Where Vit stands
All seasons · Bot · Domestic games
Lê Hoài An
Also known as: Vit · Vit (Lê Hoài An)
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 33 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 17 games without a complete snapshot are excluded.
Explore Vit’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 36 of 296 games in this selection. | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 12. Number of games won in this selection. Based on 36 of 36 games. | Losses: 24. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 33.3%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 28 of 296 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 14. Number of games won in this selection. Based on 28 of 28 games. | Losses: 14. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 25 of 296 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 12. Number of games won in this selection. Based on 25 of 25 games. | Losses: 13. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 48.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 24 of 296 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 8. Number of games won in this selection. Based on 24 of 24 games. | Losses: 16. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 33.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 24 games. Games without the required stats are excluded. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 23 of 296 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 8. Number of games won in this selection. Based on 23 of 23 games. | Losses: 15. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 34.8%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 23 games. Games without the required stats are excluded. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 19 of 296 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 7. Number of games won in this selection. Based on 19 of 19 games. | Losses: 12. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 36.8%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 15 of 296 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 5. Number of games won in this selection. Based on 15 of 15 games. | Losses: 10. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 15 games. Games without the required stats are excluded. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 296 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 296 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 296 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2026 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 791. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| VCS 2025 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| VCS 2023 · Spring | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 57.8%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
| VCS 2023 · Summer | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| VCS 2022 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 32.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| VCS 2021 · Spring | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| VCS 2021 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| VCS 2021 · Winter | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 54.3%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| VCS 2020 · Spring | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 34.1%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 44 games. Games without the required stats are excluded. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. |
| VCS 2020 · Summer | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 24.2%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Jun 2026 | VCS 2026 · Summer | SN CyberCore Esportsvs1TAP Dino | Series ↗ | Sivir | Loss | 1 / 3 / 8 |
| 14 Jun 2026 | VCS 2026 · Summer | SN CyberCore Esportsvs1TAP Dino | Series ↗ | Corki | Loss | 4 / 7 / 2 |
| 14 Jun 2026 | VCS 2026 · Summer | SN CyberCore Esportsvs1TAP Dino | Series ↗ | Ezreal | Win | 6 / 5 / 9 |
| 14 Jun 2026 | VCS 2026 · Summer | SN CyberCore Esportsvs1TAP Dino | Series ↗ | Ashe | Loss | 2 / 6 / 3 |
| 14 Jun 2026 | VCS 2026 · Summer | SN CyberCore Esportsvs1TAP Dino | Series ↗ | Jhin | Win | 7 / 3 / 9 |
| 11 Jun 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsSaigon Warriors | Series ↗ | Corki | Loss | 3 / 6 / 4 |
| 11 Jun 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsSaigon Warriors | Series ↗ | Jhin | Loss | 2 / 6 / 7 |
| 11 Jun 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsSaigon Warriors | Series ↗ | Kai'Sa | Loss | 1 / 4 / 1 |
| 27 May 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsZEN Esports | Series ↗ | Corki | Loss | 3 / 5 / 4 |
| 27 May 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsZEN Esports | Series ↗ | Miss Fortune | Win | 7 / 3 / 14 |
| 27 May 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsZEN Esports | Series ↗ | Varus | Loss | 3 / 5 / 0 |
| 22 May 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsMVK Esports Academy | Series ↗ | Ashe | Win | 10 / 2 / 5 |
| 22 May 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsMVK Esports Academy | Series ↗ | Miss Fortune | Loss | 9 / 5 / 5 |
| 22 May 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsMVK Esports Academy | Series ↗ | Corki | Win | 10 / 3 / 8 |
| 21 May 2026 | VCS 2026 · Summer | SN CyberCore Esportsvs1TAP Dino | Series ↗ | Caitlyn | Loss | 1 / 6 / 2 |
| 21 May 2026 | VCS 2026 · Summer | SN CyberCore Esportsvs1TAP Dino | Series ↗ | Varus | Loss | 1 / 3 / 2 |
| 15 May 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsSaigon Warriors | Series ↗ | Jhin | Loss | 1 / 4 / 1 |
| 15 May 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsSaigon Warriors | Series ↗ | Corki | Loss | 3 / 3 / 0 |
| 15 May 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsSaigon Warriors | Series ↗ | Sivir | Win | 4 / 1 / 9 |
| 14 May 2026 | VCS 2026 · Summer | SN CyberCore Esportsvs9Gaming Esports | Series ↗ | Jhin | Win | 5 / 0 / 6 |
| 14 May 2026 | VCS 2026 · Summer | SN CyberCore Esportsvs9Gaming Esports | Series ↗ | Corki | Win | 1 / 5 / 11 |
| 4 Jun 2025 | VCS 2025 · Summer | GenZ GamingvsMila Gaming | Series ↗ | Jhin | Loss | 3 / 5 / 9 |
| 4 Jun 2025 | VCS 2025 · Summer | GenZ GamingvsMila Gaming | Series ↗ | Kai'Sa | Loss | 3 / 4 / 7 |
| 29 May 2025 | VCS 2025 · Summer | GenZ GamingvsSN CyberCore Esports | Series ↗ | Senna | Loss | 3 / 1 / 12 |
| 29 May 2025 | VCS 2025 · Summer | GenZ GamingvsSN CyberCore Esports | Series ↗ | Varus | Loss | 2 / 3 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 451 | 3.8 | 25 games · 132 peers |
| 2018 | Tier 1 | CS / min | 8.42 | 0.8 | 25 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 59.5% | 3.1 | 24 games · 132 peers |
| 2018 | Tier 1 | Damage share | 26.4% | 13.0 | 25 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −717 | 1.5 | 25 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 0.99 | 10.7 | 25 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 537 | 71.9 | 22 games · 122 peers |
| 2019 | Tier 1 | CS / min | 8.95 | 23.1 | 22 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 67.3% | 64.5 | 22 games · 122 peers |
| 2019 | Tier 1 | Damage share | 28.1% | 47.9 | 22 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −253 | 19.8 | 22 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.18 | 51.4 | 22 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 481 | 25.0 | 74 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.52 | 82.0 | 85 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 60.5% | 6.6 | 85 games · 123 peers |
| 2020 | Tier 1 | Damage share | 25.8% | 21.7 | 74 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +30 | 49.2 | 74 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.08 | 12.5 | 77 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 482 | 35.4 | 48 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.74 | 31.5 | 48 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 59.0% | 7.7 | 48 games · 131 peers |
| 2021 | Tier 1 | Damage share | 21.5% | 1.5 | 48 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −323 | 23.2 | 43 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.25 | 38.8 | 48 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 546 | 47.8 | 31 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.22 | 53.9 | 31 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 63.5% | 24.3 | 31 games · 116 peers |
| 2022 | Tier 1 | Damage share | 24.4% | 8.7 | 31 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −59 | 40.0 | 31 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.19 | 33.9 | 31 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 643 | 59.0 | 48 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.80 | 68.6 | 48 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 65.0% | 21.9 | 48 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.1% | 45.7 | 48 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −132 | 29.8 | 48 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.48 | 81.9 | 48 games · 106 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 791. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. Season labels follow the competition season.
2018–2026 · All seasons · 33 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Xayah | 36 | ||||||||
| Jhin | 28 | ||||||||
| Lucian | 25 | ||||||||
| Aphelios | 24 | ||||||||
| Kai'Sa | 23 | ||||||||
| Jinx | 19 | ||||||||
| Miss Fortune | 15 | ||||||||
| Varus | 15 | ||||||||
| All games | 31 | 22 | 85 | 48 | 31 | 48 | 10 | 21 | 296 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 8. Number of games won in this selection. Based on 21 of 21 games. | Losses: 13. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 4.00. Average kills per game. Based on 21 of 21 games. | Deaths / game: 4.05. Average deaths per game. Based on 21 of 21 games. | Assists / game: 5.24. Average assists per game. Based on 21 of 21 games. | Damage / min: 791. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 487. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2025 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 5.60. Average kills per game. Based on 10 of 10 games. | Deaths / game: 3.30. Average deaths per game. Based on 10 of 10 games. | Assists / game: 8.10. Average assists per game. Based on 10 of 10 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2023 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 27. Number of games won in this selection. Based on 48 of 48 games. | Losses: 21. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 56.3%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 4.58. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.46. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.06. Average assists per game. Based on 48 of 48 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 460. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2022 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 10. Number of games won in this selection. Based on 31 of 31 games. | Losses: 21. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 32.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 4.06. Average kills per game. Based on 31 of 31 games. | Deaths / game: 3.71. Average deaths per game. Based on 31 of 31 games. | Assists / game: 6.35. Average assists per game. Based on 31 of 31 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 446. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2021 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 22. Number of games won in this selection. Based on 48 of 48 games. | Losses: 26. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 45.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 4.23. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.46. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.71. Average assists per game. Based on 48 of 48 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2020 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 29. Number of games won in this selection. Based on 85 of 85 games. | Losses: 56. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 34.1%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 4.33. Average kills per game. Based on 85 of 85 games. | Deaths / game: 3.00. Average deaths per game. Based on 85 of 85 games. | Assists / game: 4.68. Average assists per game. Based on 85 of 85 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 85 games. Games without the required stats are excluded. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 74 of 85 games. Games without the required stats are excluded. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2019 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 11. Number of games won in this selection. Based on 22 of 22 games. | Losses: 11. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 4.91. Average kills per game. Based on 22 of 22 games. | Deaths / game: 2.86. Average deaths per game. Based on 22 of 22 games. | Assists / game: 5.86. Average assists per game. Based on 22 of 22 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2018 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 4. Number of games won in this selection. Based on 31 of 31 games. | Losses: 27. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 12.9%. The percentage of games won. Based on 31 of 31 games. | KDA: 1.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 2.55. Average kills per game. Based on 31 of 31 games. | Deaths / game: 3.55. Average deaths per game. Based on 31 of 31 games. | Assists / game: 4.52. Average assists per game. Based on 31 of 31 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.