Where Twila stands
2019 · Mid · Domestic games
Huang Ting-Wei黄庭威
All leagues · All positions
2019 · Mid · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore Twila’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 77 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 10. Number of games won in this selection. Based on 13 of 13 games. | Losses: 3. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 6.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 77 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 77 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 77 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 77 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 46.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 77 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 77 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 77 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 77 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 77 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2019 · Spring | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 58.5%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. |
| LPL 2019 · Summer | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 16 Aug 2019 | LPL 2019 · Summer | Dominus EsportsvsFunPlus Phoenix | Corki | Loss | 3 / 4 / 7 |
| 16 Aug 2019 | LPL 2019 · Summer | Dominus EsportsvsFunPlus Phoenix | Neeko | Loss | 1 / 5 / 3 |
| 12 Aug 2019 | LPL 2019 · Summer | Dominus EsportsvsVictory Five | Lulu | Win | 3 / 2 / 9 |
| 12 Aug 2019 | LPL 2019 · Summer | Dominus EsportsvsVictory Five | Karma | Win | 2 / 3 / 8 |
| 6 Aug 2019 | LPL 2019 · Summer | Dominus EsportsvsRoyal Never Give Up | Neeko | Loss | 0 / 2 / 6 |
| 6 Aug 2019 | LPL 2019 · Summer | Dominus EsportsvsRoyal Never Give Up | Corki | Win | 5 / 1 / 6 |
| 6 Aug 2019 | LPL 2019 · Summer | Dominus EsportsvsRoyal Never Give Up | Karma | Loss | 3 / 1 / 2 |
| 3 Aug 2019 | LPL 2019 · Summer | Dominus EsportsvsOh My God | Corki | Win | 5 / 1 / 2 |
| 3 Aug 2019 | LPL 2019 · Summer | Dominus EsportsvsOh My God | Cassiopeia | Win | 7 / 1 / 3 |
| 30 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsLGD Gaming | Cassiopeia | Win | 4 / 0 / 6 |
| 30 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsLGD Gaming | Lulu | Win | 1 / 0 / 9 |
| 28 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsRogue Warriors | Corki | Win | 4 / 2 / 6 |
| 28 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsRogue Warriors | Corki | Win | 5 / 0 / 7 |
| 28 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsRogue Warriors | Zoe | Loss | 1 / 1 / 1 |
| 21 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsJD Gaming | Corki | Win | 3 / 1 / 8 |
| 21 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsJD Gaming | Azir | Loss | 1 / 2 / 0 |
| 21 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsJD Gaming | Corki | Win | 3 / 0 / 1 |
| 16 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsTeam WE | Lulu | Loss | 0 / 3 / 2 |
| 16 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsTeam WE | Azir | Loss | 0 / 5 / 1 |
| 16 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsTeam WE | Lulu | Win | 2 / 3 / 12 |
| 12 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsBilibili Gaming | Taliyah | Loss | 1 / 2 / 3 |
| 12 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsBilibili Gaming | Azir | Loss | 4 / 2 / 1 |
| 26 Jun 2019 | LPL 2019 · Summer | Dominus EsportsvsVici Gaming | Azir | Win | 3 / 2 / 5 |
| 26 Jun 2019 | LPL 2019 · Summer | Dominus EsportsvsVici Gaming | Azir | Loss | 2 / 3 / 6 |
| 26 Jun 2019 | LPL 2019 · Summer | Dominus EsportsvsVici Gaming | Jayce | Win | 3 / 2 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 443 | 36.1 | 77 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.64 | 59.0 | 77 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 61.6% | 27.0 | 76 games · 123 peers |
| 2019 | Tier 1 | Damage share | 26.1% | 48.4 | 77 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −110 | 28.7 | 73 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.06 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 453 | 30.3 | 45 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.13 | 29.8 | 45 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 63.5% | 17.1 | 44 games · 124 peers |
| 2020 | Tier 1 | Damage share | 26.6% | 49.2 | 45 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −139 | 32.8 | 45 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.03 | 44.7 | 45 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 451 | 31.5 | 33 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.23 | 42.7 | 33 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 56.1% | 0.8 | 32 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.2% | 52.4 | 33 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −555 | 2.9 | 33 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.99 | 26.6 | 33 games · 125 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. Season labels follow the competition season.
2016–2021 · All seasons · 35 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|
| Azir | 50 | ||||||
| Cassiopeia | 44 | ||||||
| Zilean | 37 | ||||||
| Ryze | 30 | ||||||
| Corki | 29 | ||||||
| Karma | 23 | ||||||
| Jayce | 20 | ||||||
| Lulu | 20 | ||||||
| All games | 51 | 111 | 90 | 77 | 45 | 33 | 407 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 11. Number of games won in this selection. Based on 33 of 33 games. | Losses: 22. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 33.3%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 2.18. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.70. Average deaths per game. Based on 33 of 33 games. | Assists / game: 5.18. Average assists per game. Based on 33 of 33 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 33 games. Games without the required stats are excluded. |
| 2020 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 11. Number of games won in this selection. Based on 45 of 45 games. | Losses: 34. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 24.4%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.56. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.13. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.78. Average assists per game. Based on 45 of 45 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded. |
| 2019 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 39. Number of games won in this selection. Based on 77 of 77 games. | Losses: 38. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 50.6%. The percentage of games won. Based on 77 of 77 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 2.39. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.32. Average deaths per game. Based on 77 of 77 games. | Assists / game: 5.23. Average assists per game. Based on 77 of 77 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. |
| 2018 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 67. Number of games won in this selection. Based on 90 of 90 games. | Losses: 23. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 74.4%. The percentage of games won. Based on 90 of 90 games. | KDA: 5.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 3.98. Average kills per game. Based on 90 of 90 games. | Deaths / game: 1.72. Average deaths per game. Based on 90 of 90 games. | Assists / game: 6.30. Average assists per game. Based on 90 of 90 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2017 | Games: 111. Number of individual games played in this selection. Based on 111 of 111 games. | Wins: 60. Number of games won in this selection. Based on 111 of 111 games. | Losses: 51. Number of games lost in this selection. Based on 111 of 111 games. | Win rate: 54.1%. The percentage of games won. Based on 111 of 111 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games. | Kills / game: 3.25. Average kills per game. Based on 111 of 111 games. | Deaths / game: 2.38. Average deaths per game. Based on 111 of 111 games. | Assists / game: 5.67. Average assists per game. Based on 111 of 111 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 111 games. Games without the required stats are excluded. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 108 of 111 games. Games without the required stats are excluded. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 111 games. |
| 2016 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 33. Number of games won in this selection. Based on 51 of 51 games. | Losses: 18. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 64.7%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 3.16. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.49. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.65. Average assists per game. Based on 51 of 51 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 51 games. Games without the required stats are excluded. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 41 of 51 games. Games without the required stats are excluded. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Spring Playoffs | SinoDragon Gaming | 41 |
| LPL 2019 Summer Playoffs | Dominus Esports | 36 |
| LPL 2020 Spring Playoffs | Dominus Esports | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Winter: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2020 Spring Playoffs2020 · LPL · Dominus Esports | Place 14 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · SinoDragon Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 20172017 · LPL · Legend Dragon | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Demacia Cup 20162016 · LPL · Legend Dragon | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.