Where WhiteLotus stands
2022 · Bot · Domestic games
Matías Musso
All leagues · All positions
2022 · Bot · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore WhiteLotus’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 14 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.90. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 14 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 14 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 14 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 14 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 900. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 86.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 14 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 14 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 14 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.52. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 14 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LLA 2022 · Closing | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 14.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 Jul 2022 | LLA 2022 · Closing | Globant EmeraldvsXTEN Esports | Series ↗ | Senna | Win | 3 / 1 / 12 |
| 30 Jul 2022 | LLA 2022 · Closing | Globant Emeraldvsinf | Series ↗ | Kalista | Loss | 0 / 2 / 2 |
| 24 Jul 2022 | LLA 2022 · Closing | Globant EmeraldvsTeam Aze | Series ↗ | Sivir | Loss | 6 / 3 / 7 |
| 23 Jul 2022 | LLA 2022 · Closing | Globant EmeraldvsEstral Esports | Series ↗ | Draven | Loss | 1 / 3 / 8 |
| 17 Jul 2022 | LLA 2022 · Closing | Globant EmeraldvsMovistar R7 | Series ↗ | Kalista | Loss | 0 / 5 / 1 |
| 16 Jul 2022 | LLA 2022 · Closing | Globant EmeraldvsIsurus | Series ↗ | Kalista | Win | 6 / 0 / 10 |
| 10 Jul 2022 | LLA 2022 · Closing | Globant EmeraldvsAll Knights | Series ↗ | Senna | Loss | 2 / 5 / 2 |
| 9 Jul 2022 | LLA 2022 · Closing | Globant EmeraldvsXTEN Esports | Series ↗ | Ashe | Loss | 1 / 3 / 5 |
| 26 Jun 2022 | LLA 2022 · Closing | Globant Emeraldvsinf | Series ↗ | Senna | Loss | 0 / 4 / 1 |
| 25 Jun 2022 | LLA 2022 · Closing | Globant EmeraldvsTeam Aze | Series ↗ | Zeri | Loss | 5 / 3 / 5 |
| 19 Jun 2022 | LLA 2022 · Closing | Globant EmeraldvsEstral Esports | Series ↗ | Ezreal | Loss | 1 / 5 / 0 |
| 18 Jun 2022 | LLA 2022 · Closing | Globant EmeraldvsMovistar R7 | Series ↗ | Lucian | Loss | 1 / 5 / 4 |
| 12 Jun 2022 | LLA 2022 · Closing | Globant EmeraldvsIsurus | Series ↗ | Senna | Loss | 0 / 4 / 3 |
| 11 Jun 2022 | LLA 2022 · Closing | Globant EmeraldvsAll Knights | Series ↗ | Aphelios | Loss | 0 / 2 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.90 | 24.1 | 29 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 62.9% | 5.2 | 29 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 719 | 100.0 | 26 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.55 | 54.1 | 26 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 74.4% | 91.2 | 26 games · 115 peers |
| 2016 | Tier 1 | Damage share | 33.6% | 100.0 | 26 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +278 | 91.2 | 26 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 598 | 92.5 | 64 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.52 | 92.7 | 64 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 62.5% | 19.7 | 64 games · 123 peers |
| 2017 | Tier 1 | Damage share | 28.8% | 92.5 | 64 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +706 | 99.0 | 64 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.61 | 56.0 | 64 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 655 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 10.48 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 67.0% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 32.2% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +833 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.46 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 480 | 38.8 | 28 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.38 | 48.8 | 28 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 64.5% | 44.6 | 28 games · 122 peers |
| 2019 | Tier 1 | Damage share | 28.4% | 52.1 | 28 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +211 | 78.5 | 28 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.21 | 56.2 | 28 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 542 | 67.5 | 40 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.75 | 88.5 | 40 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 75.8% | 96.7 | 38 games · 123 peers |
| 2020 | Tier 1 | Damage share | 30.0% | 80.0 | 40 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +364 | 90.0 | 40 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.42 | 79.2 | 40 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 494 | 41.5 | 46 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.31 | 73.8 | 46 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 67.3% | 70.0 | 46 games · 131 peers |
| 2021 | Tier 1 | Damage share | 25.6% | 38.5 | 46 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +400 | 84.8 | 46 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.55 | 84.5 | 46 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 442 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 6.93 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 74.8% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 24.1% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −396 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.58 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 638 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 10.03 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 75.3% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 30.1% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | +190 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.27 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 434 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 9.27 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 41.2% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 24.5% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −89 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.62 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. Season labels follow the competition season.
2015–2024 · All seasons · 28 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Lucian | 43 | ||||||||||
| Kalista | 39 | ||||||||||
| Xayah | 28 | ||||||||||
| Ezreal | 27 | ||||||||||
| Varus | 26 | ||||||||||
| Kai'Sa | 24 | ||||||||||
| Tristana | 23 | ||||||||||
| Ashe | 20 | ||||||||||
| All games | 35 | 43 | 77 | 31 | 28 | 40 | 56 | 14 | 30 | 9 | 363 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 2. Number of games won in this selection. Based on 9 of 9 games. | Losses: 7. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 1.67. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.56. Average deaths per game. Based on 9 of 9 games. | Assists / game: 1.67. Average assists per game. Based on 9 of 9 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 41.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2023 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 23. Number of games won in this selection. Based on 30 of 30 games. | Losses: 7. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 76.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 5.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 5.83. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.43. Average deaths per game. Based on 30 of 30 games. | Assists / game: 7.43. Average assists per game. Based on 30 of 30 games. | Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 500. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2022 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 2. Number of games won in this selection. Based on 14 of 14 games. | Losses: 12. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 14.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 1.86. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.21. Average deaths per game. Based on 14 of 14 games. | Assists / game: 4.43. Average assists per game. Based on 14 of 14 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2021 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 32. Number of games won in this selection. Based on 56 of 56 games. | Losses: 24. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 57.1%. The percentage of games won. Based on 56 of 56 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 4.30. Average kills per game. Based on 56 of 56 games. | Deaths / game: 1.98. Average deaths per game. Based on 56 of 56 games. | Assists / game: 5.04. Average assists per game. Based on 56 of 56 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2020 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 23. Number of games won in this selection. Based on 40 of 40 games. | Losses: 17. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 57.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 5.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 4.20. Average kills per game. Based on 40 of 40 games. | Deaths / game: 1.68. Average deaths per game. Based on 40 of 40 games. | Assists / game: 4.50. Average assists per game. Based on 40 of 40 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 40 games. Games without the required stats are excluded. |
| 2019 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 9. Number of games won in this selection. Based on 28 of 28 games. | Losses: 19. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 32.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 2.96. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.61. Average deaths per game. Based on 28 of 28 games. | Assists / game: 4.68. Average assists per game. Based on 28 of 28 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2018 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 18. Number of games won in this selection. Based on 31 of 31 games. | Losses: 13. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 58.1%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 3.87. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.29. Average deaths per game. Based on 31 of 31 games. | Assists / game: 4.71. Average assists per game. Based on 31 of 31 games. | Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 31 games. Games without the required stats are excluded. | CS / min: 10.33. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 452. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. |
| 2017 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 66. Number of games won in this selection. Based on 77 of 77 games. | Losses: 11. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 85.7%. The percentage of games won. Based on 77 of 77 games. | KDA: 6.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 4.65. Average kills per game. Based on 77 of 77 games. | Deaths / game: 1.53. Average deaths per game. Based on 77 of 77 games. | Assists / game: 4.97. Average assists per game. Based on 77 of 77 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 458. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2016 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 27. Number of games won in this selection. Based on 43 of 43 games. | Losses: 16. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 5.00. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.58. Average deaths per game. Based on 43 of 43 games. | Assists / game: 5.19. Average assists per game. Based on 43 of 43 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 43 games. Games without the required stats are excluded. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 433. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2015 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 21. Number of games won in this selection. Based on 35 of 35 games. | Losses: 14. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 60.0%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 4.89. Average kills per game. Based on 35 of 35 games. | Deaths / game: 3.09. Average deaths per game. Based on 35 of 35 games. | Assists / game: 6.40. Average assists per game. Based on 35 of 35 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 35 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 5 of 35 games. Games without the required stats are excluded. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · Infinity Esports | Places 10–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20212021 · worlds · Infinity Esports | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Rainbow7 | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Lyon Gaming | Places 8–9 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Lyon Gaming | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
No results in this selection.
No results in this selection.