Games Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.8
Win rate Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.25.0%
KDA KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.2.04
Damage / min Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.202
CS / min CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.5.42
Kill participation Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.61.5%
More statistics Totals, economy & laning +
WinsWins: 2. Number of games won in this selection. Based on 8 of 8 games.
LossesLosses: 6. Number of games lost in this selection. Based on 8 of 8 games.
KillsKills: 7. Total kills in games where kills are available. Based on 8 of 8 games.
DeathsDeaths: 23. Total deaths in games where deaths are available. Based on 8 of 8 games.
AssistsAssists: 40. Total assists in games where assists are available. Based on 8 of 8 games.
Gold / minGold / min: 309. Total gold gained per minute, averaged across games. Based on 8 of 8 games.
Damage shareDamage share: 12.1%. The player's share of team damage to enemy champions, averaged across games. Based on 8 of 8 games.
Earned gold shareEarned gold share: 17.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 8 of 8 games.
Gold diff @15Gold diff @15: −358. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 8 of 8 games.
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 8 of 8 games.
XP diff @15XP diff @15: +92. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 8 of 8 games.
Vision score / minVision score / min: 1.31. Vision score per minute, averaged across games where the statistic is supported. Based on 8 of 8 games.
A closer look
The season in focus.
All leagues · All positions
2018
Showing 2018 statistics
Performance passport
Where Westdoor stands.
2018 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 202 damage per minute. Percentile: —. Rank: —202
Value: 202 damage per minute. Percentile: —. Rank: —
Value: 5.42 CS per minute. Percentile: —. Rank: —5.42
Value: 1.31 vision score per minute. Percentile: —. Rank: —1.31
Value: 1.31 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 6 champions
Equal spacing per game
1×
Champion roles · 2018
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2018
Who has the edge?
The most familiar opponents, game by game or series by series.
8 games
Opponent
WinsLosses
Win rate
FWFlash WolvesFlash Wolves: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2018.0%
HKAHong Kong AttitudeHong Kong Attitude: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2018.0%
TATeam AfroTeam Afro: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2018.50%
GRG-RexG-Rex: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2018.100%
MTMAD TeamMAD Team: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2018.0%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
8 games
0.0%win rate when ahead at 15 minutes 0 wins from 1 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Westdoor’s 2018 performances. Select a point to open its story.
8 plotted games
WinLoss— Median in selection
8 / 8 selected games have both values.Median damage / min: 164
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
6 champions in this selection
6 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?2 of 8 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 71. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.44. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 45.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 8 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.18. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 8 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 3.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 8 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 12.32. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 8 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 3.90. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 8 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–6 of 6 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2014–2018 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2018
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
8.19
59.6
54 games · 48 peers
2014
Tier 1
Kill participation
67.4%
50.0
54 games · 49 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
591
—
Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
8.53
80.0
62 games · 81 peers
2015
Tier 1
Kill participation
62.8%
17.5
62 games · 98 peers
2015
Tier 1
Damage share
27.8%
—
Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+257
89.4
53 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
501
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
CS / min
8.66
72.9
57 games · 108 peers
2016
Tier 1
Kill participation
71.3%
80.0
57 games · 116 peers
2016
Tier 1
Damage share
24.1%
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
Gold diff @15
+42
55.1
57 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
471
10.4
34 games · 107 peers
2017
Tier 1
CS / min
8.47
34.4
34 games · 123 peers
2017
Tier 1
Kill participation
73.3%
90.2
34 games · 123 peers
2017
Tier 1
Damage share
26.1%
17.0
34 games · 107 peers
2017
Tier 1
Gold diff @15
−97
36.8
34 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2018 · All seasons · 32 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
Total
?Fizz
35
?Twisted Fate
31
?Zed
21
?Kassadin
20
?Lissandra
16
?LeBlanc
14
?Ahri
11
?Malzahar
11
All games
61
82
62
40
8
253
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Kills / game: 0.88. Average kills per game. Based on 8 of 8 games.
Deaths / game: 2.88. Average deaths per game. Based on 8 of 8 games.
Assists / game: 5.00. Average assists per game. Based on 8 of 8 games.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Gold / min: 309. Total gold gained per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 22. Number of games won in this selection. Based on 40 of 40 games.
Losses: 18. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 55.0%. The percentage of games won. Based on 40 of 40 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 2.78. Average kills per game. Based on 40 of 40 games.
Deaths / game: 2.13. Average deaths per game. Based on 40 of 40 games.
Assists / game: 4.98. Average assists per game. Based on 40 of 40 games.
Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 40 games. Games without the required stats are excluded.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 47. Number of games won in this selection. Based on 62 of 62 games.
Losses: 15. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 75.8%. The percentage of games won. Based on 62 of 62 games.
KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 3.55. Average kills per game. Based on 62 of 62 games.
Deaths / game: 1.79. Average deaths per game. Based on 62 of 62 games.
Assists / game: 6.00. Average assists per game. Based on 62 of 62 games.
Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 56. Number of games won in this selection. Based on 82 of 82 games.
Losses: 26. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 68.3%. The percentage of games won. Based on 82 of 82 games.
KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 5.37. Average kills per game. Based on 82 of 82 games.
Deaths / game: 2.57. Average deaths per game. Based on 82 of 82 games.
Assists / game: 6.59. Average assists per game. Based on 82 of 82 games.
Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 82 games. Games without the required stats are excluded.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 75 of 82 games. Games without the required stats are excluded.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 42. Number of games won in this selection. Based on 61 of 61 games.
Losses: 19. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 68.9%. The percentage of games won. Based on 61 of 61 games.
KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 5.43. Average kills per game. Based on 61 of 61 games.
Deaths / game: 2.28. Average deaths per game. Based on 61 of 61 games.
Assists / game: 6.97. Average assists per game. Based on 61 of 61 games.
Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 61 games. Games without the required stats are excluded.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 56 of 61 games. Games without the required stats are excluded.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #271 · 4 years with recorded achievements
Westdoor · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Westdoor · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Westdoor · 2 recorded Domestic titles. 2015 LMS 2015 Spring Playoffs; 2015 LMS 2015 Summer Playoffs. Includes verified championship, cup and conference trophies.
2
Domestic
Westdoor · No verified individual honor in this scope. Uncollected awards remain unknown.Career context
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.