Where Wei stands
2026 · Jungle · Domestic games
Also known as: Wei · Wei (Yan Yang-Wei)
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 32 games without a complete snapshot are excluded.
Explore Wei’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 137 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 6. Number of games won in this selection. Based on 17 of 17 games. | Losses: 11. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 137 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 10. Number of games won in this selection. Based on 16 of 16 games. | Losses: 6. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 137 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 9. Number of games won in this selection. Based on 15 of 15 games. | Losses: 6. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.51. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 89.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 137 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 137 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 5. Number of games won in this selection. Based on 13 of 13 games. | Losses: 8. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 137 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 1. Number of games won in this selection. Based on 12 of 12 games. | Losses: 11. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 8.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.23. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 137 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 137 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 137 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.41. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 82.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 137 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Regional Finals | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LPL 2026 · Split 1 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 34.9%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 6.97. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LPL 2026 · Split 2 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 39.5%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 6.45. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| LPL 2026 · Split 3 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 65.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| Worlds 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Nov 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Naafiri | Loss | 1 / 2 / 13 |
| 7 Nov 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Nocturne | Loss | 2 / 5 / 4 |
| 7 Nov 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Vi | Loss | 5 / 8 / 0 |
| 4 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Naafiri | Win | 5 / 2 / 6 |
| 4 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Jayce | Win | 5 / 1 / 8 |
| 3 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Wukong | Loss | 3 / 4 / 7 |
| 3 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Qiyana | Win | 4 / 3 / 15 |
| 28 Oct 2026 | Worlds 2026 | Invictus GamingvsLyon | Series ↗ | Trundle | Win | 0 / 0 / 3 |
| 28 Oct 2026 | Worlds 2026 | Invictus GamingvsLyon | Series ↗ | Lee Sin | Loss | 3 / 3 / 4 |
| 28 Oct 2026 | Worlds 2026 | Invictus GamingvsLyon | Series ↗ | Vi | Win | 3 / 2 / 11 |
| 25 Oct 2026 | Worlds 2026 | Invictus GamingvsHanwha Life Esports | Series ↗ | Nocturne | Win | 4 / 0 / 17 |
| 24 Oct 2026 | Worlds 2026 | Invictus GamingvsTeam Secret Whales | Series ↗ | Nocturne | Win | 4 / 2 / 14 |
| 23 Oct 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Jarvan IV | Loss | 0 / 3 / 8 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Vi | Win | 6 / 3 / 12 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Naafiri | Loss | 4 / 4 / 9 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Qiyana | Win | 5 / 1 / 10 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Maokai | Win | 1 / 1 / 6 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Vi | Loss | 1 / 7 / 6 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Jarvan IV | Loss | 3 / 4 / 8 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Maokai | Loss | 1 / 2 / 6 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Skarner | Win | 1 / 5 / 5 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Xin Zhao | Loss | 0 / 6 / 4 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Lee Sin | Win | 3 / 4 / 8 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Maokai | Loss | 3 / 4 / 1 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Naafiri | Loss | 5 / 4 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 316 | 84.4 | 81 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.15 | 35.5 | 81 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 75.3% | 87.9 | 81 games · 125 peers |
| 2020 | Tier 1 | Damage share | 16.1% | 75.4 | 81 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +47 | 59.8 | 81 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.03 | 95.9 | 81 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 358 | 66.7 | 100 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.70 | 16.7 | 100 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 69.6% | 40.8 | 100 games · 121 peers |
| 2021 | Tier 1 | Damage share | 17.6% | 52.5 | 100 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +83 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.86 | 97.5 | 98 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 279 | 50.0 | 110 games · 115 peers |
| 2022 | Tier 1 | CS / min | 4.96 | 11.4 | 110 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 64.6% | 7.9 | 109 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.6% | 33.3 | 110 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.55 | 73.7 | 110 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 349 | 72.8 | 89 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.34 | 49.5 | 89 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 72.2% | 52.4 | 88 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.8% | 82.5 | 89 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.92 | 93.2 | 89 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 411 | 61.0 | 73 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.77 | 31.4 | 73 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 71.7% | 36.2 | 73 games · 106 peers |
| 2024 | Tier 1 | Damage share | 16.9% | 66.7 | 73 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.76 | 92.4 | 73 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 455 | 79.4 | 102 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.25 | 20.6 | 102 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 71.9% | 33.3 | 102 games · 64 peers |
| 2025 | Tier 1 | Damage share | 16.1% | 47.6 | 102 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.61 | 81.0 | 102 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 482 | 78.7 | 124 games · 62 peers |
| 2026 | Tier 1 | CS / min | 6.74 | 21.3 | 124 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 73.4% | 70.5 | 124 games · 62 peers |
| 2026 | Tier 1 | Damage share | 17.1% | 67.2 | 124 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +98 | — | Less than 80% valid observation coverage |
| 2026 | Tier 1 | Vision / min | 1.93 | 83.6 | 124 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 137 of 137 games. Season labels follow the competition season.
2018–2026 · All seasons · 44 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Wukong | 70 | |||||||||
| Xin Zhao | 70 | |||||||||
| Vi | 66 | |||||||||
| Lee Sin | 65 | |||||||||
| Viego | 60 | |||||||||
| Jarvan IV | 57 | |||||||||
| Olaf | 39 | |||||||||
| Graves | 35 | |||||||||
| All games | 44 | 9 | 90 | 142 | 162 | 97 | 76 | 125 | 137 | 882 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 137. Number of individual games played in this selection. Based on 137 of 137 games. | Wins: 64. Number of games won in this selection. Based on 137 of 137 games. | Losses: 73. Number of games lost in this selection. Based on 137 of 137 games. | Win rate: 46.7%. The percentage of games won. Based on 137 of 137 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 137 of 137 games. | Kills / game: 3.28. Average kills per game. Based on 137 of 137 games. | Deaths / game: 3.24. Average deaths per game. Based on 137 of 137 games. | Assists / game: 7.47. Average assists per game. Based on 137 of 137 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 137 of 137 games. | CS / min: 6.76. Minions and monsters killed per minute, averaged across games. Based on 137 of 137 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 137 of 137 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 137 of 137 games. |
| 2025 | Games: 125. Number of individual games played in this selection. Based on 125 of 125 games. | Wins: 79. Number of games won in this selection. Based on 125 of 125 games. | Losses: 46. Number of games lost in this selection. Based on 125 of 125 games. | Win rate: 63.2%. The percentage of games won. Based on 125 of 125 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 125 of 125 games. | Kills / game: 3.66. Average kills per game. Based on 125 of 125 games. | Deaths / game: 3.18. Average deaths per game. Based on 125 of 125 games. | Assists / game: 8.43. Average assists per game. Based on 125 of 125 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 125 of 125 games. | CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 125 of 125 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 125 of 125 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 125 of 125 games. |
| 2024 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 35. Number of games won in this selection. Based on 76 of 76 games. | Losses: 41. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 46.1%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.24. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.88. Average deaths per game. Based on 76 of 76 games. | Assists / game: 7.28. Average assists per game. Based on 76 of 76 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 5.75. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2023 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 50. Number of games won in this selection. Based on 97 of 97 games. | Losses: 47. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 51.5%. The percentage of games won. Based on 97 of 97 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 2.39. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.69. Average deaths per game. Based on 97 of 97 games. | Assists / game: 6.49. Average assists per game. Based on 97 of 97 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 5.38. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 97 games. Games without the required stats are excluded. |
| 2022 | Games: 162. Number of individual games played in this selection. Based on 162 of 162 games. | Wins: 107. Number of games won in this selection. Based on 162 of 162 games. | Losses: 55. Number of games lost in this selection. Based on 162 of 162 games. | Win rate: 66.0%. The percentage of games won. Based on 162 of 162 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 162 of 162 games. | Kills / game: 3.14. Average kills per game. Based on 162 of 162 games. | Deaths / game: 2.42. Average deaths per game. Based on 162 of 162 games. | Assists / game: 7.19. Average assists per game. Based on 162 of 162 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 162 of 162 games. | CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 162 of 162 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 162 of 162 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 161 of 162 games. Games without the required stats are excluded. |
| 2021 | Games: 142. Number of individual games played in this selection. Based on 142 of 142 games. | Wins: 95. Number of games won in this selection. Based on 142 of 142 games. | Losses: 47. Number of games lost in this selection. Based on 142 of 142 games. | Win rate: 66.9%. The percentage of games won. Based on 142 of 142 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 142 of 142 games. | Kills / game: 3.38. Average kills per game. Based on 142 of 142 games. | Deaths / game: 2.59. Average deaths per game. Based on 142 of 142 games. | Assists / game: 7.77. Average assists per game. Based on 142 of 142 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 142 of 142 games. | CS / min: 5.69. Minions and monsters killed per minute, averaged across games. Based on 142 of 142 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 142 of 142 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 142 of 142 games. |
| 2020 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 40. Number of games won in this selection. Based on 90 of 90 games. | Losses: 50. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 44.4%. The percentage of games won. Based on 90 of 90 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 2.92. Average kills per game. Based on 90 of 90 games. | Deaths / game: 3.06. Average deaths per game. Based on 90 of 90 games. | Assists / game: 7.78. Average assists per game. Based on 90 of 90 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 85 of 90 games. Games without the required stats are excluded. | Gold / min: 333. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2019 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 2.44. Average kills per game. Based on 9 of 9 games. | Deaths / game: 4.00. Average deaths per game. Based on 9 of 9 games. | Assists / game: 7.11. Average assists per game. Based on 9 of 9 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 9 games. Games without the required stats are excluded. | CS / min: 4.30. Minions and monsters killed per minute, averaged across games. Based on 6 of 9 games. Games without the required stats are excluded. | Gold / min: 313. Total gold gained per minute, averaged across games. Based on 3 of 9 games. Games without the required stats are excluded. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2018 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 30. Number of games won in this selection. Based on 44 of 44 games. | Losses: 14. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 68.2%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.25. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.84. Average deaths per game. Based on 44 of 44 games. | Assists / game: 8.39. Average assists per game. Based on 44 of 44 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Mid-Season Invitational · 1 Domestic · 2 major honors
1 Mid-Season Invitational · 1 Domestic · 2 major honors
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2020 Spring Playoffs | eStar (Chinese Team) | 41 |
| LPL 2021 Regional Finals | Royal Never Give Up | 3 |
| LPL 2021 Spring Playoffs | Royal Never Give Up | 54 |
| LPL 2021 Summer Playoffs | Royal Never Give Up | 43 |
| LPL 2022 Spring Playoffs | Royal Never Give Up | 53 |
| LPL 2022 Summer Playoffs | Royal Never Give Up | 47 |
| LPL 2023 Spring Playoffs | Royal Never Give Up | 45 |
| LPL 2023 Summer Playoffs | Royal Never Give Up | 44 |
| LPL 2024 Spring Playoffs | Royal Never Give Up | 36 |
| LPL 2024 Summer Playoffs | Royal Never Give Up | 14 |
| LPL 2024 Summer Playoffs | Bilibili Gaming | 23 |
| LPL 2025 Grand Finals | Invictus Gaming | 42 |
| LPL 2025 Split 1 Playoffs | Bilibili Gaming | 23 |
| LPL 2025 Split 2 Playoffs | Bilibili Gaming | 29 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · Mid-Season Invitational 2021 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · Mid-Season Invitational 2022 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LPL 2021 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 1 Playoffs · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 2 Playoffs · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 2/5 = 16/5 points.
Each trophy contributes to the career total.
2021 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2021 · LPL · lpl-2021-summer. Wei.
regular · edition · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2025 · LPL · lpl-2025-season. Wei.
regular · edition_role · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2021 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2021 · LPL · lpl-2021-spring. Wei.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · Finals MVP · 7.5 points. Finals MVP: 15% × tournament champion value 50 = 15/2 points.
Finals MVP · 2022 · International · msi-2022. Wei.
finals · edition · selection: unknown. Base points 15/2; credited 15/2. Overlap: complement-half.
2022 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2022 · LPL · lpl-2022-summer. Wei.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2026 · LPL 2026 Grand Finals · 4.8 points. LPL 2026 Grand Finals: champion 24 × final placement 1/5 = 24/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · Demacia Cup 2022 · 2 points. Demacia Cup 2022: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · Demacia Cup 2025 · 10 points. Demacia Cup 2025: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20252025 · worlds · Invictus Gaming | Place 17 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| worlds 20242024 · worlds · Bilibili Gaming | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 3 games played.
|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · Royal Never Give Up | Champion | Source detailsVerified final placement and independently reviewed actual participation. 24 games played.
|
| worlds 20222022 · worlds · Royal Never Give Up | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · Royal Never Give Up | Champion | Source detailsVerified final placement and independently reviewed actual participation. 27 games played.
|
| worlds 20212021 · worlds · Royal Never Give Up | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
|
| LPL 2026 Split 1 Playoffs2026 · LPL · Invictus Gaming | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Invictus Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| Demacia Cup 2025 |
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2025 · LPL · lpl-2025-season · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 32 games played. Selection: unknown.
|
| All-Pro 3rd teamsource ↗2022 · LPL · Royal Never Give Up · all pro | jungle · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 47 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| Champion |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 19 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · Bilibili Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LPL 2025 Split 2 Playoffs2025 · LPL · Bilibili Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Royal Never Give Up | Place 14 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| LPL 2024 Summer Playoffs2024 · LPL · Bilibili Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| Demacia Cup 20232023 · LPL · Royal Never Give Up | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Royal Never Give Up | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Royal Never Give Up | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| Demacia Cup 20222022 · LPL · Royal Never Give Up | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2022 Spring Playoffs2022 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| Demacia Cup 20212021 · LPL · Royal Never Give Up | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2021 Spring Playoffs2021 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 54 games played.
|
| Demacia Cup 20202020 · LPL · Royal Never Give Up | Places 17–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Finals MVPsource ↗2022 · International · Royal Never Give Up · finals mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 24 games played. Selection: unknown.
|
| proteamsource ↗2021 · LPL · lpl-2021-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 37 games played. Selection: unknown.
|
| 常规赛第二最佳阵容source ↗2021 · LPL · lpl-2021-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|