Where Winner stands
All seasons · Jungle · Domestic games
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 32 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Winner’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 51 of 439 games in this selection. | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 27. Number of games won in this selection. Based on 51 of 51 games. | Losses: 24. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 52.9%. The percentage of games won. Based on 51 of 51 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 46 of 439 games in this selection. | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 24. Number of games won in this selection. Based on 46 of 46 games. | Losses: 22. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 5.98. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 41 of 439 games in this selection. | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 11. Number of games won in this selection. Based on 41 of 41 games. | Losses: 30. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 26.8%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 5.72. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 38 of 439 games in this selection. | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 17. Number of games won in this selection. Based on 38 of 38 games. | Losses: 21. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 44.7%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 31 of 439 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 15. Number of games won in this selection. Based on 31 of 31 games. | Losses: 16. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 48.4%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 81.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 26 of 439 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 7. Number of games won in this selection. Based on 26 of 26 games. | Losses: 19. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 26.9%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 23 of 439 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 11. Number of games won in this selection. Based on 23 of 23 games. | Losses: 12. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 47.8%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 22 of 439 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 9. Number of games won in this selection. Based on 22 of 22 games. | Losses: 13. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 40.9%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 20 of 439 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 8. Number of games won in this selection. Based on 20 of 20 games. | Losses: 12. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 40.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 17 of 439 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
Bars show how often the player chose each champion in this selection.
| LCKC 2026 · Kickoff | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 48.6%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| LCKC 2026 · Rounds 1-2 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 54.5%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 6.45. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. |
| LCKC 2026 · Rounds 3-4 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 55.9%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| Asia Masters 2025 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LCKC 2025 · Kickoff | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 28.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LCKC 2025 · Rounds 1-2 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 50.0%. The percentage of games won. Based on 44 of 44 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. |
| LCKC 2025 · Rounds 3-5 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 40.8%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 6.32. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. |
| LCKC 2023 · Spring | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 37.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. |
| LCKC 2023 · Summer | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 37.8%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 5.68. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
| KeSPA Cup 2022 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.29. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Sept 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Pantheon | Loss | 7 / 5 / 8 |
| 7 Sept 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Lee Sin | Loss | 2 / 5 / 2 |
| 7 Sept 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Wukong | Loss | 3 / 3 / 5 |
| 31 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsKT Rolster Challengers | Series ↗ | Xin Zhao | Loss | 1 / 5 / 4 |
| 31 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsKT Rolster Challengers | Series ↗ | Pantheon | Loss | 3 / 6 / 3 |
| 31 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsKT Rolster Challengers | Series ↗ | Qiyana | Loss | 1 / 3 / 2 |
| 25 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | Qiyana | Win | 6 / 2 / 7 |
| 25 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | Naafiri | Win | 7 / 0 / 8 |
| 25 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | Pantheon | Loss | 4 / 5 / 3 |
| 25 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | Jarvan IV | Win | 0 / 1 / 13 |
| 24 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Lee Sin | Loss | 1 / 4 / 2 |
| 24 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Qiyana | Win | 7 / 1 / 7 |
| 24 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Wukong | Loss | 4 / 2 / 3 |
| 24 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Vi | Loss | 2 / 5 / 6 |
| 20 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsHANJIN BRION Challengers | Series ↗ | Naafiri | Win | 0 / 2 / 9 |
| 20 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsHANJIN BRION Challengers | Series ↗ | Jarvan IV | Loss | 2 / 4 / 5 |
| 20 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsHANJIN BRION Challengers | Series ↗ | Lee Sin | Win | 3 / 0 / 11 |
| 17 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsHanwha Life Esports Challengers | Series ↗ | Pantheon | Win | 4 / 4 / 13 |
| 17 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsHanwha Life Esports Challengers | Series ↗ | Wukong | Win | 2 / 2 / 11 |
| 13 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsGen.G Global Academy | Series ↗ | Vi | Win | 5 / 2 / 6 |
| 13 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsGen.G Global Academy | Series ↗ | Pantheon | Win | 8 / 2 / 12 |
| 11 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | Vi | Win | 0 / 4 / 9 |
| 11 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | Naafiri | Loss | 1 / 3 / 7 |
| 11 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | Lee Sin | Win | 6 / 3 / 18 |
| 7 Aug 2026 | LCKC 2026 · Rounds 3-4 | Kiwoom DRX ChallengersvsHanwha Life Esports Challengers | Series ↗ | Pantheon | Loss | 5 / 4 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2021–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | LAS | Damage / min | 415 | 50.0 | 29 games · 15 peers |
| 2021 | LAS | CS / min | 5.75 | 42.9 | 29 games · 15 peers |
| 2021 | LAS | Kill participation | 56.6% | 0.0 | 29 games · 15 peers |
| 2021 | LAS | Damage share | 15.9% | 21.4 | 29 games · 15 peers |
| 2021 | LAS | Gold diff @15 | +11 | 42.9 | 29 games · 15 peers |
| 2021 | LAS | Vision / min | 1.64 | 92.9 | 29 games · 15 peers |
| 2022 | LCKC | Damage / min | 246 | 25.0 | 74 games · 13 peers |
| 2022 | LCKC | CS / min | 5.07 | 16.7 | 74 games · 13 peers |
| 2022 | LCKC | Kill participation | 67.6% | 25.0 | 74 games · 13 peers |
| 2022 | LCKC | Damage share | 11.9% | 25.0 | 74 games · 13 peers |
| 2022 | LCKC | Gold diff @15 | −286 | 8.3 | 74 games · 13 peers |
| 2022 | LCKC | Vision / min | 1.64 | 100.0 | 74 games · 13 peers |
| 2023 | LCKC | Damage / min | 303 | 44.4 | 91 games · 10 peers |
| 2023 | LCKC | CS / min | 5.36 | 66.7 | 91 games · 10 peers |
| 2023 | LCKC | Kill participation | 74.7% | 88.9 | 91 games · 10 peers |
| 2023 | LCKC | Damage share | 14.6% | 66.7 | 91 games · 10 peers |
| 2023 | LCKC | Gold diff @15 | −28 | 44.4 | 91 games · 10 peers |
| 2023 | LCKC | Vision / min | 1.71 | 77.8 | 91 games · 10 peers |
| 2025 | LCKC | Damage / min | 434 | 20.0 | 114 games · 11 peers |
| 2025 | LCKC | CS / min | 6.35 | 10.0 | 114 games · 11 peers |
| 2025 | LCKC | Kill participation | 73.7% | 50.0 | 114 games · 11 peers |
| 2025 | LCKC | Damage share | 15.5% | 20.0 | 114 games · 11 peers |
| 2025 | LCKC | Gold diff @15 | −112 | 10.0 | 114 games · 11 peers |
| 2025 | LCKC | Vision / min | 1.55 | 40.0 | 114 games · 11 peers |
| 2026 | LCKC | Damage / min | 435 | 27.3 | 113 games · 12 peers |
| 2026 | LCKC | CS / min | 6.91 | 72.7 | 113 games · 12 peers |
| 2026 | LCKC | Kill participation | 72.4% | 72.7 | 113 games · 12 peers |
| 2026 | LCKC | Damage share | 15.9% | 27.3 | 113 games · 12 peers |
| 2026 | LCKC | Gold diff @15 | +32 | 54.5 | 113 games · 12 peers |
| 2026 | LCKC | Vision / min | 1.95 | 81.8 | 113 games · 12 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games. Season labels follow the competition season.
2021–2026 · All seasons · 32 recorded champions
| Champion | 2021 | 2022 | 2023 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|
| Lee Sin | 51 | |||||
| Wukong | 46 | |||||
| Xin Zhao | 41 | |||||
| Vi | 38 | |||||
| Jarvan IV | 31 | |||||
| Sejuani | 26 | |||||
| Naafiri | 23 | |||||
| Nocturne | 22 | |||||
| All games | 29 | 77 | 91 | 129 | 113 | 439 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 60. Number of games won in this selection. Based on 113 of 113 games. | Losses: 53. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 53.1%. The percentage of games won. Based on 113 of 113 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 3.29. Average kills per game. Based on 113 of 113 games. | Deaths / game: 3.01. Average deaths per game. Based on 113 of 113 games. | Assists / game: 7.38. Average assists per game. Based on 113 of 113 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games. | CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 113 of 113 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 113 games. |
| 2025 | Games: 129. Number of individual games played in this selection. Based on 129 of 129 games. | Wins: 55. Number of games won in this selection. Based on 129 of 129 games. | Losses: 74. Number of games lost in this selection. Based on 129 of 129 games. | Win rate: 42.6%. The percentage of games won. Based on 129 of 129 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 129 of 129 games. | Kills / game: 3.26. Average kills per game. Based on 129 of 129 games. | Deaths / game: 3.17. Average deaths per game. Based on 129 of 129 games. | Assists / game: 7.35. Average assists per game. Based on 129 of 129 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 129 games. | CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 129 of 129 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 129 of 129 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 129 of 129 games. |
| 2023 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 34. Number of games won in this selection. Based on 91 of 91 games. | Losses: 57. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 37.4%. The percentage of games won. Based on 91 of 91 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 2.25. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.80. Average deaths per game. Based on 91 of 91 games. | Assists / game: 6.59. Average assists per game. Based on 91 of 91 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 5.36. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2022 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 40. Number of games won in this selection. Based on 77 of 77 games. | Losses: 37. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 51.9%. The percentage of games won. Based on 77 of 77 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 2.21. Average kills per game. Based on 77 of 77 games. | Deaths / game: 3.00. Average deaths per game. Based on 77 of 77 games. | Assists / game: 6.49. Average assists per game. Based on 77 of 77 games. | Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 5.04. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 313. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2021 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 17. Number of games won in this selection. Based on 29 of 29 games. | Losses: 12. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 4.21. Average kills per game. Based on 29 of 29 games. | Deaths / game: 3.72. Average deaths per game. Based on 29 of 29 games. | Assists / game: 6.69. Average assists per game. Based on 29 of 29 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 5.75. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · KeSPA Cup 2021: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20212021 · LCK · Gen.G Challengers | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
No results in this selection.