Where Wayne stands
2020 · Bot · Domestic games
All leagues · All positions
2020 · Bot · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Wayne’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 35 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 35 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 35 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 35 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 80.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 13.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.35. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.11. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 47.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 35 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 35 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 11.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CK 2020 · Summer | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 45.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Aug 2020 | CK 2020 · Summer | GriffinvsHANJIN BRION | Series ↗ | Senna | Win | 7 / 3 / 19 |
| 20 Aug 2020 | CK 2020 · Summer | GriffinvsHANJIN BRION | Series ↗ | Caitlyn | Win | 9 / 3 / 13 |
| 13 Aug 2020 | CK 2020 · Summer | GriffinvsAwesome Spear | Series ↗ | Senna | Loss | 1 / 5 / 1 |
| 13 Aug 2020 | CK 2020 · Summer | GriffinvsAwesome Spear | Series ↗ | Caitlyn | Loss | 1 / 2 / 0 |
| 13 Aug 2020 | CK 2020 · Summer | GriffinvsAwesome Spear | Series ↗ | Senna | Win | 2 / 1 / 12 |
| 6 Aug 2020 | CK 2020 · Summer | GriffinvsElement Mystic | Series ↗ | Senna | Win | 4 / 2 / 8 |
| 6 Aug 2020 | CK 2020 · Summer | GriffinvsElement Mystic | Series ↗ | Caitlyn | Win | 3 / 0 / 6 |
| 3 Aug 2020 | CK 2020 · Summer | GriffinvsESC Shane | Series ↗ | Caitlyn | Win | 5 / 4 / 8 |
| 3 Aug 2020 | CK 2020 · Summer | GriffinvsESC Shane | Series ↗ | Jhin | Win | 2 / 3 / 7 |
| 30 Jul 2020 | CK 2020 · Summer | GriffinvsJin Air Green Wings | Series ↗ | Ezreal | Loss | 1 / 2 / 1 |
| 30 Jul 2020 | CK 2020 · Summer | GriffinvsJin Air Green Wings | Series ↗ | Aphelios | Win | 2 / 0 / 8 |
| 30 Jul 2020 | CK 2020 · Summer | GriffinvsJin Air Green Wings | Series ↗ | Aphelios | Loss | 4 / 2 / 1 |
| 27 Jul 2020 | CK 2020 · Summer | GriffinvsOZ Gaming | Series ↗ | Ashe | Loss | 3 / 2 / 6 |
| 27 Jul 2020 | CK 2020 · Summer | GriffinvsOZ Gaming | Series ↗ | Ezreal | Loss | 1 / 4 / 3 |
| 27 Jul 2020 | CK 2020 · Summer | GriffinvsOZ Gaming | Series ↗ | Ashe | Win | 4 / 1 / 15 |
| 23 Jul 2020 | CK 2020 · Summer | GriffinvsRunAway | Series ↗ | Kai'Sa | Loss | 1 / 2 / 1 |
| 23 Jul 2020 | CK 2020 · Summer | GriffinvsRunAway | Series ↗ | Ezreal | Loss | 4 / 4 / 6 |
| 23 Jul 2020 | CK 2020 · Summer | GriffinvsRunAway | Series ↗ | Ashe | Win | 4 / 0 / 7 |
| 17 Jul 2020 | CK 2020 · Summer | GriffinvsElement Mystic | Series ↗ | Ashe | Win | 3 / 2 / 8 |
| 17 Jul 2020 | CK 2020 · Summer | GriffinvsElement Mystic | Series ↗ | Ashe | Win | 5 / 1 / 9 |
| 17 Jul 2020 | CK 2020 · Summer | GriffinvsElement Mystic | Series ↗ | Ashe | Loss | 3 / 2 / 3 |
| 10 Jul 2020 | CK 2020 · Summer | GriffinvsRunAway | Series ↗ | Ashe | Loss | 4 / 3 / 3 |
| 10 Jul 2020 | CK 2020 · Summer | GriffinvsRunAway | Series ↗ | Ashe | Loss | 1 / 2 / 4 |
| 6 Jul 2020 | CK 2020 · Summer | GriffinvsESC Shane | Series ↗ | Ezreal | Loss | 8 / 2 / 4 |
| 6 Jul 2020 | CK 2020 · Summer | GriffinvsESC Shane | Series ↗ | Ezreal | Win | 2 / 3 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | CK | Damage / min | 463 | 10.0 | 35 games · 11 peers |
| 2020 | CK | CS / min | 9.27 | 30.0 | 35 games · 11 peers |
| 2020 | CK | Kill participation | 70.6% | 80.0 | 35 games · 11 peers |
| 2020 | CK | Damage share | 25.8% | 20.0 | 35 games · 11 peers |
| 2020 | CK | Gold diff @15 | −241 | 0.0 | 35 games · 11 peers |
| 2020 | CK | Vision / min | 1.03 | 10.0 | 35 games · 11 peers |
| 2024 | LCKC | Damage / min | 613 | 8.3 | 62 games · 13 peers |
| 2024 | LCKC | CS / min | 8.78 | 8.3 | 62 games · 13 peers |
| 2024 | LCKC | Kill participation | 67.6% | 41.7 | 62 games · 13 peers |
| 2024 | LCKC | Damage share | 22.6% | 0.0 | 62 games · 13 peers |
| 2024 | LCKC | Gold diff @15 | −171 | 33.3 | 62 games · 13 peers |
| 2024 | LCKC | Vision / min | 1.14 | 16.7 | 62 games · 13 peers |
| 2025 | LCKC | Damage / min | 672 | 26.7 | 84 games · 16 peers |
| 2025 | LCKC | CS / min | 8.83 | 6.7 | 84 games · 16 peers |
| 2025 | LCKC | Kill participation | 68.8% | 60.0 | 84 games · 16 peers |
| 2025 | LCKC | Damage share | 26.3% | 46.7 | 84 games · 16 peers |
| 2025 | LCKC | Gold diff @15 | −398 | 0.0 | 84 games · 16 peers |
| 2025 | LCKC | Vision / min | 1.00 | 13.3 | 84 games · 16 peers |
| 2026 | LCKC | Damage / min | 734 | 10.0 | 91 games · 11 peers |
| 2026 | LCKC | CS / min | 9.87 | 70.0 | 91 games · 11 peers |
| 2026 | LCKC | Kill participation | 67.4% | 70.0 | 91 games · 11 peers |
| 2026 | LCKC | Damage share | 26.4% | 30.0 | 91 games · 11 peers |
| 2026 | LCKC | Gold diff @15 | +32 | 50.0 | 91 games · 11 peers |
| 2026 | LCKC | Vision / min | 1.17 | 20.0 | 91 games · 11 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 123 games. Season labels follow the competition season.
2020–2026 · All seasons · 27 recorded champions
| Champion | 2020 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|
| Ezreal | 36 | ||||
| Corki | 31 | ||||
| Ashe | 29 | ||||
| Jhin | 27 | ||||
| Yunara | 25 | ||||
| Varus | 23 | ||||
| Miss Fortune | 22 | ||||
| Caitlyn | 21 | ||||
| All games | 35 | 69 | 110 | 123 | 337 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 123. Number of individual games played in this selection. Based on 123 of 123 games. | Wins: 71. Number of games won in this selection. Based on 123 of 123 games. | Losses: 52. Number of games lost in this selection. Based on 123 of 123 games. | Win rate: 57.7%. The percentage of games won. Based on 123 of 123 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games. | Kills / game: 4.38. Average kills per game. Based on 123 of 123 games. | Deaths / game: 2.46. Average deaths per game. Based on 123 of 123 games. | Assists / game: 6.26. Average assists per game. Based on 123 of 123 games. | Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 123 games. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games. | Gold / min: 489. Total gold gained per minute, averaged across games. Based on 123 of 123 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games. |
| 2025 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 46. Number of games won in this selection. Based on 110 of 110 games. | Losses: 64. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 41.8%. The percentage of games won. Based on 110 of 110 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 4.32. Average kills per game. Based on 110 of 110 games. | Deaths / game: 2.78. Average deaths per game. Based on 110 of 110 games. | Assists / game: 5.96. Average assists per game. Based on 110 of 110 games. | Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games. |
| 2024 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 44. Number of games won in this selection. Based on 69 of 69 games. | Losses: 25. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 63.8%. The percentage of games won. Based on 69 of 69 games. | KDA: 5.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.84. Average kills per game. Based on 69 of 69 games. | Deaths / game: 1.83. Average deaths per game. Based on 69 of 69 games. | Assists / game: 6.48. Average assists per game. Based on 69 of 69 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2020 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 16. Number of games won in this selection. Based on 35 of 35 games. | Losses: 19. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 45.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 3.14. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.11. Average deaths per game. Based on 35 of 35 games. | Assists / game: 5.40. Average assists per game. Based on 35 of 35 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · KeSPA Cup 2026: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · Dplus Kia | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.