Where Weiwei stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 5 games without a complete snapshot are excluded.
Explore Weiwei’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 14 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 14 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 14 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 14 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 14 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 14 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 92.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 14 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 14 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 35. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Split 3 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 14.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 19 Aug 2026 | LPL 2026 · Split 3 | LNG EsportsvsWeibo Gaming | Xin Zhao | Loss | 3 / 4 / 8 |
| 19 Aug 2026 | LPL 2026 · Split 3 | LNG EsportsvsWeibo Gaming | Nocturne | Win | 6 / 1 / 7 |
| 19 Aug 2026 | LPL 2026 · Split 3 | LNG EsportsvsWeibo Gaming | Jarvan IV | Loss | 0 / 2 / 9 |
| 15 Aug 2026 | LPL 2026 · Split 3 | LNG EsportsvsNinjas in Pyjamas | Bel'Veth | Loss | 0 / 3 / 1 |
| 15 Aug 2026 | LPL 2026 · Split 3 | LNG EsportsvsNinjas in Pyjamas | Vi | Win | 3 / 2 / 15 |
| 15 Aug 2026 | LPL 2026 · Split 3 | LNG EsportsvsNinjas in Pyjamas | Xin Zhao | Loss | 2 / 4 / 4 |
| 9 Aug 2026 | LPL 2026 · Split 3 | LNG EsportsvsInvictus Gaming | Skarner | Loss | 2 / 4 / 9 |
| 9 Aug 2026 | LPL 2026 · Split 3 | LNG EsportsvsInvictus Gaming | Naafiri | Loss | 3 / 3 / 4 |
| 8 Aug 2026 | LPL 2026 · Split 3 | LNG EsportsvsWeibo Gaming | Pantheon | Loss | 0 / 5 / 7 |
| 8 Aug 2026 | LPL 2026 · Split 3 | LNG EsportsvsWeibo Gaming | Nocturne | Loss | 4 / 4 / 7 |
| 2 Aug 2026 | LPL 2026 · Split 3 | LNG EsportsvsInvictus Gaming | Jarvan IV | Loss | 2 / 4 / 4 |
| 2 Aug 2026 | LPL 2026 · Split 3 | LNG EsportsvsInvictus Gaming | Naafiri | Loss | 3 / 6 / 4 |
| 26 Jul 2026 | LPL 2026 · Split 3 | LNG EsportsvsNinjas in Pyjamas | Skarner | Loss | 3 / 2 / 3 |
| 26 Jul 2026 | LPL 2026 · Split 3 | LNG EsportsvsNinjas in Pyjamas | Pantheon | Loss | 1 / 4 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 284 | 76.0 | 46 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.80 | 28.0 | 46 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 70.4% | 60.8 | 46 games · 126 peers |
| 2019 | Tier 1 | Damage share | 14.7% | 65.6 | 46 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +60 | 57.6 | 45 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.65 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 301 | 73.0 | 49 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.96 | 88.7 | 49 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 75.9% | 88.7 | 48 games · 125 peers |
| 2020 | Tier 1 | Damage share | 16.9% | 86.9 | 49 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +288 | 89.3 | 49 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.75 | 78.7 | 49 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 364 | 70.8 | 82 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.09 | 55.8 | 82 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 71.8% | 70.0 | 82 games · 121 peers |
| 2021 | Tier 1 | Damage share | 18.6% | 72.5 | 82 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +211 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.59 | 73.3 | 79 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 275 | 43.0 | 84 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.35 | 26.3 | 84 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 67.5% | 26.3 | 84 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.5% | 31.6 | 84 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.58 | 80.7 | 84 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 294 | 25.2 | 57 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.29 | 44.7 | 57 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 73.5% | 72.8 | 57 games · 104 peers |
| 2023 | Tier 1 | Damage share | 13.6% | 20.4 | 57 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.57 | 28.2 | 57 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 378 | 42.9 | 93 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.23 | 67.6 | 93 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 70.6% | 22.9 | 93 games · 106 peers |
| 2024 | Tier 1 | Damage share | 15.9% | 53.3 | 93 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.69 | 81.0 | 93 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 355 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 6.36 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 81.5% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 16.6% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.51 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | 400 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 6.66 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 76.8% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 16.5% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −223 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 1.85 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. Season labels follow the competition season.
2018–2026 · All seasons · 46 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Xin Zhao | 40 | |||||||||
| Trundle | 34 | |||||||||
| Viego | 34 | |||||||||
| Sejuani | 32 | |||||||||
| Volibear | 27 | |||||||||
| Graves | 26 | |||||||||
| Maokai | 25 | |||||||||
| Olaf | 24 | |||||||||
| All games | 39 | 50 | 59 | 86 | 84 | 80 | 101 | 16 | 14 | 529 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 2. Number of games won in this selection. Based on 14 of 14 games. | Losses: 12. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 14.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 2.29. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.43. Average deaths per game. Based on 14 of 14 games. | Assists / game: 5.93. Average assists per game. Based on 14 of 14 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2025 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 1. Number of games won in this selection. Based on 16 of 16 games. | Losses: 15. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 6.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 1.81. Average kills per game. Based on 16 of 16 games. | Deaths / game: 3.44. Average deaths per game. Based on 16 of 16 games. | Assists / game: 4.88. Average assists per game. Based on 16 of 16 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 81.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2024 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 57. Number of games won in this selection. Based on 101 of 101 games. | Losses: 44. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 56.4%. The percentage of games won. Based on 101 of 101 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 2.03. Average kills per game. Based on 101 of 101 games. | Deaths / game: 2.39. Average deaths per game. Based on 101 of 101 games. | Assists / game: 7.74. Average assists per game. Based on 101 of 101 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games. |
| 2023 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 48. Number of games won in this selection. Based on 80 of 80 games. | Losses: 32. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 60.0%. The percentage of games won. Based on 80 of 80 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 1.90. Average kills per game. Based on 80 of 80 games. | Deaths / game: 2.46. Average deaths per game. Based on 80 of 80 games. | Assists / game: 7.59. Average assists per game. Based on 80 of 80 games. | Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 336. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2022 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 43. Number of games won in this selection. Based on 84 of 84 games. | Losses: 41. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 51.2%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 2.73. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.99. Average deaths per game. Based on 84 of 84 games. | Assists / game: 6.43. Average assists per game. Based on 84 of 84 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2021 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 41. Number of games won in this selection. Based on 86 of 86 games. | Losses: 45. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 47.7%. The percentage of games won. Based on 86 of 86 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.24. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.86. Average deaths per game. Based on 86 of 86 games. | Assists / game: 6.17. Average assists per game. Based on 86 of 86 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2020 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 35. Number of games won in this selection. Based on 59 of 59 games. | Losses: 24. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 59.3%. The percentage of games won. Based on 59 of 59 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 2.86. Average kills per game. Based on 59 of 59 games. | Deaths / game: 1.95. Average deaths per game. Based on 59 of 59 games. | Assists / game: 6.61. Average assists per game. Based on 59 of 59 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 5.96. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. |
| 2019 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 22. Number of games won in this selection. Based on 50 of 50 games. | Losses: 28. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 44.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 3.04. Average kills per game. Based on 50 of 50 games. | Deaths / game: 3.26. Average deaths per game. Based on 50 of 50 games. | Assists / game: 6.28. Average assists per game. Based on 50 of 50 games. | Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2018 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 29. Number of games won in this selection. Based on 39 of 39 games. | Losses: 10. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 74.4%. The percentage of games won. Based on 39 of 39 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 3.23. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.10. Average deaths per game. Based on 39 of 39 games. | Assists / game: 7.41. Average assists per game. Based on 39 of 39 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Summer Playoffs | Suning | 31 |
| LPL 2020 Spring Playoffs | Suning | 2 |
| LPL 2020 Summer Playoffs | Victory Five | 49 |
| LPL 2021 Summer Playoffs | Bilibili Gaming | 44 |
| LPL 2022 Spring Playoffs | Bilibili Gaming | 52 |
| LPL 2022 Summer Playoffs | Bilibili Gaming | 32 |
| LPL 2023 Summer Playoffs | Weibo Gaming | 48 |
| LPL 2024 Spring Playoffs | LNG Esports | 46 |
| LPL 2024 Summer Playoffs | LNG Esports | 44 |
| LPL 2025 Split 1 Playoffs | LNG Esports | 10 |
| LPL 2025 Split 2 Playoffs | LNG Esports | 6 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · worlds 2023 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · LPL 2024 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2020 · LPL · lpl-2020-summer. Weiwei.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20242024 · worlds · LNG Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20232023 · worlds · Weibo Gaming | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2024 Spring Playoffs2024 · LPL · LNG Esports | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| LPL 2024 Summer Playoffs2024 · LPL · LNG Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| Demacia Cup 20232023 · LPL · LNG Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Weibo Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| Demacia Cup 20212021 · LPL · Bilibili Gaming | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20202020 · LPL · Victory Five | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Suning | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| Demacia Cup 20192019 · LPL · Suning | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2020 · LPL · lpl-2020-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.