Where VirusFx stands
All seasons · Bot · Domestic games
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 32 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore VirusFx’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 33 of 347 games in this selection. | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 20. Number of games won in this selection. Based on 33 of 33 games. | Losses: 13. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 60.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 768. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 32 of 347 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 22. Number of games won in this selection. Based on 32 of 32 games. | Losses: 10. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 68.8%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 30 of 347 games in this selection. | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 14. Number of games won in this selection. Based on 30 of 30 games. | Losses: 16. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 46.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 24 of 347 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 13. Number of games won in this selection. Based on 24 of 24 games. | Losses: 11. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 24 of 347 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 17. Number of games won in this selection. Based on 24 of 24 games. | Losses: 7. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 70.8%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 21 of 347 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 13. Number of games won in this selection. Based on 21 of 21 games. | Losses: 8. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 61.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 5.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 20 of 347 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 13. Number of games won in this selection. Based on 20 of 20 games. | Losses: 7. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 20 of 347 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 14. Number of games won in this selection. Based on 20 of 20 games. | Losses: 6. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 5.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 18 of 347 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 18 of 347 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 13. Number of games won in this selection. Based on 18 of 18 games. | Losses: 5. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Bars show how often the player chose each champion in this selection.
| LRN 2026 · Split 1 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 71.4%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 803. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LRN 2026 · Split 2 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.04. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LTA N 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LRN 2025 · Split 1 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 847. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LRN 2025 · Split 2 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 77.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 8.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 835. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| AmCh 2024 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LLA 2024 · Opening | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 34.3%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| LRN 2024 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 11.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LRN 2024 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 92.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 6.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| DDH 2023 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 63.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Aug 2026 | LRN 2026 · Split 2 | SDM TigresvsKits Esports | Series ↗ | Camille | Loss | 3 / 9 / 6 |
| 12 Aug 2026 | LRN 2026 · Split 2 | SDM TigresvsKits Esports | Series ↗ | Braum | Loss | 0 / 2 / 6 |
| 12 Aug 2026 | LRN 2026 · Split 2 | SDM TigresvsKits Esports | Series ↗ | Leona | Loss | 2 / 7 / 2 |
| 12 Aug 2026 | LRN 2026 · Split 2 | SDM TigresvsKits Esports | Series ↗ | Milio | Win | 0 / 3 / 18 |
| 11 Aug 2026 | LRN 2026 · Split 2 | SDM TigresvsKits Esports | Series ↗ | Nautilus | Win | 2 / 2 / 17 |
| 5 Jul 2026 | LRN 2026 · Split 2 | FuegovsZeu5 Esports | Series ↗ | Lucian | Loss | 2 / 5 / 1 |
| 5 Jul 2026 | LRN 2026 · Split 2 | FuegovsZeu5 Esports | Series ↗ | Ziggs | Win | 4 / 1 / 15 |
| 5 Jul 2026 | LRN 2026 · Split 2 | FuegovsZeu5 Esports | Series ↗ | Ezreal | Loss | 1 / 3 / 1 |
| 4 Jul 2026 | LRN 2026 · Split 2 | FuegovsKits Esports | Series ↗ | Lucian | Win | 2 / 4 / 7 |
| 4 Jul 2026 | LRN 2026 · Split 2 | FuegovsKits Esports | Series ↗ | Ziggs | Win | 5 / 4 / 9 |
| 2 Jun 2026 | LRN 2026 · Split 1 | SDM TigresvsG3V E-sports | Series ↗ | Jinx | Loss | 5 / 2 / 5 |
| 2 Jun 2026 | LRN 2026 · Split 1 | SDM TigresvsG3V E-sports | Series ↗ | Aphelios | Win | 8 / 6 / 9 |
| 2 Jun 2026 | LRN 2026 · Split 1 | SDM TigresvsG3V E-sports | Series ↗ | Sivir | Win | 7 / 0 / 8 |
| 2 Jun 2026 | LRN 2026 · Split 1 | SDM TigresvsG3V E-sports | Series ↗ | Lucian | Loss | 5 / 6 / 5 |
| 1 Jun 2026 | LRN 2026 · Split 1 | SDM TigresvsG3V E-sports | Series ↗ | Kai'Sa | Loss | 4 / 5 / 5 |
| 19 May 2026 | LRN 2026 · Split 1 | SDM TigresvsZeu5 Esports | Series ↗ | Ziggs | Win | 4 / 7 / 16 |
| 19 May 2026 | LRN 2026 · Split 1 | SDM TigresvsZeu5 Esports | Series ↗ | Lucian | Win | 3 / 2 / 6 |
| 18 May 2026 | LRN 2026 · Split 1 | SDM TigresvsZeu5 Esports | Series ↗ | Ezreal | Win | 4 / 1 / 6 |
| 12 May 2026 | LRN 2026 · Split 1 | SDM TigresvsLYON Academy | Series ↗ | Jinx | Win | 7 / 1 / 2 |
| 12 May 2026 | LRN 2026 · Split 1 | SDM TigresvsLYON Academy | Series ↗ | Ezreal | Win | 7 / 6 / 3 |
| 11 May 2026 | LRN 2026 · Split 1 | SDM TigresvsLYON Academy | Series ↗ | Varus | Win | 3 / 2 / 7 |
| 28 Apr 2026 | LRN 2026 · Split 1 | SDM TigresvsG3V E-sports | Series ↗ | Draven | Loss | 2 / 6 / 5 |
| 28 Apr 2026 | LRN 2026 · Split 1 | SDM TigresvsG3V E-sports | Series ↗ | Lucian | Win | 8 / 1 / 5 |
| 28 Apr 2026 | LRN 2026 · Split 1 | SDM TigresvsG3V E-sports | Series ↗ | Yunara | Loss | 2 / 3 / 7 |
| 27 Apr 2026 | LRN 2026 · Split 1 | SDM TigresvsG3V E-sports | Series ↗ | Ashe | Loss | 0 / 4 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 464 | 18.7 | 27 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.23 | 19.5 | 27 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 63.3% | 33.6 | 27 games · 123 peers |
| 2017 | Tier 1 | Damage share | 24.2% | 17.8 | 27 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | −220 | 25.7 | 27 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.00 | 5.0 | 27 games · 101 peers |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 599 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 9.38 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 77.8% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 26.4% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | +397 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.49 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 500 | 1.0 | 35 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.57 | 31.7 | 35 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 64.4% | 14.9 | 35 games · 102 peers |
| 2024 | Tier 1 | Damage share | 23.2% | 3.0 | 35 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | −15 | 49.4 | 35 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.33 | 38.6 | 35 games · 102 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. Season labels follow the competition season.
2017–2026 · All seasons · 32 recorded champions
| Champion | 2017 | 2019 | 2020 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 33 | ||||||||
| Aphelios | 32 | ||||||||
| Varus | 30 | ||||||||
| Kalista | 24 | ||||||||
| Lucian | 24 | ||||||||
| Sivir | 21 | ||||||||
| Jhin | 20 | ||||||||
| Xayah | 20 | ||||||||
| All games | 27 | 41 | 41 | 34 | 51 | 69 | 40 | 44 | 347 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 25. Number of games won in this selection. Based on 44 of 44 games. | Losses: 19. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 56.8%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 4.20. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.64. Average deaths per game. Based on 44 of 44 games. | Assists / game: 6.75. Average assists per game. Based on 44 of 44 games. | Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 447. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2025 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 27. Number of games won in this selection. Based on 40 of 40 games. | Losses: 13. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 67.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 5.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 6.50. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.43. Average deaths per game. Based on 40 of 40 games. | Assists / game: 7.18. Average assists per game. Based on 40 of 40 games. | Damage / min: 841. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 451. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2024 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 37. Number of games won in this selection. Based on 69 of 69 games. | Losses: 32. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 53.6%. The percentage of games won. Based on 69 of 69 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 4.00. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.52. Average deaths per game. Based on 69 of 69 games. | Assists / game: 5.87. Average assists per game. Based on 69 of 69 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2023 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 37. Number of games won in this selection. Based on 51 of 51 games. | Losses: 14. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 72.5%. The percentage of games won. Based on 51 of 51 games. | KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 5.92. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.20. Average deaths per game. Based on 51 of 51 games. | Assists / game: 6.00. Average assists per game. Based on 51 of 51 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 461. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2022 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 23. Number of games won in this selection. Based on 34 of 34 games. | Losses: 11. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 67.6%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 5.21. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.47. Average deaths per game. Based on 34 of 34 games. | Assists / game: 6.88. Average assists per game. Based on 34 of 34 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 451. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2020 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 32. Number of games won in this selection. Based on 41 of 41 games. | Losses: 9. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 78.0%. The percentage of games won. Based on 41 of 41 games. | KDA: 5.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 4.98. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.12. Average deaths per game. Based on 41 of 41 games. | Assists / game: 6.88. Average assists per game. Based on 41 of 41 games. | Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2019 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 19. Number of games won in this selection. Based on 41 of 41 games. | Losses: 22. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 46.3%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 5.44. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.85. Average deaths per game. Based on 41 of 41 games. | Assists / game: 4.90. Average assists per game. Based on 41 of 41 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 449. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2017 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 14. Number of games won in this selection. Based on 27 of 27 games. | Losses: 13. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 51.9%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 3.04. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.37. Average deaths per game. Based on 27 of 27 games. | Assists / game: 5.26. Average assists per game. Based on 27 of 27 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.