Where Wickd stands
2012 · Top · Domestic games
Mike Petersen
All leagues · All positions
2012 · Top · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 48 games without a complete snapshot are excluded.
Explore Wickd’s 2012 performances. Select a point to open its story.
Try another champion, result or performance metric.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 48 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 10. Number of games won in this selection. Based on 14 of 14 games. | Losses: 4. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 14 games. | CS / min: 6.74. Minions and monsters killed per minute, averaged across games. Based on 6 of 14 games. Games without the required stats are excluded. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 8 of 48 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | CS / min: 5.98. Minions and monsters killed per minute, averaged across games. Based on 2 of 8 games. Games without the required stats are excluded. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 48 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 3 of 5 games. Games without the required stats are excluded. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 48 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 3 of 5 games. Games without the required stats are excluded. | Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. |
| 5 of 48 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 48 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 48 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 48 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 48 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | Kill participation: 30.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 48 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| DreamHack 2012 · Summer | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 5.73. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| EU LCS 2012 · Season 2 · Regional Finals · Europe | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 9.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| IPL 2012 · IGN ProLeague Season 5 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 6.33. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| MLG 2012 · Pro Circuit · Fall · Championship | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 9 games. Games without the required stats are excluded. |
| OGN 2012 · Champions · Summer | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 14 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 14 games. |
| Worlds 2012 · Season 2 World Championship | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Dec 2012 | IPL 2012 · IGN ProLeague Season 5 | Counter Logic Gaming EuropevsTaipei Assassins | Series ↗ | Rumble | Loss | 0 / 5 / 4 |
| 2 Dec 2012 | IPL 2012 · IGN ProLeague Season 5 | Counter Logic Gaming EuropevsTaipei Assassins | Series ↗ | Rumble | Loss | 2 / 2 / 3 |
| 2 Dec 2012 | IPL 2012 · IGN ProLeague Season 5 | Counter Logic Gaming EuropevsTaipei Assassins | Series ↗ | Malphite | Win | 4 / 1 / 6 |
| 1 Dec 2012 | IPL 2012 · IGN ProLeague Season 5 | Counter Logic Gaming EuropevsTeam WE | Series ↗ | Rumble | Loss | 5 / 4 / 21 |
| 1 Dec 2012 | IPL 2012 · IGN ProLeague Season 5 | Counter Logic Gaming EuropevsTeam WE | Series ↗ | Rengar | Loss | 1 / 3 / 0 |
| 30 Nov 2012 | IPL 2012 · IGN ProLeague Season 5 | Counter Logic Gaming EuropevsTSM | Series ↗ | Shen | Win | 2 / 0 / 15 |
| 30 Nov 2012 | IPL 2012 · IGN ProLeague Season 5 | Counter Logic Gaming EuropevsTSM | Series ↗ | Shen | Win | 0 / 0 / 10 |
| 4 Nov 2012 | MLG 2012 · Pro Circuit · Fall · Championship | Counter Logic Gaming EuropevsAzubu Blaze | — | Irelia | Loss | 2 / 5 / 2 |
| 4 Nov 2012 | MLG 2012 · Pro Circuit · Fall · Championship | Counter Logic Gaming EuropevsAzubu Blaze | — | Irelia | Loss | 0 / 5 / 1 |
| 3 Nov 2012 | MLG 2012 · Pro Circuit · Fall · Championship | Counter Logic Gaming EuropevsTSM | — | Irelia | Win | 1 / 1 / 2 |
| 3 Nov 2012 | MLG 2012 · Pro Circuit · Fall · Championship | Counter Logic Gaming EuropevsTSM | — | Yorick | Win | 4 / 3 / 7 |
| 3 Nov 2012 | MLG 2012 · Pro Circuit · Fall · Championship | Counter Logic Gaming EuropevsTeam Dynamic | — | Malphite | Win | 2 / 2 / 9 |
| 3 Nov 2012 | MLG 2012 · Pro Circuit · Fall · Championship | Counter Logic Gaming EuropevsTeam Dynamic | — | Yorick | Win | 7 / 2 / 8 |
| 3 Nov 2012 | MLG 2012 · Pro Circuit · Fall · Championship | Counter Logic Gaming EuropevsDignitas | — | Jax | Loss | 2 / 6 / 1 |
| 3 Nov 2012 | MLG 2012 · Pro Circuit · Fall · Championship | Counter Logic Gaming EuropevsDignitas | — | Jax | Win | 7 / 6 / 10 |
| 3 Nov 2012 | MLG 2012 · Pro Circuit · Fall · Championship | Counter Logic Gaming EuropevsDignitas | — | Shen | Loss | 1 / 11 / 7 |
| 11 Oct 2012 | Worlds 2012 · Season 2 World Championship | Counter Logic Gaming EuropevsAzubu Frost | Series ↗ | Riven | Loss | 2 / 6 / 1 |
| 11 Oct 2012 | Worlds 2012 · Season 2 World Championship | Counter Logic Gaming EuropevsAzubu Frost | Series ↗ | Shen | Loss | 0 / 3 / 0 |
| 11 Oct 2012 | Worlds 2012 · Season 2 World Championship | Counter Logic Gaming EuropevsAzubu Frost | Series ↗ | Jayce | Win | 2 / 3 / 9 |
| 11 Oct 2012 | Worlds 2012 · Season 2 World Championship | Counter Logic Gaming EuropevsTeam WE | Series ↗ | Jayce | Win | 4 / 2 / 12 |
| 7 Oct 2012 | Worlds 2012 · Season 2 World Championship | Counter Logic Gaming EuropevsTeam WE | Series ↗ | Jayce | Win | 2 / 4 / 9 |
| 7 Oct 2012 | Worlds 2012 · Season 2 World Championship | Counter Logic Gaming EuropevsTeam WE | Series ↗ | Malphite | Loss | 1 / 5 / 5 |
| 5 Oct 2012 | Worlds 2012 · Season 2 World Championship | Counter Logic Gaming EuropevsSaigon Jokers | Series ↗ | Irelia | Win | 5 / 2 / 5 |
| 5 Oct 2012 | Worlds 2012 · Season 2 World Championship | Counter Logic Gaming EuropevsNaJin Sword | Series ↗ | Malphite | Loss | 2 / 3 / 3 |
| 4 Oct 2012 | Worlds 2012 · Season 2 World Championship | Counter Logic Gaming EuropevsDignitas | Series ↗ | Irelia | Win | 3 / 1 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2012–2017 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | CS / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Kill participation | 67.9% | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 6.32 | 54.8 | 63 games · 32 peers |
| 2013 | Tier 1 | Kill participation | 62.5% | 46.2 | 74 games · 40 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 380 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 7.35 | 74.5 | 72 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 56.6% | 44.7 | 72 games · 48 peers |
| 2014 | Tier 1 | Damage share | 19.2% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +55 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 260 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 5.53 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 56.4% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 16.9% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −162 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 455 | 81.6 | 22 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.58 | 71.6 | 22 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 66.5% | 71.7 | 22 games · 107 peers |
| 2016 | Tier 1 | Damage share | 21.6% | 73.6 | 22 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −42 | 36.5 | 22 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 411 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 8.49 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 61.9% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 23.0% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −57 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.00 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. Season labels follow the competition season.
2012–2017 · All seasons · 35 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | Total |
|---|---|---|---|---|---|---|---|
| Irelia | 39 | ||||||
| Renekton | 30 | ||||||
| Malphite | 23 | ||||||
| Shen | 22 | ||||||
| Maokai | 21 | ||||||
| Gnar | 16 | ||||||
| Shyvana | 16 | ||||||
| Rumble | 15 | ||||||
| All games | 48 | 77 | 78 | 37 | 50 | 16 | 306 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2017 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 6. Number of games won in this selection. Based on 16 of 16 games. | Losses: 10. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 1.81. Average kills per game. Based on 16 of 16 games. | Deaths / game: 2.63. Average deaths per game. Based on 16 of 16 games. | Assists / game: 5.19. Average assists per game. Based on 16 of 16 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2016 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 23. Number of games won in this selection. Based on 50 of 50 games. | Losses: 27. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 46.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 1.84. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.28. Average deaths per game. Based on 50 of 50 games. | Assists / game: 5.56. Average assists per game. Based on 50 of 50 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2015 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 20. Number of games won in this selection. Based on 37 of 37 games. | Losses: 17. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 54.1%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.11. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.84. Average deaths per game. Based on 37 of 37 games. | Assists / game: 7.03. Average assists per game. Based on 37 of 37 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 37 games. Games without the required stats are excluded. | CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 326. Total gold gained per minute, averaged across games. Based on 34 of 37 games. Games without the required stats are excluded. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2014 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 49. Number of games won in this selection. Based on 78 of 78 games. | Losses: 29. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 62.8%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 1.76. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.28. Average deaths per game. Based on 78 of 78 games. | Assists / game: 5.94. Average assists per game. Based on 78 of 78 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2013 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 39. Number of games won in this selection. Based on 77 of 77 games. | Losses: 38. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 50.6%. The percentage of games won. Based on 77 of 77 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 2.66. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.57. Average deaths per game. Based on 77 of 77 games. | Assists / game: 6.36. Average assists per game. Based on 77 of 77 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 77 games. | CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 66 of 77 games. Games without the required stats are excluded. | Gold / min: 309. Total gold gained per minute, averaged across games. Based on 34 of 77 games. Games without the required stats are excluded. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2012 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 30. Number of games won in this selection. Based on 48 of 48 games. | Losses: 18. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 62.5%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.04. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.96. Average deaths per game. Based on 48 of 48 games. | Assists / game: 7.10. Average assists per game. Based on 48 of 48 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 48 games. | CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 20 of 48 games. Games without the required stats are excluded. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 2 of 48 games. Games without the required stats are excluded. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2013 Spring Playoffs | Evil Geniuses.EU | 28 |
| EU LCS 2013 Summer Playoffs | Evil Geniuses.EU | 8 |
| EU LCS 2014 Spring Playoffs | Alliance | 36 |
| EU LCS 2014 Summer Playoffs | Alliance | 36 |
| EU LCS 2015 Spring Playoffs | Elements | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2013 · EU LCS 2013 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2013 · EU LCS 2013 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2014 · EU LCS 2014 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2014 · EU LCS 2014 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2014 · Intel Extreme Masters Season 9 San Jose · 2 points. IEM Season 9 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · Champions 2012 Summer · 8 points. Champions 2012 Summer: champion 20 × final placement 2/5 = 8 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · Worlds Season 2 · 20 points. Worlds Season 2: champion 100 × final placement 1/5 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · worlds 2014: Final placement retained; outside verified scoring-depth equivalence
2012 · Intel Extreme Masters Season 7 Cologne: No placement points or unavailable event valuation / participation evidence.
2013 · Intel Extreme Masters Season 7 World Championship: No placement points or unavailable event valuation / participation evidence.
2012 · IPL 5: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 9 San Jose2014 · International · Alliance | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| worlds 20142014 · worlds · Alliance | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 7 World Championship2013 · International · Evil Geniuses.EU | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 2 games played.
|
| Intel Extreme Masters Season 7 Cologne2012 · International · Counter Logic Gaming Europe | Places 5–6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 1 games played.
|
| IPL 52012 · International · Counter Logic Gaming Europe | Places 5–6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 7 games played.
|
| Worlds Season 22012 · International · Counter Logic Gaming Europe | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · Elements | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| EU LCS 2014 Spring Playoffs2014 · EU LCS · Alliance | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| EU LCS 2014 Summer Playoffs |
No results in this selection.
| Champion |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| EU LCS 2013 Spring Playoffs2013 · EU LCS · Evil Geniuses.EU | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| EU LCS 2013 Summer Playoffs2013 · EU LCS · Evil Geniuses.EU | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| Champions 2012 Summer2012 · LCK · Counter Logic Gaming Europe | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|