Where Vampire stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 34 games without a complete snapshot are excluded.
Explore Vampire’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 21 of 179 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 9. Number of games won in this selection. Based on 21 of 21 games. | Losses: 12. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 17 of 179 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 8. Number of games won in this selection. Based on 17 of 17 games. | Losses: 9. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 17 of 179 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 6.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 179 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 10. Number of games won in this selection. Based on 16 of 16 games. | Losses: 6. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 6.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 81.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 179 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 179 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 5. Number of games won in this selection. Based on 14 of 14 games. | Losses: 9. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 179 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 179 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 83.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 179 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 84.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 179 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| Esports World Cup 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| First Stand 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LPL 2026 · Regional Finals | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LPL 2026 · Split 1 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 52.1%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. |
| LPL 2026 · Split 2 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 53.2%. The percentage of games won. Based on 47 of 47 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. |
| LPL 2026 · Split 3 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 47.7%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsBNK FEARX | Series ↗ | Alistar | Loss | 0 / 5 / 6 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsBNK FEARX | Series ↗ | Lulu | Win | 1 / 0 / 6 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsBNK FEARX | Series ↗ | Seraphine | Loss | 2 / 2 / 9 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsBNK FEARX | Series ↗ | Milio | Win | 1 / 2 / 14 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsBNK FEARX | Series ↗ | Rakan | Loss | 2 / 2 / 10 |
| 8 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsNatus Vincere | Series ↗ | Rakan | Win | 2 / 0 / 16 |
| 8 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsNatus Vincere | Series ↗ | Lulu | Win | 0 / 1 / 11 |
| 8 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsNatus Vincere | Series ↗ | Seraphine | Loss | 0 / 4 / 11 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsLGD Gaming | Series ↗ | Lulu | Loss | 1 / 2 / 6 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsLGD Gaming | Series ↗ | Nautilus | Loss | 0 / 4 / 3 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsShopify Rebellion | Series ↗ | Renata Glasc | Win | 0 / 3 / 16 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsShopify Rebellion | Series ↗ | Milio | Win | 0 / 0 / 11 |
| 3 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsHANJIN BRION | Series ↗ | Karma | Loss | 0 / 4 / 8 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsInvictus Gaming | — | Rakan | Loss | 1 / 5 / 11 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsInvictus Gaming | — | Thresh | Win | 0 / 4 / 19 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsInvictus Gaming | — | Renata Glasc | Loss | 1 / 5 / 7 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsInvictus Gaming | — | Seraphine | Loss | 0 / 3 / 1 |
| 18 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsTeam WE | — | Alistar | Win | 0 / 3 / 21 |
| 18 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsTeam WE | — | Renata Glasc | Win | 0 / 2 / 16 |
| 18 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsTeam WE | — | Lulu | Win | 0 / 0 / 4 |
| 18 Sept 2026 | LPL 2026 · Regional Finals | JD GamingvsTeam WE | — | Nautilus | Loss | 0 / 4 / 3 |
| 5 Sept 2026 | LPL 2026 · Split 3 | JD GamingvsNinjas in Pyjamas | — | Renata Glasc | Loss | 1 / 5 / 8 |
| 5 Sept 2026 | LPL 2026 · Split 3 | JD GamingvsNinjas in Pyjamas | — | Nautilus | Loss | 0 / 3 / 7 |
| 5 Sept 2026 | LPL 2026 · Split 3 | JD GamingvsNinjas in Pyjamas | — | Bard | Loss | 0 / 3 / 14 |
| 30 Aug 2026 | LPL 2026 · Split 3 | JD GamingvsTeam WE | — | Rakan | Loss | 0 / 9 / 13 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2023–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 162 | 16.3 | 77 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.53 | 59.6 | 77 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 74.5% | 79.8 | 77 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.1% | 17.3 | 77 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.60 | 77.9 | 77 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 210 | 74.2 | 127 games · 63 peers |
| 2025 | Tier 1 | CS / min | 0.99 | 24.2 | 127 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 76.6% | 74.2 | 127 games · 63 peers |
| 2025 | Tier 1 | Damage share | 8.1% | 62.9 | 127 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 3.60 | 61.3 | 127 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 212 | 54.5 | 147 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.11 | 62.1 | 147 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 73.9% | 43.9 | 147 games · 67 peers |
| 2026 | Tier 1 | Damage share | 7.9% | 50.0 | 147 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +94 | 82.8 | 118 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 4.36 | 75.8 | 147 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 179 of 179 games. Season labels follow the competition season.
2023–2026 · All seasons · 25 recorded champions
| Champion | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|
| Nautilus | 72 | ||||
| Alistar | 46 | ||||
| Leona | 34 | ||||
| Rell | 31 | ||||
| Neeko | 27 | ||||
| Rakan | 27 | ||||
| Karma | 22 | ||||
| Lulu | 18 | ||||
| All games | 3 | 77 | 146 | 179 | 405 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 179. Number of individual games played in this selection. Based on 179 of 179 games. | Wins: 90. Number of games won in this selection. Based on 179 of 179 games. | Losses: 89. Number of games lost in this selection. Based on 179 of 179 games. | Win rate: 50.3%. The percentage of games won. Based on 179 of 179 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 179 of 179 games. | Kills / game: 0.57. Average kills per game. Based on 179 of 179 games. | Deaths / game: 2.75. Average deaths per game. Based on 179 of 179 games. | Assists / game: 9.98. Average assists per game. Based on 179 of 179 games. | Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 179 of 179 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 179 of 179 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 179 of 179 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 179 of 179 games. |
| 2025 | Games: 146. Number of individual games played in this selection. Based on 146 of 146 games. | Wins: 62. Number of games won in this selection. Based on 146 of 146 games. | Losses: 84. Number of games lost in this selection. Based on 146 of 146 games. | Win rate: 42.5%. The percentage of games won. Based on 146 of 146 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 146 of 146 games. | Kills / game: 0.80. Average kills per game. Based on 146 of 146 games. | Deaths / game: 4.05. Average deaths per game. Based on 146 of 146 games. | Assists / game: 10.33. Average assists per game. Based on 146 of 146 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 146 of 146 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 146 of 146 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 146 of 146 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 146 of 146 games. |
| 2024 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 28. Number of games won in this selection. Based on 77 of 77 games. | Losses: 49. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 36.4%. The percentage of games won. Based on 77 of 77 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 0.58. Average kills per game. Based on 77 of 77 games. | Deaths / game: 3.92. Average deaths per game. Based on 77 of 77 games. | Assists / game: 8.51. Average assists per game. Based on 77 of 77 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2023 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 1.67. Average kills per game. Based on 3 of 3 games. | Deaths / game: 4.33. Average deaths per game. Based on 3 of 3 games. | Assists / game: 9.33. Average assists per game. Based on 3 of 3 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 230. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 2nd team | LPL 2026 Split 2 | Season honor | Source ↗ |
| 2026 | All-Pro 3rd team | LPL 2026 Split 1 | Season honor | Source ↗ |
| 2026 | All-Pro 3rd team | LPL 2026 Split 3 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 3 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2024 Spring Playoffs | EDward Gaming | 37 |
| LPL 2024 Summer Playoffs | Invictus Gaming | 40 |
| LPL 2025 Grand Finals | Team WE | 42 |
| LPL 2025 Split 1 Playoffs | Team WE | 10 |
| LPL 2025 Split 2 Playoffs | Team WE | 75 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · LPL 2025 Split 2 Playoffs · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 2. Vampire.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 1. Vampire.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 3. Vampire.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
2026 · First Stand 2026 · 6 points. First Stand 2026: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 1 Playoffs · 3.2 points. LPL 2026 Split 1 Playoffs: champion 8 × final placement 2/5 = 16/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · Demacia Cup 2025 · 4 points. Demacia Cup 2025: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024: No placement points or unavailable event valuation / participation evidence.
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Grand Finals: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · JD Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
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| First Stand 20262026 · International · JD Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 13 games played.
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| Esports World Cup 20262026 · International · JD Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
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8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · JD Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
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| LPL 2026 Split 1 Playoffs2026 · LPL · JD Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 22 games played.
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| LPL 2026 Split 2 Playoffs2026 · LPL · JD Gaming | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
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| Demacia Cup 20252025 · LPL · JD Gaming | Place 2 |
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LPL · JD Gaming · all pro | support · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 26 games played. Selection: unknown.
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| All-Pro 2nd teamsource ↗2026 · LPL · JD Gaming · all pro | support · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 35 games played. Selection: unknown.
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Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
19 games played.
| LPL 2025 Split 2 Playoffs2025 · LPL · Team WE | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 75 games played.
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| Demacia Cup 20242024 · LPL · Team WE | Places 13–16 | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
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| LPL 2024 Spring Playoffs2024 · LPL · Edward Gaming | Place 16 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
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| Demacia Cup 20232023 · LPL · EDward Gaming | Places 17–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
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| All-Pro 3rd teamsource ↗2026 · LPL · JD Gaming · all pro | support · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 37 games played. Selection: unknown.
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