnatic | Series ↗ | Gnar | Loss | 1 / 4 / 4 |
| 15 Aug 2026 | LEC 2026 · Summer | SK GamingvsFnatic | Series ↗ | Jayce | Loss | 3 / 6 / 2 |
| 14 Aug 2026 | LEC 2026 · Summer | SK GamingvsShifters | Series ↗ | Camille | Win | 7 / 7 / 7 |
| 14 Aug 2026 | LEC 2026 · Summer | SK GamingvsShifters | Series ↗ | Gnar | Win | 4 / 1 / 1 |
| 10 Aug 2026 | LEC 2026 · Summer | SK GamingvsTeam Vitality | Series ↗ | Twisted Fate | Loss | 1 / 6 / 0 |
| 10 Aug 2026 | LEC 2026 · Summer | SK GamingvsTeam Vitality | Series ↗ | Gnar | Loss | 2 / 4 / 7 |
| 8 Aug 2026 | LEC 2026 · Summer | SK GamingvsNatus Vincere | Series ↗ | Renekton | Loss | 1 / 5 / 6 |
| 8 Aug 2026 | LEC 2026 · Summer | SK GamingvsNatus Vincere | Series ↗ | Gnar | Win | 2 / 2 / 9 |
| 8 Aug 2026 | LEC 2026 · Summer | SK GamingvsNatus Vincere | Series ↗ | Kled | Loss | 1 / 5 / 5 |
| 2 Aug 2026 | LEC 2026 · Summer | SK GamingvsG2 Esports | Series ↗ | Gnar | Loss | 6 / 4 / 7 |
| 2 Aug 2026 | LEC 2026 · Summer | SK GamingvsG2 Esports | Series ↗ | Jayce | Loss | 4 / 8 / 2 |
| 1 Aug 2026 | LEC 2026 · Summer | SK GamingvsGiantX | Series ↗ | Volibear | Win | 1 / 0 / 5 |
| 1 Aug 2026 | LEC 2026 · Summer | SK GamingvsGiantX | Series ↗ | Dr. Mundo | Loss | 0 / 7 / 9 |
| 1 Aug 2026 | LEC 2026 · Summer | SK GamingvsGiantX | Series ↗ | Gnar | Win | 0 / 4 / 8 |
| 2 May 2026 | LEC 2026 · Spring | SK GamingvsTeam Vitality | Series ↗ | Ryze | Loss | 0 / 4 / 4 |
| 2 May 2026 | LEC 2026 · Spring | SK GamingvsTeam Vitality | Series ↗ | Anivia | Win | 2 / 0 / 5 |
| 2 May 2026 | LEC 2026 · Spring | SK GamingvsTeam Vitality | Series ↗ | Shyvana | Loss | 2 / 4 / 4 |
| 30 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | SK GamingvsGalions | Series ↗ | Gnar | Loss | 4 / 3 / 4 |
| 30 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | SK GamingvsGalions | Series ↗ | Jayce | Loss | 0 / 5 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2014–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 447 | 78.2 | 73 games · 88 peers |
| 2016 | Tier 1 | CS / min | 8.22 | 97.1 | 73 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 64.2% | 55.7 | 72 games · 107 peers |
| 2016 | Tier 1 | Damage share | 22.1% | 82.8 | 73 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +141 | 71.8 | 73 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 470 | 85.5 | 71 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.74 | 90.5 | 71 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 63.3% | 77.0 | 71 games · 127 peers |
| 2017 | Tier 1 | Damage share | 23.0% | 73.6 | 71 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +205 | 83.6 | 71 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.59 | 70.6 | 71 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 455 | 82.5 | 58 games · 127 peers |
| 2018 | Tier 1 | CS / min | 9.02 | 87.3 | 58 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 64.5% | 92.0 | 56 games · 126 peers |
| 2018 | Tier 1 | Damage share | 23.4% | 65.1 | 58 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +261 | 86.5 | 58 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.16 | 77.8 | 58 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 474 | 93.0 | 52 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.32 | 72.9 | 52 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 49.3% | 10.2 | 52 games · 129 peers |
| 2019 | Tier 1 | Damage share | 22.0% | 40.3 | 52 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +407 | 90.6 | 52 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.98 | 36.9 | 52 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 472 | 86.5 | 69 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.69 | 62.8 | 69 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 56.7% | 32.8 | 69 games · 129 peers |
| 2020 | Tier 1 | Damage share | 22.3% | 47.6 | 69 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +426 | 91.3 | 68 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.04 | 77.0 | 69 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 461 | 64.5 | 58 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.98 | 75.0 | 58 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 51.0% | 6.5 | 58 games · 125 peers |
| 2021 | Tier 1 | Damage share | 23.1% | 52.4 | 58 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −195 | 27.6 | 58 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.96 | 39.5 | 58 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 495 | 59.8 | 65 games · 118 peers |
| 2022 | Tier 1 | CS / min | 7.95 | 39.3 | 65 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 54.9% | 43.6 | 65 games · 118 peers |
| 2022 | Tier 1 | Damage share | 22.7% | 23.1 | 65 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | −101 | 40.6 | 65 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.03 | 55.6 | 65 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 435 | 16.2 | 23 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.70 | 27.3 | 23 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 47.1% | 8.1 | 23 games · 100 peers |
| 2023 | Tier 1 | Damage share | 18.0% | 4.0 | 23 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | −449 | 5.0 | 23 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.13 | 74.7 | 23 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 468 | 23.5 | 45 games · 103 peers |
| 2024 | Tier 1 | CS / min | 7.94 | 47.1 | 45 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 57.5% | 79.4 | 45 games · 103 peers |
| 2024 | Tier 1 | Damage share | 22.8% | 77.5 | 45 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | −155 | 33.3 | 45 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.01 | 39.2 | 45 games · 103 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 639 | 76.9 | 52 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.73 | 76.9 | 52 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 49.6% | 29.2 | 52 games · 66 peers |
| 2026 | Tier 1 | Damage share | 23.3% | 72.3 | 52 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | −311 | 12.1 | 52 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.43 | 83.1 | 52 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. Season labels follow the competition season.
2014–2026 · All seasons · 78 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gnar | 54 | |||||||||||||
| Aatrox | 38 | |||||||||||||
| Ornn | 37 | |||||||||||||
| Gangplank | 33 | |||||||||||||
| Gragas | 33 | |||||||||||||
| Camille | 32 | |||||||||||||
| Sion | 25 | |||||||||||||
| Irelia | 24 | |||||||||||||
| All games | 2 | 31 | 79 | 72 | 86 | 92 | 83 | 58 | 76 | 23 | 45 | 2 | 58 | 707 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 19. Number of games won in this selection. Based on 58 of 58 games. | Losses: 39. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 32.8%. The percentage of games won. Based on 58 of 58 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 2.45. Average kills per game. Based on 58 of 58 games. | Deaths / game: 3.76. Average deaths per game. Based on 58 of 58 games. | Assists / game: 4.45. Average assists per game. Based on 58 of 58 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded. |
| 2025 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 11.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 11.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 1.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 6.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 1,230. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 505. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2024 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 18. Number of games won in this selection. Based on 45 of 45 games. | Losses: 27. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 40.0%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 1.89. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.69. Average deaths per game. Based on 45 of 45 games. | Assists / game: 5.00. Average assists per game. Based on 45 of 45 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2023 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 9. Number of games won in this selection. Based on 23 of 23 games. | Losses: 14. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 39.1%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 1.96. Average kills per game. Based on 23 of 23 games. | Deaths / game: 2.87. Average deaths per game. Based on 23 of 23 games. | Assists / game: 4.48. Average assists per game. Based on 23 of 23 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 47.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2022 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 44. Number of games won in this selection. Based on 76 of 76 games. | Losses: 32. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 57.9%. The percentage of games won. Based on 76 of 76 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.42. Average kills per game. Based on 76 of 76 games. | Deaths / game: 3.00. Average deaths per game. Based on 76 of 76 games. | Assists / game: 4.88. Average assists per game. Based on 76 of 76 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2021 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 34. Number of games won in this selection. Based on 58 of 58 games. | Losses: 24. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 58.6%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 2.31. Average kills per game. Based on 58 of 58 games. | Deaths / game: 3.09. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.71. Average assists per game. Based on 58 of 58 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 51.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2020 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 56. Number of games won in this selection. Based on 83 of 83 games. | Losses: 27. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 67.5%. The percentage of games won. Based on 83 of 83 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 2.90. Average kills per game. Based on 83 of 83 games. | Deaths / game: 3.11. Average deaths per game. Based on 83 of 83 games. | Assists / game: 6.53. Average assists per game. Based on 83 of 83 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2019 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 64. Number of games won in this selection. Based on 92 of 92 games. | Losses: 28. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 69.6%. The percentage of games won. Based on 92 of 92 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 3.35. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.57. Average deaths per game. Based on 92 of 92 games. | Assists / game: 5.18. Average assists per game. Based on 92 of 92 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 92 games. Games without the required stats are excluded. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded. | Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2018 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 50. Number of games won in this selection. Based on 86 of 86 games. | Losses: 36. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 58.1%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 2.48. Average kills per game. Based on 86 of 86 games. | Deaths / game: 1.85. Average deaths per game. Based on 86 of 86 games. | Assists / game: 4.95. Average assists per game. Based on 86 of 86 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 86 games. Games without the required stats are excluded. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 86 games. Games without the required stats are excluded. |
| 2017 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 37. Number of games won in this selection. Based on 72 of 72 games. | Losses: 35. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 51.4%. The percentage of games won. Based on 72 of 72 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 3.35. Average kills per game. Based on 72 of 72 games. | Deaths / game: 3.17. Average deaths per game. Based on 72 of 72 games. | Assists / game: 5.53. Average assists per game. Based on 72 of 72 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2016 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 40. Number of games won in this selection. Based on 79 of 79 games. | Losses: 39. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 50.6%. The percentage of games won. Based on 79 of 79 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 2.86. Average kills per game. Based on 79 of 79 games. | Deaths / game: 3.08. Average deaths per game. Based on 79 of 79 games. | Assists / game: 4.68. Average assists per game. Based on 79 of 79 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded. |
| 2015 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 19. Number of games won in this selection. Based on 31 of 31 games. | Losses: 12. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 61.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 3.16. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.90. Average deaths per game. Based on 31 of 31 games. | Assists / game: 7.29. Average assists per game. Based on 31 of 31 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. |
| 2014 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 0.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 2.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 0.50. Average assists per game. Based on 2 of 2 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 277. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 25.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Mid-Season Invitational · 2 Domestic · 2 major honors
2 Domestic · 2 major honors
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU Regional Finals 2016 | Splyce | 5 |
| EU LCS 2016 Spring Playoffs | Splyce | 18 |
| EU LCS 2016 Summer Playoffs | Splyce | 45 |
| EU Regional Finals 2017 | Splyce | 3 |
| EU LCS 2017 Spring Playoffs | Splyce | 35 |
| EU LCS 2017 Summer Playoffs | Splyce | 34 |
| EU Regional Finals 2018 | G2 Esports | 9 |
| EU LCS 2018 Spring Playoffs | G2 Esports | 26 |
| EU LCS 2018 Summer Playoffs | G2 Esports | 23 |
| LEC 2019 Spring Playoffs | G2 Esports | 24 |
| LEC 2019 Summer Playoffs | G2 Esports | 28 |
| LEC 2020 Spring Playoffs | G2 Esports | 34 |
| LEC 2020 Summer Playoffs | G2 Esports | 35 |
| LEC 2021 Spring Playoffs | G2 Esports | 31 |
| LEC 2021 Summer Playoffs | G2 Esports | 27 |
| LEC 2022 Spring Playoffs | Fnatic | 30 |
| LEC 2022 Summer Playoffs | Fnatic | 35 |
| LEC 2023 Season Finals | Fnatic | 14 |
| LEC 2023 Winter Playoffs | Fnatic | 9 |
| LEC 2024 Spring Playoffs | Team Heretics | 17 |
| LEC 2024 Summer Playoffs | Team Heretics | 14 |
| LEC 2024 Winter Playoffs | Team Heretics | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Mid-Season Invitational 2019 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Season Finals · 5.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 2/5 = 16/3 points.
Each trophy contributes to the career total.
2019 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2019 · LEC · lec-2019-summer. Wunder.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · Community 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Community 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 1st All-Pro Team · 2021 · LEC · lec-2021-spring. Wunder.
regular · edition_role · selection: audience. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · Community 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Community 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 3rd All-Pro Team · 2021 · LEC · lec-2021-summer. Wunder.
regular · edition_role · selection: audience. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2022 · 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2022 · LEC · lec-2022-spring. Wunder.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2018 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2018 · EU LCS · eu-lcs-2018-spring. Wunder.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2016 · EU LCS · eu-lcs-2016-summer. Wunder.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2018 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2018 · EU LCS · eu-lcs-2018-summer. Wunder.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2020 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2020 · LEC · lec-2020-summer. Wunder.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2019 · LEC · lec-2019-spring. Wunder.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2020 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2020 · LEC · lec-2020-spring. Wunder.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2016 · EU LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Winter Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · Fnatic | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20202020 · worlds · G2 Esports | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · G2 Esports | Champion | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20192019 · worlds · G2 Esports | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20182018 · worlds · G2 Esports | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 24 games played.
|
| worlds 20162016 · worlds · Splyce | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2023 Season Finals2023 · LEC · Fnatic | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LEC 2023 Winter Playoffs2023 · LEC · Fnatic | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LEC 2022 Spring Playoffs2022 · LEC · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · G2 Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LEC 2021 Summer Playoffs2021 · LEC · G2 Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| LEC 2020 Spring Playoffs2020 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| EU LCS 2018 Spring Playoffs2018 · EU LCS · G2 Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Splyce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · Splyce | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All-Pro Teamsource ↗2022 · LEC · lec-2022-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote.
|
| Community 1st All-Pro Teamsource ↗2021 · LEC · lec-2021-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: audience.
|
| Community 3rd All-Pro Teamsource ↗2021 · LEC · lec-2021-summer · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: audience.
|
| 3rd All Pro Teamsource ↗2020 · LEC · lec-2020-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2020 · LEC · lec-2020-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2019 · LEC · lec-2019-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 1st All-Pro Teamsource ↗2019 · LEC · lec-2019-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| proteamsource ↗2018 · EU LCS · eu-lcs-2018-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|
| proteamsource ↗2018 · EU LCS · eu-lcs-2018-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 20 games played. Selection: unknown.
|
| proteamsource ↗2016 · EU LCS · eu-lcs-2016-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: unknown.
|