Where Violet stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 4 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Violet’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 4 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 913. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 86.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 4 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 4 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 4 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,054. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 84.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCP 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 845. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 1 Oct 2025 | LCP 2026 | Saving OCEvsInferno Esports | Series ↗ | Ziggs | Loss | 3 / 6 / 10 |
| 1 Oct 2025 | LCP 2026 | Saving OCEvsInferno Esports | Series ↗ | Aphelios | Loss | 7 / 2 / 4 |
| 1 Oct 2025 | LCP 2026 | Saving OCEvsInferno Esports | Series ↗ | Lucian | Loss | 4 / 4 / 6 |
| 1 Oct 2025 | LCP 2026 | Saving OCEvsInferno Esports | Series ↗ | Xayah | Win | 4 / 0 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | 544 | 69.2 | 24 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.59 | 83.6 | 24 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 76.9% | 99.2 | 23 games · 123 peers |
| 2020 | Tier 1 | Damage share | 29.4% | 70.8 | 24 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +146 | 61.7 | 23 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.13 | 21.7 | 24 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 599 | 92.3 | 63 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.67 | 93.8 | 63 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 68.1% | 73.8 | 63 games · 131 peers |
| 2021 | Tier 1 | Damage share | 29.8% | 93.1 | 63 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +705 | 99.1 | 63 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.24 | 37.2 | 63 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 586 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 9.30 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 75.8% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 29.4% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −374 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.01 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 719 | 91.4 | 33 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.67 | 58.1 | 33 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 75.4% | 98.1 | 33 games · 106 peers |
| 2023 | Tier 1 | Damage share | 30.2% | 84.8 | 33 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +723 | 98.8 | 33 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.12 | 13.3 | 33 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 747 | 92.1 | 60 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.56 | 30.7 | 60 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 65.2% | 24.8 | 59 games · 102 peers |
| 2024 | Tier 1 | Damage share | 27.1% | 53.5 | 60 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +351 | 84.8 | 60 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 0.98 | 0.0 | 60 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 504 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 9.03 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 66.5% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 26.0% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −579 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 0.88 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | 845 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 8.64 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 77.7% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 28.0% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | +9 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 0.72 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 845. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. Season labels follow the competition season.
2020–2026 · All seasons · 23 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Kai'Sa | 34 | |||||||
| Aphelios | 30 | |||||||
| Ezreal | 28 | |||||||
| Xayah | 27 | |||||||
| Jinx | 25 | |||||||
| Varus | 21 | |||||||
| Lucian | 12 | |||||||
| Miss Fortune | 12 | |||||||
| All games | 24 | 75 | 36 | 33 | 60 | 18 | 4 | 250 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 4.50. Average kills per game. Based on 4 of 4 games. | Deaths / game: 3.00. Average deaths per game. Based on 4 of 4 games. | Assists / game: 7.75. Average assists per game. Based on 4 of 4 games. | Damage / min: 845. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2025 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 4. Number of games won in this selection. Based on 18 of 18 games. | Losses: 14. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 22.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 3.33. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.17. Average deaths per game. Based on 18 of 18 games. | Assists / game: 3.83. Average assists per game. Based on 18 of 18 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2024 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 39. Number of games won in this selection. Based on 60 of 60 games. | Losses: 21. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 65.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 4.80. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.42. Average deaths per game. Based on 60 of 60 games. | Assists / game: 6.15. Average assists per game. Based on 60 of 60 games. | Damage / min: 747. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 440. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 60 games. Games without the required stats are excluded. |
| 2023 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 17. Number of games won in this selection. Based on 33 of 33 games. | Losses: 16. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 51.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 5.70. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.42. Average deaths per game. Based on 33 of 33 games. | Assists / game: 6.48. Average assists per game. Based on 33 of 33 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 473. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2022 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 15. Number of games won in this selection. Based on 36 of 36 games. | Losses: 21. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 3.22. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.39. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.06. Average assists per game. Based on 36 of 36 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2021 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 46. Number of games won in this selection. Based on 75 of 75 games. | Losses: 29. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 61.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 5.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 4.92. Average kills per game. Based on 75 of 75 games. | Deaths / game: 1.91. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.68. Average assists per game. Based on 75 of 75 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 444. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2020 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 10. Number of games won in this selection. Based on 24 of 24 games. | Losses: 14. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 41.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 3.79. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.17. Average deaths per game. Based on 24 of 24 games. | Assists / game: 5.92. Average assists per game. Based on 24 of 24 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 24 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2021 · LCO · LCO/2021 Season/Split 2 Playoffs. Violet.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2021 · LCO 2021 Split 1 Playoffs · 8 points. LCO 2021 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCO 2021 Split 2 Playoffs · 20 points. LCO 2021 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCO 2023 Split 1 Playoffs · 4 points. LCO 2023 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCO 2024 Split 1 Playoffs · 4 points. LCO 2024 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCO 2024 Split 2 Playoffs · 8 points. LCO 2024 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20212021 · worlds · PEACE | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCO 2024 Split 1 Playoffs2024 · LCO · Team Bliss | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LCO 2024 Split 2 Playoffs2024 · LCO · Team Bliss | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| LCO 2023 Split 1 Playoffs2023 · LCO · Pentanet.GG | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LCO 2021 Split 1 Playoffs2021 · LCO · PEACE (Oceanic Team) | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| LCO 2021 Split 2 Playoffs2021 · LCO · PEACE (Oceanic Team) | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2021 · LCO · PEACE (Oceanic Team) · all pro | bot · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 14 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.